@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 7 transports moved from 92 Sea Zone to 102 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 5 transports moved from 95 Sea Zone to 92 Sea Zone 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits 3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Southern Italy Americans captures 4PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42 Casualties for Americans: 4 infantry Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 armour and 3 infantry placed in Eastern United States Americans undo move 3. 3 artilleries and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 aaGun EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode 2 armour and 1 fighter placed in Northern Italy 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 artillery and 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Germans defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Anhwe 1 infantry placed in Hunan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from India to 39 Sea Zone 1 artillery and 2 transports moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 1 infantry moved from 80 Sea Zone to Persia 3 artilleries and 7 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Turkmenistan to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery, 2 fighters and 1 tactical_bomber moved from Northern Italy to Greater Southern Germany 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 1 fighter and 3 submarines moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 2 destroyers moved from 126 Sea Zone to 125 Sea Zone 3 artilleries moved from West India to Eastern Persia 2 transports moved from 95 Sea Zone to 91 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 artilleries and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Greater Southern Germany British attack with 1 artillery, 2 fighters and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany British win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia British attack with 5 artilleries, 8 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 8 infantry; Italians defend with 1 tactical_bomber British roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Persia, round 2 : 4/14 hits, 4,00 expected hits Germans roll dice for 1 aaGun, 1 artillery, 8 infantry and 1 tactical_bomber in Persia, round 2 : 4/10 hits, 3,50 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the British lost in Persia British roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Persia, round 3 : 3/10 hits, 3,33 expected hits Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Persia, round 3 : 2/7 hits, 2,50 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in Persia, round 4 : 2/8 hits, 2,67 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Persia, round 4 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 5 artilleries and 1 mech_infantry in Persia, round 5 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 tactical_bomber in Persia, round 5 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 artillery owned by the British lost in Persia British roll dice for 4 artilleries in Persia, round 6 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 tactical_bomber in Persia, round 6 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Italians and 1 artillery owned by the British lost in Persia British win, taking Persia from Germans with 3 artilleries remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries, 8 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 1 artillery and 8 infantry Casualties for Italians: 1 tactical_bomber Battle in Iraq British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 aaGun moved from Southern France to Northern Italy 2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Northern Italy Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 43 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 fighter placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 3,83 Japanese regular : 0,00 Italians regular : -3,67 Germans regular : 1,50 British regular : -2,00
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Southern France to Greater Southern Germany 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Romania to Slovakia Hungary 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Slovakia Hungary ANZAC attack with 1 armour Germans defend with 1 infantry ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New Guinea to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 2 armour and 1 infantry placed in Southern France 1 armour and 2 infantry placed in Normandy Bordeaux ANZAC undo move 3. ANZAC undo move 2. 3 armour placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,50 Germans regular : -0,33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Southern France to Greater Southern Germany 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Romania to Slovakia Hungary 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Slovakia Hungary ANZAC attack with 1 armour Germans defend with 1 infantry ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary ANZAC win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New Guinea to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 2 armour and 1 infantry placed in Southern France 1 armour and 2 infantry placed in Normandy Bordeaux ANZAC undo move 3. ANZAC undo move 2. 3 armour placed in Southern France 3 infantry placed in Normandy Bordeaux Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 110 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,50 Germans regular : -0,33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Romania Germans take Romania from ANZAC 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Novgorod to Slovakia Hungary 1 artillery moved from Western Germany to Greater Southern Germany 3 infantry moved from Germany to Greater Southern Germany 1 fighter moved from Western Germany to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 armour and 1 infantry moved from Finland to Norway 1 artillery moved from Volgograd to Tambov 3 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Caucasus to Tambov 1 artillery and 6 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Greater Southern Germany Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 6 infantry British defend with 2 artilleries and 1 infantry; ANZAC defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/8 hits, 2,00 expected hits British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits 2 infantry owned by the ANZAC and 3 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits 1 artillery owned by the ANZAC, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/4 hits, 1,33 expected hits British roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 5 : 2/3 hits, 1,17 expected hits British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 5 infantry Casualties for ANZAC: 1 artillery and 2 infantry Casualties for British: 2 artilleries and 1 infantry Battle in Norway Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; French defend with 1 fighter Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 3/3 hits, 1,33 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour, 1 fighter and 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for French: 1 fighter Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter and 4 infantry British defend with 1 artillery; ANZAC defend with 1 armour Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Greater Southern Germany, round 2 : 1/6 hits, 1,67 expected hits British roll dice for 1 armour and 1 artillery in Greater Southern Germany, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the British lost in Greater Southern Germany Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Greater Southern Germany, round 3 : 3/6 hits, 1,67 expected hits British roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery Casualties for Germans: 1 infantry Casualties for ANZAC: 1 armour Battle in Tambov Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,17 expected hits Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 3/6 hits, 2,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 1 artillery and 4 infantry Battle in Slovakia Hungary Germans attack with 1 fighter and 2 infantry ANZAC defend with 1 armour Germans roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for ANZAC: 1 armour Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Western Germany 1 fighter moved from Greater Southern Germany to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 infantry moved from Western Germany to Denmark 1 artillery moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Rostov 2 infantry placed in Novgorod 1 infantry placed in Novgorod 1 artillery, 2 infantry and 1 tactical_bomber placed in Germany 1 infantry placed in Germany 1 infantry placed in Germany 3 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC regular : 2,67 Russians regular : -2,67 Germans regular : 3,00 British regular : 0,33
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese Russians take Buryatia from Japanese 1 armour and 5 infantry moved from Archangel to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Russia to Tambov 4 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 0/7 hits, 2,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries and 5 infantry Casualties for Russians: 3 infantry Battle in Belarus Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 artilleries and 5 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 : 4/7 hits, 1,83 expected hits Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Battle in Caucasus Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -4,33 Russians regular : 3,00
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 2 artilleries moved from Kiangsi to Kwangtung 2 bombers moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kwangtung Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 armour, 2 artilleries and 2 infantry; Americans defend with 1 fighter and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 7/10 hits, 4,50 expected hits UK_Pacific roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/8 hits, 3,50 expected hits 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Kwangtung Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 5/8 hits, 3,83 expected hits UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for British: 2 armour, 2 artilleries and 2 infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Chahar to Jehol 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu 2 bombers moved from Kwangtung to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00 UK_Pacific regular : -1,17 ANZAC regular : 0,33
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 4 armour, 5 artilleries, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Southern Italy to Western Germany 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 64 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 2 armour moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 4 artilleries moved from Southern Italy to Northern Italy 3 artilleries and 2 infantry moved from 6 Sea Zone to Japan 5 transports moved from 92 Sea Zone to 102 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Northern Italy to Western Germany Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Japanese defend with 4 destroyers, 3 fighters and 5 submarines Americans roll dice for 1 battleship, 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/9 hits, 3,83 expected hits Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 4 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits 1 destroyer owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 4 destroyers and 3 fighters in 6 Sea Zone, round 3 : 3/7 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Americans 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 1,83 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 battleship and 6 destroyers Casualties for Japanese: 4 destroyers, 3 fighters and 5 submarines Battle in Japan Americans attack with 3 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour 1 aaGun owned by the Japanese lost in Japan Americans captures 34PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Western Germany Americans attack with 2 armour, 1 fighter and 1 mech_infantry Germans defend with 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber Americans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/12 hits, 5,17 expected hits 2 infantry owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany Germans win with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -20 Casualties for Americans: 2 armour, 1 fighter and 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Northern Italy 1 armour and 2 mech_infantrys placed in Southern Italy 5 artilleries and 5 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 103 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,33 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 7 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kwangsi 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -1,67
Dice Statistics:
Total 1 was rolled 707 times 2 was rolled 750 times 3 was rolled 757 times 4 was rolled 689 times 5 was rolled 715 times 6 was rolled 780 times Average roll : 3,522 Median : 3,000 Variance : 1,367 Standard Deviation : 1,169 Total rolls : 4398 Germans Combat 1 was rolled 222 times 2 was rolled 255 times 3 was rolled 234 times 4 was rolled 232 times 5 was rolled 231 times 6 was rolled 227 times Average roll : 3,483 Median : 3,000 Variance : 0,461 Standard Deviation : 0,679 Total rolls : 1401 British Combat 1 was rolled 90 times 2 was rolled 70 times 3 was rolled 90 times 4 was rolled 79 times 5 was rolled 89 times 6 was rolled 91 times Average roll : 3,550 Median : 4,000 Variance : 0,714 Standard Deviation : 0,845 Total rolls : 509 Italians Combat 1 was rolled 27 times 2 was rolled 26 times 3 was rolled 34 times 4 was rolled 27 times 5 was rolled 42 times 6 was rolled 43 times Average roll : 3,804 Median : 4,000 Variance : 1,529 Standard Deviation : 1,237 Total rolls : 199 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3,886 Median : 4,000 Variance : 0,613 Standard Deviation : 0,783 Total rolls : 35 ANZAC Combat 1 was rolled 23 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 21 times 5 was rolled 14 times 6 was rolled 21 times Average roll : 3,417 Median : 3,000 Variance : 0,446 Standard Deviation : 0,668 Total rolls : 115 Americans Combat 1 was rolled 86 times 2 was rolled 78 times 3 was rolled 68 times 4 was rolled 70 times 5 was rolled 63 times 6 was rolled 89 times Average roll : 3,469 Median : 3,000 Variance : 1,195 Standard Deviation : 1,093 Total rolls : 454 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 8 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3,267 Median : 3,000 Variance : 2,821 Standard Deviation : 1,680 Total rolls : 15 Chinese Combat 1 was rolled 32 times 2 was rolled 33 times 3 was rolled 36 times 4 was rolled 36 times 5 was rolled 22 times 6 was rolled 39 times Average roll : 3,505 Median : 3,000 Variance : 0,893 Standard Deviation : 0,945 Total rolls : 198 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3,880 Median : 4,000 Variance : 0,951 Standard Deviation : 0,975 Total rolls : 25 Russians Combat 1 was rolled 106 times 2 was rolled 125 times 3 was rolled 110 times 4 was rolled 96 times 5 was rolled 112 times 6 was rolled 119 times Average roll : 3,509 Median : 3,000 Variance : 0,767 Standard Deviation : 0,876 Total rolls : 668 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 3,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 115 times 2 was rolled 134 times 3 was rolled 143 times 4 was rolled 115 times 5 was rolled 133 times 6 was rolled 134 times Average roll : 3,541 Median : 3,000 Variance : 0,846 Standard Deviation : 0,920 Total rolls : 774
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Combat Move - British 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Northern Italy to Western Germany 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 2 destroyers moved from 125 Sea Zone to 112 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to Northwest Persia British take Northwest Persia from Germans 2 artilleries moved from Persia to 80 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Combat Move - British 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Northern Italy to Western Germany 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 2 destroyers moved from 125 Sea Zone to 112 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to Northwest Persia British take Northwest Persia from Germans 2 artilleries moved from Persia to 80 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone Combat - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Malta: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@elche das Bid set-up ist gemacht. Ich kann hoffentlich später am Abend meinen Zug für Deutschland machen. Viel Glück, auf eine schöne Partie! :-)
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Malta: 1 fighter EDIT: Turning off Edit Mode Germans buy 3 fighters; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 armour moved from Romania to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 3/11 hits, 3,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 2/9 hits, 3,17 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 5 armour, 2 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 1/2 hits, 0,33 expected hits 1 fighter owned by the Germans lost in France Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/18 hits, 5,83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits 1 aaGun owned by the French, 3 infantry owned by the Germans and 5 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/15 hits, 5,33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 0/6 hits, 2,67 expected hits 1 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/15 hits, 5,33 expected hits French roll dice for 2 armour and 1 fighter in France, round 4 : 2/3 hits, 1,67 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter and 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 aaGuns moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from France to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 artilleries moved from Germany to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland Place Units - Germans 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -4,33 Neutral_Allies regular : 1,67 Germans regular : 0,00 British regular : -0,83 French AA : 0,67
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians 2 infantry moved from Amur to Siberia 6 infantry moved from Buryatia to Yakut S.S.R. 6 infantry moved from Sakha to Buryatia 1 mech_infantry moved from Russia to Kazakhstan 1 armour moved from Volgograd to Bryansk 1 armour moved from Russia to Belarus 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Vyborg to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Archangel to Belarus 2 infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Yakut S.S.R. 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Non Combat Move - Russians 1 aaGun moved from Sakha to Amur 1 aaGun moved from Sakha to Buryatia 2 aaGuns moved from Russia to Bryansk 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 submarine moved from 127 Sea Zone to 124 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine Russians undo move 2. 2 artilleries and 1 infantry placed in Ukraine 1 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 3 infantry moved from Kwangsi to Yunnan 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Chahar 2 bombers moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 fighter moved from Korea to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in Hunan Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3,00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 artillery moved from Manchuria to Jehol 4 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from Formosa to Kwangsi 1 artillery moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 aaGun moved from Manchuria to Jehol 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Manchuria to Jehol 1 cruiser moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : 2,17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from Philippines to Guam 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Burma Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from Philippines to Guam 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Burma Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Burma to Shan State 1 artillery moved from India to Burma 6 infantry moved from India to Burma 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 battleship British roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 3 aaGuns moved from India to Burma 1 armour moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from 111 Sea Zone to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 infantry placed in Egypt 1 fighter and 3 infantry placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0,83 Germans regular : -0,67 British regular : 0,17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 armour moved from Northern Italy to Slovakia Hungary 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 1 armour, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/5 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 3 : 2/4 hits, 1,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser and 1 destroyer French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12 Casualties for Italians: 1 destroyer Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 armour, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 93 Sea Zone to Southern Italy 2 fighters moved from Greece to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Ethiopia to Kenya Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,1,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
French regular : -0,50 Italians regular : 0,33 Neutral_Allies regular : 0,00 British regular : 0,17