@mikawagunichi thx.
kill aaa or inf?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
9 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Jehol to 16 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@Adam514 scramble 119? 1 sub 1 ftr 2 tac vs 1 dd 1 ftr available to scramble.
@Adam514 im gonna go ahead and assume no scramble. happy to reroll if thats the wrong assumption.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
9 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Jehol to 16 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 9 mech_infantrys
British defend with 1 infantry
Germans roll dice for 9 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 1.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
4 carriers, 1 destroyer, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Belarus to Yugoslavia
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Yugoslavia to Northern Italy
1 fighter moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Western Ukraine to Western Germany
2 armour and 5 mech_infantrys moved from Finland to Novgorod
1 artillery and 5 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Yugoslavia to Northern Italy
1 fighter moved from Northern Italy to Western Germany
1 aaGun and 1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from 16 Sea Zone to Japan
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
5 infantry placed in Western Germany
2 infantry and 2 mech_infantrys placed in Germany
Germans undo move 5.
2 infantry placed in Western Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.00
Germans regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 artilleries, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
2 artilleries, 6 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Combat Hit Differential Summary :
@Adam514 scramble to defend Haw? (not attacking tt)
perhaps going for the victory is the wrong move. I really dont know. I think your attack on Java tipped the scales for me though, cant believe you were willing to risk the game. To me that says you feel allies are really behind but it doesnt feel that way to me. I just think this is my one and only shot at a VC win and I just dont think I will win a long drawn out game.
So I will take the opportunity presented and live with the results. But definitely a tough call.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 artilleries, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
2 artilleries, 6 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 carrier moved from 31 Sea Zone to 26 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@Adam514 doesnt really matter but no real reason not to, sending a carrier to 26
@Adam514 arghhh, Im gonna think about this some more. Never been in a game like this so its really hard for me to judge Europe. I have an alternate pacific play but just unsure how Europe is going to look but I have some ideas that I need to hash out. So will sleep on things and see how things look tomorrow.
@ksmckay All good take your time. I figured you’d be going for Hawaii after you risked your German bomber on a DD, and my plan was to offer Hawaii at these odds. Could have reduced them to 72% with an extra DD sacrifice, but not worth it considering the game situation in my opinion.
Why does the Java battle risk the game though?
@adam514 yeah I had decided to go for it at that point and if the bomber had been lost I would have definitely been committed. But since its not, I am still not sure.
You could have used that anzac transport to take back Hawaii. With 2 less units to attack Hawaii it pushes the win odds to 50/50 or maybe slightly better.
@Adam514 meh, im going for it. so last map is good
@ksmckay I guess but it won’t change the chance too much.
@adam514 so are you going to scramble, or do you want to think about things more?
@ksmckay Oh no scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 artilleries, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
2 artilleries, 6 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 carrier moved from 31 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 4 fighters in 25 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 4 fighters in 25 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 5 fighters, 6 infantry, 1 marine and 5 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 6 fighters, 1 harbour and 4 infantry; ANZAC defend with 3 fighters
Americans roll AA dice in Hawaiian Islands : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 2 : 6/17 hits, 7.00 expected hits
Americans roll dice for 2 aaGuns, 9 fighters and 4 infantry in Hawaiian Islands, round 2 : 7/13 hits, 7.33 expected hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the Americans and 4 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 4 fighters, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 3 : 7/10 hits, 5.33 expected hits
Americans roll dice for 9 fighters in Hawaiian Islands, round 3 : 3/9 hits, 6.00 expected hits
2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 4 fighters owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 fighters, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 4 : 3/7 hits, 3.67 expected hits
Americans roll dice for 2 fighters in Hawaiian Islands, round 4 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 artilleries, 1 fighter, 6 infantry and 3 tactical_bombers
Casualties for Americans: 2 aaGuns, 6 fighters and 4 infantry
Casualties for ANZAC: 3 fighters
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans regular : -3.33
Japanese regular : -4.83
Americans AA : 1.00
ANZAC regular : -0.67
@Adam514 good dice again for axis.
@ksmckay Yeah probably only a hail Mary left for the Allies.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 artilleries, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
2 artilleries, 6 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 carrier moved from 31 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 4 fighters in 25 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 4 fighters in 25 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 5 fighters, 6 infantry, 1 marine and 5 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 6 fighters, 1 harbour and 4 infantry; ANZAC defend with 3 fighters
Americans roll AA dice in Hawaiian Islands : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 2 : 6/17 hits, 7.00 expected hits
Americans roll dice for 2 aaGuns, 9 fighters and 4 infantry in Hawaiian Islands, round 2 : 7/13 hits, 7.33 expected hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the Americans and 4 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 4 fighters, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 3 : 7/10 hits, 5.33 expected hits
Americans roll dice for 9 fighters in Hawaiian Islands, round 3 : 3/9 hits, 6.00 expected hits
2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 4 fighters owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 fighters, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 4 : 3/7 hits, 3.67 expected hits
Americans roll dice for 2 fighters in Hawaiian Islands, round 4 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 artilleries, 1 fighter, 6 infantry and 3 tactical_bombers
Casualties for Americans: 2 aaGuns, 6 fighters and 4 infantry
Casualties for ANZAC: 3 fighters
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 49 Sea Zone
1 carrier and 1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 5 fighters and 8 submarines moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 10 infantry moved from West India to India
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to French Indo China
8 mech_infantrys moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 submarine moved from 72 Sea Zone to 58 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from 26 Sea Zone to Wake Island
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
3 artilleries placed in India
1 artillery and 1 marine placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -3.33
Japanese regular : -4.83
Americans AA : 1.00
ANZAC regular : -0.67