@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
5 infantry moved from Burma to India
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from French Indo China to India
5 fighters moved from French Indo China to India
4 armour, 12 infantry and 5 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma
4 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Air Battle in India
Japanese attacks with 7 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Burma
Japanese attack with 7 armour, 12 infantry and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 7 armour, 12 infantry and 7 mech_infantrys in Burma, round 2 : 6/26 hits, 6.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
5 fighters moved from India to Yunnan
3 fighters moved from French Indo China to Kazakhstan
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Manchuria to Korea
Place Units - Japanese
1 bomber and 1 fighter placed in French Indo China
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 51 PUs (1 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
UK_Pacific AA : -0.33
UK_Pacific regular : -0.33
UK-fig on US-ac in z92.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 bomber and 3 fighters moved from Spain to 112 Sea Zone
1 mech_infantry moved from Spain to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Spain to Southern France
3 artilleries and 13 infantry moved from Spain to 104 Sea Zone
3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters moved from India to Kazakhstan
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
Scramble z110?
@trulpen full scramble. max d
@aagamerz13 z112 fullscramble maxd
Of course, z112.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 bomber and 3 fighters moved from Spain to 112 Sea Zone
1 mech_infantry moved from Spain to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Spain to Southern France
3 artilleries and 13 infantry moved from Spain to 104 Sea Zone
3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters moved from India to Kazakhstan
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 destroyer, 4 fighters, 6 submarines, 3 tactical_bombers and 8 transports
Germans defend with 5 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 bomber, 3 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 8 transports in 112 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 5 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 9/19 hits, 10,33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 4 submarines in 112 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 bomber, 4 fighters, 3 tactical_bombers and 8 transports in 112 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits
Germans roll dice for 3 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 10/17 hits, 9,67 expected hits
1 destroyer owned by the Germans, 4 submarines owned by the Americans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 3 carriers owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
8 transports owned by the Americans retreated to 110 Sea Zone
Germans win with 9 fighters remaining. Battle score for attacker is -24
Casualties for Americans: 3 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers
Casualties for Germans: 5 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 3 fighters
Italians defend with 2 fighters; Japanese defend with 3 fighters and 1 infantry
Americans roll dice for 3 fighters in Kazakhstan, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 5 fighters and 1 infantry in Kazakhstan, round 2 : 4/6 hits, 3,67 expected hits
1 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 fighters owned by the Italians lost in Kazakhstan
Germans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 3 fighters
Casualties for Italians: 2 fighters
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
8 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 104 Sea Zone to Spain
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
3 carriers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
EDIT: 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 aaGun, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
1 bomber moved from 112 Sea Zone to United Kingdom
Place Units - Americans
1 battleship and 1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 harbour placed in Spain
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans regular : 3,83
Japanese regular : -0,33
Germans regular : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - British
British converts factory_major into different units
2 armour and 2 mech_infantrys moved from Afghanistan to Kazakhstan
2 fighters moved from India to Kazakhstan
1 fighter moved from 98 Sea Zone to Egypt
4 artilleries, 2 fighters and 16 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Spain to 92 Sea Zone
2 marines moved from Spain to 92 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 2 marines moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Spain to Northern Italy
British take Northern Italy from Italians
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
Combat - British
Battle in Kazakhstan
British attack with 2 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 3 fighters
British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 3 fighters in Kazakhstan, round 2 : 3/3 hits, 2,00 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kazakhstan
British roll dice for 1 armour and 2 fighters in Kazakhstan, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 fighters in Kazakhstan, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
British win with 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 3 fighters
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0,83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Egypt
British attack with 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys
Germans defend with 16 armour, 1 factory_minor, 1 harbour and 23 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys in Egypt, round 2 : 10/32 hits, 8,67 expected hits
Germans roll dice for 16 armour and 23 mech_infantrys in Egypt, round 2 : 11/39 hits, 15,67 expected hits
11 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 4 artilleries, 3 fighters, 6 infantry, 2 marines and 4 mech_infantrys in Egypt, round 3 : 5/21 hits, 6,83 expected hits
Germans roll dice for 16 armour and 12 mech_infantrys in Egypt, round 3 : 14/28 hits, 12,00 expected hits
4 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans, 4 artilleries owned by the British and 6 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 3 fighters and 2 marines in Egypt, round 4 : 0/7 hits, 3,17 expected hits
Germans roll dice for 16 armour and 7 mech_infantrys in Egypt, round 4 : 12/23 hits, 10,33 expected hits
2 marines owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in Egypt
Germans win with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is -71
Casualties for British: 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys
Casualties for Germans: 16 mech_infantrys
Non Combat Move - British
Combat Hit Differential Summary :
Germans regular : -0,33
Neutral_True regular : 0,00
British regular : -4,17
@aagamerz13 gg
@trulpen great game trulpen. Some key things went my way early. Let’s do the tie breaker
@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@trulpen great game trulpen. Some key things went my way early. Let’s do the tie breaker
Sure thing.