@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in Borneo
Battle in Dutch New Guinea
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 2 artilleries and 1 infantry in Dutch New Guinea, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in Borneo
Battle in Dutch New Guinea
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 2 artilleries and 1 infantry in Dutch New Guinea, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Purchase Units - French
French buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from France to Southern France
French take Southern France from Germans
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
French take French Equatorial Africa from Japanese
Combat - French
Non Combat Move - French
Place Units - French
3 infantry placed in France
2 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 87 PUs;
Germans buy 5 artilleries, 1 factory_upgrade, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Rostov to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Rostov to Northwest Persia
3 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 infantry moved from Belarus to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Bryansk to Belarus
2 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
Combat - Germans
Battle in Northern Italy
Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 5 infantry and 3 mech_infantrys
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/1 hits, 4,33 expected hits
Americans roll dice for 5 infantry and 3 mech_infantrys in Northern Italy, round 2 : 2/1 hits, 2,67 expected hits
2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Northern Italy, round 3 : 3/1 hits, 3,67 expected hits
Americans roll dice for 1 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/1 hits, 1,33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Northern Italy
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers in Northern Italy, round 4 : 3/0 hits, 3,00 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 5 infantry and 3 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 1,50 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 3 : 2/1 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 1/1 hits, 1,50 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,83 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 1/1 hits, 1,33 expected hits
Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Germans
2 tactical_bombers moved from Northwest Persia to Rostov
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Western Germany
2 tactical_bombers moved from Northern Italy to Western Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from Tambov to Bryansk
Place Units - Germans
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
1 artillery and 9 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Rostov
1 artillery placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
French regular : -0,33
Russians regular : 0,00
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Smolensk to Vologda
3 infantry moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 5 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from India to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
4 battleships, 4 carriers, 3 destroyers, 3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 artilleries moved from Buryatia to Yakut S.S.R.
1 armour moved from Suiyuyan to Timguska
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from West India to Eastern Persia
3 armour and 3 mech_infantrys moved from West India to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from West India to Turkmenistan
3 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Burma to India
Combat - Japanese
Battle in Alaska
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Borneo
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 4 battleships, 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 1 transport
Japanese roll dice for 4 battleships, 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 12/0 hits, 12,00 expected hits
Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 12/1 hits, 11,83 expected hits
Units damaged: 4 battleships owned by the Japanese
1 destroyer owned by the British, 4 carriers owned by the Japanese, 1 submarine owned by the British and 2 carriers owned by the British lost in 42 Sea Zone
Japanese roll dice for 4 battleships, 3 bombers, 3 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 12/0 hits, 12,00 expected hits
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 11/1 hits, 10,83 expected hits
2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the British, 1 cruiser owned by the British, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 4 battleships, 3 bombers and 3 tactical_bombers in 42 Sea Zone, round 4 : 7/1 hits, 6,17 expected hits
Americans roll dice for 2 battleships, 6 fighters and 1 transport in 42 Sea Zone, round 4 : 6/1 hits, 5,33 expected hits
3 tactical_bombers owned by the Japanese, 3 bombers owned by the Japanese, 4 fighters owned by the Americans, 2 fighters owned by the British and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 4 battleships in 42 Sea Zone, round 5 : 3/1 hits, 2,67 expected hits
Americans roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 transport owned by the Americans and 1 battleship owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 4 battleships remaining. Battle score for attacker is 67
Casualties for Japanese: 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 1 transport
Battle in Timguska
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 artilleries
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries in Yakut S.S.R., round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 2/1 hits, 1,67 expected hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Yakut S.S.R.
Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 artilleries
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 armour moved from Suiyuyan to Jehol
1 infantry moved from Anhwe to Jehol
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 destroyers placed in 20 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 4.
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : 0,17
ANZAC regular : 0,67
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 fighters and 2 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
3 destroyers moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Wake Island to 8 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from 26 Sea Zone to British Columbia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 8 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 2 artilleries and 1 factory_minor
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits
Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Americans
3 fighters moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Persia to 95 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Southern Italy
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States
1 infantry placed in Persia
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 6.
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,6
Americans collect 66 PUs (3 lost to blockades); end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : 0.17
Germans regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
3 carriers moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 fighter and 4 infantry moved from Persia to Eastern Persia
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat Hit Differential Summary :
@flyingbadger Scramble to North Sea?
@flyingbadger yes, with everything please! We play low luck - so please let history not repreat itself…
@martin Max is 3, 2 fighters and 1 tactical?
@flyingbadger give me a few minutes - I need to open the game and check the situation
@martin No problem, just let me know when you decide.
Snapshot of the situation.
@FlyingBadger holy… I was awfully careless. When I checked your scrambling question on the mobile phone, I assumed that the Americans go for Denmark again to open the straight for the British once more. SO this did not happen, and the British go for Norway. So please no scrambling at all :pray:
@flyingbadger by the way - how do you get to this view with the roundels under the troops?
@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@FlyingBadger holy… I was awfully careless. When I checked your scrambling question on the mobile phone, I assumed that the Americans go for Denmark again to open the straight for the British once more. SO this did not happen, and the British go for Norway. So please no scrambling at all :pray:
Looking at it, I really should have gone for it again :face_with_rolling_eyes: .
You can add the roundals in the View menu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 fighters and 2 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
3 destroyers moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Wake Island to 8 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from 26 Sea Zone to British Columbia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 8 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 2 artilleries and 1 factory_minor
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits
Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Americans
3 fighters moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Persia to 95 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Southern Italy
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States
1 infantry placed in Persia
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 6.
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,6
Americans collect 66 PUs (3 lost to blockades); end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
3 carriers moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 fighter and 4 infantry moved from Persia to Eastern Persia
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_upgrade
Bombing raid in Germany causes 5 damage total.
Battle in Norway
British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 4 infantry
Germans roll AA dice in Norway : 0/1 hits, 0.33 expected hits
British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 3/1 hits, 3.17 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Norway, round 2 : 1/1 hits, 1.33 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 3 : 3/1 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Battle in Eastern Persia
British attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter and 4 infantry in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 fighter and 3 infantry in Eastern Persia, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/1 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 4 battleships
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 battleships in 42 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits
1 submarine owned by the British lost in 42 Sea Zone
Japanese win with 4 battleships remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 carrier, 2 destroyers and 2 transports moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 bomber moved from Germany to France
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
2 fighters moved from Northwest Persia to Iraq
1 aaGun moved from Iraq to Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : -0.50
Germans AA : -0.50
Germans regular : 0.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
2 artilleries and 2 transports moved from 45 Sea Zone to 54 Sea Zone
2 artilleries moved from 54 Sea Zone to Queensland
2 aaGuns, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 transport moved from 43 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
2 artilleries and 2 transports moved from 45 Sea Zone to 54 Sea Zone
2 artilleries moved from 54 Sea Zone to Queensland
2 aaGuns, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 transport moved from 43 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Purchase Units - French
French buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - French
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Japanese
1 artillery, 1 fighter and 2 infantry moved from France to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
French roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
Place Units - French
1 fighter and 2 infantry placed in France
Turn Complete - French
French collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.67
Germans regular : -0.67