@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Yakut S.S.R. to Manchuria 4 infantry moved from Amur to Manchuria 1 artillery moved from Vologda to Urals 2 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Novgorod 1 artillery moved from Novgorod to Karelia 1 infantry moved from Vyborg to Karelia 1 infantry moved from Novgorod to Karelia 2 infantry moved from Novgorod to Baltic States 6 infantry moved from Belarus to Baltic States 1 artillery moved from Novgorod to Baltic States 1 armour moved from Belarus to Novgorod 1 armour moved from Russia to Western Ukraine 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk Combat - Russians Battle in Manchuria Russians attack with 1 fighter and 4 infantry Japanese defend with 3 infantry Russians roll dice for 1 fighter and 4 infantry in Manchuria, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Manchuria to Amur 6 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Kazakhstan to Shensi Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 harbour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 5 infantry moved from Jehol to Manchuria 2 bombers moved from Kwangsi to Manchuria 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 2 infantry moved from Chahar to Suiyuyan 2 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow 2 artilleries and 2 infantry moved from Hunan to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 fighter moved from Kwangsi to Kweichow 6 fighters moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers Chinese defend with 2 artilleries and 8 infantry Japanese roll dice for 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 7/21 hits, 10,67 expected hits Chinese roll dice for 2 artilleries and 8 infantry in Yunnan, round 2 : 5/10 hits, 3,33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan 7 tactical_bombers owned by the Japanese and 9 fighters owned by the Japanese retreated Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for Chinese: 7 infantry Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 2 bombers and 6 infantry Russians defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 6 infantry in Manchuria, round 3 : 4/10 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 2 bombers and 6 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Siberia Japanese attack with 1 artillery and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Siberia Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 2 bombers moved from Manchuria to Kiangsu 2 tactical_bombers moved from Yunnan to 36 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 battleship moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Kweichow to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 destroyer placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -4,83 Russians regular : -2,33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from Guam to 7 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 submarine placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 artillery moved from Shensi to Kansu 1 infantry moved from Shensi to Kweichow 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow 1 artillery moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Szechwan 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from Guam to 7 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 submarine placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 artillery moved from Shensi to Kansu 1 infantry moved from Shensi to Kweichow 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow 1 artillery moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Szechwan 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 97 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Malta to 92 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 fighter and 1 tactical_bomber moved from India to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 2 artilleries and 3 infantry moved from India to Burma 1 artillery moved from Burma to Shan State 1 infantry moved from Burma to Shan State Combat - British Battle in 92 Sea Zone British attack with 1 cruiser and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 cruiser British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the British lost in 93 Sea Zone British roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 1 cruiser Battle in Iraq British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 4/4 hits, 1,33 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Kenya Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 fighter moved from 93 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 artillery moved from 119 Sea Zone to Scotland 1 infantry moved from 119 Sea Zone to Scotland 1 bomber moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 aaGun moved from Burma to Shan State Place Units - British 1 armour, 2 artilleries and 7 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17 Italians regular : 3,67 Japanese regular : -0,33 Neutral_Axis regular : 1,00 British regular : -0,67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Algeria 1 artillery and 1 infantry moved from Tunisia to Algeria 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Kenya to Tanganyika Territory 1 armour moved from Greece to Romania 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 fighters moved from Southern Italy to Western Germany Combat - Italians Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1,33 expected hits French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for French: 2 infantry Casualties for Italians: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1,67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits, 1,50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Battle in Tanganyika Territory Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Western Germany 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : 0,00 Italians regular : 0,50 British regular : 0,33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 9 infantry moved from Western Germany to 112 Sea Zone 9 armour, 1 cruiser, 1 destroyer, 9 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone 9 armour and 9 infantry moved from 110 Sea Zone to United Kingdom 4 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans Battle in 110 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 9 transports British defend with 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 110 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 submarine and 9 transports remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in United Kingdom Germans attack with 9 armour, 5 fighters, 9 infantry and 5 tactical_bombers British defend with 4 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 3/10 hits, 1,67 expected hits 3 fighters owned by the Germans lost in United Kingdom Germans roll dice for 9 armour, 2 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 2 : 9/25 hits, 10,33 expected hits British roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/21 hits, 7,50 expected hits 4 aaGuns owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 9 armour, 2 fighters, 4 infantry and 5 tactical_bombers in United Kingdom, round 3 : 6/20 hits, 9,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/16 hits, 5,83 expected hits 4 infantry owned by the Germans, 3 armour owned by the Germans, 1 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 2 fighters and 5 tactical_bombers in United Kingdom, round 4 : 8/13 hits, 7,33 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/10 hits, 3,83 expected hits 1 mech_infantry owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 2 fighters and 5 tactical_bombers in United Kingdom, round 5 : 6/10 hits, 5,83 expected hits British roll dice for 1 armour and 1 fighter in United Kingdom, round 5 : 1/2 hits, 1,17 expected hits 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Germans: 7 armour, 3 fighters and 9 infantry Casualties for British: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 14 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from United Kingdom to 110 Sea Zone 5 tactical_bombers moved from United Kingdom to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Norway to Finland 4 infantry moved from Slovakia Hungary to Romania 4 mech_infantrys moved from Greater Southern Germany to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Poland to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Holland Belgium to Western Germany Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 2 mech_infantrys placed in Western Germany 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British AA : 1,33 Germans regular : -4,17 British regular : -2,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 artillery and 10 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 1 armour moved from Western Ukraine to Poland 1 infantry moved from Vyborg to Finland 1 artillery and 7 infantry moved from Karelia to Finland 2 armour moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 4 infantry moved from Amur to Siberia 1 fighter moved from Amur to Siberia Combat - Russians Battle in Finland Russians attack with 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber Germans defend with 1 artillery and 10 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 2 : 5/13 hits, 4,00 expected hits Germans roll dice for 1 artillery and 10 infantry in Finland, round 2 : 5/11 hits, 3,67 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 3 : 3/8 hits, 3,17 expected hits Germans roll dice for 1 artillery and 5 infantry in Finland, round 3 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 4 : 5/8 hits, 3,17 expected hits Germans roll dice for 1 artillery and 2 infantry in Finland, round 4 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Russians: 5 infantry Casualties for Germans: 1 artillery and 10 infantry Battle in Siberia Russians attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Siberia, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Siberia Russians roll dice for 1 fighter and 4 infantry in Siberia, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Poland Russians attack with 1 armour, 1 artillery and 11 infantry Germans defend with 1 aaGun, 2 artilleries and 3 infantry Russians roll dice for 1 armour, 1 artillery and 11 infantry in Poland, round 2 : 1/13 hits, 2,83 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland Russians roll dice for 1 armour, 1 artillery and 10 infantry in Poland, round 3 : 2/12 hits, 2,67 expected hits Germans roll dice for 2 artilleries and 3 infantry in Poland, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians roll dice for 1 armour, 1 artillery and 8 infantry in Poland, round 4 : 1/10 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Poland, round 4 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland 5 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Eastern Poland Germans win with 2 artilleries remaining. Battle score for attacker is -4 Casualties for Russians: 6 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 3 artilleries and 8 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Finland to Eastern Poland 1 aaGun moved from Belarus to Eastern Poland 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 3 infantry moved from Russia to Bryansk 1 armour moved from Russia to Western Ukraine 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Caucasus to Iraq 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Siberia to Buryatia 1 artillery moved from Urals to Evenkiyskiy 1 aaGun moved from Amur to Buryatia 1 infantry moved from Amur to Sakha 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : 0,00 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Kiangsu to 37 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from Kiangsu to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Japan 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 artillery moved from Suiyuyan to Kansu 2 infantry moved from Suiyuyan to Kansu 1 bomber moved from Kiangsu to Kansu 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 5 infantry moved from Manchuria to Jehol 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Java Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Java from UK_Pacific, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 1 cruiser Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/8 hits, 3,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 tactical_bomber owned by the Japanese retreated Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kansu, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 3 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters EDIT: Adding units owned by Japanese to Kiangsi: 2 fighters EDIT: Turning off Edit Mode 1 bomber moved from Kansu to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 tactical_bomber moved from Shensi to Suiyuyan 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone 2 fighters moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Yunnan to Kiangsi 1 aaGun moved from Manchuria to Jehol 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from 37 Sea Zone to Hainan Place Units - Japanese 1 factory_minor placed in Shantung 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : -0,67 Japanese regular : 4,83 UK_Pacific regular : 0,33 ANZAC regular : 0,00 British regular : -0,33
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,1 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 2 carriers, 5 fighters, 2 submarines, 2 tactical_bombers and 2 transports Japanese defend with 2 battleships, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,17 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 battleships owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 6 Sea Zone 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated 1 transport owned by the Americans retreated to 7 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 2 carriers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport Casualties for Japanese: 2 battleships, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 25 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Italians regular : -0,17 Japanese regular : 0,00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Shensi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi 2 artilleries owned by the Chinese retreated to Kweichow Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 1,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,1 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 2 carriers, 5 fighters, 2 submarines, 2 tactical_bombers and 2 transports Japanese defend with 2 battleships, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,17 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 battleships owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 6 Sea Zone 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated 1 transport owned by the Americans retreated to 7 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 2 carriers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport Casualties for Japanese: 2 battleships, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 25 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Shensi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi 2 artilleries owned by the Chinese retreated to Kweichow Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 104 Sea Zone 1 bomber moved from Scotland to Germany 1 transport moved from 119 Sea Zone to 122 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 fighter moved from Persia to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from Shan State to French Indo China 1 fighter moved from Burma to French Indo China 1 artillery and 1 infantry moved from Shan State to Siam 1 artillery and 1 infantry moved from India to West India 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Persia to India Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Siam British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 8 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from French Indo China to Yunnan 1 bomber moved from Germany to Novgorod Place Units - UK_Pacific 1 fighter and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,3,1,6,2 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 fighter and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -1,17 Italians regular : -0,17 Japanese regular : 1,33 Germans AA : -0,17 British regular : -0,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Algeria to Morocco Italians take Morocco from French 1 artillery moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 bomber moved from Western Germany to Ukraine 2 fighters moved from Western Germany to 115 Sea Zone 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia Combat - Italians Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Battle in Bessarabia Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Italians attack with 2 fighters Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Italians roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Italians 2 fighters moved from 115 Sea Zone to Norway 2 armour moved from Slovakia Hungary to Romania 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Romania Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,4,1,5 Italians collect 12 PUs (6 lost to blockades); end with 12 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Russians regular : -0,83 Russians AA : 0,83
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Combat - French Battle in 43 Sea Zone French attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 43 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : -0,33 Japanese regular : 0,33 ANZAC regular : 0,17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major, 6x airfield; Remaining resources: 79 PUs; Germans buy 5 armour, 3 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries moved from Holland Belgium to 110 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone 2 artilleries and 1 infantry moved from 111 Sea Zone to Scotland 1 artillery and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 carrier moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 mech_infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in 91 Sea Zone Germans attack with 2 fighters Americans defend with 1 destroyer Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Germans attack with 1 destroyer British defend with 1 destroyer Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in 109 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Scotland Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry British defend with 1 aaGun, 1 airfield, 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans roll dice for 2 artilleries and 1 mech_infantry in Scotland, round 4 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Scotland Germans win, taking Scotland from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Germans 1 artillery moved from 125 Sea Zone to Norway 2 armour moved from United Kingdom to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun, 2 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 armour moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Western Germany to 112 Sea Zone 2 mech_infantrys moved from 112 Sea Zone to Norway 2 artilleries moved from Poland to Slovakia Hungary 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 1 aaGun moved from Romania to Slovakia Hungary 2 artilleries, 11 infantry and 4 mech_infantrys moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 4 tactical_bombers moved from Holland Belgium to Slovakia Hungary 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Holland Belgium to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 cruiser moved from 110 Sea Zone to 105 Sea Zone Place Units - Germans 1 destroyer placed in 105 Sea Zone 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 111 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans undo move 2. 1 destroyer placed in 112 Sea Zone 5 armour, 1 infantry and 4 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5,5,5,1 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : -0,83 Germans regular : -2,50 British regular : -0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 3 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 6 infantry moved from Buryatia to Amur 1 artillery moved from Evenkiyskiy to Yenisey 1 artillery and 1 infantry moved from Russia to Vologda 3 infantry moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland 5 infantry moved from Eastern Poland to Romania 2 artilleries moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 4 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Ukraine to Bessarabia 1 mech_infantry moved from Iraq to Egypt 2 infantry moved from Northwest Persia to Iraq 2 armour moved from Finland to Novgorod 1 artillery moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Karelia Combat - Russians Battle in Bessarabia Russians attack with 2 artilleries and 4 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 2/5 hits, 1,50 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Romania Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 3 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 3,00 expected hits Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/5 hits, 2,17 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 3 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Russians: 2 infantry Casualties for Italians: 3 armour, 1 infantry and 1 mech_infantry Battle in Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Baltic States 4 infantry moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Bessarabia 1 armour moved from Western Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Romania to Novgorod 2 artilleries moved from Belarus to Baltic States 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Western Ukraine to Bessarabia 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Russia to Bryansk 2 aaGuns and 1 fighter moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 artillery and 1 infantry placed in Russia 1 armour, 1 artillery and 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 Germans regular : 0,50 Russians regular : 1,83