Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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@martin It was a decoy :duck:
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 4 infantry and 1 mech_infantry moved from France to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 1 fighter moved from France to Northern Italy 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Germans defend with 2 artilleries, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Turkmenistan to Persia 1 infantry moved from Iraq to Persia 6 infantry moved from Morocco to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to Guam 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone Place Units - Americans 1 carrier placed in 95 Sea Zone 2 fighters placed in 95 Sea Zone 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 3 infantry placed in Persia 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.50 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - British British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai 1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from United Kingdom to Western Germany 3 fighters moved from France to Western Germany 2 bombers moved from France to Western Germany 1 tactical_bomber moved from France to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium
Combat Hit Differential Summary :
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@Martin Intercept in W.Germany?
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@flyingbadger no thank you
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@flyingbadger you can click Italiy through - they cannot do anything; no unit left…
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 4 infantry and 1 mech_infantry moved from France to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 1 fighter moved from France to Northern Italy 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Germans defend with 2 artilleries, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Turkmenistan to Persia 1 infantry moved from Iraq to Persia 6 infantry moved from Morocco to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to Guam 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone Place Units - Americans 1 carrier placed in 95 Sea Zone 2 fighters placed in 95 Sea Zone 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 3 infantry placed in Persia 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai 1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from United Kingdom to Western Germany 3 fighters moved from France to Western Germany 2 bombers moved from France to Western Germany 1 tactical_bomber moved from France to Holland Belgium 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Air Battle in Western Germany British attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Holland Belgium British attack with 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Tsinghai British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to France 2 bombers moved from Western Germany to France 2 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from 79 Sea Zone to Persia 1 fighter moved from India to 79 Sea Zone 1 tactical_bomber moved from India to Persia 1 tactical_bomber moved from West India to Persia 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 79 Sea Zone to 72 Sea Zone Place Units - British 1 carrier placed in 110 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,4,6,5,5,2,4,3,2,3,3,4,2,4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.00 Japanese regular : 0.50 Germans AA : -0.33 Germans regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 3 destroyers moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Battle in 56 Sea Zone ANZAC attack with 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 3 destroyers in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win, taking Java from Japanese with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 3 destroyers moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Battle in 56 Sea Zone ANZAC attack with 3 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 3 destroyers in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win, taking Java from Japanese with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Purchase Units - French French buy 4 infantry; Remaining resources: 2 PUs; Combat Move - French Non Combat Move - French 1 infantry moved from Normandy Bordeaux to France Place Units - French 3 infantry placed in France 1 infantry placed in Southern France Turn Complete - French French collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 69 PUs; Germans buy 1 armour, 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 bomber moved from Greece to Holland Belgium 3 infantry moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Germany to Western Germany 1 fighter moved from Western Germany to Northern Italy 1 mech_infantry moved from Samara to Urals Germans take Urals from Russians 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from Americans 2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai Germans take Kazakhstan from Russians 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk Combat - Germans Battle in Northern Italy Germans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry Americans defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Northern Italy, round 2 : 4/1 hits, 4,33 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 : 4/0 hits, 4,00 expected hits Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 1,50 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/1 hits, 1,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/1 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Tsinghai Germans attack with 2 armour and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/1 hits, 1,33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Northern Italy to Novgorod 3 fighters moved from Northern Italy to Western Germany 1 armour moved from Rostov to Northwest Persia 2 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Bryansk to Novgorod 3 armour moved from Bryansk to Rostov 2 tactical_bombers moved from Bryansk to Caucasus 1 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Volgograd 1 artillery moved from Volgograd to Tambov 1 artillery moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Belarus 1 armour moved from Bryansk to Rostov 3 armour moved from Bryansk to Belarus 3 armour moved from Bryansk to Rostov 1 artillery moved from Bryansk to Smolensk Place Units - Germans 2 artilleries, 1 fighter and 7 infantry placed in Western Germany 2 infantry placed in Germany 1 armour placed in Novgorod 3 infantry placed in Rostov 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,00 Germans regular : 0,50 British regular : -0,67
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@martin Round 13! The siege of Moscow continues…
I’ll just a take a moment from our epic war to say thank you for this game. I have found it very enjoyable! So much going on across some many different fronts, every decision feels critical, with moves and counter moves. I hope my future games of A&A are as much fun.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 3 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/1 hits, 2.50 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 battleship, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 artillery moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 2 mech_infantrys moved from Burma to India 1 tactical_bomber moved from Burma to India 1 fighter moved from 39 Sea Zone to India 2 fighters moved from 39 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Kweichow to Shensi 1 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 bomber moved from Kwangsi to India 1 bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Shensi 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 armour moved from Yunnan to Burma 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 2 battleships, 3 carriers, 3 destroyers and 3 fighters moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from Shantung to Kiangsu Combat - Japanese Battle in Amur Battle in 42 Sea Zone Japanese attack with 2 fighters and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Amur from Russians with 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/1 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/1 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 3 : 1/1 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Burma 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 bomber moved from India to Burma 1 bomber moved from Szechwan to Burma 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone Place Units - Japanese 2 mech_infantrys placed in Japan Japanese undo move 1. 3 mech_infantrys placed in Malaya 1 destroyer placed in 20 Sea Zone 2 destroyers placed in 19 Sea Zone 1 battleship and 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Japanese undo move 5. 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,50 UK_Pacific regular : 0,33 ANZAC regular : 0,33
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@FlyingBadger this time, I did not move the Japanese forces in Africa on purpose ;-)
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 6 infantry moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 fighter and 2 infantry moved from Persia to Iraq 1 tactical_bomber moved from 79 Sea Zone to Iraq 1 mech_infantry moved from Egypt to Syria French take Syria from Germans 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Guam to 21 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 3 fighters and 6 infantry Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 2 infantry Americans roll dice for 3 fighters and 6 infantry in Northern Italy, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 fighters and 4 infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 1/1 hits, 1.17 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 fighters and 3 infantry in Northern Italy, round 4 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Germans: 1 armour, 2 artilleries and 2 infantry Battle in Iraq Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to Caroline Islands 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier and 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 3 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Western United States to Wake Island 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 tactical_bomber moved from 79 Sea Zone to Persia 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 79 Sea Zone to 80 Sea Zone Place Units - Americans 1 airfield, 1 fighter, 1 harbour and 2 infantry placed in Persia 3 infantry placed in Southern Italy 1 carrier and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -1.33 Germans regular : -0.83
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.50
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - British British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 bombers and 2 fighters moved from France to Western Germany 2 fighters moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India 3 infantry moved from West India to India
Combat Hit Differential Summary :
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@Martin Intercept in W.Germany?