@Ragnell804 CP +0.17!!! wooooooot!
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Vologda Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 3 infantry EDIT: Adding units owned by Germans to Persia: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1,83 Russians regular : 1,50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 2 bombers moved from Kiangsu to 20 Sea Zone 2 fighters moved from Kiangsu to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kansu to Shensi 1 fighter moved from Szechwan to Shensi Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; ANZAC defend with 2 battleships and 2 transports Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the ANZAC Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the ANZAC British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 3 transports in 20 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/8 hits, 4,50 expected hits British roll dice for 3 battleships and 3 transports in 20 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 carrier owned by the Japanese, 1 battleship owned by the British and 1 battleship owned by the ANZAC lost in 20 Sea Zone Japanese roll dice for 2 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 6/8 hits, 4,50 expected hits British roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 2 transports owned by the ANZAC, 1 transport owned by the British and 1 battleship owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from UK_Pacific with 2 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57 Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarines Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Casualties for ANZAC: 2 battleships and 2 transports Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Timguska to Yenisey 1 fighter moved from Shensi to Szechwan 1 tactical_bomber moved from 20 Sea Zone to Kiangsu 4 fighters moved from 20 Sea Zone to Kiangsu 2 bombers moved from 20 Sea Zone to Kiangsu 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -1,50 British regular : 0,50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Tobruk to Egypt 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 battleship, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kiangsi to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Caroline Islands to Kiangsi 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Siberia to Sakha 1 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 110 Sea Zone Americans attack with 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports Germans defend with 1 submarine Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Battle in Normandy Bordeaux Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 4 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 destroyer and 1 transport placed in 93 Sea Zone 1 destroyer placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : 0,83 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Germans defend with 3 armour and 1 mech_infantry; Japanese defend with 1 fighter Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 3 armour, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 2,50 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 3 armour and 1 fighter in Szechwan, round 3 : 0/4 hits, 2,17 expected hits 1 armour owned by the Germans lost in Szechwan Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 armour and 1 fighter in Szechwan, round 4 : 2/3 hits, 1,67 expected hits 1 armour owned by the Germans and 2 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 fighter in Szechwan, round 5 : 1/2 hits, 1,17 expected hits 1 armour owned by the Germans and 1 artillery owned by the Chinese lost in Szechwan Germans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Germans: 3 armour and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Germans regular : -3,50
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Tobruk to Egypt 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 battleship, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kiangsi to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kwangsi to Kiangsi 2 fighters moved from Caroline Islands to Kiangsi 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Siberia to Sakha 1 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 110 Sea Zone Americans attack with 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports Germans defend with 1 submarine Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Battle in Normandy Bordeaux Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 4 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 1 destroyer and 1 transport placed in 93 Sea Zone 1 destroyer placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Germans defend with 3 armour and 1 mech_infantry; Japanese defend with 1 fighter Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 3 armour, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 2,50 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 3 armour and 1 fighter in Szechwan, round 3 : 0/4 hits, 2,17 expected hits 1 armour owned by the Germans lost in Szechwan Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 armour and 1 fighter in Szechwan, round 4 : 2/3 hits, 1,67 expected hits 1 armour owned by the Germans and 2 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 fighter in Szechwan, round 5 : 1/2 hits, 1,17 expected hits 1 armour owned by the Germans and 1 artillery owned by the Chinese lost in Szechwan Germans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Germans: 3 armour and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Scotland to United Kingdom 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to Kiangsi 2 artilleries and 2 infantry moved from West India to Eastern Persia 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 battleship moved from 81 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 armour and 1 artillery British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 artillery in Iraq, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 artillery in Iraq, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Iraq British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Iraq, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Iraq, round 6 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Iraq Germans win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery Battle in Eastern Persia British attack with 3 artilleries and 3 infantry Germans defend with 5 armour British roll dice for 1 battleship in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 5 armour in Eastern Persia, round 2 : 2/5 hits, 2,50 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Eastern Persia British roll dice for 3 artilleries and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 3 armour in Eastern Persia, round 3 : 1/3 hits, 1,50 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 3 artilleries in Eastern Persia, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Eastern Persia British win, taking Eastern Persia from Germans with 2 artilleries remaining. Battle score for attacker is 17 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 5 armour Battle in Szechwan British attack with 1 artillery and 2 infantry Japanese defend with 1 fighter British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - British 5 infantry moved from India to West India 1 artillery moved from India to West India Place Units - British 1 battleship, 1 destroyer and 1 transport placed in 110 Sea Zone 1 artillery placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Kwangtung 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Units Change Ownership Some Units in India change ownership: 3 artilleries and 3 infantry Some Units in Kwangtung change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -1,33 Italians regular : 0,83 Germans regular : -4,00 British regular : -1,83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Albania to Greece Italians take Greece from British 1 artillery moved from Albania to Bulgaria Italians take Bulgaria from British 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Germans loiter and taunt; Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 battleship, 1 destroyer and 1 transport Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 tactical_bomber in 93 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Americans lost in 93 Sea Zone 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer and 2 fighters Casualties for Americans: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Italians 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -4,00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries, 2 infantry and 2 transports moved from 66 Sea Zone to 86 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Yunnan to Kiangsi 2 fighters moved from Kiangsi to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Iraq ANZAC attack with 2 infantry Germans defend with 1 armour ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Iraq ANZAC roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Iraq ANZAC win, taking Iraq from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Germans: 1 armour Non Combat Move - ANZAC 2 fighters moved from 20 Sea Zone to Kiangsi Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,83 Germans regular : -1,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries, 2 infantry and 2 transports moved from 66 Sea Zone to 86 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Yunnan to Kiangsi 2 fighters moved from Kiangsi to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Iraq ANZAC attack with 2 infantry Germans defend with 1 armour ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Iraq ANZAC roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Iraq ANZAC win, taking Iraq from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Germans: 1 armour Non Combat Move - ANZAC 2 fighters moved from 20 Sea Zone to Kiangsi Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Scotland to United Kingdom 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,83 Germans regular : -1,00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 12 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Samara to Novosibirsk 1 infantry moved from Volgograd to Samara 2 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Sikang to Szechwan 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Rostov to Bryansk 1 armour moved from Belarus to Archangel 2 mech_infantrys moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 1 armour moved from Belarus to Archangel 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Southern France Germans take Southern France from Americans 1 mech_infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 armour moved from Volgograd to Sikang 1 infantry moved from Volgograd to Samara 1 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/8 hits, 3,00 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 2,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Eastern Persia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 artilleries Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/4 hits, 1,50 expected hits British roll dice for 2 artilleries in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in Szechwan Germans attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia 1 infantry moved from Rostov to Caucasus 1 artillery moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in France 6 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Volgograd Germans undo move 5. 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Rostov Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Germans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -1,67 Russians regular : -0,33 Germans regular : 5,67 British regular : -0,67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 3 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Samara 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Samara Russians attack with 5 infantry Germans defend with 2 infantry Russians roll dice for 5 infantry in Samara, round 2 : 2/5 hits, 0,83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 0/6 hits, 1,83 expected hits Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 3 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 1 infantry owned by the Russians retreated to Smolensk Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 5 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 infantry in Tambov, round 2 : 0/5 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 4 infantry in Tambov, round 3 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 infantry in Tambov, round 4 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 infantry in Tambov, round 5 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 infantry in Tambov, round 6 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 6 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 4 infantry in Tambov, round 7 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 artillery in Tambov, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Tambov, round 8 : 2/4 hits, 0,67 expected hits Germans roll dice for 1 artillery in Tambov, round 8 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara Place Units - Russians 1 armour, 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -4,67 Russians regular : -3,00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Japan to Kiangsi 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 bombers, 4 fighters, 9 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 infantry moved from Shensi to Hopei Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport Battle in Kiangsi Japanese attack with 2 bombers, 5 fighters, 9 infantry and 2 tactical_bombers British defend with 1 armour, 1 artillery and 1 infantry; Americans defend with 2 fighters and 2 infantry; ANZAC defend with 2 artilleries, 2 fighters and 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 5 fighters, 9 infantry and 2 tactical_bombers in Kiangsi, round 2 : 7/18 hits, 6,67 expected hits Chinese roll dice for 1 armour, 3 artilleries, 4 fighters and 6 infantry in Kiangsi, round 2 : 5/14 hits, 6,17 expected hits 5 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 2 infantry owned by the Americans, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kiangsi Japanese roll dice for 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kiangsi, round 3 : 3/13 hits, 5,83 expected hits Chinese roll dice for 1 armour, 2 artilleries and 4 fighters in Kiangsi, round 3 : 4/7 hits, 3,83 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 artillery owned by the British and 1 armour owned by the British lost in Kiangsi Japanese roll dice for 2 bombers, 5 fighters and 2 tactical_bombers in Kiangsi, round 4 : 5/9 hits, 5,17 expected hits Chinese roll dice for 4 fighters in Kiangsi, round 4 : 4/4 hits, 2,67 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Kiangsi Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 3 fighters, 9 infantry and 1 tactical_bomber Casualties for ANZAC: 2 artilleries, 2 fighters and 2 infantry Casualties for Americans: 2 fighters and 2 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsi to Kiangsu 2 fighters moved from Kiangsi to Kiangsu 1 bomber moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 aaGun moved from Korea to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Japanese collect 33 PUs (1 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -2,67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Libya to Tobruk 2 artilleries and 2 infantry moved from Tunisia to Libya 1 infantry moved from Tunisia to Libya 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Hunan to Kweichow Chinese take Kweichow from Germans 1 infantry moved from Sakha to Buryatia Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Holland Belgium Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3 Americans collect 56 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -3,17 Germans regular : 2,00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Libya to Tobruk 2 artilleries and 2 infantry moved from Tunisia to Libya 1 infantry moved from Tunisia to Libya 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Hunan to Kweichow Chinese take Kweichow from Germans 1 infantry moved from Sakha to Buryatia Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Holland Belgium Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3 Americans collect 56 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 3 infantry moved from India to 39 Sea Zone 3 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Kwangtung to Kiangsi 2 artilleries moved from Kwangtung to Kwangsi 3 artilleries moved from India to West India Combat - British Battle in Normandy Bordeaux Battle in Eastern Persia British attack with 1 artillery and 3 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Eastern Persia, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Eastern Persia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 artillery in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Eastern Persia, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Eastern Persia, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Eastern Persia Germans win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 artillery and 5 infantry moved from 80 Sea Zone to Iraq 1 aaGun moved from Egypt to 81 Sea Zone 1 aaGun and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 aaGun moved from 80 Sea Zone to Iraq Place Units - British 2 destroyers and 2 submarines placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 4 infantry Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : -3,17 Germans regular : 4,00 British regular : -0,67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 tactical_bomber moved from Southern Italy to Persia 1 artillery moved from Bulgaria to Yugoslavia 1 infantry moved from Greece to Albania 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters, 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 armour moved from Sikang to Szechwan 1 armour moved from Sikang to Shensi 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Archangel to Nenetsia 1 infantry moved from Belarus to Archangel 2 armour moved from Archangel to Belarus 2 armour moved from Belarus to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Tambov 2 artilleries moved from Rostov to Tambov Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 0/7 hits, 2,83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/6 hits, 2,67 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 artilleries Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3,50 expected hits Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries Battle in Bryansk Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Tambov Germans attack with 2 artilleries and 2 infantry Russians defend with 4 infantry Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 4 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries in Tambov, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries in Tambov, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Tambov, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Germans roll dice for 1 artillery in Tambov, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 9 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 10 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 10 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 11 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 11 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 12 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 12 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Tambov, round 13 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 13 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 2 artilleries and 2 infantry Casualties for Russians: 3 infantry Battle in Iraq Germans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun, 1 artillery and 5 infantry; ANZAC defend with 1 infantry; Americans defend with 1 armour British roll AA dice in Iraq : 0/2 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/10 hits, 3,17 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery and 6 infantry in Iraq, round 2 : 3/8 hits, 2,83 expected hits 1 infantry owned by the ANZAC, 1 aaGun owned by the British and 3 infantry owned by the Germans lost in Iraq Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2,67 expected hits ANZAC roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 3 : 3/7 hits, 2,50 expected hits 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 artillery owned by the Germans and 1 armour owned by the Germans retreated to Persia ANZAC win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 5 infantry and 1 mech_infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from Ukraine to Rostov Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in France 3 infantry placed in Persia 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Rostov 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 British AA : -0,33 ANZAC regular : 0,67 Russians regular : -2,67 Germans regular : -8,00 British regular : -0,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Russia to Urals Russians take Urals from Germans 3 infantry moved from Samara to Novosibirsk 3 infantry moved from Vologda to Nenetsia 4 infantry moved from Vologda to Archangel 1 artillery moved from Russia to Vologda 3 infantry moved from Smolensk to Belarus 3 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Nenetsia Combat - Russians Battle in Archangel Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Nenetsia Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 3 infantry in Nenetsia, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Russians retreated to Russia Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Belarus Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 4 infantry Germans defend with 1 artillery Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Nenetsia to Russia Place Units - Russians 1 armour, 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 1,17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kiangsu to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Kweichow 1 fighter moved from Kiangsu to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 3 submarines Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in Shantung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter moved from Kweichow to Kiangsu 2 bombers moved from 35 Sea Zone to Kiangsu 1 fighter moved from 16 Sea Zone to Japan 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6 Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,00 ANZAC regular : 0,17