The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 armour moved from Southern France to Yugoslavia
ANZAC take Yugoslavia from Germans
1 armour moved from Southern France to Greater Southern Germany
ANZAC take Greater Southern Germany from Germans
1 bomber moved from Hawaiian Islands to Kwangtung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern France to France
1 artillery moved from Normandy Bordeaux to Southern France
Combat - ANZAC
Battle in Norway
Battle in Kiangsi
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Norway from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
ANZAC attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
ANZAC roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour in France, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the ANZAC lost in France
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 3 destroyers and 1 transport
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 artilleries and 1 infantry placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -1,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 armour moved from Southern France to Yugoslavia
ANZAC take Yugoslavia from Germans
1 armour moved from Southern France to Greater Southern Germany
ANZAC take Greater Southern Germany from Germans
1 bomber moved from Hawaiian Islands to Kwangtung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern France to France
1 artillery moved from Normandy Bordeaux to Southern France
Combat - ANZAC
Battle in Norway
Battle in Kiangsi
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Norway from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
ANZAC attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
ANZAC roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour in France, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the ANZAC lost in France
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 3 destroyers and 1 transport
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 artilleries and 1 infantry placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -1,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 23 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Greater Southern Germany
2 infantry moved from France to Northern Italy
1 artillery, 2 fighters and 7 infantry moved from Western Germany to Northern Italy
4 fighters and 4 tactical_bombers moved from 112 Sea Zone to Northern Italy
1 infantry moved from Novgorod to Karelia
1 armour moved from Archangel to Karelia
1 artillery and 1 infantry moved from Archangel to Vologda
2 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 infantry moved from Novgorod to Archangel
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Persia to Iraq
1 submarine moved from 112 Sea Zone to 126 Sea Zone
2 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Northern Italy
Germans attack with 1 artillery, 6 fighters, 9 infantry and 4 tactical_bombers
Americans defend with 1 armour, 5 artilleries, 1 factory_minor and 7 infantry; ANZAC defend with 1 armour
Germans roll dice for 1 artillery, 6 fighters, 9 infantry and 4 tactical_bombers in Northern Italy, round 2 : 11/20 hits, 7,67 expected hits
Americans roll dice for 2 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 5/14 hits, 5,00 expected hits
5 infantry owned by the Germans, 7 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Northern Italy
Germans roll dice for 1 artillery, 6 fighters, 4 infantry and 4 tactical_bombers in Northern Italy, round 3 : 5/15 hits, 6,83 expected hits
Americans roll dice for 2 armour and 1 artillery in Northern Italy, round 3 : 1/3 hits, 1,33 expected hits
1 armour owned by the ANZAC, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour, 5 artilleries and 7 infantry
Casualties for ANZAC: 1 armour
Battle in Bryansk
Germans attack with 2 artilleries and 5 infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 3/7 hits, 1,83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits
Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 4 : 3/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter and 1 infantry
ANZAC defend with 1 armour
Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the ANZAC lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Tambov
1 artillery owned by the Germans retreated to Volgograd
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 1,67 expected hits
British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Sikang
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Vologda
1 artillery owned by the Germans retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 armour moved from Archangel to Urals
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
1 fighter moved from Greater Southern Germany to Western Germany
2 fighters moved from Northern Italy to Western Germany
4 fighters and 4 tactical_bombers moved from Northern Italy to 112 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in Persia
4 infantry placed in Germany
1 infantry placed in France
6 infantry placed in Western Germany
3 infantry placed in Rostov
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
ANZAC regular : -0,50
Russians regular : 0,00
Germans regular : 3,67
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kansu to Urals
1 armour moved from Evenkiyskiy to Urals
2 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
1 artillery moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Archangel
1 armour owned by the Russians retreated to Smolensk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 4 armour
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 4 armour in Urals, round 2 : 1/4 hits, 2,00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Urals
Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 3 : 4/5 hits, 2,33 expected hits
Germans roll dice for 2 armour in Urals, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Germans: 4 armour
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 1/7 hits, 1,83 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 3/6 hits, 1,67 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 2/3 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 4 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Egypt to Trans-Jordan
Place Units - Russians
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Hunan
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking Caroline Islands from ANZAC, taking 20 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Kweichow, round 2 : 2/2 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 bomber moved from Kweichow to Kiangsu
2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,67
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
6 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 artilleries moved from 95 Sea Zone to Northern Italy
5 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Northern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits
Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits
2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
4 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 92 Sea Zone to 102 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 9,33
Italians regular : -0,67
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Germans defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Germans regular : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Combat Move - British
2 infantry moved from Yunnan to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from West India to Turkmenistan
3 artilleries and 6 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
4 artilleries moved from India to West India
2 destroyers moved from 110 Sea Zone to 126 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
Combat - British
Combat Hit Differential Summary :
@elche scramblest Du, und wenn ja, mit wie vielen Fightern?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
6 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 artilleries moved from 95 Sea Zone to Northern Italy
5 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Northern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits
Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits
2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
4 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 92 Sea Zone to 102 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Germans defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Yunnan to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from West India to Turkmenistan
3 artilleries and 6 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
4 artilleries moved from India to West India
2 destroyers moved from 110 Sea Zone to 126 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 126 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 126 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kiangsi
British roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 armour and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 3 destroyers, 3 submarines and 2 transports
Germans defend with 1 battleship and 3 fighters
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
British roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
3 submarines owned by the British submerged
British roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 112 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 destroyers owned by the British and 2 fighters owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 3 fighters
Casualties for British: 3 destroyers
Battle in Western Germany
British attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
British roll dice for 3 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
Germans roll dice for 1 aaGun, 1 artillery, 4 fighters and 7 infantry in Western Germany, round 2 : 6/12 hits, 5,33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Western Germany
2 fighters owned by the British retreated
Germans win with 1 artillery, 4 fighters and 6 infantry remaining. Battle score for attacker is -13
Casualties for British: 3 artilleries and 3 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - British
2 fighters moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Northern Italy
Place Units - British
1 transport placed in 109 Sea Zone
3 artilleries and 3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 25 PUs (2 lost to blockades); end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 9,33
Japanese regular : 0,00
Italians regular : -0,67
Germans AA : -0,33
Germans regular : 2,00
British regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 10 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
6 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 artilleries moved from 95 Sea Zone to Northern Italy
5 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Northern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/10 hits, 3,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 17 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 15/19 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 17 submarines in 112 Sea Zone, round 2 : 2/17 hits, 2,83 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 11/19 hits, 9,83 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 12 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 10/16 hits, 7,50 expected hits
Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 9/19 hits, 9,83 expected hits
2 destroyers owned by the Germans, 2 submarines owned by the Americans, 5 submarines owned by the Germans, 8 destroyers owned by the Americans and 3 carriers owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 9/14 hits, 8,17 expected hits
3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 4 tactical_bombers owned by the Germans, 1 bomber owned by the Americans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -23
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 11 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 17 submarines and 4 tactical_bombers
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
4 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 92 Sea Zone to 102 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Germans defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 5 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Yunnan to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from West India to Turkmenistan
3 artilleries and 6 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
4 artilleries moved from India to West India
2 destroyers moved from 110 Sea Zone to 126 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 3 submarines moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 126 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 126 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kiangsi
British roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 armour and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 3 destroyers, 3 submarines and 2 transports
Germans defend with 1 battleship and 3 fighters
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
British roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
3 submarines owned by the British submerged
British roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 112 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 destroyers owned by the British and 2 fighters owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 3 fighters
Casualties for British: 3 destroyers
Battle in Western Germany
British attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
British roll dice for 3 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
Germans roll dice for 1 aaGun, 1 artillery, 4 fighters and 7 infantry in Western Germany, round 2 : 6/12 hits, 5,33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Western Germany
2 fighters owned by the British retreated
Germans win with 1 artillery, 4 fighters and 6 infantry remaining. Battle score for attacker is -13
Casualties for British: 3 artilleries and 3 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - British
2 fighters moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Northern Italy
Place Units - British
1 transport placed in 109 Sea Zone
3 artilleries and 3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 25 PUs (2 lost to blockades); end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 9,33
Japanese regular : 0,00
Italians regular : -0,67
Germans AA : -0,33
Germans regular : 2,00
British regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries, 1 fighter and 9 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 5 artilleries, 1 fighter and 9 infantry
British defend with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Italians roll dice for 5 artilleries, 1 fighter and 9 infantry in Northern Italy, round 2 : 1/15 hits, 4,50 expected hits
Americans roll dice for 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 8/14 hits, 5,50 expected hits
1 infantry owned by the British and 8 infantry owned by the Italians lost in Northern Italy
1 fighter owned by the Italians retreated
5 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to Southern Italy
Americans win with 5 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Italians: 8 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 4 PUs (2 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 2,50
Italians regular : -3,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Norway to Finland
ANZAC take Finland from Germans
1 armour moved from Yugoslavia to Slovakia Hungary
ANZAC take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Romania
ANZAC take Romania from Germans
3 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Kwangtung to 33 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
ANZAC collect 32 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Norway to Finland
ANZAC take Finland from Germans
1 armour moved from Yugoslavia to Slovakia Hungary
ANZAC take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Romania
ANZAC take Romania from Germans
3 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Kwangtung to 33 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
ANZAC collect 32 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Norway to Finland
ANZAC take Finland from Germans
1 armour moved from Yugoslavia to Slovakia Hungary
ANZAC take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Romania
ANZAC take Romania from Germans
3 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Kwangtung to 33 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
ANZAC collect 32 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from ANZAC
1 infantry moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from ANZAC
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour and 1 infantry moved from Karelia to Finland
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
1 artillery moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 artillery moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Western Germany to Finland
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2,33 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2,17 expected hits
Russians roll dice for 2 artilleries in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Finland
Germans attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 0/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 4 : 1/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Finland
Germans win, taking Finland from ANZAC with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shensi
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Shensi
Germans roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Finland to Novgorod
Place Units - Germans
3 infantry placed in Persia
1 artillery, 8 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Rostov
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
2 infantry placed in Novgorod
1 infantry placed in Germany
1 infantry placed in Germany
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
ANZAC regular : -1,00
Russians regular : -0,33
Germans regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour moved from Urals to Yenisey
3 infantry moved from Vologda to Archangel
3 infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
2 infantry moved from Samara to Tambov
2 infantry moved from Russia to Samara
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Russia to Tambov
Combat - Russians
Battle in Yenisey
Russians attack with 2 armour
Japanese defend with 2 infantry
Russians roll dice for 2 armour in Yenisey, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 2 infantry
Battle in Archangel
Russians attack with 1 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 6 infantry in Archangel, round 2 : 1/7 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 8 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 8 infantry in Bryansk, round 2 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 7 infantry in Bryansk, round 3 : 2/8 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Iraq
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Iraq
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : 1,67
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Chahar
1 infantry moved from Jehol to Chahar
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Hunan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
7 transports moved from 92 Sea Zone to 102 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
4 artilleries, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 5/10 hits, 3,00 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry in Southern Italy, round 2 : 1/9 hits, 3,33 expected hits
3 aaGuns owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/9 hits, 2,83 expected hits
Italians roll dice for 5 artilleries and 1 fighter in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/7 hits, 2,33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Southern Italy, round 5 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 4PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Americans: 4 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 fighter and 3 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Northern Italy
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 3,83
Japanese regular : 0,00
Italians regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Germans regular : 0,00