Nearly a catastrophic mistake there.
L21 Freh (x) v Giallo (L+14), BM4
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 7 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 88 Sea Zone 3 destroyers moved from 64 Sea Zone to 88 Sea Zone 2 carriers moved from 106 Sea Zone to 88 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 18 bombers moved from French Central Africa to Gibraltar 7 submarines moved from 101 Sea Zone to 88 Sea Zone 5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria 1 destroyer and 8 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea ZoneCombat Hit Differential Summary :
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@giallo scramble or any token?
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@giallo no thanks
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 7 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 88 Sea Zone 3 destroyers moved from 64 Sea Zone to 88 Sea Zone 2 carriers moved from 106 Sea Zone to 88 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 18 bombers moved from French Central Africa to Gibraltar 7 submarines moved from 101 Sea Zone to 88 Sea Zone 5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria 1 destroyer and 8 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Combat - Americans Battle in Manchuria Americans attack with 5 fighters and 3 tactical_bombers Japanese defend with 1 bomber, 1 fighter and 4 infantry Americans roll dice for 5 fighters and 3 tactical_bombers in Manchuria, round 2 : 5/8 hits, 4,50 expected hits Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Manchuria, round 2 : 2/6 hits, 2,17 expected hits 4 infantry owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria Americans roll dice for 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 3/6 hits, 3,50 expected hits Japanese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Manchuria Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 fighters Casualties for Japanese: 1 bomber, 1 fighter and 4 infantry Battle in 6 Sea Zone Americans attack with 3 destroyers and 8 submarines Japanese defend with 2 submarines Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 destroyers and 8 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 91 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 transports Germans defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 2 transports in 91 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 18 bombers and 2 infantry Germans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry; Italians defend with 1 fighter and 6 infantry Germans roll AA dice in Gibraltar : 2/6 hits, 1,00 expected hits 2 bombers owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 16 bombers and 2 infantry in Gibraltar, round 2 : 11/20 hits, 12,00 expected hits Germans roll dice for 2 aaGuns, 1 artillery, 1 fighter and 10 infantry in Gibraltar, round 2 : 5/12 hits, 4,33 expected hits 2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour and 14 bombers in Gibraltar, round 3 : 9/15 hits, 9,83 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Germans, 1 bomber owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour and 13 bombers remaining. Battle score for attacker is -26 Casualties for Americans: 1 artillery, 5 bombers and 2 infantry Casualties for Germans: 2 aaGuns, 1 artillery and 4 infantry Casualties for Italians: 1 fighter and 6 infantry Non Combat Move - Americans 13 bombers moved from Gibraltar to Suriname 6 fighters moved from 91 Sea Zone to 88 Sea Zone 4 destroyers and 1 submarine moved from 101 Sea Zone to 88 Sea Zone 1 fighter moved from Eastern United States to Suriname 3 fighters and 3 tactical_bombers moved from Manchuria to 21 Sea Zone 1 transport moved from 19 Sea Zone to 21 Sea Zone 3 carriers moved from 19 Sea Zone to 21 Sea Zone 2 carriers moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 battleship, 3 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery, 7 fighters and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -0,83 Germans AA : 1,00 Germans regular : 0,17 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 7 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 88 Sea Zone 3 destroyers moved from 64 Sea Zone to 88 Sea Zone 2 carriers moved from 106 Sea Zone to 88 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 18 bombers moved from French Central Africa to Gibraltar 7 submarines moved from 101 Sea Zone to 88 Sea Zone 5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria 1 destroyer and 8 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Combat - Americans Battle in Manchuria Americans attack with 5 fighters and 3 tactical_bombers Japanese defend with 1 bomber, 1 fighter and 4 infantry Americans roll dice for 5 fighters and 3 tactical_bombers in Manchuria, round 2 : 5/8 hits, 4,50 expected hits Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Manchuria, round 2 : 2/6 hits, 2,17 expected hits 4 infantry owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria Americans roll dice for 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 3/6 hits, 3,50 expected hits Japanese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Manchuria Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 fighters Casualties for Japanese: 1 bomber, 1 fighter and 4 infantry Battle in 6 Sea Zone Americans attack with 3 destroyers and 8 submarines Japanese defend with 2 submarines Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 destroyers and 8 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 91 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 transports Germans defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 2 transports in 91 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 18 bombers and 2 infantry Germans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry; Italians defend with 1 fighter and 6 infantry Germans roll AA dice in Gibraltar : 2/6 hits, 1,00 expected hits 2 bombers owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 16 bombers and 2 infantry in Gibraltar, round 2 : 11/20 hits, 12,00 expected hits Germans roll dice for 2 aaGuns, 1 artillery, 1 fighter and 10 infantry in Gibraltar, round 2 : 5/12 hits, 4,33 expected hits 2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour and 14 bombers in Gibraltar, round 3 : 9/15 hits, 9,83 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Germans, 1 bomber owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour and 13 bombers remaining. Battle score for attacker is -26 Casualties for Americans: 1 artillery, 5 bombers and 2 infantry Casualties for Germans: 2 aaGuns, 1 artillery and 4 infantry Casualties for Italians: 1 fighter and 6 infantry Non Combat Move - Americans 13 bombers moved from Gibraltar to Suriname 6 fighters moved from 91 Sea Zone to 88 Sea Zone 4 destroyers and 1 submarine moved from 101 Sea Zone to 88 Sea Zone 1 fighter moved from Eastern United States to Suriname 3 fighters and 3 tactical_bombers moved from Manchuria to 21 Sea Zone 1 transport moved from 19 Sea Zone to 21 Sea Zone 3 carriers moved from 19 Sea Zone to 21 Sea Zone 2 carriers moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 battleship, 3 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery, 7 fighters and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 2 mech_infantrys moved from Yunnan to Kwangtung 2 fighters moved from 19 Sea Zone to Kwangtung 6 artilleries and 15 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria 1 fighter moved from Egypt to 99 Sea Zone 1 bomber and 2 fighters moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt Combat - British Battle in 99 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung British attack with 2 fighters and 2 mech_infantrys Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 6 artilleries and 15 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 15 infantry in Hunan, round 2 : 5/21 hits, 5,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 6 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 bomber, 2 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber and 2 fighters moved from Trans-Jordan to Egypt 2 fighters and 2 tactical_bombers moved from Alexandria to Egypt 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangtung to 36 Sea Zone 4 armour and 9 mech_infantrys moved from Yunnan to India 7 infantry moved from India to West India 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Szechwan 1 aaGun moved from Yunnan to Hunan 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from United Kingdom to French West Africa 1 fighter moved from 99 Sea Zone to Egypt 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 3 infantry moved from French Indo China to Kwangsi Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 airfield placed in Suriname Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 3 armour and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,17 Italians regular : 0,33 Japanese regular : -1,17 Germans AA : 1,00 Germans regular : 0,17 British regular : -2,83 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 10 infantry and 2 marines moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 10 infantry and 2 marines British defend with 1 infantry Italians roll dice for 1 artillery, 10 infantry and 2 marines in Alexandria, round 2 : 4/13 hits, 2.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 9 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Tobruk to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany 5 mech_infantrys moved from Persia to Trans-Jordan 3 armour moved from Northwest Persia to Persia 2 fighters moved from Northwest Persia to Persia 2 bombers moved from Northwest Persia to Southern Italy 2 mech_infantrys moved from Caucasus to Persia 1 aaGun, 2 artilleries and 4 infantry moved from Northwest Persia to Persia 2 armour moved from Persia to Trans-Jordan 2 armour moved from Persia to Trans-Jordan 2 aaGuns moved from Tobruk to Alexandria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 10 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 1.50 British regular : 0.67 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Ethiopia to Egypt 1 bomber moved from Egypt to Iraq Combat - ANZAC Strategic bombing raid in Iraq Germans roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Non Combat Move - ANZAC 1 bomber moved from Iraq to Egypt 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns and 1 infantry moved from Queensland to 54 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 46 Sea Zone to 55 Sea Zone 2 fighters moved from 39 Sea Zone to Ethiopia 2 fighters moved from Queensland to 39 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Germans AA : -0,17 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 88 PUs; Germans buy 1 artillery and 9 mech_infantrys; Remaining resources: 48 PUs; Combat Move - Germans 3 submarines moved from 93 Sea Zone to 91 Sea Zone 2 submarines moved from 105 Sea Zone to 104 Sea Zone 19 armour and 24 mech_infantrys moved from Iraq to Egypt 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 15 bombers, 3 fighters and 6 tactical_bombers moved from Persia to Egypt 1 fighter moved from Tobruk to Egypt 6 bombers moved from Western Germany to Egypt 1 fighter moved from 95 Sea Zone to Egypt 1 carrier moved from 95 Sea Zone to 98 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 91 Sea Zone Germans attack with 3 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 3 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Egypt Germans attack with 19 armour, 2 artilleries, 21 bombers, 5 fighters, 2 infantry, 24 mech_infantrys and 6 tactical_bombers British defend with 5 armour, 12 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry, 25 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; ANZAC defend with 1 bomber and 3 fighters; Russians defend with 2 fighters Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 19 armour, 2 artilleries, 21 bombers, 5 fighters, 2 infantry, 24 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 34/79 hits, 35.33 expected hits British roll dice for 5 armour, 12 artilleries, 2 bombers, 11 fighters, 5 infantry, 25 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 24/62 hits, 25.17 expected hits 25 mech_infantrys owned by the British, 1 bomber owned by the ANZAC, 2 infantry owned by the Germans, 1 bomber owned by the British, 3 artilleries owned by the British, 22 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Egypt Germans roll dice for 19 armour, 2 artilleries, 21 bombers, 5 fighters, 2 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 37/55 hits, 31.33 expected hits British roll dice for 5 armour, 9 artilleries, 11 fighters and 2 tactical_bombers in Egypt, round 3 : 14/27 hits, 13.83 expected hits 2 fighters owned by the Russians, 3 fighters owned by the ANZAC, 2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 10 armour owned by the Germans, 1 fighter owned by the French, 9 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 5 fighters owned by the British and 5 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 9 armour, 21 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 183 Casualties for Germans: 10 armour, 2 artilleries, 2 infantry and 24 mech_infantrys Casualties for ANZAC: 1 bomber and 3 fighters Casualties for British: 5 armour, 12 artilleries, 1 bomber, 5 fighters, 5 infantry, 25 mech_infantrys and 2 tactical_bombers Casualties for French: 1 fighter Casualties for Russians: 2 fighters Non Combat Move - Germans 1 fighter moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 15 bombers moved from Egypt to Greece 6 bombers moved from Egypt to Iraq 3 aaGuns moved from Iraq to Persia 2 artilleries moved from Eastern Persia to Persia 1 fighter moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 6 tactical_bombers moved from Egypt to Alexandria 3 mech_infantrys moved from Northwest Persia to Kazakhstan 2 artilleries moved from Tobruk to Alexandria 1 artillery moved from Syria to Iraq 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 12 artilleries moved from Iraq to Persia 6 infantry moved from Iraq to Persia Place Units - Germans 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Iraq 1 artillery placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Germans collect 66 PUs (3 lost to blockades); end with 114 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 119 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 124 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 126 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 128 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 148 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Germans regular : 4.17 British regular : -1.00 -
@freh Well played Freh!! was a good game, I keep loosing with the allies. Realy need to tweak my play…





