L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck


  • @martin It was a decoy :duck:

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            4 infantry and 1 mech_infantry moved from France to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 fighter moved from France to Northern Italy
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Turkmenistan to Persia
            1 infantry moved from Iraq to Persia
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to Guam
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 80 Sea Zone to 79 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 95 Sea Zone
            2 fighters placed in 95 Sea Zone
            4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            3 infantry placed in Persia
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.50
    Germans regular : 0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
            1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India
            1 fighter moved from United Kingdom to Western Germany
            3 fighters moved from France to Western Germany
            2 bombers moved from France to Western Germany
            1 tactical_bomber moved from France to Holland Belgium
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
    

    Combat Hit Differential Summary :

    Savegame


  • @Martin Intercept in W.Germany?


  • @flyingbadger no thank you


  • @flyingbadger you can click Italiy through - they cannot do anything; no unit left…

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            4 infantry and 1 mech_infantry moved from France to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 fighter moved from France to Northern Italy
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Turkmenistan to Persia
            1 infantry moved from Iraq to Persia
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to Guam
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 80 Sea Zone to 79 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 95 Sea Zone
            2 fighters placed in 95 Sea Zone
            4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            3 infantry placed in Persia
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
            1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India
            1 fighter moved from United Kingdom to Western Germany
            3 fighters moved from France to Western Germany
            2 bombers moved from France to Western Germany
            1 tactical_bomber moved from France to Holland Belgium
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total. 
            Battle in Holland Belgium
                British attack with 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Tsinghai
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
                British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Western Germany to France
            2 bombers moved from Western Germany to France
            2 fighters moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 79 Sea Zone to Persia
            1 fighter moved from India to 79 Sea Zone
            1 tactical_bomber moved from India to Persia
            1 tactical_bomber moved from West India to Persia
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 transport moved from 79 Sea Zone to 72 Sea Zone
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,4,6,5,5,2,4,3,2,3,3,4,2,4,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.00
    Japanese regular : 0.50
    Germans AA : -0.33
    Germans regular : 0.33
    British regular : 0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            3 destroyers moved from 62 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 56 Sea Zone
                ANZAC attack with 3 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 destroyers in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win, taking Java from Japanese with 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 2 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            3 destroyers moved from 62 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 56 Sea Zone
                ANZAC attack with 3 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 destroyers in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win, taking Java from Japanese with 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 2 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Purchase Units - French
            French buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Normandy Bordeaux to France
    
        Place Units - French
            3 infantry placed in France
            1 infantry placed in Southern France
    
        Turn Complete - French
            French collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 11x factory_major; Remaining resources: 69 PUs; 
            Germans buy 1 armour, 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 bomber moved from Greece to Holland Belgium
            3 infantry moved from Western Germany to Northern Italy
            2 artilleries moved from Western Germany to Northern Italy
            1 bomber moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Germany to Western Germany
            1 fighter moved from Western Germany to Northern Italy
            1 mech_infantry moved from Samara to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from Americans
            2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
                  Germans take Kazakhstan from Russians
            1 artillery moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
                Americans defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Northern Italy, round 2 : 4/1 hits, 4,33 expected hits
                    Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 : 4/0 hits, 4,00 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 1,50 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/1 hits, 1,33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/1 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
            Battle in Tsinghai
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/1 hits, 1,33 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Northern Italy to Novgorod
            3 fighters moved from Northern Italy to Western Germany
            1 armour moved from Rostov to Northwest Persia
            2 mech_infantrys moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Bryansk to Novgorod
            3 armour moved from Bryansk to Rostov
            2 tactical_bombers moved from Bryansk to Caucasus
            1 armour moved from Rostov to Caucasus
            2 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Caucasus to Northwest Persia
            1 armour moved from Caucasus to Volgograd
            1 artillery moved from Volgograd to Tambov
            1 artillery moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Ukraine to Caucasus
            1 tactical_bomber moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
            2 artilleries moved from Bryansk to Rostov
            2 artilleries moved from Bryansk to Belarus
            1 armour moved from Bryansk to Rostov
            3 armour moved from Bryansk to Belarus
            3 armour moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Smolensk
    
        Place Units - Germans
            2 artilleries, 1 fighter and 7 infantry placed in Western Germany
            2 infantry placed in Germany
            1 armour placed in Novgorod
            3 infantry placed in Rostov
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
            Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -0,00
    Germans regular : 0,50
    British regular : -0,67
    

    Savegame


  • @martin Round 13! The siege of Moscow continues…
    9e92ed04-efd5-4465-bd52-65e5c5accbea-image.png
    I’ll just a take a moment from our epic war to say thank you for this game. I have found it very enjoyable! So much going on across some many different fronts, every decision feels critical, with moves and counter moves. I hope my future games of A&A are as much fun.
    bcacfc85-cc05-4cad-aa70-bfb99369e739-image.png

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
            3 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/1 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/1 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Novosibirsk to Vologda
                  Japanese take Vologda from Russians
            1 artillery moved from Timguska to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 2 mech_infantrys moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 fighter moved from 39 Sea Zone to India
            2 fighters moved from 39 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Kweichow to Shensi
            1 armour moved from Kweichow to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 bomber moved from Kwangsi to India
            1 bomber moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Shensi
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 armour moved from Yunnan to Burma
            2 artilleries moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            2 battleships, 3 carriers, 3 destroyers and 3 fighters moved from 39 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from Shantung to Kiangsu
    
        Combat - Japanese
            Battle in Amur
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Amur from Russians with 2 fighters and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/1 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/1 hits, 2,67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/0 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 3 : 1/1 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Burma
            2 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 bomber moved from India to Burma
            1 bomber moved from Szechwan to Burma
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
    
        Place Units - Japanese
            2 mech_infantrys placed in Japan
            Japanese undo move 1.
            3 mech_infantrys placed in Malaya
            1 destroyer placed in 20 Sea Zone
            2 destroyers placed in 19 Sea Zone
            1 battleship and 3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            Japanese undo move 5.
            2 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 0,50
    UK_Pacific regular : 0,33
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    @FlyingBadger this time, I did not move the Japanese forces in Africa on purpose ;-)

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter and 6 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 fighter and 2 infantry moved from Persia to Iraq
            1 tactical_bomber moved from 79 Sea Zone to Iraq
            1 mech_infantry moved from Egypt to Syria
                  French take Syria from Germans
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Guam to 21 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 3 fighters and 6 infantry
                Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 2 infantry
                    Americans roll dice for 3 fighters and 6 infantry in Northern Italy, round 2 : 2/1 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 fighters and 4 infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 1/1 hits, 1.17 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 fighters and 3 infantry in Northern Italy, round 4 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 3 infantry
                Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
            Battle in Iraq
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/1 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                Americans win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 21 Sea Zone to Caroline Islands
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 3 transports moved from 95 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            3 fighters moved from Northern Italy to Southern Italy
            1 fighter moved from Western United States to Wake Island
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 tactical_bomber moved from 79 Sea Zone to Persia
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 79 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            1 airfield, 1 fighter, 1 harbour and 2 infantry placed in Persia
            3 infantry placed in Southern Italy
            1 carrier and 2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -1.33
    Germans regular : -0.83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 bombers and 2 fighters moved from France to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
            3 infantry moved from West India to India
    

    Combat Hit Differential Summary :

    Savegame


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