Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Egypt to 92 Sea Zone
            14 bombers moved from British Guiana to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 14 bombers and 3 fighters
                Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
                6 submarines owned by the Germans submerged
                    Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo 9 hits in 92

  • '23 '22

    @giallo Welcome back!

    damage and sink 3 ACs, damage battleship, kill one des, kill italian tac.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Egypt to 92 Sea Zone
            14 bombers moved from British Guiana to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 14 bombers and 3 fighters
                Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
                6 submarines owned by the Germans submerged
                    Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Italians regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo thanks! 7 more

  • '23 '22

    @giallo wow big round. Think I will kill off the AC, cruiser, German figs and one Italian fig.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Egypt to 92 Sea Zone
            14 bombers moved from British Guiana to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 14 bombers and 3 fighters
                Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
                6 submarines owned by the Germans submerged
                    Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits
                    1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
                Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91
                Casualties for Americans: 14 bombers and 3 fighters
                Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 3 fighters
                3 fighters owned by the Italians forced to land in Gibraltar
    
        Non Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 88 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 carrier moved from 64 Sea Zone to 88 Sea Zone
            2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Queensland to New South Wales
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Italians regular : 4,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            15 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Shensi
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            8 armour and 7 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
            6 submarines moved from 88 Sea Zone to 92 Sea Zone
            2 fighters moved from British Guiana to 92 Sea Zone
            3 fighters moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from Egypt to Alexandria
            3 fighters and 3 tactical_bombers moved from Egypt to Alexandria
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 2 fighters and 6 submarines
                Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transports
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo will german subs fight?

  • '23 '22

    @giallo No thanks.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Egypt to 92 Sea Zone
            14 bombers moved from British Guiana to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 14 bombers and 3 fighters
                Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
                6 submarines owned by the Germans submerged
                    Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits
                    1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
                Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91
                Casualties for Americans: 14 bombers and 3 fighters
                Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 3 fighters
                3 fighters owned by the Italians forced to land in Gibraltar
    
        Non Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 88 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 carrier moved from 64 Sea Zone to 88 Sea Zone
            2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Queensland to New South Wales
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            15 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Shensi
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            8 armour and 7 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
            6 submarines moved from 88 Sea Zone to 92 Sea Zone
            2 fighters moved from British Guiana to 92 Sea Zone
            3 fighters moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from Egypt to Alexandria
            3 fighters and 3 tactical_bombers moved from Egypt to Alexandria
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 2 fighters and 6 submarines
                Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transports
                6 submarines owned by the Germans submerged
                    British roll dice for 6 submarines in 92 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                    British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    2 transports owned by the Italians lost in 92 Sea Zone
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 2 fighters and 6 submarines remaining. Battle score for attacker is 21
                Casualties for Italians: 3 transports
            Battle in Iraq
                British attack with 8 armour and 7 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 8 armour and 7 mech_infantrys in Iraq, round 2 : 5/15 hits, 5,17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Burma
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Alexandria, round 2 : 3/7 hits, 3,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
            2 fighters moved from 92 Sea Zone to 88 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
            1 transport moved from 83 Sea Zone to 85 Sea Zone
            3 fighters moved from Burma to West India
            3 aaGuns, 8 artilleries and 18 infantry moved from India to West India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
            British collect 33 PUs (4 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : -0,17
    Japanese regular : 0,33
    Italians regular : 3,83
    Germans regular : -0,33
    British regular : 1,50
    

    Savegame

  • '23 '22

    @giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.

    Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.

  • '21 '20 '19 '18 '17 '16

    @pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.

    Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.

    I see I didn’t notice that… hmm we have to redo that battle

  • '21 '20 '19 '18 '17 '16

    @giallo said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.

    Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.

    I see I didn’t notice that… hmm we have to redo that battle

    I can redo my uk turn but just the battle and edit that in.

  • '23 '22

    @giallo works for me or we use the dice roller for my missing defending ships. Your choice.

  • '21 '20 '19 '18 '17 '16

    @pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @giallo works for me or we use the dice roller for my missing defending ships. Your choice.

    ok you can use the diceroller for your ships

  • '23 '22

    @giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.

  • '21 '20 '19 '18 '17 '16

    @pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:

    @giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.

    they can stay there

  • '23 '22

    @giallo Ok, so two dice, first is des and second is battleship. Will remove one sub per hit.

    [dice 1d6]
    [dice 1d6]

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