@sunkhareb scramble decisions for yoi
tanios (x) vs OwenToo (l) PTV
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@tanios :+1:
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Eastern Poland to Northern Belarus 1 mech_infantry moved from Poland to Leningrad 1 infantry moved from Vyborg to Leningrad 1 fighter and 1 tactical_bomber moved from Baltic States to Leningrad 1 artillery moved from Eastern Poland to Northern Belarus 2 fighters and 2 tactical_bombers moved from Baltic States to Northern Belarus 1 mech_infantry moved from Eastern Poland to Northern Belarus Combat - Germans Battle in Northern Belarus Germans attack with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/7 hits, 3.33 expected hits Russians roll dice for 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Russians: 2 infantry Battle in Leningrad Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Leningrad, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Leningrad, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 2 artilleries and 3 infantry moved from Germany to Poland 1 artillery moved from Greece to Bulgaria 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Western Germany to Poland 2 fighters moved from Bulgaria to Western Germany 1 infantry moved from Finland to Karelia 2 artilleries and 1 infantry moved from Finland to Vyborg 5 transports moved from 118 Sea Zone to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 artillery moved from France to Western Germany 1 fighter moved from 116 Sea Zone to Western Germany 1 tactical_bomber moved from Baltic States to Western Germany 1 fighter and 1 tactical_bomber moved from Leningrad to 116 Sea Zone 2 tactical_bombers moved from Northern Belarus to Slovakia Hungary 2 fighters moved from Northern Belarus to Slovakia Hungary Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Germany 1 armour placed in Germany 3 artilleries, 1 fighter and 5 infantry placed in Western Germany 1 destroyer placed in 116 Sea Zone Germans undo move 4. 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2,2,2,3,5 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6 Germans collect 43 PUs (7 lost to blockades); end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 0.17
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia 1 infantry moved from Novgorod to Leningrad 1 mech_infantry moved from Novgorod to Leningrad 1 armour moved from Novgorod to Leningrad 1 fighter moved from Novgorod to Leningrad 1 infantry moved from Novgorod to Northern Belarus 1 infantry moved from Novgorod to Northern Belarus 1 fighter moved from Novgorod to Northern Belarus 1 fighter moved from Novgorod to Northern Belarus 1 armour moved from Russia to Southern Belarus 1 mech_infantry moved from Novgorod to Southern Belarus 1 armour moved from Yenisey to Dzavhan Russians take Dzavhan from Japanese 1 armour moved from Dzavhan to Yakut S.S.R. 5 infantry and 1 tactical_bomber moved from Yenisey to Yakut S.S.R. Combat - Russians Battle in Leningrad Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Leningrad, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Leningrad Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Leningrad, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Northern Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Northern Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Southern Belarus Russians attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Southern Belarus, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern Belarus Russians win, taking Southern Belarus from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yakut S.S.R. Russians attack with 1 armour, 5 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 5 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/7 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Urals to Yenisey 1 infantry moved from Urals to Timguska 1 fighter moved from Bessarabia to Ukraine 1 tactical_bomber moved from Bessarabia to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Stalingrad to Rostov 2 infantry moved from Stalingrad to Rostov 4 infantry moved from Yaroslavl to Vologda 1 artillery moved from Yaroslavl to Vologda 2 artilleries and 7 infantry moved from Russia to Smolensk 1 fighter moved from Leningrad to Novgorod 2 fighters moved from Northern Belarus to Novgorod Place Units - Russians 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : -1.00 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Eastern India to Central India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Siberia Japanese take Siberia from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 infantry moved from Guam to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Manilla 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Davao 1 fighter moved from 22 Sea Zone to Manilla 1 submarine moved from 37 Sea Zone to 59 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 battleship moved from 22 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Japan to Soviet Far East 1 fighter and 1 tactical_bomber moved from Chahar to Inner Mongolia 1 artillery moved from Honan to Inner Mongolia 1 infantry moved from Shansi to Inner Mongolia 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from Eastern India to Central India 1 fighter and 1 tactical_bomber moved from Shan State to Central India Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 submarines Americans defend with 1 cruiser Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 43 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 11 Casualties for Americans: 1 cruiser Battle in Davao Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Davao, round 2 : 2/8 hits, 3.83 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Davao, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Davao Japanese win, taking Davao from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour, 1 infantry and 1 mech_infantry Battle in Manilla Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Manilla, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Manilla Japanese win, taking Manilla from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Inner Mongolia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 bomber and 2 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 bomber in Soviet Far East, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Soviet Far East, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Soviet Far East, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Soviet Far East Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 1 armour Battle in Central India Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Central India, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Central India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Central India 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese retreated Americans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Central India to Eastern India 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to Eastern India 1 armour moved from Yunnan to Eastern India 1 infantry moved from Anhwe to Honan 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Kiangsu 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Tsinghai to Kansu 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan 1 infantry moved from Japan to Kyushu 5 carriers and 2 submarines moved from 22 Sea Zone to 36 Sea Zone 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Eastern India 2 fighters and 1 tactical_bomber moved from Manilla to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Davao to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 6 carriers moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Soviet Far East to Japan Place Units - Japanese 1 fighter and 2 infantry placed in Eastern India Japanese undo move 1. 1 armour, 1 fighter and 1 infantry placed in Eastern India 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : -7.83 Russians regular : 0.00
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from United Kingdom to 113 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 4 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 56 Sea Zone to 42 Sea Zone 7 fighters and 2 tactical_bombers moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone Combat - Americans Battle in 4 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 44 Sea Zone Americans attack with 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 7 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 tactical_bombers moved from 44 Sea Zone to 56 Sea Zone 7 fighters moved from 44 Sea Zone to 56 Sea Zone 2 fighters moved from 42 Sea Zone to 56 Sea Zone 1 marine moved from Solomon Islands to 50 Sea Zone 1 armour and 1 artillery moved from Solomon Islands to 50 Sea Zone 4 infantry moved from Solomon Islands to 50 Sea Zone 1 destroyer moved from 50 Sea Zone to 47 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 3 transports moved from 50 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Northern Australia 1 artillery moved from 56 Sea Zone to Northern Australia 4 infantry moved from 56 Sea Zone to Northern Australia 1 armour moved from 56 Sea Zone to Northern Australia 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 infantry moved from 55 Sea Zone to Queensland 1 fighter moved from 56 Sea Zone to Queensland 1 carrier moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from 26 Sea Zone to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 98 Sea Zone to 100 Sea Zone 3 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 113 Sea Zone to United Kingdom 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco 1 cruiser, 1 destroyer and 2 transports moved from 94 Sea Zone to 93 Sea Zone 1 carrier moved from 95 Sea Zone to 94 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 aaGun moved from Western United States to Central United States 1 infantry moved from Trans-Jordan to Syria 1 mech_infantry moved from Central India to Western India Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 artilleries, 3 infantry and 1 marine placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,1,3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,1 Americans collect 62 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.17 Germans regular : -0.33
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - British British buy 3 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 2 submarines moved from 83 Sea Zone to 99 Sea Zone 2 fighters moved from 100 Sea Zone to 99 Sea Zone 1 submarine moved from 112 Sea Zone to 94 Sea Zone 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Baluchistan Combat - British
Combat Hit Differential Summary :
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Scramble fighters from Italy into SZ 99?
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no scramble
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from United Kingdom to 113 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 4 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 56 Sea Zone to 42 Sea Zone 7 fighters and 2 tactical_bombers moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 93 Sea Zone to 113 Sea Zone Combat - Americans Battle in 4 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 44 Sea Zone Americans attack with 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 7 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 tactical_bombers moved from 44 Sea Zone to 56 Sea Zone 7 fighters moved from 44 Sea Zone to 56 Sea Zone 2 fighters moved from 42 Sea Zone to 56 Sea Zone 1 marine moved from Solomon Islands to 50 Sea Zone 1 armour and 1 artillery moved from Solomon Islands to 50 Sea Zone 4 infantry moved from Solomon Islands to 50 Sea Zone 1 destroyer moved from 50 Sea Zone to 47 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 3 transports moved from 50 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Northern Australia 1 artillery moved from 56 Sea Zone to Northern Australia 4 infantry moved from 56 Sea Zone to Northern Australia 1 armour moved from 56 Sea Zone to Northern Australia 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 infantry moved from 55 Sea Zone to Queensland 1 fighter moved from 56 Sea Zone to Queensland 1 carrier moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from 26 Sea Zone to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 98 Sea Zone to 100 Sea Zone 3 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 2 fighters moved from 113 Sea Zone to United Kingdom 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco 1 cruiser, 1 destroyer and 2 transports moved from 94 Sea Zone to 93 Sea Zone 1 carrier moved from 95 Sea Zone to 94 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 aaGun moved from Western United States to Central United States 1 infantry moved from Trans-Jordan to Syria 1 mech_infantry moved from Central India to Western India Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 artilleries, 3 infantry and 1 marine placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber EDIT: Adding units owned by Americans to United Kingdom: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,1,3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,1 Americans collect 62 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 2 submarines moved from 83 Sea Zone to 99 Sea Zone 2 fighters moved from 100 Sea Zone to 99 Sea Zone 1 submarine moved from 112 Sea Zone to 94 Sea Zone 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Baluchistan Combat - British Battle in 99 Sea Zone British attack with 1 destroyer, 2 fighters and 5 submarines Italians defend with 1 destroyer British roll dice for 5 submarines in 99 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win with 1 destroyer, 2 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from 99 Sea Zone to 100 Sea Zone 1 fighter moved from Gibraltar to Malta 1 infantry moved from Baluchistan to Central India 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Baluchistan to Western India Place Units - British 3 artilleries placed in Iraq 1 transport placed in 83 Sea Zone 1 fighter and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.83 Italians regular : -0.33 Japanese regular : 0.17 Germans regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to France Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,1,5,2,1,2,6,6,6 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,4 Italians collect 5 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Java to 43 Sea Zone 1 destroyer moved from 46 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 59 Sea Zone 2 fighters moved from 56 Sea Zone to 43 Sea Zone 2 fighters moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 59 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 59 Sea Zone ANZAC win, taking 59 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Northern Australia 1 mech_infantry moved from Queensland to Northern Australia 1 bomber moved from 43 Sea Zone to Northern Australia 2 fighters moved from 59 Sea Zone to 56 Sea Zone 1 fighter moved from 43 Sea Zone to 56 Sea Zone 1 fighter moved from 43 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer and 1 transport placed in 55 Sea Zone 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -1.67
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 2 artilleries and 1 infantry moved from Vyborg to Leningrad 1 artillery moved from Eastern Poland to Northern Belarus 1 artillery moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Poland to Northern Belarus 1 tactical_bomber moved from Slovakia Hungary to Bessarabia 1 fighter moved from Slovakia Hungary to Bessarabia 1 artillery moved from Eastern Poland to Southern Belarus 1 mech_infantry moved from Poland to Southern Belarus 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Southern Belarus 1 fighter moved from Western Germany to Bessarabia 1 tactical_bomber moved from Western Germany to Bessarabia 1 fighter moved from Western Germany to Southern Belarus 1 fighter moved from Western Germany to Leningrad 1 tactical_bomber moved from 116 Sea Zone to Leningrad Combat - Germans Battle in Bessarabia Germans attack with 1 artillery, 2 fighters and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 2 infantry Battle in Northern Belarus Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Northern Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Southern Belarus, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Belarus Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Leningrad Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Leningrad, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Southern Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 4 artilleries and 5 infantry moved from Western Germany to 116 Sea Zone 4 artilleries, 5 infantry and 5 transports moved from 116 Sea Zone to 118 Sea Zone 4 artilleries and 5 infantry moved from 118 Sea Zone to Baltic States 1 carrier moved from 116 Sea Zone to 117 Sea Zone 2 fighters moved from 116 Sea Zone to Western Germany 1 fighter moved from 116 Sea Zone to 117 Sea Zone 1 carrier moved from 116 Sea Zone to 117 Sea Zone 1 battleship moved from 116 Sea Zone to 118 Sea Zone Place Units - Germans 4 infantry placed in Western Germany 4 mech_infantrys placed in Germany 3 infantry placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,6,1,3,1,4,2,1,5,5 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,2 Germans collect 43 PUs (8 lost to blockades); end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.50
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Yakut S.S.R. to Ulaanbaatar Russians take Ulaanbaatar from Japanese 1 armour moved from Ulaanbaatar to Buryatia 4 infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Yenisey to Buryatia 1 infantry moved from Timguska to Yenisey 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Ukraine to Northern Belarus 2 infantry moved from Smolensk to Northern Belarus 1 artillery moved from Vologda to Leningrad 3 infantry moved from Vologda to Leningrad 2 fighters moved from Novgorod to Leningrad 1 fighter moved from Russia to Archangel 1 artillery moved from Smolensk to Northern Belarus 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 fighter moved from Archangel to Leningrad 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Yenisey to Russia Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Leningrad Russians attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Leningrad, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Leningrad, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Leningrad, round 3 : 6/7 hits, 2.50 expected hits Germans roll dice for 1 artillery in Leningrad, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Northern Belarus Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northern Belarus Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 5 infantry moved from Smolensk to Novgorod 1 artillery moved from Smolensk to Novgorod 2 artilleries and 5 infantry moved from Russia to Yaroslavl 1 armour and 1 mech_infantry moved from Russia to Novgorod 1 fighter moved from Northern Belarus to Novgorod 1 fighter moved from Archangel to Novgorod 1 tactical_bomber moved from Northern Belarus to Novgorod 3 fighters moved from Leningrad to Novgorod 1 artillery and 2 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov Place Units - Russians 2 artilleries, 7 infantry and 1 tactical_bomber placed in Russia 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.67
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@OwenToo I’ve been looking over this game trying to find ways to swing the war and I don’t see anything. I resign. Well played.
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@tanios Thanks! Best wishes on your future gaming. I am going to take some time off, but I enjoyed the game, and I believe that PTV is a better game than BM3