Will have to come to this later.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - British British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai 1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from United Kingdom to Western Germany 3 fighters moved from France to Western Germany 2 bombers moved from France to Western Germany 1 tactical_bomber moved from France to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium
Combat Hit Differential Summary :
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@Martin Intercept in W.Germany?
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@flyingbadger no thank you
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@flyingbadger you can click Italiy through - they cannot do anything; no unit left…
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 4 infantry and 1 mech_infantry moved from France to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 1 fighter moved from France to Northern Italy 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Germans defend with 2 artilleries, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Turkmenistan to Persia 1 infantry moved from Iraq to Persia 6 infantry moved from Morocco to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to Guam 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone Place Units - Americans 1 carrier placed in 95 Sea Zone 2 fighters placed in 95 Sea Zone 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 3 infantry placed in Persia 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai 1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from United Kingdom to Western Germany 3 fighters moved from France to Western Germany 2 bombers moved from France to Western Germany 1 tactical_bomber moved from France to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Air Battle in Western Germany British attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Holland Belgium British attack with 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Tsinghai British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to France 2 bombers moved from Western Germany to France 2 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from 79 Sea Zone to Persia 1 fighter moved from India to 79 Sea Zone 1 tactical_bomber moved from India to Persia 1 tactical_bomber moved from West India to Persia 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 79 Sea Zone to 72 Sea Zone Place Units - British 1 carrier placed in 110 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,4,6,5,5,2,4,3,2,3,3,4,2,4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.00 Japanese regular : 0.50 Germans AA : -0.33 Germans regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 3 destroyers moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Battle in 56 Sea Zone ANZAC attack with 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 3 destroyers in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win, taking Java from Japanese with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 3 destroyers moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Battle in 56 Sea Zone ANZAC attack with 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 3 destroyers in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win, taking Java from Japanese with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Purchase Units - French French buy 4 infantry; Remaining resources: 2 PUs; Combat Move - French Non Combat Move - French 1 infantry moved from Normandy Bordeaux to France Place Units - French 3 infantry placed in France 1 infantry placed in Southern France Turn Complete - French French collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 69 PUs; Germans buy 1 armour, 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 bomber moved from Greece to Holland Belgium 3 infantry moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Germany to Western Germany 1 fighter moved from Western Germany to Northern Italy 1 mech_infantry moved from Samara to Urals Germans take Urals from Russians 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from Americans 2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai Germans take Kazakhstan from Russians 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk Combat - Germans Battle in Northern Italy Germans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry Americans defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Northern Italy, round 2 : 4/1 hits, 4,33 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 : 4/0 hits, 4,00 expected hits Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 1,50 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/1 hits, 1,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/1 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Tsinghai Germans attack with 2 armour and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/1 hits, 1,33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Northern Italy to Novgorod 3 fighters moved from Northern Italy to Western Germany 1 armour moved from Rostov to Northwest Persia 2 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Bryansk to Novgorod 3 armour moved from Bryansk to Rostov 2 tactical_bombers moved from Bryansk to Caucasus 1 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Volgograd 1 artillery moved from Volgograd to Tambov 1 artillery moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Belarus 1 armour moved from Bryansk to Rostov 3 armour moved from Bryansk to Belarus 3 armour moved from Bryansk to Rostov 1 artillery moved from Bryansk to Smolensk Place Units - Germans 2 artilleries, 1 fighter and 7 infantry placed in Western Germany 2 infantry placed in Germany 1 armour placed in Novgorod 3 infantry placed in Rostov 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,00 Germans regular : 0,50 British regular : -0,67
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@martin Round 13! The siege of Moscow continues…
I’ll just a take a moment from our epic war to say thank you for this game. I have found it very enjoyable! So much going on across some many different fronts, every decision feels critical, with moves and counter moves. I hope my future games of A&A are as much fun.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 3 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/1 hits, 2.50 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 battleship, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 artillery moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 2 mech_infantrys moved from Burma to India 1 tactical_bomber moved from Burma to India 1 fighter moved from 39 Sea Zone to India 2 fighters moved from 39 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Kweichow to Shensi 1 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 bomber moved from Kwangsi to India 1 bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Shensi 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 armour moved from Yunnan to Burma 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 2 battleships, 3 carriers, 3 destroyers and 3 fighters moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from Shantung to Kiangsu Combat - Japanese Battle in Amur Battle in 42 Sea Zone Japanese attack with 2 fighters and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Amur from Russians with 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/1 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/1 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 3 : 1/1 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Burma 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 bomber moved from India to Burma 1 bomber moved from Szechwan to Burma 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone Place Units - Japanese 2 mech_infantrys placed in Japan Japanese undo move 1. 3 mech_infantrys placed in Malaya 1 destroyer placed in 20 Sea Zone 2 destroyers placed in 19 Sea Zone 1 battleship and 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Japanese undo move 5. 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,50 UK_Pacific regular : 0,33 ANZAC regular : 0,33
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@FlyingBadger this time, I did not move the Japanese forces in Africa on purpose ;-)
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 6 infantry moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 fighter and 2 infantry moved from Persia to Iraq 1 tactical_bomber moved from 79 Sea Zone to Iraq 1 mech_infantry moved from Egypt to Syria French take Syria from Germans 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Guam to 21 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 3 fighters and 6 infantry Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters and 6 infantry in Northern Italy, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 fighters and 4 infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 1/1 hits, 1.17 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 fighters and 3 infantry in Northern Italy, round 4 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Germans: 1 armour, 2 artilleries and 2 infantry Battle in Iraq Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to Caroline Islands 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier and 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 3 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Western United States to Wake Island 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 tactical_bomber moved from 79 Sea Zone to Persia 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 79 Sea Zone to 80 Sea Zone Place Units - Americans 1 airfield, 1 fighter, 1 harbour and 2 infantry placed in Persia 3 infantry placed in Southern Italy 1 carrier and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -1.33 Germans regular : -0.83
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.50
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - British British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 bombers and 2 fighters moved from France to Western Germany 2 fighters moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India 3 infantry moved from West India to India
Combat Hit Differential Summary :
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@Martin Intercept in W.Germany?
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@flyingbadger yes, with maximum fighters please
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 6 infantry moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 fighter and 2 infantry moved from Persia to Iraq 1 tactical_bomber moved from 79 Sea Zone to Iraq 1 mech_infantry moved from Egypt to Syria French take Syria from Germans 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Guam to 21 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 3 fighters and 6 infantry Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters and 6 infantry in Northern Italy, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 fighters and 4 infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 1/1 hits, 1.17 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 fighters and 3 infantry in Northern Italy, round 4 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Germans: 1 armour, 2 artilleries and 2 infantry Battle in Iraq Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to Caroline Islands 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier and 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 3 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Western United States to Wake Island 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 tactical_bomber moved from 79 Sea Zone to Persia 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 79 Sea Zone to 80 Sea Zone Place Units - Americans 1 airfield, 1 fighter, 1 harbour and 2 infantry placed in Persia 3 infantry placed in Southern Italy 1 carrier and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 bombers and 2 fighters moved from France to Western Germany 2 fighters moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India 3 infantry moved from West India to India Combat - British Air Battle in Western Germany British attacks with 6 units heading to Western Germany Germans launches 4 interceptors out of Western Germany Attackers Fire, : 1/0 hits, 1.00 expected hits Defenders Fire, : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Battle in Holland Belgium British attack with 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in India British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Cleaning up after air battles Non Combat Move - British 1 fighter moved from 80 Sea Zone to Egypt 2 fighters moved from Russia to Persia 1 aaGun and 1 infantry moved from West India to 79 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 aaGun and 1 infantry moved from 80 Sea Zone to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 aaGuns, 3 artilleries and 19 infantry moved from West India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 3 fighters moved from 80 Sea Zone to Persia 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 bomber and 3 fighters moved from Western Germany to France 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone Place Units - British 1 factory_minor placed in Egypt 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.33 Japanese regular : -1.50 Defenders Fire, : -0.67 Germans AA : 0.67 Attackers Fire, : 0.00 Germans regular : -1.83 British regular : -0.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :