Will have to come to this later.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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@flyingbadger you are not as nice as I thought ;-) Please keep the fighter
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@flyingbadger you are not as nice as I thought ;-) Please keep the fighter
It was sneaky, and only just made it through. It was just luck that I had enough units available to make it.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 3 destroyers moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 3 destroyers in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 3 destroyers moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 3 destroyers in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Purchase Units - French French buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - French 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo Non Combat Move - French 1 infantry moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France Place Units - French 1 artillery and 2 infantry placed in France 1 infantry placed in Normandy Bordeaux Turn Complete - French French collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 fighter moved from Poland to 112 Sea Zone 1 infantry moved from Western Germany to Germany 1 infantry moved from Poland to Germany 2 infantry moved from Western Germany to Denmark 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Greater Southern Germany to Southern France Germans take Southern France from French 1 artillery moved from Western Germany to Germany 1 tactical_bomber moved from Poland to Germany 1 tactical_bomber moved from Poland to Denmark 1 tactical_bomber moved from Poland to Denmark 2 armour and 1 mech_infantry moved from Tsinghai to Sikang 1 tactical_bomber moved from Caucasus to Sikang 3 mech_infantrys moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Bryansk to Archangel 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Rostov to Samara 1 armour moved from Bryansk to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 armour moved from Greater Southern Germany to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Greater Southern Germany to Western Germany 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Germany Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Normandy Bordeaux Germans attack with 2 bombers and 1 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1,50 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Denmark Germans attack with 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Denmark, round 2 : 2/1 hits, 1,33 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Germany Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 factory_minor Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Germany, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 1 artillery in Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Germany Germans win, taking Germany from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Samara, round 2 : 1/0 hits, 1,00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 3 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Sikang Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/1 hits, 1,83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/1 hits, 1,33 expected hits 1 armour owned by the Germans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans roll dice for 1 armour and 1 tactical_bomber in Sikang, round 3 : 1/1 hits, 1,17 expected hits Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0,67 expected hits 1 armour owned by the Germans and 1 fighter owned by the Chinese lost in Sikang Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour and 1 mech_infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Northwest Persia Germans attack with 4 mech_infantrys and 1 tactical_bomber Americans defend with 3 infantry Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 3 infantry in Northwest Persia, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 1/0 hits, 1,00 expected hits Americans roll dice for 2 infantry in Northwest Persia, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Northwest Persia Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 4 : 1/0 hits, 1,00 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Northwest Persia to Rostov 3 armour moved from Caucasus to Rostov 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 4 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Sikang to Volgograd 1 mech_infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 aaGun moved from Poland to Germany 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Bryansk to Belarus Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Germans collect 67 PUs (1 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 0,67 French regular : -0,33 Russians regular : 2,00 Germans regular : 0,67 British regular : 0,67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 2 armour and 2 mech_infantrys moved from Vologda to Evenkiyskiy Russians take Urals from Germans 1 fighter and 1 tactical_bomber moved from Russia to Samara 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Vologda to Smolensk 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Vologda to Archangel 1 artillery moved from Russia to Vologda Combat - Russians Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Evenkiyskiy Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Archangel to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 2x harbour; Remaining resources: 96 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 4 destroyers, 4 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific 2 destroyers moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Kazakhstan 2 armour moved from Szechwan to Suiyuyan 1 artillery moved from Yakut S.S.R. to Buryatia 1 bomber moved from Philippines to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 3 fighters moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 3 mech_infantrys moved from Burma to West India 3 armour moved from Burma to West India 1 armour moved from Burma to West India 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Shan State to 20 Sea Zone 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Hunan to Chahar 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour, 1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Burma to 35 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in 41 Sea Zone Japanese attack with 1 bomber and 2 transports British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/1 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 3 : 1/1 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Belgian Congo Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry; French defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 2/1 hits, 1,17 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the French and 1 infantry owned by the British lost in Belgian Congo Japanese win, taking Belgian Congo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for French: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 3 destroyers Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/1 hits, 2,50 expected hits ANZAC roll dice for 3 destroyers in 55 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/1 hits, 2,17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 3 destroyers Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from 41 Sea Zone to India 5 armour moved from Burma to India 1 aaGun moved from Burma to India 3 mech_infantrys moved from Malaya to Burma 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines 2 bombers moved from Philippines to India Place Units - Japanese 3 mech_infantrys placed in India 1 armour placed in Shantung 2 infantry placed in Kwangtung 2 infantry placed in Malaya Japanese undo move 2. 1 armour placed in Japan 4 destroyers, 2 submarines and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,3,3,5,6,1,1,6,4,2,5,4,3,2,2,6,6,6,1,1,6,4,6,1,3 Japanese collect 79 PUs (3 lost to blockades); end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 0,50 ANZAC regular : -0,33 UK_Pacific regular : -1,00 British regular : -0,67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 8 infantry moved from Southern Italy to Northern Italy 3 mech_infantrys moved from France to Northern Italy 1 fighter moved from 113 Sea Zone to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Sumatra 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Java 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Sumatra Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 2 artilleries and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Sumatra Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Sumatra, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Java Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northwest Persia Americans attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Northern Italy Americans attack with 3 fighters, 8 infantry and 3 mech_infantrys Germans defend with 1 factory_minor and 6 infantry Americans roll dice for 3 fighters, 8 infantry and 3 mech_infantrys in Northern Italy, round 2 : 3/1 hits, 3.33 expected hits Germans roll dice for 6 infantry in Northern Italy, round 2 : 2/0 hits, 2.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 fighters, 6 infantry and 3 mech_infantrys in Northern Italy, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 3 infantry in Northern Italy, round 3 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Germans: 6 infantry Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern Italy 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 carriers moved from 54 Sea Zone to 42 Sea Zone 2 carriers moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 2 tactical_bombers moved from Sumatra to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters moved from 45 Sea Zone to 42 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Wake Island 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 2 fighters placed in Persia 1 airfield placed in Iraq 1 artillery and 2 infantry placed in Southern Italy 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 8 infantry moved from Southern Italy to Northern Italy 3 mech_infantrys moved from France to Northern Italy 1 fighter moved from 113 Sea Zone to Northern Italy 2 fighters moved from United Kingdom to Northern Italy 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Sumatra 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Java 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Sumatra Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 2 artilleries and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Sumatra Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Sumatra, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Java Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northwest Persia Americans attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Northern Italy Americans attack with 3 fighters, 8 infantry and 3 mech_infantrys Germans defend with 1 factory_minor and 6 infantry Americans roll dice for 3 fighters, 8 infantry and 3 mech_infantrys in Northern Italy, round 2 : 3/1 hits, 3.33 expected hits Germans roll dice for 6 infantry in Northern Italy, round 2 : 2/0 hits, 2.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 fighters, 6 infantry and 3 mech_infantrys in Northern Italy, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 3 infantry in Northern Italy, round 3 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Germans: 6 infantry Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern Italy 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 carriers moved from 54 Sea Zone to 42 Sea Zone 2 carriers moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 2 tactical_bombers moved from Sumatra to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters moved from 45 Sea Zone to 42 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Wake Island 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 2 fighters placed in Persia 1 airfield placed in Iraq 1 artillery and 2 infantry placed in Southern Italy 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 115 PUs; British buy 1 armour, 1 artillery, 1 bomber, 3 carriers, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 infantry moved from France to Southern France 2 fighters and 1 infantry moved from France to Normandy Bordeaux 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 fighter and 1 tactical_bomber moved from Kenya to Belgian Congo Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France British attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win with 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Belgian Congo British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/1 hits, 2.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan 1 aaGun moved from Trans-Jordan to Iraq 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 fighters moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Southern Italy 2 fighters moved from Southern France to France 2 fighters moved from Normandy Bordeaux to 109 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone 1 carrier, 2 destroyers and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone Place Units - British 3 carriers and 3 transports placed in 109 Sea Zone 1 tactical_bomber placed in 109 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in United Kingdom 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.50 Germans regular : 0.33 British regular : 1.50
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Combat - ANZAC Battle in Borneo Battle in Dutch New Guinea ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 2 artilleries and 1 infantry in Dutch New Guinea, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 infantry and 1 mech_infantry moved from Queensland to New South Wales Combat - ANZAC Battle in Borneo Battle in Dutch New Guinea ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 2 artilleries and 1 infantry in Dutch New Guinea, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Borneo from Japanese, taking Dutch New Guinea from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Purchase Units - French French buy 5 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from France to Southern France French take Southern France from Germans 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa French take French Equatorial Africa from Japanese Combat - French Non Combat Move - French Place Units - French 3 infantry placed in France 2 infantry placed in Normandy Bordeaux Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 87 PUs; Germans buy 5 artilleries, 1 factory_upgrade, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Rostov to Northwest Persia 1 tactical_bomber moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Rostov to Northwest Persia 3 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 3 infantry moved from Belarus to Archangel 1 bomber moved from Western Germany to Archangel 1 artillery moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Belarus to Rostov 2 infantry moved from Bryansk to Belarus 2 armour moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov Combat - Germans Battle in Northern Italy Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 5 infantry and 3 mech_infantrys Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/1 hits, 4,33 expected hits Americans roll dice for 5 infantry and 3 mech_infantrys in Northern Italy, round 2 : 2/1 hits, 2,67 expected hits 2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Northern Italy, round 3 : 3/1 hits, 3,67 expected hits Americans roll dice for 1 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/1 hits, 1,33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Northern Italy Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers in Northern Italy, round 4 : 3/0 hits, 3,00 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 5 infantry and 3 mech_infantrys Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 1,50 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 bomber and 3 infantry in Archangel, round 3 : 2/1 hits, 1,17 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Germans attack with 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour and 1 mech_infantry Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 1/1 hits, 1,50 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Non Combat Move - Germans 2 tactical_bombers moved from Northwest Persia to Rostov 1 bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Northern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany 2 tactical_bombers moved from Northern Italy to Western Germany 1 aaGun moved from Germany to Western Germany 1 infantry moved from Tambov to Bryansk Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Germany 1 artillery and 9 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 1 artillery, 1 infantry and 1 mech_infantry placed in Rostov 1 artillery placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 French regular : -0,33 Russians regular : 0,00 Germans regular : -0,67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 2 fighters moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 artillery moved from Smolensk to Vologda 3 infantry moved from Vologda to Archangel 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R. Russians take Yenisey from Japanese Russians take Yakut S.S.R. from Japanese Combat - Russians Battle in Archangel Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Japanese defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 2 fighters moved from Kazakhstan to Russia 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 5 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from India to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 4 battleships, 4 carriers, 3 destroyers, 3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 artilleries moved from Buryatia to Yakut S.S.R. 1 armour moved from Suiyuyan to Timguska 1 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 mech_infantry moved from India to Eastern Persia Japanese take Eastern Persia from British 1 mech_infantry moved from West India to Eastern Persia 3 armour and 3 mech_infantrys moved from West India to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from West India to Turkmenistan 3 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Burma to India Combat - Japanese Battle in Alaska Battle in 8 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win, taking Alaska from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Borneo Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 42 Sea Zone Japanese attack with 4 battleships, 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 1 transport Japanese roll dice for 4 battleships, 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 12/0 hits, 12,00 expected hits Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 12/1 hits, 11,83 expected hits Units damaged: 4 battleships owned by the Japanese 1 destroyer owned by the British, 4 carriers owned by the Japanese, 1 submarine owned by the British and 2 carriers owned by the British lost in 42 Sea Zone Japanese roll dice for 4 battleships, 3 bombers, 3 destroyers, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 12/0 hits, 12,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 11/1 hits, 10,83 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the British, 1 cruiser owned by the British, 3 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone Japanese roll dice for 4 battleships, 3 bombers and 3 tactical_bombers in 42 Sea Zone, round 4 : 7/1 hits, 6,17 expected hits Americans roll dice for 2 battleships, 6 fighters and 1 transport in 42 Sea Zone, round 4 : 6/1 hits, 5,33 expected hits 3 tactical_bombers owned by the Japanese, 3 bombers owned by the Japanese, 4 fighters owned by the Americans, 2 fighters owned by the British and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese roll dice for 4 battleships in 42 Sea Zone, round 5 : 3/1 hits, 2,67 expected hits Americans roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 transport owned by the Americans and 1 battleship owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 4 battleships remaining. Battle score for attacker is 67 Casualties for Japanese: 3 bombers, 4 carriers, 3 destroyers, 6 fighters and 5 tactical_bombers Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 1 transport Battle in Timguska Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska Russians win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 artilleries Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 2 artilleries in Yakut S.S.R., round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 2/1 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Yakut S.S.R. Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 2 artilleries Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 armour moved from Suiyuyan to Jehol 1 infantry moved from Anhwe to Jehol 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 armour and 1 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 destroyers placed in 20 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Japanese undo move 5. Japanese undo move 4. 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,17 ANZAC regular : 0,67 Russians regular : 1,00
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 fighters and 2 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 3 destroyers moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from Wake Island to 8 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 1 carrier moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from 26 Sea Zone to British Columbia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese 1 destroyer moved from 45 Sea Zone to 54 Sea Zone Combat - Americans Battle in 43 Sea Zone ANZAC loiter and taunt; Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 2 artilleries and 1 factory_minor Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern Italy 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Persia to 95 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 75 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 95 Sea Zone 1 mech_infantry placed in Southern Italy 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States 1 infantry placed in Persia 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 6. 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,6 Americans collect 66 PUs (3 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 0.17 Germans regular : 0.33
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TripleA Manual Gamesave Post: British round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Norway 3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 3 carriers moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from France to 112 Sea Zone 2 fighters moved from 109 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 2 fighters moved from Iraq to Northwest Persia 1 fighter and 4 infantry moved from Persia to Eastern Persia 1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat Hit Differential Summary :
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@flyingbadger Scramble to North Sea?