1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)


  • TripleA Turn Summary: France round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 6,5,2 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover propaganda
    
        Combat Move - France
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Champagne: 1 infantry
            EDIT: Adding units owned by Germany to Franche-Comte: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Normandy to Picardy
            1 fighter moved from Paris to Picardy
            1 colonial moved from Rhone to Franche-Comte
    
        Purchase Units - France
            France buy 4 colonials, 3 field_guns, 1 fighter and 10 infantry; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Picardy
                France attack with 1 fighter and 2 infantry
                Germany defend with 1 field_gun
                    France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 0/3 hits, 0.83 expected hits
                    Germany roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    France roll dice for 1 fighter and 2 infantry in Picardy, round 3 : 1/3 hits, 0.83 expected hits
                    Germany roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany and 1 infantry owned by the France lost in Picardy
                France win, taking Picardy from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for France: 1 infantry
                Casualties for Germany: 1 field_gun
            Battle in Franche-Comte
                France attack with 1 colonial
                Germany defend with 1 infantry
                    France roll dice for 1 colonial in Franche-Comte, round 2 : 1/1 hits, 0.33 expected hits
                    Germany roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Franche-Comte
                France win, taking Franche-Comte from Germany with 1 colonial remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - France
            3 infantry moved from Rhone to Piedmont
            2 infantry moved from Marseilles to Piedmont
            1 colonial moved from Languedoc to Sea Zone 56 Gulf of Lyon
            1 colonial moved from Languedoc to Marseilles
            3 infantry moved from Auvergne to Languedoc
            2 infantry moved from Aquitaine to Auvergne
            1 infantry moved from Burgundy to Rhone
            1 infantry moved from Brittany to Burgundy
            1 fighter moved from Picardy to Paris
            1 infantry moved from Normandy to Paris
            1 field_gun moved from Brittany to Normandy
            1 infantry moved from Brittany to Normandy
            1 colonial and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
            1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
            1 battleship, 1 cruiser and 1 destroyer moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
            2 colonials moved from Cyrenaica to Tobruk
            2 infantry moved from Chad to Cyrenaica
            1 colonial moved from Chad to Cyrenaica
            1 colonial moved from Niger to Chad
            5 cavalrys moved from Congo to Cyrenaica
            1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand
            1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
            1 cruiser and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 136 East China Sea
            1 colonial and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3
    
        Place Units - France
            8 infantry placed in Paris
            1 fighter and 2 infantry placed in Brittany
            3 field_guns placed in Marseilles
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
    
        Activate Technology - France
            France activating propaganda
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 71 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.00
    France regular : 0.00
    

    Territory Summary for France :

    Shanghai 1 : 1 flag
    Togo : 1 flag
    Algiers : 1 Factory and 2 colonials
    Auvergne : 2 infantry
    Brittany : 1 Factory, 1 fighter and 2 infantry
    Burgundy : 1 infantry
    Chad : 1 colonial
    Cyrenaica : 5 cavalrys, 1 colonial and 2 infantry
    Franche-Comte : 1 colonial
    Languedoc : 3 infantry
    Madagascar : 1 infantry
    Marseilles : 1 Factory, 1 colonial and 3 field_guns
    Normandy : 1 field_gun and 1 infantry
    Paris : 1 Factory, 4 field_guns, 1 fighter, 7 heavy_guns, 33 infantry and 6 trenchs
    Picardy : 1 infantry
    Rhone : 1 infantry
    Tobruk : 1 Factory and 4 colonials
    Yanaon : 1 Factory
    Piedmont : 2 colonials and 5 infantry
    Congo : 1 infantry
    Shanghai 3 : 3 colonials and 1 infantry
    Sea Zone 57 Ligurian Sea : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    Sea Zone 136 East China Sea : 1 cruiser and 2 transports
    

    Savegame


  • TripleA Turn Summary: Serbia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Serbia
    
        Purchase Units - Serbia
            Serbia buy 1 field_gun and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Serbia
    
        Non Combat Move - Serbia
    
        Place Units - Serbia
            1 field_gun and 3 infantry placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Serbia :

    Greece : 1 Factory, 2 field_guns, 12 infantry and 1 trench
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Manual Gamesave Post: Austria round 4

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Austria
            Austria spend 15 on tech rolls
                Austria roll 2,6,5 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover mustardGas
    
        Combat Move - Austria
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Austria round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Austria
            Austria spend 15 on tech rolls
                Austria roll 2,6,5 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover mustardGas
    
        Combat Move - Austria
            1 battlecruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
    
        Purchase Units - Austria
            Austria buy 5 field_guns, 11 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Sea Zone 60 Central Mediterranean
                Austria attack with 1 battlecruiser
                Italy defend with 1 cruiser
                    Austria roll dice for 1 battlecruiser in Sea Zone 60 Central Mediterranean, round 2 : 0/1 hits, 0,67 expected hits
                    Italy roll dice for 1 cruiser in Sea Zone 60 Central Mediterranean, round 2 : 0/1 hits, 0,50 expected hits
                    Austria roll dice for 1 battlecruiser in Sea Zone 60 Central Mediterranean, round 3 : 1/1 hits, 0,67 expected hits
                    Italy roll dice for 1 cruiser in Sea Zone 60 Central Mediterranean, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italy and 1 battlecruiser owned by the Austria lost in Sea Zone 60 Central Mediterranean
                Italy win with no units remaining. Battle score for attacker is -6
                Casualties for Austria: 1 battlecruiser
                Casualties for Italy: 1 cruiser
    
        Non Combat Move - Austria
            3 infantry moved from Transylvania to Galicia
            1 field_gun moved from Transylvania to Galicia
            1 field_gun moved from Carpathia to Galicia
            1 fighter moved from Trieste to Galicia
            4 infantry moved from Venice to Milan
            2 heavy_guns moved from Venice to Milan
            1 field_gun, 1 heavy_gun and 3 infantry moved from Trieste to Venice
            2 field_guns and 3 infantry moved from Hungary to Transylvania
            2 gass moved from Hungary to Croatia
            3 gass moved from Vienna to Croatia
            1 field_gun moved from Croatia to Trieste
            2 infantry moved from Serbia to Albania
            1 infantry moved from Belgrade to Transylvania
            2 infantry moved from Croatia to Trieste
            3 cavalrys moved from Serbia to Belgrade
    
        Place Units - Austria
            3 trenchs placed in Milan
            3 trenchs placed in Venice
            3 trenchs placed in Galicia
            2 field_guns placed in Venice
            2 infantry placed in Venice
            1 field_gun and 2 infantry placed in Trieste
            2 field_guns and 5 infantry placed in Hungary
            2 infantry placed in Trieste
    
        Activate Technology - Austria
            Austria activating mustardGas
    
        Turn Complete - Austria
            Austria collect 87 PUs; end with 87 PUs
            Austria collect 5 PUs from War Bonds; end with 92 PUs
    

    Combat Hit Differential Summary :

    Italy regular : 0,00
    Austria regular : -0,33
    

    Savegame


  • FM is pointing out that I should have moved my F Med fleet eastwards. Is it too late to do that?

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italy round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy rolls : 1/1 hits, 0.00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover railwayGuns
    
        Purchase Units - Italy
            Italy buy 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            3 infantry moved from Latium to Tuscany
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
            2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 heavy_gun moved from Piedmont to Tuscany
            1 cavalry moved from Cyrenaica to Tunisia
            1 field_gun and 1 infantry moved from Cyrenaica to Tripolitania
            2 infantry moved from Rome to Latium
            1 battlecruiser and 1 destroyer moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 infantry and 1 trench placed in Piedmont
    
        Activate Technology - Italy
            Italy activating railwayGuns
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Arabia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Purchase Units - Arabia
            Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Non Combat Move - Arabia
            1 Bedouin moved from Hejaz to Mecca
    
        Place Units - Arabia
            2 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Arabia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Purchase Units - Arabia
            Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Non Combat Move - Arabia
            1 Bedouin moved from Hejaz to Mecca
    
        Place Units - Arabia
            2 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 6 PUs; end with 6 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by France from Sea Zone 57 Ligurian Sea: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Adding units owned by France to Sea Zone 59 Central Mediterranean: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • I edited France’s Med fleet to sz59. If you disallow it, edit it back to sz57.

  • 2024 '22 '19 '17 '15

    TripleA Manual Gamesave Post: Turkey round 4

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Turkey
                Turkey roll 2,4 and gets 0 hits
    
        Combat Move - Turkey
    

    Combat Hit Differential Summary :

    Savegame


  • Allied dice may have been lousy in general, but Italy has been a perfect 3 for 3 in tech dice rolls. Now have the trifecta of land defense. Just added railway guns.

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Turkey round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Turkey
                Turkey roll 2,4 and gets 0 hits
    
        Combat Move - Turkey
            2 battlecruisers, 2 battleships, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
            1 infantry moved from Smyrna to Sea Zone 68 Aegean Sea
            1 infantry moved from Yemen to Oman
                  Turkey take Oman from Britain
            1 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
            1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            2 fighters moved from Sinai to Sea Zone 70 Eastern Mediterranean
    
        Purchase Units - Turkey
            Turkey buy 1 battleship, 1 cruiser, 4 field_guns and 1 submarine; Remaining resources: 10 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 70 Eastern Mediterranean
                Turkey attack with 2 battlecruisers, 2 battleships, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                Britain defend with 2 battlecruisers, 1 battleship, 2 cruisers, 2 submarines and 1 transport
                    Turkey roll dice for 2 battlecruisers, 2 battleships, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 6/9 hits, 4,50 expected hits
                Units damaged: 1 battleship owned by the Britain
                    Britain roll dice for 2 battlecruisers, 1 battleship, 2 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 5/5 hits, 3,00 expected hits
                Units damaged: 2 battleships owned by the Turkey
                    Britain roll dice for 2 submarines in Sea Zone 70 Eastern Mediterranean, round 2 : 1/2 hits, 0,33 expected hits
                    2 submarines owned by the Britain, 2 fighters owned by the Turkey, 1 submarine owned by the Turkey, 1 destroyer owned by the Turkey, 1 battlecruiser owned by the Britain and 2 cruisers owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
                    Turkey roll dice for 2 battlecruisers, 2 battleships, 1 cruiser and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 4/5 hits, 3,17 expected hits
                    Britain roll dice for 1 battlecruiser, 1 battleship and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 2/2 hits, 1,33 expected hits
                    1 battleship owned by the Britain, 1 transport owned by the Britain, 1 battlecruiser owned by the Turkey, 1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
                Turkey win with 1 battlecruiser, 2 battleships and 1 transport remaining. Battle score for attacker is 39
                Casualties for Turkey: 1 battlecruiser, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Britain: 2 battlecruisers, 1 battleship, 2 cruisers, 2 submarines and 1 transport
            Battle in Crete
    
        Non Combat Move - Turkey
            1 infantry moved from Bulgaria to Macedonia
            4 cavalrys moved from Bulgaria to Macedonia
            1 field_gun moved from Smyrna to Sea Zone 68 Aegean Sea
            1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
            1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Macedonia
            1 field_gun moved from Constantinople to Dardanelles
            3 infantry moved from Armenia to Georgia
            2 field_guns and 1 heavy_gun moved from Mesopotamia to Arabia
            1 infantry moved from Al-Dammam to Arabia
            1 cavalry, 2 field_guns, 1 heavy_gun and 1 infantry moved from Palestine to Sinai
            1 infantry moved from Damascus to Palestine
            1 field_gun and 1 heavy_gun moved from Damascus to Jordan
            1 heavy_gun and 2 infantry moved from Baghdad to Mesopotamia
    
        Place Units - Turkey
            1 battleship, 1 cruiser and 1 submarine placed in Sea Zone 68 Aegean Sea
            2 field_guns placed in Damascus
            2 field_guns placed in Baghdad
    
        Turn Complete - Turkey
            Turkey collect 66 PUs; end with 76 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Turkey regular : 2,33
    Britain regular : 3,33
    

    Savegame

  • 2024 '22 '19 '17 '15

    @elrood Brits just lost their Cairo fleet! PoMs go home!


  • @elrood But every Brit ship hit on both rounds.


  • All but one Brit hit. But it was a big loss.


  • @fmerwinrommel said in 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent):

    @elrood But every Brit ship hit on both rounds.

    shame on you then! ;-) The dice were even in your favor


  • The great Brit dice were offset by good Turk dice. Would have been much better results for allies if Turks only rolled average. Doubt that PP noticed that the fighters could participate. Helps the Arabs that the fighters are gone.


  • @fmerwinrommel said in 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent):

    The great Brit dice were offset by good Turk dice. Would have been much better results for allies if Turks only rolled average. Doubt that PP noticed that the fighters could participate. Helps the Arabs that the fighters are gone.

    The odds of the battle were closer to 100 % than to 90%… you can be happy with what you got


  • Well done in sz70 @Elrood ! I made 2 mistakes allowing you to do that. When I moved my fleet there I forgot that A-H had a can-opener available and thought that It would be able to block. When FM pointed out my mistake I miscounted the units T could deploy and thought the battle was 50-50. :scream:

    FM must be pulling his hair out!

    Let’s see what mistake I can make next …


  • TripleA Turn Summary: Britain round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 1,4 and gets 0 hits
    
        Combat Move - Britain
            1 colonial and 1 field_gun moved from German New Guinea to Sea Zone 122 Bismarck Sea
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean
            1 colonial and 1 field_gun moved from Sea Zone 112 Pacific Ocean to Samoa
                  Britain take Samoa from Germany
            1 field_gun and 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands
            1 battlecruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
    
        Purchase Units - Britain
            Britain buy 1 battleship, 1 cruiser, 1 field_gun, 1 heavy_gun, 2 infantry, 3 submarines and 3 trenchs; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat - Britain
            Battle in Marshall Islands
                Britain attack with 1 field_gun and 1 infantry
                Germany defend with 1 infantry
                    Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Marshall Islands
                Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Britain
            4 cruisers and 1 destroyer moved from Sea Zone 122 Bismarck Sea to Sea Zone 126 Java Sea
            1 submarine moved from Sea Zone 122 Bismarck Sea to Sea Zone 124 Celebes Sea
            3 transports moved from Sea Zone 80 Indian Ocean to Sea Zone 84 Andaman Sea
            1 field_gun moved from Northern Rhodesia to Congo
            2 infantry moved from Northern Rhodesia to Congo
            1 field_gun moved from Cape Colony to German Southwest Africa
            1 infantry moved from Cape Colony to German Southwest Africa
            1 infantry moved from Chad to Western Sudan
            2 fighters moved from Paris to Normandy
            1 field_gun moved from Normandy to Paris
            4 infantry moved from Normandy to Paris
            1 colonial moved from Normandy to Paris
            1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 infantry moved from London to Sea Zone 15 English Channel
            1 cavalry moved from England to Sea Zone 15 English Channel
            1 field_gun moved from London to Sea Zone 15 English Channel
            3 infantry moved from London to Sea Zone 15 English Channel
            1 cavalry, 1 field_gun and 4 infantry moved from Sea Zone 15 English Channel to Normandy
            1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 29 Mid Atlantic
            1 colonial moved from Quebec to Nova Scotia
            2 colonials moved from Ontario to Quebec
    
        Place Units - Britain
            1 heavy_gun, 1 infantry and 3 trenchs placed in Cairo-Suez
            1 field_gun and 1 infantry placed in Cape Town
            1 battleship, 1 cruiser and 3 submarines placed in Sea Zone 15 English Channel
    
        Turn Complete - Britain
            Britain collect 86 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.33
    Britain regular : 0.33
    

    Territory Summary for Britain :

    Bismarck Islands : 1 flag
    Caroline Islands : 1 flag
    German New Guinea : 1 flag, 1 Factory and 1 infantry
    German Southwest Africa : 1 flag, 1 field_gun and 1 infantry
    Kamerun : 1 flag
    Marshall Islands : 1 flag, 1 field_gun and 1 infantry
    Samoa : 1 flag, 1 colonial and 1 field_gun
    Shanghai 2 : 1 flag, 2 infantry
    Normandy : 1 cavalry, 1 field_gun, 2 fighters and 4 infantry
    Paris : 3 colonials, 3 field_guns and 6 infantry
    Tuscany : 1 field_gun and 1 infantry
    Bombay : 1 Factory, 1 field_gun and 1 infantry
    Cairo-Suez : 1 Factory, 1 cavalry, 1 field_gun, 3 heavy_guns, 6 infantry and 9 trenchs
    Calcutta : 1 Factory
    Cape Town : 1 Factory, 1 field_gun and 1 infantry
    Congo : 2 cavalrys, 1 colonial, 1 field_gun and 5 infantry
    Goa : 1 Factory
    Hong Kong : 1 infantry
    Jamaica : 1 infantry
    London : 1 Factory and 1 infantry
    Madras : 1 infantry
    Madura : 1 colonial and 3 infantry
    Malaya : 1 cavalry
    New South Wales : 1 colonial
    New Zealand : 1 colonial
    Northern Rhodesia : 1 infantry
    Nova Scotia : 1 Factory and 3 colonials
    Ottawa-Montreal : 1 Factory
    Quebec : 2 colonials
    Queensland : 2 cavalrys
    Singapore : 1 Factory
    Sydney-Canberra : 1 Factory and 1 colonial
    Uganda : 1 infantry
    Western Sudan : 1 infantry
    Sea Zone 15 English Channel : 4 battleships, 7 cruisers, 2 destroyers, 3 submarines and 3 transports
    Sea Zone 29 Mid Atlantic : 1 transport
    Sea Zone 84 Andaman Sea : 3 transports
    Sea Zone 97 South Atlantic : 1 battlecruiser and 1 cruiser
    Sea Zone 112 Pacific Ocean : 1 transport
    Sea Zone 124 Celebes Sea : 1 submarine
    Sea Zone 126 Java Sea : 4 cruisers and 1 destroyer
    Sea Zone 132 Pacific Ocean : 1 battlecruiser and 1 transport
    

    Savegame

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