57e134ef-97cd-455d-bf30-be8d9daf5d68-triplea_42265_1us, ch, uk.tsvg
L21 BM3 Giallo (L+16) vs AetV (X)
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Scramble in sz 109 @Giallo ?
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 8 fighters and 3 tactical_bombers moved from Bryansk to Tambov 1 armour moved from Sakha to Korea 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 submarine moved from 80 Sea Zone to 72 Sea Zone Combat - Germans Battle in Scotland Battle in Tanganyika Territory Battle in Eire Battle in Tambov Germans attack with 8 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 8 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 7/13 hits, 6,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Scotland from British, taking Tanganyika Territory from British, taking Eire from Neutral_Allies, taking Tambov from Russians with 8 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Korea Germans attack with 1 armour Americans defend with 1 artillery Germans roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Korea Germans win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 mech_infantry moved from Yakut S.S.R. to Sakha 1 mech_infantry moved from Samara to Bryansk 8 fighters and 3 tactical_bombers moved from Tambov to Bryansk 4 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Novgorod to Bryansk 3 armour moved from Iraq to Trans-Jordan 2 bombers moved from 104 Sea Zone to Western Germany 1 bomber moved from 109 Sea Zone to Western Germany 2 fighters moved from Western Germany to Southern Italy Place Units - Germans 3 bombers placed in Western Germany 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,5,2 Germans collect 75 PUs (3 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -0,33 Germans regular : 0,50 British regular : 0,67 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 2 artilleries placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
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@giallo I’m away for hollidays for a week
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Hunan to Chahar Japanese take Anhwe from Chinese 1 bomber moved from Shensi to Chahar 1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi 2 mech_infantrys moved from Yunnan to Kiangsi 1 fighter moved from India to Kiangsi Combat - Japanese Battle in Chahar Japanese attack with 2 armour and 1 bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour and 1 bomber in Chahar, round 2 : 1/3 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar retreated to Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 2 armour Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 fighter and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Hopei to Anhwe 1 mech_infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 2 infantry moved from India to West India 1 bomber moved from Chahar to Japan Place Units - Japanese 3 infantry placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,6,3,6,3,3,4,5,1,5,5,3,5,3,4,6 Japanese collect 22 PUs (19 lost to blockades); end with 22 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -0,33 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 10 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 fighter moved from Egypt to 72 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - Americans Battle in 72 Sea Zone Americans attack with 1 fighter Germans defend with 1 submarine and 1 transport 1 submarine owned by the Germans submerged 1 transport owned by the Germans lost in 72 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Korea Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Korea Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 submarines moved from 26 Sea Zone to 64 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 armour moved from Alaska to Western United States 1 fighter moved from 72 Sea Zone to Kenya 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to Iwo Jima Place Units - Americans 10 fighters placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,50 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Anhwe 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -0,00 Japanese regular : 0,00 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 10 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 fighter moved from Egypt to 72 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - Americans Battle in 72 Sea Zone Americans attack with 1 fighter Germans defend with 1 submarine and 1 transport 1 submarine owned by the Germans submerged 1 transport owned by the Germans lost in 72 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Korea Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Korea Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 submarines moved from 26 Sea Zone to 64 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 armour moved from Alaska to Western United States 1 fighter moved from 72 Sea Zone to Kenya 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to Iwo Jima Place Units - Americans 10 fighters placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Anhwe 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters and 2 tactical_bombers moved from United Kingdom to Eire 1 artillery moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Egypt to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Combat - British Battle in Marshall Islands Battle in Eire British attack with 2 fighters and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 2 tactical_bombers in Eire, round 2 : 3/4 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire British win, taking Marshall Islands from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 tactical_bomber Casualties for Germans: 1 artillery and 1 infantry Battle in Scotland British attack with 1 artillery and 4 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Tanganyika Territory British attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tanganyika Territory British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Tanganyika Territory to Kenya 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters and 1 tactical_bomber moved from Eire to United Kingdom 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to Midway Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,3,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4 British collect 24 PUs (10 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0,00 Americans regular : 0,83 Japanese regular : -0,50 Germans regular : 1,00 British regular : 0,67 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Western Germany to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 submarine placed in 105 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 tactical_bombers moved from Queensland to 36 Sea Zone 1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 tactical_bombers moved from Queensland to 36 Sea Zone 1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 6 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Sakha to Manchuria Germans take Manchuria from Chinese Combat - Germans Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Tambov to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Volgograd to Bryansk 2 fighters moved from Southern Italy to Bryansk 1 fighter moved from Trans-Jordan to Ukraine 3 mech_infantrys moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 bomber moved from India to Bryansk 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 tactical_bombers placed in Novgorod 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 Germans collect 76 PUs (3 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys moved from Russia to Samara 2 fighters moved from Russia to Cyprus Combat - Russians Battle in Samara Russians attack with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys Germans defend with 1 infantry Russians roll dice for 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys in Samara, round 2 : 34/120 hits, 32,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 aaGuns moved from Russia to Samara 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,33 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 3x factory_major; Remaining resources: 24 PUs; 0 SuicideAttackTokens; Japanese buy 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 3 fighters moved from Japan to Korea Combat - Japanese Battle in Korea Japanese attack with 1 bomber and 3 fighters Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 bomber and 3 fighters in Korea, round 2 : 4/4 hits, 2,17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -13 Casualties for Japanese: 2 fighters Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Korea to Japan 1 armour and 4 mech_infantrys moved from Kiangsi to Hunan 1 armour moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Yunnan to Hunan 2 infantry moved from West India to India 1 infantry moved from Sikang to Tsinghai 1 armour moved from Tsinghai to Szechwan 1 infantry moved from Szechwan to Sikang Place Units - Japanese 4 infantry placed in Japan 2 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 23 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,1,6,1,2,6,6,4,3,2,1,3,2,3,5,3,6,5,2,4,1,6,1,4,6,6,1,5,6,2,4 Japanese collect 14 PUs (23 lost to blockades); end with 14 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 1,83 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs; Combat Move - Americans 10 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Kenya to Egypt 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Kwangtung Battle in Formosa Battle in Okinawa Battle in Manchuria Americans attack with 2 fighters and 4 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Manchuria Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 97 Sea Zone Americans attack with 3 submarines Italians defend with 2 destroyers and 2 fighters Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Italians: 1 destroyer Battle in Aleutian Islands Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone 1 battleship moved from 22 Sea Zone to 6 Sea Zone 1 carrier moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from Iwo Jima to 19 Sea Zone 3 submarines moved from 64 Sea Zone to 88 Sea Zone 2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam 1 tactical_bomber moved from 6 Sea Zone to Guam Place Units - Americans 1 factory_minor placed in Korea 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 3 fighters placed in Eastern United States 2 bombers placed in Western United States Turn Complete - Americans Americans collect 75 PUs; end with 81 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,67 Italians regular : 1,00 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Germans 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 9 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 9 infantry Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 2,67 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs; Combat Move - Americans 10 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Kenya to Egypt 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Kwangtung Battle in Formosa Battle in Okinawa Battle in Manchuria Americans attack with 2 fighters and 4 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Manchuria Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 97 Sea Zone Americans attack with 3 submarines Italians defend with 2 destroyers and 2 fighters Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Italians: 1 destroyer Battle in Aleutian Islands Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone 1 battleship moved from 22 Sea Zone to 6 Sea Zone 1 carrier moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from Iwo Jima to 19 Sea Zone 3 submarines moved from 64 Sea Zone to 88 Sea Zone 2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam 1 tactical_bomber moved from 6 Sea Zone to Guam Place Units - Americans 1 factory_minor placed in Korea 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 3 fighters placed in Eastern United States 2 bombers placed in Western United States Turn Complete - Americans Americans collect 75 PUs; end with 81 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Germans 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 9 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 9 infantry Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 3 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Scotland to Eire British take Eire from Germans 1 artillery and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Union of South Africa to Tanganyika Territory British take Tanganyika Territory from Germans 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Kenya to Egypt 1 fighter and 1 tactical_bomber moved from Midway to Korea Combat - British Non Combat Move - British 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship and 1 transport moved from 6 Sea Zone to 25 Sea Zone Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2 British collect 33 PUs (2 lost to blockades); end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 2,67 Americans regular : -0,17 Japanese regular : 1,00 Italians regular : 1,00 Germans regular : -0,33 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Cyprus Combat - Italians Battle in Cyprus Italians attack with 2 fighters Russians defend with 2 fighters Italians roll dice for 2 fighters in Cyprus, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 2 fighters in Cyprus, round 2 : 0/2 hits, 1,33 expected hits 1 fighter owned by the Russians lost in Cyprus Italians roll dice for 2 fighters in Cyprus, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 fighter in Cyprus, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Russians lost in Cyprus Italians win with 2 fighters remaining. Battle score for attacker is 20 Casualties for Russians: 2 fighters Non Combat Move - Italians 2 fighters moved from Cyprus to Greece 1 aaGun, 5 infantry and 2 mech_infantrys moved from Bryansk to Tambov 2 infantry moved from France to Normandy Bordeaux Place Units - Italians 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0,00 British regular : -2,00 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Hainan to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from 20 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor and 5 infantry ANZAC roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 5 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in French Indo China 1 fighter owned by the ANZAC and 2 tactical_bombers owned by the ANZAC retreated Japanese win with 3 infantry remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 tactical_bombers moved from French Indo China to 20 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : -0,67





