Ghostbusters Global 1940 Balanced Mod Game 1
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Syria: 1 tactical_bomber EDIT: Adding units owned by British to Syria: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Syria: 1 tactical_bomber EDIT: Adding units owned by British to Syria: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French 1 infantry moved from French West Africa to French Central Africa French take French Central Africa from Neutral_Axis 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 artilleries moved from Western Germany to 112 Sea Zone 4 infantry moved from Norway to 112 Sea Zone 2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone 2 artilleries and 4 infantry moved from 119 Sea Zone to Scotland 1 cruiser and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 cruiser Casualties for British: 1 cruiser Battle in Scotland Germans attack with 2 artilleries and 4 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Scotland, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 119 Sea Zone 5 infantry moved from Poland to Germany 5 infantry moved from Bulgaria to Romania 2 bombers moved from 110 Sea Zone to Western Germany 1 armour moved from Poland to Western Germany 4 armour moved from France to Germany 1 armour moved from Romania to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from France to Western Germany Place Units - Germans 3 infantry placed in Western Germany 3 destroyers and 5 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -2.67 British regular : 0.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Kansu 1 infantry moved from Vologda to Archangel 1 artillery moved from Vologda to Archangel 2 infantry moved from Russia to Bryansk 6 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 2 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 infantry moved from Rostov to Ukraine 6 infantry moved from Novgorod to Baltic States 3 artilleries moved from Novgorod to Baltic States 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 fighter moved from Novgorod to Belarus 8 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 fighter moved from Russia to Belarus Place Units - Russians 1 fighter and 2 mech_infantrys placed in Novgorod 1 fighter and 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Kansu 1 infantry moved from Vologda to Archangel 1 artillery moved from Vologda to Archangel 2 infantry moved from Russia to Bryansk 6 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 2 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 infantry moved from Rostov to Ukraine 6 infantry moved from Novgorod to Baltic States 3 artilleries moved from Novgorod to Baltic States 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 126 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 fighter moved from Novgorod to Belarus 8 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 fighter moved from Russia to Belarus Place Units - Russians 1 fighter and 2 mech_infantrys placed in Novgorod 1 fighter and 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 3 transports EDIT: Removing units owned by Germans from 119 Sea Zone: 1 carrier EDIT: Removing units owned by Germans from 119 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from 119 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 marines moved from Japan to 6 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 destroyers moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 32 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 21 Sea Zone 1 carrier moved from 32 Sea Zone to 34 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kiangsi to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 armour and 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Sakha to Buryatia 1 artillery moved from Amur to Buryatia 1 fighter moved from Manchuria to Buryatia 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Manchuria to Jehol 3 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung 2 artilleries and 2 infantry moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 bomber moved from Japan to Guam 1 bomber moved from Japan to Guam 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 battleships, 1 cruiser and 3 marines moved from 6 Sea Zone to 35 Sea Zone 3 marines moved from 35 Sea Zone to Philippines Combat - Japanese Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone Americans scrambles to create a battle in territory 21 Sea Zone Battle in Borneo Battle in Siberia Battle in 21 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 fighter Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in 21 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Siberia from Russians with 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 1 fighter Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield Battle in Philippines Japanese attack with 1 fighter and 3 marines Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 3 marines in Philippines, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese winJapanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining, taking Philippines from Americans with 1 fighter and 2 marines remaining. Battle score for attacker is 1 Casualties for Japanese: 1 marine Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Buryatia Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Buryatia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Manchuria to 34 Sea Zone 1 tactical_bomber moved from Manchuria to 34 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 2 bombers moved from Guam to Kiangsi 1 fighter moved from Buryatia to Amur 1 tactical_bomber moved from Jehol to Kiangsi 1 fighter moved from Jehol to Amur 2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter and 2 tactical_bombers moved from Jehol to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -2.17 UK_Pacific regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 submarines moved from 10 Sea Zone to 89 Sea Zone 2 cruisers moved from 10 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from 10 Sea Zone to 89 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 3 submarines moved from 101 Sea Zone to 108 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 cruiser moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Western United States to Eastern United States 4 mech_infantrys moved from Western United States to Eastern United States 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Yunnan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Hunan 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 submarines moved from 10 Sea Zone to 89 Sea Zone 2 cruisers moved from 10 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from 10 Sea Zone to 89 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 3 submarines moved from 101 Sea Zone to 108 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 cruiser moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Western United States to Eastern United States 4 mech_infantrys moved from Western United States to Eastern United States 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Yunnan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Hunan 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Malta to 98 Sea Zone 1 tactical_bomber moved from Malta to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 armour moved from Iraq to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Syria to Anglo Egyptian Sudan 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Shan State to Siam 1 fighter moved from India to Siam Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 3 : 3/3 hits, 1.17 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone 1 bomber owned by the British retreated Italians win with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is -35 Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 submarine Battle in Siam British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Siam, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from 98 Sea Zone to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Syria to Egypt 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 fighter moved from Siam to Yunnan 2 artilleries moved from India to Burma 3 infantry moved from India to Burma 3 aaGuns moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec Place Units - British 2 armour and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6 British collect 23 PUs (4 lost to blockades); end with 23 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Italians regular : 2.67 Japanese regular : 2.00 British regular : -3.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 cruiser, 2 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries and 4 infantry moved from Scotland to United Kingdom 5 armour moved from Germany to 113 Sea Zone 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 armour moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 5 infantry moved from Germany to 113 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 5 armour, 3 destroyers, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone 8 armour, 1 fighter, 8 infantry and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 8 armour, 2 artilleries, 2 bombers, 1 fighter, 12 infantry and 1 tactical_bomber British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 2 bombers British roll AA dice in United Kingdom : 2/4 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 8 armour, 2 artilleries, 2 bombers and 12 infantry in United Kingdom, round 2 : 6/24 hits, 8.33 expected hits British roll dice for 5 aaGuns, 2 armour, 2 bombers, 1 fighter, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/24 hits, 8.33 expected hits 5 aaGuns owned by the British, 4 infantry owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom Germans roll dice for 8 armour, 2 artilleries, 2 bombers and 8 infantry in United Kingdom, round 3 : 8/20 hits, 7.67 expected hits British roll dice for 2 armour, 1 bomber, 1 fighter, 18 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/23 hits, 8.17 expected hits 8 infantry owned by the Germans, 1 bomber owned by the Americans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 8 armour, 2 artilleries and 2 bombers in United Kingdom, round 4 : 4/12 hits, 6.00 expected hits British roll dice for 2 armour, 1 fighter, 11 infantry and 1 mech_infantry in United Kingdom, round 4 : 10/15 hits, 5.67 expected hits 2 artilleries owned by the Germans, 8 armour owned by the Germans and 4 infantry owned by the British lost in United Kingdom 2 bombers owned by the Germans retreated British win with 2 armour, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -27 Casualties for Germans: 8 armour, 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber Casualties for Americans: 2 bombers Casualties for British: 5 aaGuns and 9 infantry Casualties for French: 2 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 106 Sea Zone to 118 Sea Zone Place Units - Germans 8 mech_infantrys placed in Germany 2 submarines placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British AA : 1.33 Germans regular : -4.00 British regular : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Central Mongolia to Chahar Chinese take Chahar from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 infantry moved from Baltic States to Eastern Poland 3 artilleries moved from Baltic States to Eastern Poland 3 fighters moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 armour moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 2 mech_infantrys moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 6 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 armour moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Archangel to Novgorod 1 artillery moved from Archangel to Novgorod 1 infantry moved from Kansu to Suiyuyan Place Units - Russians 2 mech_infantrys placed in Russia 1 infantry and 2 mech_infantrys placed in Novgorod 1 infantry and 2 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 7 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Axis To War With TrueNeutrals Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Combat Move - Japanese 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 35 Sea Zone to Yunnan 2 bombers, 1 fighter and 2 tactical_bombers moved from Kiangsi to Yunnan 2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 2 marines moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 cruiser, 2 destroyers and 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. 1 artillery moved from Buryatia to Yakut S.S.R. 2 artilleries and 2 infantry moved from Kiangsi to Anhwe 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 2 destroyers moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Java Battle in Aleutian Islands Battle in Sumatra Battle in Dutch New Guinea Battle in Alaska Battle in Celebes Battle in British Columbia Battle in 54 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Java from ANZAC, taking Aleutian Islands from Americans, taking Sumatra from Dutch, taking Dutch New Guinea from Dutch, taking Alaska from Americans, taking Celebes from Dutch, taking British Columbia from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers British defend with 1 fighter and 1 infantry; Chinese defend with 1 artillery and 10 infantry Japanese roll dice for 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/14 hits, 7.83 expected hits Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 2 : 3/13 hits, 4.67 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Yunnan, round 3 : 6/11 hits, 6.50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 3 : 2/7 hits, 2.67 expected hits 2 fighters owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in Yunnan, round 4 : 4/9 hits, 5.17 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Yunnan Japanese win with 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 5 fighters and 1 infantry Casualties for British: 1 fighter and 1 infantry Casualties for Chinese: 1 artillery and 10 infantry Battle in Anhwe Japanese attack with 2 artilleries and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 2 bombers, 1 fighter and 5 tactical_bombers moved from Yunnan to Kwangtung 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone Place Units - Japanese 7 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -2.17 ANZAC regular : -0.83 Russians regular : 0.67