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Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Anhwe to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to New Guinea 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Kansu Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Caroline Islands from Americans, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 5/8 hits, 4,17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone 3 carriers and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 3 carriers moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Malaya to Shan State 5 infantry and 1 marine moved from Shan State to Yunnan 3 artilleries and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Burma 6 infantry moved from Hunan to Yunnan 1 armour moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Anhwe to Hunan 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Philippines 1 infantry moved from Amur to Korea 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 battleship, 2 cruisers, 1 marine and 4 submarines moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan Place Units - Japanese 3 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 fighter and 2 infantry placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hitsCombat Hit Differential Summary :
Americans regular : -1,83 -
@giallo 9 hits in 92
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@giallo Welcome back!
damage and sink 3 ACs, damage battleship, kill one des, kill italian tac.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hitsCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 0,67 -
@giallo thanks! 7 more
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@giallo wow big round. Think I will kill off the AC, cruiser, German figs and one Italian fig.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits 1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91 Casualties for Americans: 14 bombers and 3 fighters Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 3 fighters 3 fighters owned by the Italians forced to land in Gibraltar Non Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 64 Sea Zone to 88 Sea Zone 2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Queensland to New South Wales Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 4,17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 15 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Shensi Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -0,33 -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 8 armour and 7 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 6 submarines moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from British Guiana to 92 Sea Zone 3 fighters moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Egypt to Alexandria 3 fighters and 3 tactical_bombers moved from Egypt to Alexandria Combat - British Battle in 92 Sea Zone British attack with 2 fighters and 6 submarines Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transportsCombat Hit Differential Summary :
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@giallo will german subs fight?
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@giallo No thanks.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits 1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91 Casualties for Americans: 14 bombers and 3 fighters Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 3 fighters 3 fighters owned by the Italians forced to land in Gibraltar Non Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 64 Sea Zone to 88 Sea Zone 2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Queensland to New South Wales Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 15 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Shensi Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 8 armour and 7 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 6 submarines moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from British Guiana to 92 Sea Zone 3 fighters moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Egypt to Alexandria 3 fighters and 3 tactical_bombers moved from Egypt to Alexandria Combat - British Battle in 92 Sea Zone British attack with 2 fighters and 6 submarines Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transports 6 submarines owned by the Germans submerged British roll dice for 6 submarines in 92 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 transports owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 2 fighters and 6 submarines remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Iraq British attack with 8 armour and 7 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 8 armour and 7 mech_infantrys in Iraq, round 2 : 5/15 hits, 5,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 3 fighters, 1 infantry and 3 tactical_bombers Italians defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Alexandria, round 2 : 3/7 hits, 3,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters and 3 tactical_bombers moved from Alexandria to Egypt 2 fighters moved from 92 Sea Zone to 88 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone 1 transport moved from 83 Sea Zone to 85 Sea Zone 3 fighters moved from Burma to West India 3 aaGuns, 8 artilleries and 18 infantry moved from India to West India Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -0,17 Japanese regular : 0,33 Italians regular : 3,83 Germans regular : -0,33 British regular : 1,50 -
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
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@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
I see I didn’t notice that… hmm we have to redo that battle
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@giallo said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
I see I didn’t notice that… hmm we have to redo that battle
I can redo my uk turn but just the battle and edit that in.
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@giallo works for me or we use the dice roller for my missing defending ships. Your choice.
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@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo works for me or we use the dice roller for my missing defending ships. Your choice.
ok you can use the diceroller for your ships
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@giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.
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@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.
they can stay there





