End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Chinese
1 Infantry moved from Kwangtung to Hongkong
1 Infantry moved from Hankou to Kwangtung
1 Infantry moved from Kichedung to Hankou
1 Infantry moved from Chunking to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Infantry moved from Chunking to N.French I.
1 Artillery and 1 Infantry moved from Sian to Hanan
1 Infantry moved from N.Chunking to Chunking
1 Tank moved from W.Chunking to N.French I.
1 Infantry moved from Yecheng to Agra
1 Artillery moved from Cheng to Agra
1 Infantry moved from Quyan to W.Mongolia
1 Infantry moved from Haixi to W.Mongolia
2 Tanks moved from Urumal to W.Mongolia
1 EarlyFighter moved from Urumal to Gobi
1 Infantry moved from Tsingnan to Gobi
2 Tanks moved from Xining to Gobi
1 Tank moved from Tsingnan to Gobi
1 EarlyFighter moved from Xining to Gobi
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from Ming Jong to Nancheng
2 Artillerys and 5 Infantrys moved from Xining to Tsingnan
1 Artillery and 1 Infantry moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 1 Elite and 1 Infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gobi
Chinese attack with 2 EarlyFighters, 1 Infantry and 3 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 EarlyFighters, 1 Infantry and 3 Tanks in Gobi, round 2 : 1/6 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Gobi
Chinese roll dice for 2 EarlyFighters and 3 Tanks in Gobi, round 3 : 2/5 hits, 2.17 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Tank owned by the Chinese lost in Gobi
Chinese loses 0 PUs for violating Gobis neutrality.
Chinese win, taking Gobi from Neutral with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is -1
Casualties for Chinese: 1 Infantry and 1 Tank
Casualties for Neutral: 1 Bunker
Battle in Agra
Chinese attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Agra, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 5 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Agra, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 6 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Agra, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Agra
Chinese loses 0 PUs for violating Agras neutrality.
Chinese win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Hanan
Chinese attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Artillery
Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Hanan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Hanan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Hanan
Chinese win, taking Hanan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in W.Mongolia
Chinese attack with 2 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 Infantrys and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in W.Mongolia
Chinese roll dice for 1 Infantry and 2 Tanks in W.Mongolia, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
Chinese loses 0 PUs for violating W.Mongolias neutrality.
Chinese win, taking W.Mongolia from Neutral with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Neutral: 1 Bunker
Non Combat Move - Chinese
2 EarlyFighters moved from Gobi to Tsingnan
Place Units - Chinese
1 Elite and 1 Infantry placed in Xining
Turn Complete - Chinese
Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Chinese regular : -4.67
Neutral regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Hisaichi
3 Tanks moved from Seoul to sz79
2 Artillerys moved from Seoul to sz79
6 Infantrys moved from Seoul to sz79
2 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz79 to sz74
1 Tank moved from Formosa to sz74
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz74 to sz67
2 Artillerys, 4 Infantrys and 2 Tanks moved from sz67 to Hongkong
2 Infantrys, 2 Tanks and 2 Transports moved from sz74 to sz67
2 Infantrys and 2 Tanks moved from sz67 to Kwangsi
1 Artillery, 3 Infantrys and 1 Tank moved from Formosa to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz67
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz60
1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to S.Borneo
1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60
1 Infantry moved from sz67 to Hongkong
1 Artillery and 1 Infantry moved from Shansi to Sian
1 Artillery and 1 Infantry moved from Shansi to Nanking
1 Infantry and 1 Tank moved from Shantung to Kichedung
1 Infantry moved from Shansi to Shangsi
1 Artillery moved from E.Shansi to Shangsi
1 Infantry moved from E.Shansi to Shangsi
1 Infantry and 1 Tank moved from E.Shansi to N.Shangsi
1 EarlyFighter moved from Peking to N.Shangsi
1 Infantry moved from Shantung to Nanking
1 Infantry moved from Shantung to Kichedung
1 Infantry moved from Shansi to Sian
1 Artillery and 2 Infantrys moved from Fukien to Kwangtung
1 Artillery and 1 Infantry moved from Fukien to Hankou
1 EarlyFighter moved from Fukien to Hankou
1 Infantry moved from Fukien to Kwangtung
1 Infantry moved from Fukien to Hankou
2 EarlyFighters moved from sz79 to Kichedung
2 EarlyFighters moved from sz79 to Kwangtung
Purchase Units - Hisaichi
Hisaichi buy 1 B.Transport, 1 Factory, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kwangtung
Hisaichi attack with 1 Artillery, 2 EarlyFighters and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantrys in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Sian
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hongkong
Hisaichi attack with 2 Artillerys, 5 Infantrys and 2 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Hongkong, round 2 : 4/9 hits, 2.83 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 2 : 0/4 hits, 1.50 expected hits
2 Infantrys owned by the British and 1 Infantry owned by the Chinese lost in Hongkong
Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Hongkong, round 3 : 2/9 hits, 2.83 expected hits
British roll dice for 1 Bunker in Hongkong, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the British lost in Hongkong
Hisaichi win, taking Hongkong from British with 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
Casualties for British: 1 Bunker and 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 2 Infantrys and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 2 Tanks in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Kichedung
Hisaichi attack with 2 EarlyFighters, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Kichedung, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kichedung
Hisaichi win, taking Kichedung from Chinese with 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Hankou
Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Hankou, round 2 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Hankou, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou
Hisaichi win, taking Hankou from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.Shangsi
Hisaichi attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Nanking
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking
Hisaichi win, taking Nanking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in S.Borneo
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Dutch defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in S.Borneo
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Borneo, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in S.Borneo, round 2 : 1/3 hits, 1.33 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Borneo, round 3 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits
1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
Hisaichi captures 6PUs while taking Dutch capital
Hisaichi win, taking S.Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 15
Casualties for Dutch: 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Hisaichi
2 Carriers, 2 Destroyers and 3 Submarines moved from sz79 to sz67
2 EarlyFighters moved from Kichedung to sz67
2 EarlyFighters moved from Kwangtung to sz67
1 Bomber moved from Formosa to Phuket
2 EarlyFighters moved from Formosa to Phuket
1 Bomber moved from Seoul to Phuket
1 EarlyFighter moved from Seoul to Tientsin
1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Tientsin to Hsingan
4 Infantrys moved from Peking to E.Shansi
1 Tank moved from Peking to Shangsi
1 EarlyFighter moved from N.Shangsi to E.Shansi
1 EarlyFighter moved from Hankou to Shansi
5 Tanks moved from Fukien to Nanking
1 Infantry moved from Fukien to Hankou
Place Units - Hisaichi
1 Factory placed in Tientsin
1 B.Transport placed in sz79
1 Marine and 4 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Dutch regular : -0.33
British regular : -2.00
Hisaichi regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Dutch
1 Transport moved from sz57 to sz59
1 Artillery and 1 Infantry moved from E.Borneo to sz59
1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz50
1 Infantry moved from Celebs to sz58
1 Infantry and 1 T.Boat moved from sz58 to sz50
1 Transport moved from sz81 to sz58
1 Infantry moved from Halma to sz58
1 Infantry moved from Buru to sz58
2 Infantrys and 1 Transport moved from sz58 to sz50
1 Artillery and 4 Infantrys moved from sz50 to Soem
1 Infantry moved from Lambok to Soem
1 Infantry moved from Java to sz57
1 Infantry and 1 T.Boat moved from sz57 to sz50
1 Infantry moved from sz50 to Soem
1 Destroyer moved from sz81 to sz50
1 Artillery and 1 Infantry moved from Sumatra to N.S
1 Tank moved from Sumatra to Bali
1 Infantry moved from Borneo to E.Borneo
1 Artillery and 2 Infantrys moved from Frenchindochina to Thailand
1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand
1 EarlyFighter moved from Sarong to Soem
Combat - Dutch
Battle in Thailand
Dutch attack with 2 Artillerys, 3 Infantrys and 1 Tank
Thai defend with 1 Artillery, 3 Infantrys and 1 Tank
Dutch roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Thailand, round 2 : 1/6 hits, 2.00 expected hits
Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Thailand
Dutch roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 3 : 1/5 hits, 1.83 expected hits
Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 3 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Thailand
Dutch roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Thailand, round 4 : 2/4 hits, 1.50 expected hits
Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in Thailand, round 4 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Thai, 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Thailand
2 Artillerys owned by the Dutch and 1 Tank owned by the Dutch retreated to N.French I.
Thai win with 1 Tank remaining. Battle score for attacker is 4
Casualties for Dutch: 3 Infantrys
Casualties for Thai: 1 Artillery and 3 Infantrys
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Thai regular : -1.50
Dutch regular : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Thai
1 Tank moved from Thailand to Frenchindochina
Thai take Frenchindochina from Dutch
2 Artillerys and 2 Infantrys moved from Phuket to sz73
1 Infantry moved from Phuket to sz73
1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
1 Artillery and 1 Infantry moved from sz60 to W.Borneo
1 EarlyFighter moved from Phuket to W.Borneo
1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz68
1 Artillery and 1 Infantry moved from sz68 to W.Borneo
1 Infantry and 1 T.Boat moved from sz73 to sz60
1 Infantry moved from sz60 to Sumatra
Thai take Sumatra from Dutch
1 Destroyer moved from sz73 to sz60
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in W.Borneo
Thai attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in W.Borneo, round 2 : 0/5 hits, 1.67 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in W.Borneo
Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in W.Borneo, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in W.Borneo
1 EarlyFighter owned by the Thai retreated
Thai roll dice for 1 Artillery in W.Borneo, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Thai lost in W.Borneo
British win with 1 Artillery remaining. Battle score for attacker is -10
Casualties for Thai: 2 Artillerys and 2 Infantrys
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 EarlyFighter moved from W.Borneo to S.Borneo
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Thai regular : -2.33
British regular : 2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - British
1 Tank moved from Burma to Malaya
British take Thailand from Thai
1 EarlyFighter moved from Burma to Malaya
1 Infantry moved from Burma to Thailand
1 Infantry moved from Amdanam to sz64
1 Infantry and 2 T.Boats moved from sz64 to sz63
1 Infantry moved from W.India to Bikaner
1 Artillery and 1 Infantry moved from Bhopal to Bikaner
1 Infantry moved from Nepal to Bengal
1 Artillery and 2 Infantrys moved from Burma to N.French I.
1 EarlyFighter moved from Calcutta to Malaya
1 Infantry moved from Bengal to Burma
1 Infantry moved from E.India to Bengal
1 Infantry moved from Nagpur to E.India
1 Infantry moved from Ceylon to sz63
1 Artillery moved from Ceylon to sz63
1 Transport moved from sz63 to sz65
1 Artillery moved from S.A to sz65
1 Artillery and 1 Transport moved from sz65 to sz63
1 Tank moved from S.India to C.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 Artillery, 4 Infantrys and 1 Tank moved from Calcutta to C.India
1 Tank moved from C.India to E.India
2 Artillerys and 2 Infantrys moved from sz63 to E.India
1 Infantry moved from M.India to C.India
2 Infantrys moved from India to Nagpur
1 Tank moved from Dheli to Nepal
2 Infantrys moved from Dheli to Bhopa
1 Artillery and 1 Infantry moved from Bhopa to Nagpur
2 Infantrys moved from Moresby to sz49
1 Artillery moved from E.G to sz49
1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz50
1 Artillery and 3 Infantrys moved from sz50 to Soem
1 Infantry moved from N.G to Sarong
1 Submarine moved from sz47 to sz49
1 Infantry moved from Vancouver to sz6
1 Infantry moved from British Columbia to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from Canada to N.Canada
1 Submarine moved from sz64 to sz63
1 Artillery moved from W.Borneo to Borneo
1 Infantry and 1 Tank moved from N.B to Borneo
Purchase Units - British
British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Bikaner
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Bhopa to sz63
1 EarlyFighter moved from Dheli to sz63
Place Units - British
1 Carrier and 1 Destroyer placed in sz63
2 Infantrys placed in Calcutta
Turn Complete - British
British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Anzac
1 Artillery and 2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery and 1 Infantry moved from E.Australia to sz37
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 EarlyFighter moved from Melbourne to Soem
1 Artillery and 1 Infantry moved from sz50 to Soem
1 EarlyFighter moved from Sydney to sz50
1 Infantry moved from Samoa to sz38
1 Infantry moved from Fiji to sz38
2 Infantrys moved from New Caledonia to sz41
2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz51
2 Infantrys and 2 T.Boats moved from sz38 to sz37
2 Infantrys moved from sz37 to W.Australia
2 Infantrys moved from sz51 to W.Australia
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
1 Artillery and 3 Infantrys moved from sz37 to W.Australia
2 Tanks moved from Melbourne to W.Australia
1 Infantry moved from Sydney to S.W.Australia
1 Tank moved from Australia to W.Australia
1 Artillery and 3 Infantrys moved from Darwin to Derby
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from Townsville to N.Australia
1 Artillery and 3 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Transport placed in sz37
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Americans
3 units repaired.
2 Submarines moved from sz40 to sz11
1 EarlyFighter moved from Midway to sz11
1 Destroyer moved from sz5 to sz11
1 Submarine moved from sz13 to sz11
3 Battleships and 1 Carrier moved from sz25 to sz11
1 EarlyFighter moved from Kauai to sz11
1 EarlyFighter moved from San Francisco to sz11
1 Bomber moved from Portland to sz11
1 EarlyFighter moved from Alaska to sz11
1 Tank moved from Alaska to sz5
1 Infantry moved from Anchorage to sz5
1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Battleship and 1 Carrier moved from sz23 to sz12
1 Destroyer moved from sz27 to sz25
2 Infantrys moved from Los Angeles to sz27
2 Infantrys and 1 Transport moved from sz27 to sz14
1 Artillery moved from San Francisco to sz23
1 Infantry moved from Central Valley to sz23
1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6
1 Artillery, 3 Infantrys and 2 Tanks moved from San Francisco to Nor Cal
1 Infantry and 1 Tank moved from Central Valley to Portland
1 Tank moved from High Desert to Rocky Mt
2 Infantrys and 2 Tanks moved from Nor Cal to Portland
1 Tank moved from Portland to Seattle
1 Infantry moved from Olympic Penn to Seattle
1 Artillery and 1 Infantry moved from sz6 to N.Canada
2 Infantrys moved from sz14 to Seattle
2 Artillerys, 2 Infantrys and 1 Tank moved from Rocky Mt to Canada
1 Artillery moved from Kauai to Pearl Harbor
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 EarlyFighter moved from Johnston to sz11
1 EarlyFighter moved from Davao to Soem
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Infantry moved from Mindor to Punay
2 Infantrys moved from Samar to S
1 Artillery moved from Fais to Ifalk
1 Infantry moved from Pula to Pikelot
2 Infantrys moved from Weno to Lasap
1 Tank moved from Phonpei to Pula
3 Infantrys moved from Seattle to Canada
Purchase Units - Americans
Americans buy 1 Factory and 1 Marine; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz11
Americans attack with 3 Battleships, 1 Bomber, 1 Carrier, 1 Destroyer, 5 EarlyFighters and 3 Submarines
Yamamoto defend with 2 Carriers, 2 EarlyFighters and 2 Submarines
Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Submarines in sz11, round 2 : 0/2 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in sz11
Americans roll dice for 3 Battleships, 1 Bomber, 1 Carrier, 1 Destroyer and 5 EarlyFighters in sz11, round 2 : 6/11 hits, 4.83 expected hits
Yamamoto roll dice for 2 Carriers and 2 EarlyFighters in sz11, round 2 : 3/4 hits, 2.00 expected hits
Units damaged: 3 Battleships owned by the Americans
1 Submarine owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz11
Americans win with 3 Battleships, 1 Bomber, 1 Carrier, 1 Destroyer, 5 EarlyFighters and 3 Submarines remaining. Battle score for attacker is 56
Casualties for Yamamoto: 2 Carriers, 2 EarlyFighters and 2 Submarines
Non Combat Move - Americans
2 EarlyFighters moved from sz11 to sz12
1 EarlyFighter moved from sz11 to Midway
1 Bomber moved from sz11 to Midway
Place Units - Americans
1 Factory placed in Rocky Mt
1 Marine placed in Pearl Harbor
Turn Complete - Americans
Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : 1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk
1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
1 Artillery and 2 Infantrys moved from Hsingan to Jinan
1 Tank moved from Hsingan to Quingdao
1 Tank moved from Hsingan to Jinan
1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
1 Tank moved from N.Japan to sz7
1 Infantry moved from N.Japan to sz7
1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz1
1 Infantry and 1 Tank moved from sz1 to Yakutsk
1 Artillery and 1 Infantry moved from N.Japan to sz1
1 Artillery and 1 Infantry moved from sz1 to Vostok
1 Transport moved from sz1 to sz15
2 Tanks moved from Akina to sz15
3 Infantrys moved from Akina to sz15
1 Infantry and 1 Tank moved from sz15 to Vladivostok
1 Infantry and 1 Tank moved from sz15 to Vladivostok
1 Infantry and 1 T.Boat moved from sz15 to sz1
1 Infantry moved from sz1 to Yakutsk
1 Bomber moved from Akina to Belogorsk
1 EarlyFighter moved from Akina to Vladivostok
1 Destroyer and 1 Submarine moved from sz7 to sz4
Purchase Units - Masaharu
Masaharu buy 1 Factory, 1 Infantry and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Ostrov
Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Ostrov, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ostrov
Masaharu win, taking Ostrov from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Yakutsk
Masaharu attack with 2 Infantrys and 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 2 Infantrys and 1 Tank in Yakutsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys and 1 Tank in Yakutsk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys and 1 Tank in Yakutsk, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys and 1 Tank in Yakutsk, round 5 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vostok
Masaharu attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vostok
Masaharu win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Quingdao
Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 3 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 4 : 4/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Jinan
Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Belogorsk
Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Belogorsk, round 2 : 1/4 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Belogorsk, round 3 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Vladivostok
Masaharu attack with 1 EarlyFighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Masaharu roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Vladivostok, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Masaharu win, taking Vladivostok from Russians with 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in sz4
Masaharu attack with 1 Destroyer and 1 Submarine
British defend with 1 Transport; Americans defend with 1 Transport; Russians defend with 1 Submarine
Masaharu roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Destroyer in sz4, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Transports in sz4, round 2 : 1/2 hits, 0.33 expected hits
1 Submarine owned by the Masaharu lost in sz4
1 Destroyer owned by the Masaharu retreated to sz3
Russians win with 1 Submarine and 2 Transports remaining. Battle score for attacker is -6
Casualties for Masaharu: 1 Submarine
Non Combat Move - Masaharu
1 EarlyFighter moved from Vladivostok to Hsingan
1 Bomber moved from Belogorsk to Hsingan
Place Units - Masaharu
1 Factory placed in Manchuria
1 Infantry and 1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.33
Russians regular : -5.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Russians
1 Infantry moved from Irkutsk to Ulaan Ude
1 Artillery moved from Ustkut to Ulaan Ude
1 Infantry moved from Ustkut to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Infantry moved from Bratsk to Ustkut
1 EarlyFighter moved from Kaask to Ulaan Ude
2 Tanks moved from Kaask to Ulaan Ude
1 Infantry moved from Jinquan to Kyzal
2 Artillerys and 4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Maltan to Haixi
1 Infantry moved from Kyzyl to Jinquan
1 Infantry moved from Krasnoyarsk to Bratsk
1 Tank moved from Achinsk to Bratsk
1 Tank moved from Abakan to Jinquan
1 Artillery and 1 Infantry moved from Achinsk to Krasnoyarsk
1 Submarine moved from sz4 to sz3
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in sz3
Russians attack with 1 Submarine
Masaharu defend with 1 Destroyer
Russians roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Masaharu lost in sz3
Russians win with 1 Submarine remaining. Battle score for attacker is 8
Casualties for Masaharu: 1 Destroyer
Non Combat Move - Russians
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.50
Russians regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from Manila to sz75
2 Tanks moved from Iwo Jima to sz75
1 Artillery moved from Iwo Jima to sz75
2 Infantrys moved from Manila to sz75
3 Infantrys moved from Iwo Jima to sz75
1 Artillery, 1 Destroyer, 4 Infantrys, 1 Submarine, 3 Tanks and 4 Transports moved from sz75 to sz70
1 Artillery, 4 Infantrys and 3 Tanks moved from sz70 to Davao
1 Infantry and 1 T.Boat moved from sz75 to sz71
1 Infantry moved from sz71 to Samar
Yamamoto take Samar from Americans
1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz71 to sz70
2 EarlyFighters moved from sz70 to Davao
1 Artillery, 2 Infantrys and 1 Tank moved from Amursk to sz1
1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Yakutsk
2 Artillerys moved from Tokyo to sz78
2 Tanks moved from Nagasaki to sz78
2 Infantrys moved from S.Japan to sz78
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz67
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz67 to N.French I.
1 EarlyFighter moved from Hainan to N.French I.
1 Artillery and 1 Infantry moved from Hainan to sz67
1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
1 Artillery and 1 Infantry moved from sz60 to Java
Yamamoto take Java from Dutch
1 Infantry moved from Spralty to sz68
1 Infantry and 1 T.Boat moved from sz68 to sz70
1 Infantry moved from sz70 to Mindanao
Yamamoto take Mindanao from Americans
2 EarlyFighters moved from sz68 to N.French I.
4 Tanks moved from Hopeh to Sian
5 Infantrys moved from Hopeh to Shansi
1 Artillery, 1 Infantry and 1 Tank moved from Kiangsi to Hanan
1 Artillery moved from Macau to Kwangsi
3 Artillerys moved from Manila to Mindor
Yamamoto take Mindor from Americans
1 Bomber moved from Iwo Jima to Davao
1 Bomber and 2 EarlyFighters moved from Phuket to N.French I.
Purchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Carrier and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.French I.
Yamamoto attack with 2 Artillerys, 1 Bomber, 5 EarlyFighters, 2 Infantrys and 2 Tanks
British defend with 1 Artillery and 2 Infantrys; Chinese defend with 1 Infantry and 1 Tank; Dutch defend with 2 Artillerys and 1 Tank
Yamamoto roll dice for 2 Artillerys, 1 Bomber, 5 EarlyFighters, 2 Infantrys and 2 Tanks in N.French I., round 2 : 4/12 hits, 4.67 expected hits
Dutch roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in N.French I., round 2 : 2/8 hits, 3.00 expected hits
2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Chinese lost in N.French I.
Yamamoto roll dice for 2 Artillerys, 1 Bomber, 5 EarlyFighters and 2 Tanks in N.French I., round 3 : 4/10 hits, 4.00 expected hits
Dutch roll dice for 2 Artillerys and 2 Tanks in N.French I., round 3 : 1/4 hits, 1.67 expected hits
2 Artillerys owned by the Dutch, 1 Tank owned by the Chinese, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
Yamamoto win, taking N.French I. from Dutch with 1 Artillery, 1 Bomber, 5 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 20
Casualties for Yamamoto: 1 Artillery and 2 Infantrys
Casualties for British: 1 Artillery and 2 Infantrys
Casualties for Chinese: 1 Infantry and 1 Tank
Casualties for Dutch: 2 Artillerys and 1 Tank
Battle in Hanan
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hanan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Hanan
Yamamoto win, taking Hanan from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Davao
Yamamoto attack with 1 Artillery, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 3 Tanks
Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll AA dice in Davao : 1/3 hits, 0.50 expected hits
1 Bomber owned by the Yamamoto lost in Davao
Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Davao
Yamamoto roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Davao, round 2 : 5/10 hits, 3.33 expected hits
Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 2 Tanks owned by the Americans lost in Davao
Yamamoto win, taking Davao from Americans with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Bomber and 1 Infantry
Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
Non Combat Move - Yamamoto
2 EarlyFighters moved from Davao to sz70
1 Carrier moved from sz68 to sz67
2 EarlyFighters moved from N.French I. to sz67
1 Bomber moved from N.French I. to Phuket
3 EarlyFighters moved from N.French I. to Kwangsi
2 EarlyFighters moved from Iwo Jima to sz78
8 Infantrys moved from S.Japan to Nagasaki
1 Infantry moved from Tokyo to S.Japan
1 Infantry moved from S.Japan to Nagasaki
Place Units - Yamamoto
1 Battleship and 1 Carrier placed in sz78
3 Infantrys placed in Amursk
4 Infantrys placed in S.Japan
Turn Complete - Yamamoto
Yamamoto collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Yamamoto regular : 2.17
Americans regular : -0.67
Americans AA : 0.50
Dutch regular : -1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Sikang to Szechwan
2 EarlyFighters moved from Tsingnan to Szechwan
2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
2 Tanks moved from Gobi to Gansu
1 Infantry moved from Nancheng to Sikang
1 Elite and 1 Infantry moved from Xining to Tsingnan
2 Tanks moved from W.Mongolia to Tsingnan
1 Artillery and 1 Infantry moved from Quyan to Gobi
1 Artillery moved from Agra to Cheng
Purchase Units - Chinese
Chinese buy 2 Infantrys, 4 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Chinese
Place Units - Chinese
2 Infantrys and 4 Tanks placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
1 Artillery and 2 Infantrys moved from Sian to Szechwan
1 Artillery and 1 Infantry moved from Shangsi to Szechwan
1 Tank moved from Shangsi to Szechwan
1 Tank moved from N.Shangsi to Szechwan
5 Tanks moved from Nanking to Szechwan
1 EarlyFighter moved from Shansi to Szechwan
1 EarlyFighter moved from E.Shansi to Szechwan
1 Infantry and 2 Tanks moved from Kwangsi to Chunking
2 Tanks moved from Hongkong to sz67
2 Artillerys moved from Hongkong to sz67
1 Artillery moved from Kwangtung to sz67
5 Infantrys moved from Hongkong to sz67
3 Artillerys, 5 Infantrys, 2 Tanks and 6 Transports moved from sz67 to sz60
1 Artillery and 1 Tank moved from S.Borneo to E.Borneo
3 Artillerys, 5 Infantrys and 2 Tanks moved from sz60 to Malaya
2 Bombers moved from Phuket to Malaya
2 EarlyFighters moved from Phuket to Malaya
2 Transports moved from sz60 to sz74
2 Artillerys and 1 Infantry moved from Formosa to sz74
2 Artillerys and 1 Infantry moved from sz74 to Tientsin
1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Hsingan to Quingdao
4 EarlyFighters moved from sz67 to Malaya
1 Infantry moved from Kwangtung to sz67
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to N.B
Hisaichi take N.B from British
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 10 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Szechwan
Hisaichi attack with 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 7 Tanks
Chinese defend with 1 Artillery, 2 EarlyFighters, 5 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 7 Tanks in Szechwan, round 2 : 3/14 hits, 5.67 expected hits
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 5 Infantrys and 1 Tank in Szechwan, round 2 : 5/9 hits, 3.50 expected hits
3 Infantrys owned by the Hisaichi, 3 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 2 EarlyFighters and 7 Tanks in Szechwan, round 3 : 3/9 hits, 4.17 expected hits
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank in Szechwan, round 3 : 2/6 hits, 2.50 expected hits
2 EarlyFighters owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Szechwan
Hisaichi roll dice for 7 Tanks in Szechwan, round 4 : 5/7 hits, 3.50 expected hits
Chinese roll dice for 2 EarlyFighters and 1 Tank in Szechwan, round 4 : 3/3 hits, 1.50 expected hits
2 EarlyFighters owned by the Chinese, 3 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 4 Tanks remaining. Battle score for attacker is -10
Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 3 Tanks
Casualties for Chinese: 1 Artillery, 2 EarlyFighters, 5 Infantrys and 1 Tank
Battle in Chunking
Hisaichi attack with 1 Infantry and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 2 Tanks in Chunking, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chunking
Hisaichi win, taking Chunking from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in E.Borneo
Hisaichi attack with 1 Artillery and 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 2 : 0/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 3 : 0/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 4 : 0/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in E.Borneo, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 5 : 0/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in E.Borneo, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 6 : 1/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in E.Borneo, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in E.Borneo
Hisaichi win, taking E.Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Malaya
Hisaichi attack with 3 Artillerys, 2 Bombers, 6 EarlyFighters, 5 Infantrys and 2 Tanks
British defend with 1 Bunker, 3 EarlyFighters, 4 Infantrys and 3 Tanks
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the British
Hisaichi roll dice for 3 Artillerys, 2 Bombers, 6 EarlyFighters, 5 Infantrys and 2 Tanks in Malaya, round 2 : 10/18 hits, 6.67 expected hits
British roll dice for 1 Bunker, 3 EarlyFighters, 4 Infantrys and 3 Tanks in Malaya, round 2 : 5/11 hits, 4.83 expected hits
1 Bunker owned by the British, 3 Tanks owned by the British, 2 EarlyFighters owned by the British, 4 Infantrys owned by the British and 5 Infantrys owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 3 Artillerys, 2 Bombers, 6 EarlyFighters and 2 Tanks in Malaya, round 3 : 7/13 hits, 5.33 expected hits
British roll dice for 1 EarlyFighter in Malaya, round 3 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the British and 1 Artillery owned by the Hisaichi lost in Malaya
Hisaichi win, taking Malaya from British with 2 Artillerys, 2 Bombers, 6 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 39
Casualties for Hisaichi: 1 Artillery and 5 Infantrys
Casualties for British: 1 Bunker, 3 EarlyFighters, 4 Infantrys and 3 Tanks
Non Combat Move - Hisaichi
2 Carriers moved from sz67 to sz60
4 EarlyFighters moved from Malaya to sz60
2 EarlyFighters moved from Malaya to Phuket
2 Bombers moved from Malaya to Phuket
2 Destroyers and 2 Submarines moved from sz67 to sz78
1 Artillery and 2 Infantrys moved from Hankou to Hanan
1 Artillery and 1 Infantry moved from Nanking to Sian
5 Infantrys moved from E.Shansi to Shangsi
2 Tankettes moved from Seoul to Tientsin
2 Tankettes moved from Seoul to Tientsin
1 Marine moved from Seoul to Korea
2 Infantrys moved from Kwangtung to Kiangsi
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in S.Borneo
6 Tankettes placed in Hongkong
1 Artillery, 1 Infantry and 1 Marine placed in Tientsin
1 Artillery and 7 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
British regular : 0.67
Dutch regular : -1.67
Hisaichi regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Dutch
1 Artillery moved from Soem to sz50
1 Tank moved from Bali to Java
1 Artillery and 1 Transport moved from sz50 to sz59
1 Infantry moved from Bava to sz59
1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz57
1 Infantry moved from Nayumo to sz50
1 Artillery moved from Flores to sz50
2 Infantrys moved from Soem to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
2 Infantrys and 2 T.Boats moved from sz50 to sz57
1 Destroyer moved from sz50 to sz57
1 Infantry moved from Borneo to W.Borneo
1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56
1 Artillery and 1 Infantry moved from sz56 to Sumatra
1 EarlyFighter moved from Soem to Sumatra
1 Artillery and 3 Infantrys moved from sz57 to Java
Combat - Dutch
Battle in Sumatra
Dutch attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Thai defend with 1 Infantry
Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Sumatra
Dutch win, taking Sumatra from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Java
Dutch attack with 1 Artillery, 3 Infantrys and 1 Tank
Yamamoto defend with 1 Artillery and 1 Infantry
Dutch roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Java, round 2 : 0/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Java, round 3 : 1/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 4 : 3/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Java
Dutch win, taking Java from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 2 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Dutch
1 EarlyFighter moved from Sumatra to N.S
Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : 0.33
Thai regular : -0.33
Dutch regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Thai
1 Transport moved from sz60 to sz73
1 Infantry and 1 Tank moved from Phuket to sz73
1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
1 Infantry and 1 Tank moved from sz60 to W.Borneo
1 EarlyFighter moved from S.Borneo to W.Borneo
8 Infantrys moved from Phuket to Thailand
1 Tank moved from Frenchindochina to Thailand
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in W.Borneo
Thai attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Thai roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Borneo, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in W.Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in W.Borneo
Thai win, taking W.Borneo from British with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Thailand
Thai attack with 8 Infantrys and 1 Tank
British defend with 1 Infantry
Thai roll dice for 8 Infantrys and 1 Tank in Thailand, round 2 : 2/9 hits, 1.83 expected hits
British roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Thailand
Thai win, taking Thailand from British with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Transport moved from sz68 to sz60
1 EarlyFighter moved from W.Borneo to Phuket
Place Units - Thai
5 Infantrys and 1 Marine placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Thai regular : 1.17
British regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - British
1 Artillery and 3 Infantrys moved from Soem to sz50
1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
1 Artillery and 3 Infantrys moved from sz57 to Java
1 Destroyer moved from sz50 to sz57
1 Submarine moved from sz49 to sz57
1 Artillery and 1 Tank moved from C.India to sz63
2 Infantrys moved from Calcutta to sz63
2 Infantrys moved from C.India to sz63
1 Submarine moved from sz63 to sz66
1 Artillery, 1 Carrier, 3 Destroyers, 2 EarlyFighters, 4 Infantrys, 1 Submarine, 2 T.Boats, 1 Tank and 2 Transports moved from sz63 to sz64
1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Tank moved from sz64 to Thailand
1 Infantry moved from Bengal to W.Chunking
3 Artillerys, 4 Infantrys and 1 Tank moved from E.India to Bengal
1 Tank moved from Nepal to Bengal
1 Artillery and 3 Infantrys moved from Nagpur to Nepal
3 Infantrys moved from C.India to E.India
2 Infantrys moved from Bhopa to Nepal
1 Artillery and 2 Infantrys moved from Bikaner to Punjab
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
Purchase Units - British
British buy 2 Artillerys, 2 Destroyers, 1 Fighter, 6 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Tank
Thai defend with 7 Infantrys and 1 Tank
British roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Tank in Thailand, round 2 : 3/8 hits, 2.33 expected hits
Thai roll dice for 7 Infantrys and 1 Tank in Thailand, round 2 : 3/8 hits, 2.83 expected hits
3 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Thailand
British roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 1 Tank in Thailand, round 3 : 2/5 hits, 1.83 expected hits
Thai roll dice for 4 Infantrys and 1 Tank in Thailand, round 3 : 1/5 hits, 1.83 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery, 2 EarlyFighters and 1 Tank in Thailand, round 4 : 0/4 hits, 1.50 expected hits
Thai roll dice for 2 Infantrys and 1 Tank in Thailand, round 4 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the British lost in Thailand
British roll dice for 2 EarlyFighters and 1 Tank in Thailand, round 5 : 1/3 hits, 1.17 expected hits
Thai roll dice for 2 Infantrys and 1 Tank in Thailand, round 5 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Thai and 1 Tank owned by the British lost in Thailand
2 EarlyFighters owned by the British retreated
Thai win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -5
Casualties for British: 1 Artillery, 4 Infantrys and 1 Tank
Casualties for Thai: 6 Infantrys
Battle in Punjab
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 3 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 4 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Punjab
British loses 0 PUs for violating Punjabs neutrality.
British win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - British
2 EarlyFighters moved from Thailand to sz64
Place Units - British
2 Destroyers placed in sz63
1 Fighter placed in Calcutta
1 Infantry and 2 Mech.Infs placed in Dheli
2 Artillerys, 2 Infantrys and 1 Marine placed in Calcutta
2 Tankettes placed in Vancouver
3 Infantrys placed in Moresby
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Thai regular : -1.00
Neutral regular : 0.00
British regular : -2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Anzac
1 Tank moved from W.Australia to sz51
1 Tank moved from W.Australia to sz50
1 Infantry moved from W.Australia to sz51
1 Infantry moved from Derby to sz50
1 Battleship, 1 Carrier, 2 EarlyFighters, 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57
1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz51 to sz57
2 EarlyFighters, 2 Infantrys and 2 Tanks moved from sz57 to Java
1 Infantry moved from Melbourne to sz37
1 Infantry, 1 Submarine and 3 Transports moved from sz37 to sz51
1 Tank moved from W.Australia to sz51
1 Artillery moved from W.Australia to sz51
3 Infantrys moved from W.Australia to sz51
1 Artillery, 4 Infantrys, 1 Submarine, 1 Tank and 3 Transports moved from sz51 to sz50
1 Artillery, 4 Infantrys and 1 Tank moved from sz50 to Soem
1 Artillery moved from S.W.Australia to W.Australia
4 Infantrys moved from S.W.Australia to W.Australia
2 Infantrys moved from N.Australia to Derby
1 EarlyFighter moved from Soem to sz57
Purchase Units - Anzac
Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Factory placed in W.Australia
2 Infantrys and 1 Marine placed in Darwin
2 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Americans
3 units repaired.
2 Destroyers and 1 Submarine moved from sz25 to sz20
1 Bomber and 1 EarlyFighter moved from Midway to Palana
2 Infantrys moved from S to Samar
1 EarlyFighter moved from Soem to sz57
1 Infantry moved from Attla to sz4
1 Infantry moved from Kiska to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from Amchitka to sz4
1 Infantry moved from Adak to sz4
1 Artillery and 1 Infantry moved from N.Canada to Anchorage
2 Artillerys, 5 Infantrys and 1 Tank moved from Canada to N.Canada
1 Tank moved from N.Canada to Anchorage
1 Tank moved from Seattle to sz6
1 Infantry moved from Seattle to sz6
1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
1 Artillery and 1 Infantry moved from Nor Cal to sz14
1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
1 Artillery and 1 Infantry moved from sz5 to Alaska
1 Carrier and 2 EarlyFighters moved from sz12 to sz4
1 Carrier and 2 EarlyFighters moved from sz11 to sz4
3 Battleships, 1 Destroyer and 3 Submarines moved from sz11 to sz20
1 Battleship moved from sz12 to sz20
2 Infantrys moved from Seattle to British Columbia
2 Tanks moved from Portland to British Columbia
3 Infantrys moved from Portland to Seattle
2 Infantrys moved from Nor Cal to Portland
1 Artillery moved from Ifalk to Gaferut
1 Tank moved from Pula to Pikelot
1 Infantry moved from Lasap to Pula
Purchase Units - Americans
Americans buy 7 Destroyers, 2 Factorys, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Battle in Samar
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Infantrys in Samar, round 2 : 2/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Samar
Americans win, taking Samar from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
Place Units - Americans
2 Destroyers placed in sz25
2 Destroyers placed in sz25
3 Destroyers placed in sz23
1 Factory placed in Alaska
1 Factory placed in Anchorage
1 Infantry and 2 Tankettes placed in Rocky Mt
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Americans
3 units repaired.
2 Destroyers and 1 Submarine moved from sz25 to sz20
1 Bomber and 1 EarlyFighter moved from Midway to Palana
2 Infantrys moved from S to Samar
1 EarlyFighter moved from Soem to sz57
1 Infantry moved from Attla to sz4
1 Infantry moved from Kiska to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from Amchitka to sz4
1 Infantry moved from Adak to sz4
1 Artillery and 1 Infantry moved from N.Canada to Anchorage
2 Artillerys, 5 Infantrys and 1 Tank moved from Canada to N.Canada
1 Tank moved from N.Canada to Anchorage
1 Tank moved from Seattle to sz6
1 Infantry moved from Seattle to sz6
1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
1 Artillery and 1 Infantry moved from Nor Cal to sz14
1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5
1 Artillery and 1 Infantry moved from sz5 to Alaska
1 Carrier and 2 EarlyFighters moved from sz12 to sz4
1 Carrier and 2 EarlyFighters moved from sz11 to sz4
3 Battleships, 1 Destroyer and 3 Submarines moved from sz11 to sz20
1 Battleship moved from sz12 to sz20
2 Infantrys moved from Seattle to British Columbia
2 Tanks moved from Portland to British Columbia
3 Infantrys moved from Portland to Seattle
2 Infantrys moved from Nor Cal to Portland
1 Artillery moved from Ifalk to Gaferut
1 Tank moved from Pula to Pikelot
1 Infantry moved from Lasap to Pula
Purchase Units - Americans
Americans buy 7 Destroyers, 2 Factorys, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Battle in Samar
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Infantrys in Samar, round 2 : 2/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Samar
Americans win, taking Samar from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
Place Units - Americans
2 Destroyers placed in sz25
2 Destroyers placed in sz25
3 Destroyers placed in sz23
1 Factory placed in Alaska
1 Factory placed in Anchorage
1 Infantry and 2 Tankettes placed in Rocky Mt
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from sz4: 2 Infantrys, 2 Tanks and 1 Transport
EDIT: Adding units owned by Americans to sz4: 1 Transport
EDIT: Adding units owned by Americans to Palana: 1 Infantry and 1 Tank
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
1 Artillery, 2 Infantrys and 1 Tank moved from Jinan to Ulaan Ude
1 Artillery, 2 Infantrys and 1 Tank moved from Quingdao to Ulaan Ude
1 Bomber and 1 EarlyFighter moved from Hsingan to Ulaan Ude
1 Artillery and 1 Infantry moved from Vostok to Irkutsk
2 Infantrys and 1 Tank moved from Yakutsk to Magadan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 1 Factory and 5 Infantrys; Remaining resources: 1 PUs;
Combat - Masaharu
Battle in Irkutsk
Masaharu attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Ulaan Ude
Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 2 Tanks
Russians defend with 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks
Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Ulaan Ude, round 2 : 7/10 hits, 3.67 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Ulaan Ude, round 2 : 5/12 hits, 4.50 expected hits
7 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ulaan Ude
1 EarlyFighter owned by the Masaharu and 1 Bomber owned by the Masaharu retreated
1 Artillery owned by the Masaharu and 2 Tanks owned by the Masaharu retreated to Jinan
Russians win with 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Artillery and 4 Infantrys
Casualties for Russians: 7 Infantrys
Battle in Magadan
Masaharu attack with 2 Infantrys and 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 2 Infantrys and 1 Tank in Magadan, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Magadan
Masaharu win, taking Magadan from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 Artillery, 2 Infantrys and 1 Tank moved from Ostrov to sz1
1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Vostok
1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
1 EarlyFighter moved from Ulaan Ude to Quingdao
1 Bomber moved from Ulaan Ude to Quingdao
2 Infantrys moved from Manchuria to Hsingan
2 Tanks moved from Vladivostok to Belogorsk
2 Infantrys moved from Vladivostok to Amursk
1 Marine moved from Akina to sz15
3 Infantrys moved from Akina to sz15
3 Infantrys, 1 Marine and 2 Transports moved from sz15 to sz1
3 Infantrys and 1 Marine moved from sz1 to Yakutsk
1 Infantry moved from Akina to N.Japan
Place Units - Masaharu
1 Factory placed in Belogorsk
2 Artillerys and 2 Infantrys placed in Manchuria
3 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu regular : 3.17
Russians regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Tank moved from Bratsk to Ulaan Ude
1 Tank moved from Jinquan to Ulaan Ude
1 Infantry moved from Jinquan to Kyzal
1 Infantry moved from Bratsk to Tulun
3 Infantrys moved from Kaask to Kyzal
1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk
1 Infantry moved from Haixi to Jinquan
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :