Sorry, I slightly changed ANZAC moves again:
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kiangsu to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Anhwe to Hopei 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Hopei 1 fighter moved from Kiangsu to 18 Sea Zone Combat - Japanese Battle in Buryatia Japanese attack with 1 bomber and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Buryatia Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 3 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia Japanese win, taking Buryatia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 16 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hopei Japanese attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 3 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 4 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Battle in 18 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Shantung to Anhwe 1 bomber moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from 18 Sea Zone to Japan 1 bomber moved from Buryatia to Korea 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : 0,17 ANZAC regular : -0,67 Russians regular : 0,00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Northern Italy 3 artilleries moved from 95 Sea Zone to Northern Italy 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 5 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States Combat - Americans Battle in Northern Italy Americans attack with 5 artilleries and 5 infantry Germans defend with 2 armour; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 5/10 hits, 3,33 expected hits Italians roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Battle in Hopei Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 5 artilleries moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 Italians regular : 0,00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Northern Italy 3 artilleries moved from 95 Sea Zone to Northern Italy 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 5 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States Combat - Americans Battle in Northern Italy Americans attack with 5 artilleries and 5 infantry Germans defend with 2 armour; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 5/10 hits, 3,33 expected hits Italians roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Battle in Hopei Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 5 artilleries moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 2 artilleries moved from Yunnan to Szechwan 1 transport moved from 72 Sea Zone to 71 Sea Zone Combat - British Battle in Trans-Jordan British attack with 2 artilleries and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Iraq British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Szechwan British attack with 1 armour, 2 artilleries and 2 infantry Germans defend with 2 armour, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Szechwan British roll dice for 1 armour and 2 artilleries in Szechwan, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Szechwan, round 3 : 3/3 hits, 1,33 expected hits 2 artilleries owned by the British and 1 armour owned by the British lost in Szechwan Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for British: 1 armour, 2 artilleries and 2 infantry Casualties for Germans: 1 infantry Battle in Kiangsi British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from India to Burma 5 infantry moved from India to West India 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 1 infantry placed in United Kingdom 1 destroyer and 4 submarines placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -1,33 Italians regular : -0,67 Germans regular : 1,33 British regular : -1,00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 tactical_bomber moved from Persia to 80 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 93 Sea Zone Italians attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 tactical_bomber moved from 80 Sea Zone to Persia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Southern France to France Combat - ANZAC Battle in 18 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in France ANZAC attack with 1 artillery and 1 infantry Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Southern France to France Combat - ANZAC Battle in 18 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in France ANZAC attack with 1 artillery and 1 infantry Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 2 aaGuns and 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits 2 aaGuns owned by the Germans and 1 infantry owned by the ANZAC lost in France ANZAC roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the ANZAC lost in France Germans win with 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Germans: 2 aaGuns Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from New South Wales to Hawaiian Islands Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 3 armour placed in Southern France Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,33 Germans regular : 0,00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Southern France to France Combat - ANZAC Battle in 18 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in France ANZAC attack with 1 artillery and 1 infantry Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 2 aaGuns and 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits 2 aaGuns owned by the Germans and 1 infantry owned by the ANZAC lost in France ANZAC roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the ANZAC lost in France Germans win with 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Germans: 2 aaGuns Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from New South Wales to Hawaiian Islands Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 3 armour placed in Southern France Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 97 Sea Zone Combat - French Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone French attack with 1 destroyer Italians defend with 1 fighter and 1 transport French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the French lost in 97 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,33 French regular : -0,33 Japanese regular : 0,33 ANZAC regular : 0,33 Germans regular : 0,00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 21 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 fighters and 1 infantry moved from Western Germany to Northern Italy 3 infantry moved from France to Northern Italy 4 fighters and 4 tactical_bombers moved from 112 Sea Zone to Northern Italy 3 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 5 armour moved from Belarus to Archangel 2 infantry moved from Rostov to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 2 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 1 artillery and 1 infantry moved from Volgograd to Samara 1 artillery moved from Volgograd to Kazakhstan 1 artillery moved from Northwest Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 2 armour moved from Northwest Persia to Iraq 1 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter moved from Persia to Iraq 2 armour moved from Szechwan to Shensi Combat - Germans Battle in Northern Italy Germans attack with 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers Americans defend with 5 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers in Northern Italy, round 2 : 5/16 hits, 7,33 expected hits Americans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans roll dice for 1 artillery, 7 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 3 : 5/14 hits, 7,00 expected hits Americans roll dice for 4 artilleries in Northern Italy, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 4 artilleries owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 artillery, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 4 infantry Casualties for Americans: 5 artilleries and 4 infantry Battle in Bryansk Germans attack with 2 artilleries and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 4/5 hits, 1,50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Eastern Persia Germans attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Persia 1 tactical_bomber owned by the Germans retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Tambov Germans attack with 2 artilleries and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 5 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 5 armour, 1 artillery and 3 infantry Russians defend with 7 infantry Germans roll dice for 5 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/9 hits, 3,50 expected hits Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2,33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 5 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/7 hits, 3,17 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Archangel Germans roll dice for 5 armour, 1 artillery and 1 infantry in Archangel, round 4 : 3/7 hits, 3,17 expected hits Russians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 2 infantry Casualties for Russians: 7 infantry Battle in Iraq Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 3/6 hits, 2,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Germans attack with 2 armour Chinese defend with 2 infantry Germans roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Germans lost in Shensi 1 armour owned by the Germans retreated to Szechwan Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Non Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan 3 fighters moved from Northern Italy to Western Germany 4 fighters and 4 tactical_bombers moved from Northern Italy to 112 Sea Zone 1 tactical_bomber moved from Eastern Persia to Persia 1 fighter moved from Iraq to Persia 1 artillery moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in France 3 infantry placed in Persia 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Rostov Germans undo move 6. 2 artilleries and 1 infantry placed in Rostov 2 infantry placed in Novgorod 1 artillery and 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Russians regular : -4,33 Germans regular : -4,67 British regular : 1,00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Germans 1 armour moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 artillery moved from Novosibirsk to Samara 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 armour moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 3 infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2,67 expected hits Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,67 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/7 hits, 2,67 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 2 artilleries and 3 infantry Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 2 artilleries Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Place Units - Russians 1 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Korea to Manchuria 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 2 fighters moved from Japan to 16 Sea Zone 1 bomber moved from Korea to Hopei 1 artillery and 1 infantry moved from Anhwe to Hopei 1 bomber moved from Kiangsu to Hopei Combat - Japanese Battle in Philippines Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Philippines from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 2 bombers moved from Hopei to Kiangsu 2 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : 0,17
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 armour and 2 infantry moved from Tobruk to 96 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour and 2 infantry moved from 95 Sea Zone to Northern Italy 5 artilleries, 5 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone 5 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 5 artilleries and 7 infantry Germans defend with 1 artillery; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 2/13 hits, 4,17 expected hits Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Szechwan Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 3 destroyers, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 2 submarines Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangtung 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 artilleries moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : -0,33 Italians regular : -0,33 Germans regular : -0,83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Germans 1 infantry moved from Shensi to Sikang Chinese take Sikang from Germans 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - British 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 tactical_bomber moved from India to Iraq Combat - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 armour and 2 infantry moved from Tobruk to 96 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour and 2 infantry moved from 95 Sea Zone to Northern Italy 5 artilleries, 5 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone 5 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 5 artilleries and 7 infantry Germans defend with 1 artillery; Italians defend with 1 factory_minor Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 2/13 hits, 4,17 expected hits Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Szechwan Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 3 destroyers, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 2 submarines Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangtung 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 artilleries moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Germans 1 infantry moved from Shensi to Sikang Chinese take Sikang from Germans 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 tactical_bomber moved from India to Iraq Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier and 2 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Greece Battle in France British attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 3 infantry British roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in France 1 artillery owned by the British and 1 infantry owned by the British retreated to Normandy Bordeaux Germans win, taking Greece from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 artillery and 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to British EDIT: Turning off Edit Mode Battle in Iraq British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Iraq British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour, 1 artillery and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kiangsi British attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kiangsi British roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi British roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Iraq to Trans-Jordan 1 mech_infantry moved from India to West India 2 infantry moved from Burma to Yunnan Place Units - British 2 destroyers and 1 transport placed in 110 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in Kwangtung 4 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 4 artilleries and 1 infantry Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 2,00 Italians regular : -0,33 Germans regular : -2,50 British regular : -0,67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 tactical_bomber moved from Persia to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 tactical_bomber moved from 80 Sea Zone to Persia Place Units - Italians 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Italians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 armour moved from Southern France to Yugoslavia ANZAC take Yugoslavia from Germans 1 armour moved from Southern France to Greater Southern Germany ANZAC take Greater Southern Germany from Germans 1 bomber moved from Hawaiian Islands to Kwangtung 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern France to France 1 artillery moved from Normandy Bordeaux to Southern France Combat - ANZAC Battle in Norway Battle in Kiangsi ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi ANZAC win, taking Norway from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France ANZAC attack with 1 armour Germans defend with 1 airfield, 1 factory_minor and 2 infantry ANZAC roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in France, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the ANZAC lost in France Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 3 destroyers and 1 transport ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 artilleries and 1 infantry placed in Southern France 1 mech_infantry placed in Normandy Bordeaux Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -1,33 Germans regular : -0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 1 armour moved from Southern France to Yugoslavia ANZAC take Yugoslavia from Germans 1 armour moved from Southern France to Greater Southern Germany ANZAC take Greater Southern Germany from Germans 1 bomber moved from Hawaiian Islands to Kwangtung 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern France to France 1 artillery moved from Normandy Bordeaux to Southern France Combat - ANZAC Battle in Norway Battle in Kiangsi ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi ANZAC win, taking Norway from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France ANZAC attack with 1 armour Germans defend with 1 airfield, 1 factory_minor and 2 infantry ANZAC roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in France, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the ANZAC lost in France Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 3 destroyers and 1 transport ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 artilleries and 1 infantry placed in Southern France 1 mech_infantry placed in Normandy Bordeaux Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -1,33 Germans regular : -0,33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 23 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Greater Southern Germany 1 fighter moved from Western Germany to Greater Southern Germany 2 infantry moved from France to Northern Italy 1 artillery, 2 fighters and 7 infantry moved from Western Germany to Northern Italy 4 fighters and 4 tactical_bombers moved from 112 Sea Zone to Northern Italy 1 infantry moved from Novgorod to Karelia 1 armour moved from Archangel to Karelia 1 artillery and 1 infantry moved from Archangel to Vologda 2 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 infantry moved from Novgorod to Archangel 2 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Persia to Iraq 1 submarine moved from 112 Sea Zone to 126 Sea Zone 2 infantry moved from Belarus to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 artillery moved from Rostov to Bryansk 1 artillery moved from Rostov to Tambov 1 artillery moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in 126 Sea Zone Germans attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 126 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Northern Italy Germans attack with 1 artillery, 6 fighters, 9 infantry and 4 tactical_bombers Americans defend with 1 armour, 5 artilleries, 1 factory_minor and 7 infantry; ANZAC defend with 1 armour Germans roll dice for 1 artillery, 6 fighters, 9 infantry and 4 tactical_bombers in Northern Italy, round 2 : 11/20 hits, 7,67 expected hits Americans roll dice for 2 armour, 5 artilleries and 7 infantry in Northern Italy, round 2 : 5/14 hits, 5,00 expected hits 5 infantry owned by the Germans, 7 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Northern Italy Germans roll dice for 1 artillery, 6 fighters, 4 infantry and 4 tactical_bombers in Northern Italy, round 3 : 5/15 hits, 6,83 expected hits Americans roll dice for 2 armour and 1 artillery in Northern Italy, round 3 : 1/3 hits, 1,33 expected hits 1 armour owned by the ANZAC, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for Americans: 1 armour, 5 artilleries and 7 infantry Casualties for ANZAC: 1 armour Battle in Bryansk Germans attack with 2 artilleries and 5 infantry Russians defend with 2 artilleries and 3 infantry Germans roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 3/7 hits, 1,83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 4 : 3/6 hits, 1,67 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Greater Southern Germany Germans attack with 1 fighter and 1 infantry ANZAC defend with 1 armour Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Greater Southern Germany Germans win, taking Greater Southern Germany from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Tambov Germans attack with 2 artilleries and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Tambov 1 artillery owned by the Germans retreated to Volgograd Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 1,67 expected hits British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Sikang Germans attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans retreated to Archangel Russians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 2 armour moved from Archangel to Urals 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Iraq to Volgograd 1 fighter moved from Greater Southern Germany to Western Germany 2 fighters moved from Northern Italy to Western Germany 4 fighters and 4 tactical_bombers moved from Northern Italy to 112 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in Persia 4 infantry placed in Germany 1 infantry placed in France 6 infantry placed in Western Germany 3 infantry placed in Rostov 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Novgorod 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,33 ANZAC regular : -0,50 Russians regular : 0,00 Germans regular : 3,67 British regular : 0,50