Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Russia to Urals
                  Russians take Urals from Germans
            3 infantry moved from Samara to Novosibirsk
            3 infantry moved from Vologda to Nenetsia
            4 infantry moved from Vologda to Archangel
            1 artillery moved from Russia to Vologda
            3 infantry moved from Smolensk to Belarus
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Nenetsia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Nenetsia
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 3 infantry in Nenetsia, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Bryansk
                Russians attack with 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 4 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Belarus to Russia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Nenetsia to Russia
    
        Place Units - Russians
            1 armour, 1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 1 infantry moved from Kiangsu to Shantung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Kiangsu to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Kiangsu to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                ANZAC defend with 3 submarines
                    Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone
                ANZAC and Japanese reach a stalemate
                . Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 2 submarines
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            2 bombers moved from 35 Sea Zone to Kiangsu
            1 fighter moved from 16 Sea Zone to Japan
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 infantry placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 1,00
    ANZAC regular : 0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 bomber, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Germans
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 bomber, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Germans
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 fighter and 1 transport
                    Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
                Italians win with 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 fighter
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 2 destroyers and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 battleship, 2 destroyers and 2 transports in 95 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 95 Sea Zone
                Americans win with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Northern Italy
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
            Battle in Shensi
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Shensi
                Americans win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            1 armour moved from Iraq to Egypt
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Eastern United States
            2 destroyers and 3 transports placed in 101 Sea Zone
            Americans undo move 1.
            5 infantry placed in Central United States
            5 artilleries and 1 bomber placed in Eastern United States
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Japanese regular : -0,50
    Italians regular : 0,00
    Germans regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            1 infantry placed in Hunan
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 bomber, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Germans
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 fighter and 1 transport
                    Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
                Italians win with 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 fighter
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 2 destroyers and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 battleship, 2 destroyers and 2 transports in 95 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 95 Sea Zone
                Americans win with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Northern Italy
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
            Battle in Shensi
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Shensi
                Americans win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            1 armour moved from Iraq to Egypt
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Eastern United States
            2 destroyers and 3 transports placed in 101 Sea Zone
            Americans undo move 1.
            5 infantry placed in Central United States
            5 artilleries and 1 bomber placed in Eastern United States
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            1 infantry placed in Hunan
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from Yunnan to Hopei
                  Chinese take Hopei from Japanese
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            2 artilleries moved from Kwangsi to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 4 infantry moved from India to West India
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Scotland to United Kingdom
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Northwest Persia
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            2 artilleries and 1 infantry placed in Egypt
            1 carrier placed in 110 Sea Zone
            1 fighter placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Units Change Ownership
                Some Units in India change ownership: 7 infantry
                Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Japanese regular : -0,50
    Italians regular : 0,00
    Germans regular : -0,50
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 6 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer, 1 fighter, 2 submarines and 1 transport
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -14
                Casualties for ANZAC: 1 destroyer and 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 6 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer, 1 fighter, 2 submarines and 1 transport
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -14
                Casualties for ANZAC: 1 destroyer and 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Morocco: 3 artilleries and 3 infantry
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 artilleries, 3 infantry and 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 14 infantry and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 armour and 2 infantry moved from France to Northern Italy
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
            3 fighters moved from Western Germany to Northern Italy
            1 tactical_bomber moved from 112 Sea Zone to Northern Italy
            1 tactical_bomber moved from 112 Sea Zone to Northern Italy
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Northern Italy
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            2 infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            3 armour moved from Volgograd to Novosibirsk
            1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
            1 artillery and 2 infantry moved from Bryansk to Belarus
            2 armour moved from Eastern Poland to Belarus
            2 armour moved from Ukraine to Belarus
            1 armour moved from Rostov to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 2 armour, 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/10 hits, 4,67 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 2 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Novosibirsk
                Germans attack with 3 armour, 1 artillery and 1 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 3 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                    Germans roll dice for 3 armour and 1 artillery in Novosibirsk, round 3 : 3/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Northwest Persia
                Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits, 1,83 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 4 : 0/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 5 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Iraq
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1,50 expected hits
                    ANZAC roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Iraq
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Iraq
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 5 armour, 1 artillery and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 5 armour, 1 artillery and 3 infantry in Belarus, round 2 : 3/9 hits, 3,50 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter and 2 tactical_bombers moved from Northern Italy to 112 Sea Zone
            3 fighters moved from Northern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
    
        Place Units - Germans
            3 infantry placed in Persia
            3 infantry placed in Novgorod
            3 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Rostov
            6 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    ANZAC regular : 0,67
    Russians regular : -2,00
    Germans regular : -4,67
    British regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 armour moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            3 infantry moved from Samara to Novosibirsk
            1 artillery moved from Vologda to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Archangel
            3 infantry moved from Nenetsia to Archangel
            1 armour moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 3 armour and 1 artillery
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 3 armour and 1 artillery in Novosibirsk, round 2 : 2/4 hits, 1,83 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour and 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Kiangsu to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Anhwe to Hopei
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 bomber moved from Kiangsu to Hopei
            1 fighter moved from Kiangsu to 18 Sea Zone
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 bomber and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Buryatia
                    Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 3 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 16 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 3 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 4 : 2/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Kiangsi
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 16 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 bomber moved from Hopei to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter moved from 18 Sea Zone to Japan
            1 bomber moved from Buryatia to Korea
            1 aaGun moved from Jehol to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,33
    Japanese regular : 0,17
    ANZAC regular : -0,67
    Russians regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 transports moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            3 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            3 infantry moved from 95 Sea Zone to Northern Italy
            3 artilleries moved from 95 Sea Zone to Northern Italy
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            5 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 infantry moved from Shensi to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 5 artilleries and 5 infantry
                Germans defend with 2 armour; Italians defend with 1 factory_minor
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 5/10 hits, 3,33 expected hits
                    Italians roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Hopei
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            5 artilleries moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Alexandria to Tobruk
            1 armour moved from Egypt to Tobruk
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            4 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,33
    Italians regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 transports moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            3 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            3 infantry moved from 95 Sea Zone to Northern Italy
            3 artilleries moved from 95 Sea Zone to Northern Italy
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            5 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 infantry moved from Shensi to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 5 artilleries and 5 infantry
                Germans defend with 2 armour; Italians defend with 1 factory_minor
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 5/10 hits, 3,33 expected hits
                    Italians roll dice for 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Hopei
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            5 artilleries moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Alexandria to Tobruk
            1 armour moved from Egypt to Tobruk
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            4 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Szechwan
            2 artilleries moved from Yunnan to Szechwan
            1 transport moved from 72 Sea Zone to 71 Sea Zone
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 2 artilleries and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Iraq
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Szechwan
                British attack with 1 armour, 2 artilleries and 2 infantry
                Germans defend with 2 armour, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Szechwan
                    British roll dice for 1 armour and 2 artilleries in Szechwan, round 3 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Szechwan, round 3 : 3/3 hits, 1,33 expected hits
                    2 artilleries owned by the British and 1 armour owned by the British lost in Szechwan
                Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -17
                Casualties for British: 1 armour, 2 artilleries and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Kiangsi
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 mech_infantry moved from Kwangtung to Yunnan
            2 infantry moved from India to Burma
            5 infantry moved from India to West India
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            1 infantry placed in United Kingdom
            1 destroyer and 4 submarines placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -1,33
    Italians regular : -0,67
    Germans regular : 1,33
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 tactical_bomber moved from Persia to 80 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 tactical_bomber moved from 80 Sea Zone to Persia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: ANZAC round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from Southern France to France
    
        Combat - ANZAC
            Battle in 18 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in France
                ANZAC attack with 1 artillery and 1 infantry
                Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from Southern France to France
    
        Combat - ANZAC
            Battle in 18 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in France
                ANZAC attack with 1 artillery and 1 infantry
                Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 2 aaGuns and 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
                    2 aaGuns owned by the Germans and 1 infantry owned by the ANZAC lost in France
                    ANZAC roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the ANZAC lost in France
                Germans win with 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Germans: 2 aaGuns
    
        Non Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from New South Wales to Hawaiian Islands
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            3 armour placed in Southern France
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,33
    Germans regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from Southern France to France
    
        Combat - ANZAC
            Battle in 18 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in France
                ANZAC attack with 1 artillery and 1 infantry
                Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 2 aaGuns and 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
                    2 aaGuns owned by the Germans and 1 infantry owned by the ANZAC lost in France
                    ANZAC roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the ANZAC lost in France
                Germans win with 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Germans: 2 aaGuns
    
        Non Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from New South Wales to Hawaiian Islands
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            3 armour placed in Southern France
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
    
        Combat - French
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 fighter and 1 transport
                    French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the French lost in 97 Sea Zone
                Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    French regular : -0,33
    Japanese regular : 0,33
    ANZAC regular : 0,33
    Germans regular : 0,00
    

    Savegame

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