@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
4 infantry moved from Szechwan to Tsinghai
2 infantry moved from Hopei to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,33
I dont know what is wrong, but cant place the inbetween file after combat movement/combat.
But what I want to know is if you want to scramble from sz115 into sz113. I have a cruiser and fighter supporting a amphibious assault in Normandy. You can scramble with either a fighter or a tactical.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Combat Move - British
1 fighter moved from Gibraltar to 113 Sea Zone
1 cruiser moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
1 cruiser moved from 100 Sea Zone to 78 Sea Zone
Scramble according to map, not previous message, changed a slight detail in attack sz113.
@cds No thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 11 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
2 infantry and 1 marine moved from 11 Sea Zone to Mexico
1 artillery, 2 infantry and 1 marine moved from Western United States to Mexico
1 aaGun moved from Western United States to Mexico
1 armour and 1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from Central United States to Western United States
1 fighter moved from 11 Sea Zone to Eastern United States
1 tactical_bomber moved from 11 Sea Zone to Western United States
1 fighter moved from Davao to Wake Island
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
2 carriers and 1 destroyer placed in 11 Sea Zone
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
4 infantry moved from Szechwan to Tsinghai
2 infantry moved from Hopei to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 113 Sea Zone
1 cruiser moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
1 cruiser moved from 100 Sea Zone to 78 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/1 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 destroyer moved from 100 Sea Zone to 96 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone
1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt
1 bomber moved from Normandy Bordeaux to French West Africa
1 fighter moved from 113 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to Scotland
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 122 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter and 1 tactical_bomber moved from Eastern India to Kenya
1 fighter moved from Burma to 82 Sea Zone
1 carrier moved from 100 Sea Zone to 82 Sea Zone
1 infantry moved from Western India to Baluchistan
3 infantry moved from Malaya to Shan State
1 battleship moved from 132 Sea Zone to 40 Sea Zone
3 aaGuns and 5 infantry moved from Eastern India to Burma
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 destroyer placed in 112 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Italians regular : 0,33
Japanese regular : 0,33
Germans regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 mech_infantry moved from Tobruk to Libya
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Tobruk to Libya
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 2 fighters and 3 infantry in Greece, round 2 : 3/1 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 2 fighters and 1 infantry in Greece, round 3 : 3/1 hits, 2.17 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/1 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/1 hits, 1.33 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the French lost in 95 Sea Zone
Italians win, taking 95 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 19
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Malta from British, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
2 fighters moved from Greece to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.83
Italians regular : 0.67
Neutral_Allies regular : 0.33
British regular : -0.33
@cds Not 100% sure if the OOL for the S.France sea battle was what you would have wanted, we can sort it retrospectively if not.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 64 Sea Zone
1 aaGun and 2 infantry moved from New South Wales to Queensland
1 aaGun and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 aaGun moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 64 Sea Zone
1 aaGun and 2 infantry moved from New South Wales to Queensland
1 aaGun and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 aaGun moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
EDIT: 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
1 fighter moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Not 100% sure if the OOL for the S.France sea battle was what you would have wanted, we can sort it retrospectively if not.
Well, its always tricky with a sub presence, I think in this case the des should have survived the first round, so it could have returned fire still. Now the cruiser was a sitting duck. For now Ill let it go, but I think its best if either side always ask about OOL.
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Not 100% sure if the OOL for the S.France sea battle was what you would have wanted, we can sort it retrospectively if not.
Well, its always tricky with a sub presence, I think in this case the des should have survived the first round, so it could have returned fire still. Now the cruiser was a sitting duck. For now Ill let it go, but I think its best if either side always ask about OOL.
That’s fair. The sub rolled a hit, so the remiaining ship was hit. If the destroyer rolls a 1 or 2 then I’d have taken the sub as the casualty and that battle would have been over. I’d suggest do a dice roll in TripleA, if it is a 1 or 2 then edit out the sub. If it is a 7 then add an Italian carrier :stuck_out_tongue_winking_eye: .
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Not 100% sure if the OOL for the S.France sea battle was what you would have wanted, we can sort it retrospectively if not.
Well, its always tricky with a sub presence, I think in this case the des should have survived the first round, so it could have returned fire still. Now the cruiser was a sitting duck. For now Ill let it go, but I think its best if either side always ask about OOL.
That’s fair. The sub rolled a hit, so the remiaining ship was hit. If the destroyer rolls a 1 or 2 then I’d have taken the sub as the casualty and that battle would have been over. I’d suggest do a dice roll in TripleA, if it is a 1 or 2 then edit out the sub. If it is a 7 then add an Italian carrier :stuck_out_tongue_winking_eye: .
No worries, continue as is. Cant take the risk of hitting that 7 ;)
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Southern Italy to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
@cds Scramble and/or intercept?
Intercept with 3 ftr
@cds OOL for 113?
@flyingbadger Sub hits with first strike.
In this scenario you dont have to ask, youll get all my units in one round of combat.
@cds Okay.
Tactical bombers can’t intercept but can they: