Will have to come to this later.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Combat - ANZAC Battle in Borneo Battle in Dutch New Guinea ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 2 artilleries and 1 infantry in Dutch New Guinea, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Combat - ANZAC Battle in Borneo Battle in Dutch New Guinea ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 2 artilleries and 1 infantry in Dutch New Guinea, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Purchase Units - French French buy 5 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from France to Southern France French take Southern France from Germans 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa French take French Equatorial Africa from Japanese Combat - French Non Combat Move - French Place Units - French 3 infantry placed in France 2 infantry placed in Normandy Bordeaux Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 87 PUs; Germans buy 5 artilleries, 1 factory_upgrade, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Rostov to Northwest Persia 1 tactical_bomber moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Rostov to Northwest Persia 3 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 3 infantry moved from Belarus to Archangel 1 bomber moved from Western Germany to Archangel 1 artillery moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Belarus to Rostov 2 infantry moved from Bryansk to Belarus 2 armour moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov Combat - Germans Battle in Northern Italy Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 5 infantry and 3 mech_infantrys Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/1 hits, 4,33 expected hits Americans roll dice for 5 infantry and 3 mech_infantrys in Northern Italy, round 2 : 2/1 hits, 2,67 expected hits 2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Northern Italy, round 3 : 3/1 hits, 3,67 expected hits Americans roll dice for 1 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/1 hits, 1,33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Northern Italy Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers in Northern Italy, round 4 : 3/0 hits, 3,00 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 5 infantry and 3 mech_infantrys Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 1,50 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 bomber and 3 infantry in Archangel, round 3 : 2/1 hits, 1,17 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Germans attack with 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour and 1 mech_infantry Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 1/1 hits, 1,50 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Non Combat Move - Germans 2 tactical_bombers moved from Northwest Persia to Rostov 1 bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Northern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany 2 tactical_bombers moved from Northern Italy to Western Germany 1 aaGun moved from Germany to Western Germany 1 infantry moved from Tambov to Bryansk Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Germany 1 artillery and 9 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 1 artillery, 1 infantry and 1 mech_infantry placed in Rostov 1 artillery placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 French regular : -0,33 Russians regular : 0,00 Germans regular : -0,67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 2 fighters moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 artillery moved from Smolensk to Vologda 3 infantry moved from Vologda to Archangel 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R. Russians take Yenisey from Japanese Russians take Yakut S.S.R. from Japanese Combat - Russians Battle in Archangel Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Japanese defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 2 fighters moved from Kazakhstan to Russia 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 5 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from India to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 4 battleships, 4 carriers, 3 destroyers, 3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 artilleries moved from Buryatia to Yakut S.S.R. 1 armour moved from Suiyuyan to Timguska 1 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 mech_infantry moved from India to Eastern Persia Japanese take Eastern Persia from British 1 mech_infantry moved from West India to Eastern Persia 3 armour and 3 mech_infantrys moved from West India to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from West India to Turkmenistan 3 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Burma to India Combat - Japanese Battle in Alaska Battle in 8 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win, taking Alaska from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Borneo Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 42 Sea Zone Japanese attack with 4 battleships, 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 1 transport Japanese roll dice for 4 battleships, 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 12/0 hits, 12,00 expected hits Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 12/1 hits, 11,83 expected hits Units damaged: 4 battleships owned by the Japanese 1 destroyer owned by the British, 4 carriers owned by the Japanese, 1 submarine owned by the British and 2 carriers owned by the British lost in 42 Sea Zone Japanese roll dice for 4 battleships, 3 bombers, 3 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 12/0 hits, 12,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 11/1 hits, 10,83 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the British, 1 cruiser owned by the British, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone Japanese roll dice for 4 battleships, 3 bombers and 3 tactical_bombers in 42 Sea Zone, round 4 : 7/1 hits, 6,17 expected hits Americans roll dice for 2 battleships, 6 fighters and 1 transport in 42 Sea Zone, round 4 : 6/1 hits, 5,33 expected hits 3 tactical_bombers owned by the Japanese, 3 bombers owned by the Japanese, 4 fighters owned by the Americans, 2 fighters owned by the British and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese roll dice for 4 battleships in 42 Sea Zone, round 5 : 3/1 hits, 2,67 expected hits Americans roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 transport owned by the Americans and 1 battleship owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 4 battleships remaining. Battle score for attacker is 67 Casualties for Japanese: 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 1 transport Battle in Timguska Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska Russians win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 artilleries Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 2 artilleries in Yakut S.S.R., round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 2/1 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Yakut S.S.R. Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 2 artilleries Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 armour moved from Suiyuyan to Jehol 1 infantry moved from Anhwe to Jehol 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 armour and 1 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 destroyers placed in 20 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Japanese undo move 5. Japanese undo move 4. 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,17 ANZAC regular : 0,67 Russians regular : 1,00
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 fighters and 2 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 3 destroyers moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from Wake Island to 8 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 1 carrier moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from 26 Sea Zone to British Columbia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese 1 destroyer moved from 45 Sea Zone to 54 Sea Zone Combat - Americans Battle in 43 Sea Zone ANZAC loiter and taunt; Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 2 artilleries and 1 factory_minor Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern Italy 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Persia to 95 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 75 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 95 Sea Zone 1 mech_infantry placed in Southern Italy 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Persia 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 6. 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,6 Americans collect 66 PUs (3 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 0.17 Germans regular : 0.33
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TripleA Manual Gamesave Post: British round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Norway 3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 3 carriers moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 fighters moved from 109 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 2 fighters moved from Iraq to Northwest Persia 1 fighter and 4 infantry moved from Persia to Eastern Persia 1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat Hit Differential Summary :
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@flyingbadger Scramble to North Sea?
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@flyingbadger yes, with everything please! We play low luck - so please let history not repreat itself…
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@martin Max is 3, 2 fighters and 1 tactical?
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@flyingbadger give me a few minutes - I need to open the game and check the situation
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@martin No problem, just let me know when you decide.
Snapshot of the situation.
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@FlyingBadger holy… I was awfully careless. When I checked your scrambling question on the mobile phone, I assumed that the Americans go for Denmark again to open the straight for the British once more. SO this did not happen, and the British go for Norway. So please no scrambling at all :pray:
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@flyingbadger by the way - how do you get to this view with the roundels under the troops?
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@FlyingBadger holy… I was awfully careless. When I checked your scrambling question on the mobile phone, I assumed that the Americans go for Denmark again to open the straight for the British once more. SO this did not happen, and the British go for Norway. So please no scrambling at all :pray:
Looking at it, I really should have gone for it again :face_with_rolling_eyes: .
You can add the roundals in the View menu
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 fighters and 2 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 3 destroyers moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from Wake Island to 8 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 1 carrier moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from 26 Sea Zone to British Columbia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese 1 destroyer moved from 45 Sea Zone to 54 Sea Zone Combat - Americans Battle in 43 Sea Zone ANZAC loiter and taunt; Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 2 artilleries and 1 factory_minor Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern Italy 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Persia to 95 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 75 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 95 Sea Zone 1 mech_infantry placed in Southern Italy 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Persia 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 6. 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,6 Americans collect 66 PUs (3 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Norway 3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 3 carriers moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 fighters moved from 109 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 2 fighters moved from Iraq to Northwest Persia 1 fighter and 4 infantry moved from Persia to Eastern Persia 1 submarine moved from 37 Sea Zone to 42 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_upgrade Bombing raid in Germany causes 5 damage total. Battle in Norway British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 4 infantry Germans roll AA dice in Norway : 0/1 hits, 0.33 expected hits British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 aaGun and 4 infantry in Norway, round 2 : 1/1 hits, 1.33 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 3 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun and 4 infantry Battle in Eastern Persia British attack with 1 fighter and 4 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 fighter and 4 infantry in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 fighter and 3 infantry in Eastern Persia, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Northwest Persia British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in 42 Sea Zone British attack with 1 submarine Japanese defend with 4 battleships British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 battleships in 42 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits 1 submarine owned by the British lost in 42 Sea Zone Japanese win with 4 battleships remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 1 carrier, 2 destroyers and 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 bomber moved from Germany to France 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Eastern Persia to Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters moved from Northwest Persia to Iraq 1 aaGun moved from Iraq to Persia 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 1 artillery and 5 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : -0.50 Germans AA : -0.50 Germans regular : 0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone 1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands 3 destroyers moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Dutch New Guinea to 45 Sea Zone 2 artilleries and 2 transports moved from 45 Sea Zone to 54 Sea Zone 2 artilleries moved from 54 Sea Zone to Queensland 2 aaGuns, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland 1 transport moved from 43 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone 1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands 3 destroyers moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Dutch New Guinea to 45 Sea Zone 2 artilleries and 2 transports moved from 45 Sea Zone to 54 Sea Zone 2 artilleries moved from 54 Sea Zone to Queensland 2 aaGuns, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland 1 transport moved from 43 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Purchase Units - French French buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - French 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Japanese 1 artillery, 1 fighter and 2 infantry moved from France to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry French roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to France 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France Place Units - French 1 fighter and 2 infantry placed in France Turn Complete - French French collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.67 Germans regular : -0.67