trulpenA+15 vsaagamerz13X bm3 rematch


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Southern Italy to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            7 bombers moved from Western Germany to 111 Sea Zone
            2 tactical_bombers moved from Southern Italy to 111 Sea Zone
            8 fighters moved from Southern Italy to 111 Sea Zone
            16 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
            4 mech_infantrys moved from Iraq to Egypt
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble 111?


  • @aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @aagamerz13 scramble 111?

    Lol, completely missed that air could hit z111 with new carriers. Noob-warning.

    Yes, full scramble.


  • @trulpen have to do west europe fights. forgot those. Everything is the same I’ll add those


  • @aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @trulpen have to do west europe fights. forgot those. Everything is the same I’ll add those

    Certainly.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 bombers moved from Western Germany to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            3 bombers moved from Southern Italy to 111 Sea Zone
            8 fighters moved from Southern Italy to 111 Sea Zone
            2 tactical_bombers moved from Southern Italy to 112 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone
            16 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
            4 mech_infantrys moved from Iraq to Egypt
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Southern France
            5 fighters moved from Southern Italy to Southern France
    
        Combat - Germans
            Americans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win with no units remaining. Battle score for attacker is -14
                Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery, 5 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3.17 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 111 Sea Zone
                Germans attack with 10 bombers, 8 fighters, 1 submarine and 2 tactical_bombers
                British defend with 6 fighters and 1 transport; Americans defend with 3 carriers, 3 fighters and 2 transports
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 10 bombers, 8 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 11/20 hits, 12.00 expected hits
                    Americans roll dice for 3 carriers and 3 transports in 111 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 9 fighters in 111 Sea Zone, round 2 : 7/9 hits, 6.00 expected hits
                    1 submarine owned by the Germans, 4 bombers owned by the Germans, 4 fighters owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Americans and 2 fighters owned by the British lost in 111 Sea Zone
                    Germans roll dice for 6 bombers, 4 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 7/12 hits, 7.33 expected hits
                    Americans roll dice for 4 fighters and 3 transports in 111 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    1 transport owned by the British, 3 bombers owned by the Germans, 2 transports owned by the Americans and 4 fighters owned by the British lost in 111 Sea Zone
                Germans win with 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 7 bombers, 4 fighters and 1 submarine
                Casualties for Americans: 3 carriers, 3 fighters and 2 transports
                Casualties for British: 6 fighters and 1 transport
    
        Non Combat Move - Germans
            4 fighters moved from 111 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone
            3 fighters moved from Southern France to 112 Sea Zone
            1 fighter moved from Southern France to 112 Sea Zone
            4 mech_infantrys moved from Western Germany to France
            3 bombers moved from 111 Sea Zone to France
            1 bomber moved from Iraq to France
            1 fighter moved from Southern France to Western Germany
            2 aaGuns and 11 infantry moved from Syria to Trans-Jordan
            1 aaGun and 3 infantry moved from Iraq to Trans-Jordan
            2 artilleries moved from Bulgaria to Yugoslavia
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Northern Italy to France
            3 armour moved from Turkey to Trans-Jordan
            1 artillery and 1 infantry moved from Turkey to Northwest Persia
    
        Place Units - Germans
            5 carriers and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,1,6,4,4,6,5,5
            Germans collect 82 PUs (4 lost to blockades); end with 83 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 99 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.67
    Germans regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Burma to India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 fighter and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from French Indo China to India
            5 fighters moved from French Indo China to India
            4 armour, 12 infantry and 5 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            3 armour moved from French Indo China to Burma
            4 mech_infantrys moved from Anhwe to Yunnan
            1 infantry moved from Sikang to Kazakhstan
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Air Battle in India
                Japanese attacks with 7 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
                Bombing raid in India causes 12 damage total. 
            Battle in Burma
                Japanese attack with 7 armour, 12 infantry and 7 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 7 armour, 12 infantry and 7 mech_infantrys in Burma, round 2 : 6/26 hits, 6.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 7 armour, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            5 fighters moved from India to Yunnan
            3 fighters moved from French Indo China to Kazakhstan
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            1 bomber and 1 fighter placed in French Indo China
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
            Japanese collect 51 PUs (1 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    UK_Pacific AA : -0.33
    UK_Pacific regular : -0.33
    

    Savegame


  • UK-fig on US-ac in z92.


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 bomber and 3 fighters moved from Spain to 112 Sea Zone
            1 mech_infantry moved from Spain to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 artillery and 1 infantry moved from Spain to Southern France
            3 artilleries and 13 infantry moved from Spain to 104 Sea Zone
            3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from Western United States to Aleutian Islands
            1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            3 fighters moved from India to Kazakhstan
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z110?


  • @trulpen full scramble. max d


  • @aagamerz13 z112 fullscramble maxd


  • Of course, z112.


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 bomber and 3 fighters moved from Spain to 112 Sea Zone
            1 mech_infantry moved from Spain to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 artillery and 1 infantry moved from Spain to Southern France
            3 artilleries and 13 infantry moved from Spain to 104 Sea Zone
            3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from Western United States to Aleutian Islands
            1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            3 fighters moved from India to Kazakhstan
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 1 destroyer, 4 fighters, 6 submarines, 3 tactical_bombers and 8 transports
                Germans defend with 5 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers
                    Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 bomber, 3 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 8 transports in 112 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
                Units damaged: 3 carriers owned by the Germans
                    Germans roll dice for 5 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 9/19 hits, 10,33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 4 submarines in 112 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 bomber, 4 fighters, 3 tactical_bombers and 8 transports in 112 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits
                    Germans roll dice for 3 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 10/17 hits, 9,67 expected hits
                    1 destroyer owned by the Germans, 4 submarines owned by the Americans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 3 carriers owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
                8 transports owned by the Americans retreated to 110 Sea Zone
                Germans win with 9 fighters remaining. Battle score for attacker is -24
                Casualties for Americans: 3 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers
                Casualties for Germans: 5 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Americans attack with 3 fighters
                Italians defend with 2 fighters; Japanese defend with 3 fighters and 1 infantry
                    Americans roll dice for 3 fighters in Kazakhstan, round 2 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 5 fighters and 1 infantry in Kazakhstan, round 2 : 4/6 hits, 3,67 expected hits
                    1 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 fighters owned by the Italians lost in Kazakhstan
                Germans win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 3 fighters
                Casualties for Italians: 2 fighters
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                8 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 104 Sea Zone to Spain
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Aleutian Islands to British Columbia
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            3 carriers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 marine moved from 21 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            EDIT: 1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 aaGun, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux
            1 armour moved from Spain to Normandy Bordeaux
            1 bomber moved from 112 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 104 Sea Zone
            1 fighter placed in 104 Sea Zone
            1 tactical_bomber placed in Eastern United States
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 artillery and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 harbour placed in Spain
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,83
    Japanese regular : -0,33
    Germans regular : -1,33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - British
                British converts factory_major into different units
            2 armour and 2 mech_infantrys moved from Afghanistan to Kazakhstan
            2 fighters moved from India to Kazakhstan
            1 fighter moved from 98 Sea Zone to Egypt
            4 artilleries, 2 fighters and 16 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 1 infantry moved from Spain to 92 Sea Zone
            2 marines moved from Spain to 92 Sea Zone
            1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 armour, 1 infantry and 2 marines moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Spain to Northern Italy
                  British take Northern Italy from Italians
            1 artillery and 2 infantry moved from Union of South Africa to Mozambique
    
        Combat - British
            Battle in Kazakhstan
                British attack with 2 armour, 2 fighters and 2 mech_infantrys
                Japanese defend with 3 fighters
                    British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 2,33 expected hits
                    Germans roll dice for 3 fighters in Kazakhstan, round 2 : 3/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kazakhstan
                    British roll dice for 1 armour and 2 fighters in Kazakhstan, round 3 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 2 fighters in Kazakhstan, round 3 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                British win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for British: 2 armour and 2 mech_infantrys
                Casualties for Japanese: 3 fighters
            Battle in Mozambique
                British attack with 1 artillery and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0,83 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
                    British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Mozambique
                British win, taking Mozambique from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Egypt
                British attack with 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys
                Germans defend with 16 armour, 1 factory_minor, 1 harbour and 23 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys in Egypt, round 2 : 10/32 hits, 8,67 expected hits
                    Germans roll dice for 16 armour and 23 mech_infantrys in Egypt, round 2 : 11/39 hits, 15,67 expected hits
                    11 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Egypt
                    British roll dice for 2 armour, 4 artilleries, 3 fighters, 6 infantry, 2 marines and 4 mech_infantrys in Egypt, round 3 : 5/21 hits, 6,83 expected hits
                    Germans roll dice for 16 armour and 12 mech_infantrys in Egypt, round 3 : 14/28 hits, 12,00 expected hits
                    4 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans, 4 artilleries owned by the British and 6 infantry owned by the British lost in Egypt
                    British roll dice for 2 armour, 3 fighters and 2 marines in Egypt, round 4 : 0/7 hits, 3,17 expected hits
                    Germans roll dice for 16 armour and 7 mech_infantrys in Egypt, round 4 : 12/23 hits, 10,33 expected hits
                    2 marines owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in Egypt
                Germans win with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is -71
                Casualties for British: 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys
                Casualties for Germans: 16 mech_infantrys
    
        Non Combat Move - British
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Neutral_True regular : 0,00
    British regular : -4,17
    

    Savegame



  • @trulpen great game trulpen. Some key things went my way early. Let’s do the tie breaker


  • @aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @trulpen great game trulpen. Some key things went my way early. Let’s do the tie breaker

    Sure thing.

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