@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
@flyingbadger the intercepting fighter did not hit, but the AAA did…
@martin It was a decoy :duck:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 infantry and 1 mech_infantry moved from France to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 fighter moved from France to Northern Italy
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Turkmenistan to Persia
1 infantry moved from Iraq to Persia
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Guam
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
Place Units - Americans
1 carrier placed in 95 Sea Zone
2 fighters placed in 95 Sea Zone
4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 infantry placed in Persia
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.50
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - British
British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from France to Western Germany
2 bombers moved from France to Western Germany
1 tactical_bomber moved from France to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
Combat Hit Differential Summary :
@Martin Intercept in W.Germany?
@flyingbadger no thank you
@flyingbadger you can click Italiy through - they cannot do anything; no unit left…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 infantry and 1 mech_infantry moved from France to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 fighter moved from France to Northern Italy
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Turkmenistan to Persia
1 infantry moved from Iraq to Persia
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Guam
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
Place Units - Americans
1 carrier placed in 95 Sea Zone
2 fighters placed in 95 Sea Zone
4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 infantry placed in Persia
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from France to Western Germany
2 bombers moved from France to Western Germany
1 tactical_bomber moved from France to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Air Battle in Western Germany
British attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Holland Belgium
British attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Tsinghai
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/1 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to France
2 bombers moved from Western Germany to France
2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from 79 Sea Zone to Persia
1 fighter moved from India to 79 Sea Zone
1 tactical_bomber moved from India to Persia
1 tactical_bomber moved from West India to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,4,6,5,5,2,4,3,2,3,3,4,2,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.00
Japanese regular : 0.50
Germans AA : -0.33
Germans regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 destroyers moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 3 destroyers in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 destroyers moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 3 destroyers in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Purchase Units - French
French buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to France
Place Units - French
3 infantry placed in France
1 infantry placed in Southern France
Turn Complete - French
French collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 69 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Greece to Holland Belgium
3 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to Northern Italy
1 mech_infantry moved from Samara to Urals
Germans take Urals from Russians
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Americans
2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Germans
Battle in Northern Italy
Germans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Americans defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Northern Italy, round 2 : 4/1 hits, 4,33 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 : 4/0 hits, 4,00 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 1,50 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/1 hits, 1,33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/1 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Tsinghai
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/1 hits, 1,33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Northern Italy to Novgorod
3 fighters moved from Northern Italy to Western Germany
1 armour moved from Rostov to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Bryansk to Novgorod
3 armour moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Volgograd
1 artillery moved from Volgograd to Tambov
1 artillery moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Belarus
1 armour moved from Bryansk to Rostov
3 armour moved from Bryansk to Belarus
3 armour moved from Bryansk to Rostov
1 artillery moved from Bryansk to Smolensk
Place Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in Western Germany
2 infantry placed in Germany
1 armour placed in Novgorod
3 infantry placed in Rostov
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,00
Germans regular : 0,50
British regular : -0,67
@martin Round 13! The siege of Moscow continues…
I’ll just a take a moment from our epic war to say thank you for this game. I have found it very enjoyable! So much going on across some many different fronts, every decision feels critical, with moves and counter moves. I hope my future games of A&A are as much fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/1 hits, 2.67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/1 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 battleship, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 2 mech_infantrys moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 armour moved from Yunnan to Burma
2 artilleries moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
2 battleships, 3 carriers, 3 destroyers and 3 fighters moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Shantung to Kiangsu
Combat - Japanese
Battle in Amur
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Amur from Russians with 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/1 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/1 hits, 2,67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/0 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 3 : 1/1 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Burma
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from India to Burma
1 bomber moved from Szechwan to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
Place Units - Japanese
2 mech_infantrys placed in Japan
Japanese undo move 1.
3 mech_infantrys placed in Malaya
1 destroyer placed in 20 Sea Zone
2 destroyers placed in 19 Sea Zone
1 battleship and 3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Japanese undo move 5.
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 82 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 0,50
UK_Pacific regular : 0,33
ANZAC regular : 0,33
@FlyingBadger this time, I did not move the Japanese forces in Africa on purpose ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 6 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 fighter and 2 infantry moved from Persia to Iraq
1 tactical_bomber moved from 79 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Syria
French take Syria from Germans
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 3 fighters and 6 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters and 6 infantry in Northern Italy, round 2 : 2/1 hits, 2.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 fighters and 4 infantry in Northern Italy, round 3 : 2/1 hits, 2.17 expected hits
Germans roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 1/1 hits, 1.17 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 fighters and 3 infantry in Northern Italy, round 4 : 2/0 hits, 2.00 expected hits
Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 3 infantry
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Battle in Iraq
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
3 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Western United States to Wake Island
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 tactical_bomber moved from 79 Sea Zone to Persia
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
1 airfield, 1 fighter, 1 harbour and 2 infantry placed in Persia
3 infantry placed in Southern Italy
1 carrier and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -1.33
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 bombers and 2 fighters moved from France to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
3 infantry moved from West India to India
Combat Hit Differential Summary :