Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4

  • 23 22

    @giallo No thanks.

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Egypt to 92 Sea Zone
            14 bombers moved from British Guiana to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 14 bombers and 3 fighters
                Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
                6 submarines owned by the Germans submerged
                    Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits
                    1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
                Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91
                Casualties for Americans: 14 bombers and 3 fighters
                Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 3 fighters
                3 fighters owned by the Italians forced to land in Gibraltar
    
        Non Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 88 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 carrier moved from 64 Sea Zone to 88 Sea Zone
            2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Queensland to New South Wales
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            15 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Shensi
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            8 armour and 7 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
            6 submarines moved from 88 Sea Zone to 92 Sea Zone
            2 fighters moved from British Guiana to 92 Sea Zone
            3 fighters moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from Egypt to Alexandria
            3 fighters and 3 tactical_bombers moved from Egypt to Alexandria
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 2 fighters and 6 submarines
                Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transports
                6 submarines owned by the Germans submerged
                    British roll dice for 6 submarines in 92 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                    British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    2 transports owned by the Italians lost in 92 Sea Zone
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 2 fighters and 6 submarines remaining. Battle score for attacker is 21
                Casualties for Italians: 3 transports
            Battle in Iraq
                British attack with 8 armour and 7 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 8 armour and 7 mech_infantrys in Iraq, round 2 : 5/15 hits, 5,17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Burma
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Alexandria, round 2 : 3/7 hits, 3,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
            2 fighters moved from 92 Sea Zone to 88 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
            1 transport moved from 83 Sea Zone to 85 Sea Zone
            3 fighters moved from Burma to West India
            3 aaGuns, 8 artilleries and 18 infantry moved from India to West India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
            British collect 33 PUs (4 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : -0,17
    Japanese regular : 0,33
    Italians regular : 3,83
    Germans regular : -0,33
    British regular : 1,50
    

    Savegame

  • 23 22

    @giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.

    Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.

  • 21 20 19 18 17 16

    @pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.

    Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.

    I see I didn’t notice that… hmm we have to redo that battle

  • 21 20 19 18 17 16

    @giallo said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.

    Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.

    I see I didn’t notice that… hmm we have to redo that battle

    I can redo my uk turn but just the battle and edit that in.

  • 23 22

    @giallo works for me or we use the dice roller for my missing defending ships. Your choice.

  • 21 20 19 18 17 16

    @pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @giallo works for me or we use the dice roller for my missing defending ships. Your choice.

    ok you can use the diceroller for your ships

  • 23 22

    @giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.

  • 21 20 19 18 17 16

    @pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.

    they can stay there

  • 23 22

    @giallo Ok, so two dice, first is des and second is battleship. Will remove one sub per hit.

    [dice 1d6]
    [dice 1d6]


  • 1d6: 5
    1d6: 1

  • 23 22

    One sub dies.

  • 23 22

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in 92 Sea Zone
                Germans loiter and taunt; Italians attack with 1 destroyer and 4 fighters
                British defend with 5 submarines
                    Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    British roll dice for 5 submarines in 92 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
                    1 destroyer owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone
                British and Italians reach a stalemate
                . Battle score for attacker is 4
                Casualties for Italians: 1 destroyer
                Casualties for British: 2 submarines
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 92 Sea Zone to Southern Italy
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Ukraine to Caucasus
            4 infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 carrier, 1 destroyer and 2 submarines placed in 95 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    British regular : 1,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 1 artillery, 4 fighters and 7 infantry moved from Queensland to New South Wales
            1 infantry moved from New Zealand to 63 Sea Zone
            1 cruiser, 1 infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 1 artillery, 4 fighters and 7 infantry moved from Queensland to New South Wales
            1 infantry moved from New Zealand to 63 Sea Zone
            1 cruiser, 1 infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 3 fighters, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Samara
            1 mech_infantry moved from Novosibirsk to Samara
            2 artilleries and 5 infantry moved from Tambov to Samara
            2 armour, 2 bombers and 1 mech_infantry moved from Volgograd to Samara
            6 armour and 4 mech_infantrys moved from Rostov to Samara
            6 armour, 2 fighters, 17 mech_infantrys and 2 tactical_bombers moved from Bryansk to Samara
            1 infantry moved from Smolensk to Russia
            1 armour moved from Ukraine to Russia
            8 infantry moved from Bryansk to Russia
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            4 submarines moved from 92 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 armour and 9 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
                    Germans roll dice for 1 armour and 9 infantry in Russia, round 2 : 2/10 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 7PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 14 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 23 mech_infantrys and 2 tactical_bombers
                Russians defend with 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys
                    Russians roll AA dice in Samara : 2/6 hits, 1,00 expected hits
                    2 fighters owned by the Germans lost in Samara
                    Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 6 infantry, 23 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 16/49 hits, 15,50 expected hits
                    Russians roll dice for 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys in Samara, round 2 : 13/34 hits, 11,67 expected hits
                    11 infantry owned by the Russians, 6 infantry owned by the Germans, 5 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 16 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 12/36 hits, 13,33 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 13 infantry and 3 mech_infantrys in Samara, round 3 : 4/23 hits, 8,00 expected hits
                    12 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 14 armour, 2 bombers, 14 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 16/32 hits, 12,00 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 3 mech_infantrys in Samara, round 4 : 5/11 hits, 4,00 expected hits
                    3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 14 armour, 2 bombers, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Germans: 2 artilleries, 2 fighters, 6 infantry and 14 mech_infantrys
                Casualties for Russians: 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Tobruk to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 aaGun and 1 infantry moved from Northwest Persia to Caucasus
            2 armour moved from Ukraine to Volgograd
            8 infantry moved from Bryansk to Rostov
            2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            4 infantry moved from Archangel to Smolensk
            2 infantry moved from Novgorod to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            2 tactical_bombers moved from Samara to Caucasus
            2 bombers moved from Samara to Ukraine
            1 fighter and 1 tactical_bomber moved from Tobruk to Caucasus
            2 tactical_bombers moved from Tobruk to Southern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 transport placed in 112 Sea Zone
            1 bomber and 2 infantry placed in Western Germany
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,33
    Germans regular : 3,17
    Russians AA : 1,00
    

    Savegame

  • 23 22

    Don’t know why I didn’t attack the Soviet sub in SZ91. Will roll it here separately. First two subs with first strike.

    [dice 2d6]


  • 2d6: 5, 4

  • 23 22

    @pejon_88 You get to roll for defense at 1. I will hit one with my additional 12 dice.

    defending sub:

    [dice 1d6]


  • 1d6: 4

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