Oh I forgot the walk to Alexandria. I will add that on NCM.
trulpenA+15 vsaagamerz13X bm3 rematch
-
@trulpen yes, edit it. upcoming round is big
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from 55 Sea Zone to Guam 1 fighter moved from Queensland to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to 21 Sea Zone 2 fighters moved from 55 Sea Zone to Guam 1 submarine moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Alexandria to Tobruk Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 2 fighters EDIT: Removing units owned by British from 111 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 111 Sea Zone: 2 fighters EDIT: Adding units owned by British to Scotland: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Adding units owned by British to 104 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 104 Sea Zone: 1 fighter EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 1,50 -
@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@trulpen yes, edit it. upcoming round is big
Thanks, would be like this then.
-
TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - Germans 3 bombers moved from Southern Italy to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 7 bombers moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Southern Italy to 111 Sea Zone 8 fighters moved from Southern Italy to 111 Sea Zone 16 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt Germans take Egypt from British 4 mech_infantrys moved from Iraq to Egypt Combat - GermansCombat Hit Differential Summary :
-
@aagamerz13 scramble 111?
-
@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@aagamerz13 scramble 111?
Lol, completely missed that air could hit z111 with new carriers. Noob-warning.
Yes, full scramble.
-
@trulpen have to do west europe fights. forgot those. Everything is the same I’ll add those
-
@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@trulpen have to do west europe fights. forgot those. Everything is the same I’ll add those
Certainly.
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - Germans 7 bombers moved from Western Germany to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 3 bombers moved from Southern Italy to 111 Sea Zone 8 fighters moved from Southern Italy to 111 Sea Zone 2 tactical_bombers moved from Southern Italy to 112 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone 16 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt Germans take Egypt from British 4 mech_infantrys moved from Iraq to Egypt 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 5 fighters moved from Southern Italy to Southern France Combat - Germans Americans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win with no units remaining. Battle score for attacker is -14 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 artillery, 5 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in 111 Sea Zone Germans attack with 10 bombers, 8 fighters, 1 submarine and 2 tactical_bombers British defend with 6 fighters and 1 transport; Americans defend with 3 carriers, 3 fighters and 2 transports Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 10 bombers, 8 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 11/20 hits, 12.00 expected hits Americans roll dice for 3 carriers and 3 transports in 111 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 9 fighters in 111 Sea Zone, round 2 : 7/9 hits, 6.00 expected hits 1 submarine owned by the Germans, 4 bombers owned by the Germans, 4 fighters owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Americans and 2 fighters owned by the British lost in 111 Sea Zone Germans roll dice for 6 bombers, 4 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 7/12 hits, 7.33 expected hits Americans roll dice for 4 fighters and 3 transports in 111 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 1 transport owned by the British, 3 bombers owned by the Germans, 2 transports owned by the Americans and 4 fighters owned by the British lost in 111 Sea Zone Germans win with 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 7 bombers, 4 fighters and 1 submarine Casualties for Americans: 3 carriers, 3 fighters and 2 transports Casualties for British: 6 fighters and 1 transport Non Combat Move - Germans 4 fighters moved from 111 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone 3 fighters moved from Southern France to 112 Sea Zone 1 fighter moved from Southern France to 112 Sea Zone 4 mech_infantrys moved from Western Germany to France 3 bombers moved from 111 Sea Zone to France 1 bomber moved from Iraq to France 1 fighter moved from Southern France to Western Germany 2 aaGuns and 11 infantry moved from Syria to Trans-Jordan 1 aaGun and 3 infantry moved from Iraq to Trans-Jordan 2 artilleries moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to France 3 armour moved from Turkey to Trans-Jordan 1 artillery and 1 infantry moved from Turkey to Northwest Persia Place Units - Germans 5 carriers and 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,1,6,4,4,6,5,5 Germans collect 82 PUs (4 lost to blockades); end with 83 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 99 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUsCombat Hit Differential Summary :
Americans regular : 4.67 Germans regular : -2.17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Russians Combat - Russians Non Combat Move - Russians 5 infantry moved from Burma to India Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 bomber, 1 fighter and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from French Indo China to India 5 fighters moved from French Indo China to India 4 armour, 12 infantry and 5 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Kweichow to Burma 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 3 armour moved from French Indo China to Burma 4 mech_infantrys moved from Anhwe to Yunnan 1 infantry moved from Sikang to Kazakhstan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Air Battle in India Japanese attacks with 7 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in Burma Japanese attack with 7 armour, 12 infantry and 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 7 armour, 12 infantry and 7 mech_infantrys in Burma, round 2 : 6/26 hits, 6.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 7 armour, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 bombers moved from India to French Indo China 5 fighters moved from India to Yunnan 3 fighters moved from French Indo China to Kazakhstan 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 bomber and 1 fighter placed in French Indo China 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Japanese collect 51 PUs (1 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 UK_Pacific AA : -0.33 UK_Pacific regular : -0.33 -
UK-fig on US-ac in z92.
-
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 bomber and 3 fighters moved from Spain to 112 Sea Zone 1 mech_infantry moved from Spain to Holland Belgium Americans take Holland Belgium from Germans 1 artillery and 1 infantry moved from Spain to Southern France 3 artilleries and 13 infantry moved from Spain to 104 Sea Zone 3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from Western United States to Aleutian Islands 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 3 fighters moved from India to Kazakhstan Combat - Americans Americans creates battle in territory 6 Sea ZoneCombat Hit Differential Summary :
-
Scramble z110?
-
@trulpen full scramble. max d
-
@aagamerz13 z112 fullscramble maxd
-
Of course, z112.
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 bomber and 3 fighters moved from Spain to 112 Sea Zone 1 mech_infantry moved from Spain to Holland Belgium Americans take Holland Belgium from Germans 1 artillery and 1 infantry moved from Spain to Southern France 3 artilleries and 13 infantry moved from Spain to 104 Sea Zone 3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from Western United States to Aleutian Islands 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 3 fighters moved from India to Kazakhstan Combat - Americans Americans creates battle in territory 6 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 destroyer, 4 fighters, 6 submarines, 3 tactical_bombers and 8 transports Germans defend with 5 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 1 bomber, 3 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 8 transports in 112 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 5 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 9/19 hits, 10,33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 4 submarines in 112 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 bomber, 4 fighters, 3 tactical_bombers and 8 transports in 112 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits Germans roll dice for 3 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 10/17 hits, 9,67 expected hits 1 destroyer owned by the Germans, 4 submarines owned by the Americans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 3 carriers owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated 8 transports owned by the Americans retreated to 110 Sea Zone Germans win with 9 fighters remaining. Battle score for attacker is -24 Casualties for Americans: 3 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers Casualties for Germans: 5 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 fighters Italians defend with 2 fighters; Japanese defend with 3 fighters and 1 infantry Americans roll dice for 3 fighters in Kazakhstan, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 5 fighters and 1 infantry in Kazakhstan, round 2 : 4/6 hits, 3,67 expected hits 1 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 fighters owned by the Italians lost in Kazakhstan Germans win with 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 3 fighters Casualties for Italians: 2 fighters Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 8 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 104 Sea Zone to Spain 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Aleutian Islands to British Columbia 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone 3 carriers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone EDIT: 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 aaGun, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux 1 armour moved from Spain to Normandy Bordeaux 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - Americans 1 battleship and 1 carrier placed in 104 Sea Zone 1 fighter placed in 104 Sea Zone 1 tactical_bomber placed in Eastern United States 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 harbour placed in Spain Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUsCombat Hit Differential Summary :
Americans regular : 3,83 Japanese regular : -0,33 Germans regular : -1,33 -
TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - British British converts factory_major into different units 2 armour and 2 mech_infantrys moved from Afghanistan to Kazakhstan 2 fighters moved from India to Kazakhstan 1 fighter moved from 98 Sea Zone to Egypt 4 artilleries, 2 fighters and 16 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 1 infantry moved from Spain to 92 Sea Zone 2 marines moved from Spain to 92 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 infantry and 2 marines moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Spain to Northern Italy British take Northern Italy from Italians 1 artillery and 2 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Kazakhstan British attack with 2 armour, 2 fighters and 2 mech_infantrys Japanese defend with 3 fighters British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 3 fighters in Kazakhstan, round 2 : 3/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kazakhstan British roll dice for 1 armour and 2 fighters in Kazakhstan, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 fighters in Kazakhstan, round 3 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 armour owned by the British lost in Kazakhstan British win with 2 fighters remaining. Battle score for attacker is 10 Casualties for British: 2 armour and 2 mech_infantrys Casualties for Japanese: 3 fighters Battle in Mozambique British attack with 1 artillery and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0,83 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Egypt British attack with 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys Germans defend with 16 armour, 1 factory_minor, 1 harbour and 23 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys in Egypt, round 2 : 10/32 hits, 8,67 expected hits Germans roll dice for 16 armour and 23 mech_infantrys in Egypt, round 2 : 11/39 hits, 15,67 expected hits 11 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Egypt British roll dice for 2 armour, 4 artilleries, 3 fighters, 6 infantry, 2 marines and 4 mech_infantrys in Egypt, round 3 : 5/21 hits, 6,83 expected hits Germans roll dice for 16 armour and 12 mech_infantrys in Egypt, round 3 : 14/28 hits, 12,00 expected hits 4 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans, 4 artilleries owned by the British and 6 infantry owned by the British lost in Egypt British roll dice for 2 armour, 3 fighters and 2 marines in Egypt, round 4 : 0/7 hits, 3,17 expected hits Germans roll dice for 16 armour and 7 mech_infantrys in Egypt, round 4 : 12/23 hits, 10,33 expected hits 2 marines owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans win with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is -71 Casualties for British: 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys Casualties for Germans: 16 mech_infantrys Non Combat Move - BritishCombat Hit Differential Summary :
Germans regular : -0,33 Neutral_True regular : 0,00 British regular : -4,17 -
@aagamerz13 gg





