@simon33 - can you ncm 1 anzac inf from malaya to shan?
Bretters axis vs Sovietishcat +12 allies BM3 L game3 2021
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@bretters Please kill 6 Bombers
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@sovietishcat with 2 more hits- what is your choice?
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@bretters 1 UK inf and 1 bomber
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 5 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Albania to Greece 1 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 8 bombers, 1 factory_minor, 3 fighters and 2 tactical_bombers Italians roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 6/15 hits, 5.83 expected hits Americans roll dice for 2 armour, 8 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Greece, round 2 : 7/17 hits, 6.17 expected hits 6 bombers owned by the Americans, 2 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Greece, round 3 : 2/8 hits, 4.00 expected hits Americans roll dice for 2 armour, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Greece, round 3 : 5/11 hits, 5.17 expected hits 1 mech_infantry owned by the Italians, 2 bombers owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Greece 2 tactical_bombers owned by the Italians and 1 fighter owned by the Italians retreated Americans win with 2 armour, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Italians: 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Casualties for Americans: 8 bombers Non Combat Move - Italians 1 fighter and 2 tactical_bombers moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by British from Greece: 1 infantry EDIT: Adding units owned by Americans to Greece: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,5,3,4,3 Italians collect 4 PUs (8 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -1.83 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 fighter moved from India to 38 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Borneo Non Combat Move - ANZAC 1 fighter moved from 38 Sea Zone to India 1 fighter moved from United Kingdom to Gibraltar 2 artilleries and 2 infantry moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to Queensland 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 fighter moved from Celebes to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Denmark 1 mech_infantry moved from Germany to Denmark 1 mech_infantry moved from Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 1 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belarus Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 5/6 hits, 2.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Belarus to Novgorod 1 aaGun, 28 artilleries and 48 infantry moved from Archangel to Novgorod 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Denmark Place Units - Germans 3 artilleries placed in Novgorod 2 artilleries and 8 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,2,1,2,6 Germans collect 41 PUs (5 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Smolensk to Baltic States Russians take Baltic States from Germans 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Non Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 4 aaGuns, 19 armour, 12 artilleries, 2 fighters, 76 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq Place Units - Russians 1 armour and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 75 Sea Zone 1 bomber moved from Malaya to 35 Sea Zone 1 bomber moved from Malaya to 21 Sea Zone 1 mech_infantry moved from Amur to Dzavhan 1 armour moved from Amur to Dzavhan 1 mech_infantry moved from Korea to Ulaanbaatar 1 mech_infantry moved from Korea to Ulaanbaatar 1 armour moved from Korea to Ulaanbaatar 1 artillery and 2 infantry moved from Amur to Buyant-Uhaa 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 carriers, 7 destroyers, 7 submarines and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 2 carriers, 7 destroyers, 7 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 18 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from 21 Sea Zone to Okinawa 1 bomber moved from 35 Sea Zone to Malaya 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 aaGun moved from Amur to Buyant-Uhaa Place Units - Japanese 2 fighters placed in Japan 1 artillery and 2 infantry placed in Malaya 1 armour and 1 mech_infantry placed in Korea Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 2.17 ANZAC regular : 0.67 British regular : -0.33 -
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 4 bombers, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Greece to 113 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 5 carriers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone -
@bretters Scramble sz 112, ( I am attacking Norway) You have 1 fighter and tac VS 5 ACs, 2 dds, 1 BB and Cruiser, and or scramble sz 113, you have 2 dds, 1 cruiser and 1 ac ( 1 fighter and 1 tac) VS 5 fighters, 3 tac and 2 bombers? You have tts in that sz and 2 subs that will have to submerge since I do not have a dd.
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@sovietishcat scramble to 113
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 4 bombers, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Greece to 113 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 5 carriers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Norway Battle in 113 Sea Zone Americans attack with 2 bombers, 5 fighters and 3 tactical_bombers Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports 2 submarines owned by the Germans submerged Americans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/10 hits, 5,83 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 113 Sea Zone, round 2 : 1/6 hits, 2,67 expected hits 2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Americans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 113 Sea Zone, round 3 : 6/9 hits, 5,33 expected hits Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 3 transports owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win, taking Norway from Germans with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73 Casualties for Americans: 2 fighters Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from 113 Sea Zone to United Kingdom 2 armour, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 2 armour and 6 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from Morocco to 91 Sea Zone 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 2 artilleries and 4 infantry moved from 112 Sea Zone to Norway 3 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Libya to Alexandria Place Units - Americans 3 infantry placed in Greece 4 bombers placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Americans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Hopei 6 artilleries moved from Yunnan to Burma 8 infantry moved from Yunnan to Burma Place Units - Chinese 2 artilleries and 1 infantry placed in Hopei 1 artillery and 1 infantry placed in Hopei 1 artillery and 1 infantry placed in Jehol 1 infantry placed in Kiangsi Turning on Edit Mode EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry EDIT: Adding units owned by Chinese to Kiangsi: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Greece Combat - British Battle in 109 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 2 fighters moved from Gibraltar to Norway 1 tactical_bomber moved from Greece to Norway 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from West India to India 1 armour and 1 mech_infantry moved from India to Burma 1 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece 1 aaGun, 3 artilleries and 19 infantry moved from Northwest Persia to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone Place Units - British 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,6,2,6,4,5,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Americans regular : -0,50 Germans regular : -2,67 British regular : -0,67 -
@sovietishcat with the landing in norway and the loss on my main German navy and aircraft i no longer have enough fight in europe and i was already losing in the pacific with Japan. i concede. GG.
some points… i was happy to manage Japans attack into Russia better this game and it did demand Russia’s attention for quite a few rounds and allowed Germany to push into Russia even after I did Sealion. but then my problem was japan didn’t do enough in the pacific and the US was putting mad pressure on Germany especially with those bombers so much that Germany just couldn’t do enough and Japan didn’t have income to do much either. I did have bad luck after i decided to send the Japanese units south through kazahkstan and eventually assault India from the rear though… was definitely hopeful that attack would have gone better and maybe the pacific / middle east would have looked differently with a conquered UK pac.
Germany probably lost the game for me though when i let you retake London. i think that was a big turning point.
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@bretters Thanks for the game! GG . I personnally thinks Germany is so much stronger while doing a push to Russia and or Middle East and let Japan worried for the Pacific. I must say it was worriesome to have Japan AND Germany at the door of Moscow, lots of can opening, straffing, etc… But for most of the game I was making 200-220 IPC compare to Axis making 100$, sure will wear out them faster… You were putting pressure a lot with Japan, and I had to do a lot of blocking and hoping you would not strafe my navy down! When we both have 10 games in, we can do a rematch if you are up for it!
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@sovietishcat all true. I wanted to relieve pressure to Germany coming from Russia with the Sealion attack as that has been a big struggle for me in past games i have done sealion without pressuring Russia with Japan - i mean - the other game i did sealion and you captured Berlin from me 2-3 times haha… , hence the main Japanese push towards / near moScow. it did give Japan a few $ as well taking from Russia - but obviously not near enough income overall for Japan.
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@sovietishcat this completed game is my 10th game with results reported this season. looks like it is your 8th game with results this season. i currently have one other league game going on (against aequitas et veritas)
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@Sovietishcat oops its my 11th game with results





