Will have to come to this later.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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@martin Max is 3, 2 fighters and 1 tactical?
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@flyingbadger give me a few minutes - I need to open the game and check the situation
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@martin No problem, just let me know when you decide.
Snapshot of the situation.
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@FlyingBadger holy… I was awfully careless. When I checked your scrambling question on the mobile phone, I assumed that the Americans go for Denmark again to open the straight for the British once more. SO this did not happen, and the British go for Norway. So please no scrambling at all :pray:
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@flyingbadger by the way - how do you get to this view with the roundels under the troops?
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@FlyingBadger holy… I was awfully careless. When I checked your scrambling question on the mobile phone, I assumed that the Americans go for Denmark again to open the straight for the British once more. SO this did not happen, and the British go for Norway. So please no scrambling at all :pray:
Looking at it, I really should have gone for it again :face_with_rolling_eyes: .
You can add the roundals in the View menu
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 fighters and 2 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 3 destroyers moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from Wake Island to 8 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 1 carrier moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from 26 Sea Zone to British Columbia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese 1 destroyer moved from 45 Sea Zone to 54 Sea Zone Combat - Americans Battle in 43 Sea Zone ANZAC loiter and taunt; Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 2 artilleries and 1 factory_minor Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern Italy 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Persia to 95 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 75 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 95 Sea Zone 1 mech_infantry placed in Southern Italy 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Persia 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 6. 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,6 Americans collect 66 PUs (3 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Norway 3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 3 carriers moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 fighters moved from 109 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 2 fighters moved from Iraq to Northwest Persia 1 fighter and 4 infantry moved from Persia to Eastern Persia 1 submarine moved from 37 Sea Zone to 42 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_upgrade Bombing raid in Germany causes 5 damage total. Battle in Norway British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 4 infantry Germans roll AA dice in Norway : 0/1 hits, 0.33 expected hits British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 aaGun and 4 infantry in Norway, round 2 : 1/1 hits, 1.33 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 3 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun and 4 infantry Battle in Eastern Persia British attack with 1 fighter and 4 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 fighter and 4 infantry in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 fighter and 3 infantry in Eastern Persia, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Northwest Persia British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in 42 Sea Zone British attack with 1 submarine Japanese defend with 4 battleships British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 battleships in 42 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits 1 submarine owned by the British lost in 42 Sea Zone Japanese win with 4 battleships remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 1 carrier, 2 destroyers and 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 bomber moved from Germany to France 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Eastern Persia to Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters moved from Northwest Persia to Iraq 1 aaGun moved from Iraq to Persia 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 1 artillery and 5 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : -0.50 Germans AA : -0.50 Germans regular : 0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone 1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands 3 destroyers moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Dutch New Guinea to 45 Sea Zone 2 artilleries and 2 transports moved from 45 Sea Zone to 54 Sea Zone 2 artilleries moved from 54 Sea Zone to Queensland 2 aaGuns, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland 1 transport moved from 43 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone 1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands 3 destroyers moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Dutch New Guinea to 45 Sea Zone 2 artilleries and 2 transports moved from 45 Sea Zone to 54 Sea Zone 2 artilleries moved from 54 Sea Zone to Queensland 2 aaGuns, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland 1 transport moved from 43 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Purchase Units - French French buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - French 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Japanese 1 artillery, 1 fighter and 2 infantry moved from France to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry French roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to France 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France Place Units - French 1 fighter and 2 infantry placed in France Turn Complete - French French collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.67 Germans regular : -0.67
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@flyingbadger thank you - that’s really helpful! Sometimes I have trouble distinguishing boats from the US and from ANZAC, for example.
And I guess you should have gone for Denmark with the US, using the three fighters from Italy for the seazone. I upgraded the factory in Germany and could consequently not build there during the same turn. I thought I could at least build the three entities which you can build with a minor factory.
I was quite confident with my game, despite the mistakes I did. But when the UK took the German income, confidence started to give way to some panic ;-) Let’s see what else this epic battle will bring…
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@martin I had just assumed you had it covered so never looked if I could repeat it. I did wonder why you had upgraded a factory and not used it. Good to know that rule.
I had a shock when I loaded the game and a lot of my ships had gone! You’ve wiped my out of the Pacific a few times, thank goodness for the American economy!
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_upgrade; Remaining resources: 73 PUs; Germans buy 4 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Rostov to Northwest Persia 1 tactical_bomber moved from Rostov to Northwest Persia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Denmark 1 infantry moved from Tambov to Bryansk 3 mech_infantrys moved from Bryansk to Rostov 8 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Rostov to Bryansk 4 mech_infantrys moved from Bryansk to Rostov 1 artillery moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Belarus to Archangel 2 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Rostov to Germany Combat - Germans Battle in Northwest Persia Germans attack with 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/1 hits, 0,83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/1 hits, 2,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber French defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1,67 expected hits French roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/1 hits, 1,50 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Archangel, round 2 : 2/1 hits, 1,67 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 3 : 1/1 hits, 1,50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from Northern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany 1 tactical_bomber moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to Denmark 1 tactical_bomber moved from Northwest Persia to Rostov Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 5 mech_infantrys placed in Germany 1 artillery placed in Novgorod 3 artilleries placed in Rostov Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 French regular : -0,67 Russians regular : -0,33 Germans regular : 0,33 British regular : -0,33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Yakut S.S.R. to Sakha Russians take Buryatia from Japanese Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 artillery and 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Vologda to Archangel 1 fighter and 3 infantry moved from Russia to Smolensk 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Tambov 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 artillery, 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Amur 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Jehol to Buyant-Uhaa 1 armour moved from Jehol to Amur 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Chahar 1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan 3 mech_infantrys moved from West India to Eastern Persia 1 armour moved from Turkmenistan to Eastern Persia 1 destroyer moved from 20 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from Americans 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 3 battleships moved from 42 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 2 destroyers moved from 20 Sea Zone to 43 Sea Zone 2 artilleries moved from India to West India 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in 43 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 2 destroyers in 43 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win, taking Sumatra from Americans, taking 43 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Eastern Persia Japanese attack with 1 armour and 3 mech_infantrys British defend with 3 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 3 infantry in Eastern Persia, round 2 : 1/0 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/1 hits, 0,83 expected hits British roll dice for 2 infantry in Eastern Persia, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 4 : 1/1 hits, 0,83 expected hits British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Kazakhstan Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers placed in 37 Sea Zone 1 artillery placed in Malaya 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 1 artillery and 2 infantry placed in India 2 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,67 Russians regular : -0,33 British regular : -1,00
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 5 fighters and 2 infantry Germans defend with 1 factory_minor and 3 infantry Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Northern Italy, round 2 : 3/1 hits, 3.33 expected hits Germans roll dice for 3 infantry in Northern Italy, round 2 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 7 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to Wake Island 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 7 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from British Columbia to 25 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone 3 artilleries and 3 infantry moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Northern Italy to 95 Sea Zone 3 fighters moved from Northern Italy to Southern Italy 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Southern Italy to France 1 artillery and 1 transport moved from 75 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Persia 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Americans collect 64 PUs (1 lost to blockades); end with 65 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.33 Germans regular : 0.00
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 5 fighters and 2 infantry Germans defend with 1 factory_minor and 3 infantry Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Northern Italy, round 2 : 3/1 hits, 3.33 expected hits Germans roll dice for 3 infantry in Northern Italy, round 2 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 7 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to Wake Island 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 7 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from British Columbia to 25 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone 3 artilleries and 3 infantry moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Northern Italy to 95 Sea Zone 3 fighters moved from Northern Italy to Southern Italy 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Southern Italy to France 1 artillery and 1 transport moved from 75 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Persia 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Americans collect 64 PUs (1 lost to blockades); end with 65 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia 3 artilleries and 1 infantry moved from Norway to Finland British take Finland from Germans 1 bomber moved from France to Germany 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_upgrade Bombing raid in Germany causes 5 damage total. Battle in Holland Belgium British attack with 4 fighters, 1 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/1 hits, 3.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Persia British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/1 hits, 2.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Northwest Persia British attack with 2 fighters and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 2 fighters and 3 infantry in Northwest Persia, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 2 fighters moved from Northwest Persia to Iraq 1 tactical_bomber moved from Eastern Persia to Iraq 2 fighters moved from Eastern Persia to Persia 1 armour, 2 artilleries and 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Germany to France Place Units - British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.17 Germans AA : -0.17 Germans regular : 0.67 British regular : 1.50
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Purchase Units - French French buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from Nigeria to French West Africa French take French West Africa from Japanese Combat - French Non Combat Move - French Place Units - French 3 infantry placed in France 1 infantry and 2 mech_infantrys placed in Southern France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :