Bad luck with the Germans !
just post once per turn
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Russia
Russia spend 10 on tech rolls
Combat Move - Russia
1 conscript moved from Lithuania to East Prussia
Russia take East Prussia from Germany
1 conscript, 1 field_gun and 2 infantry moved from Lithuania to Eastern Poland
5 conscripts, 5 field_guns, 1 fighter and 6 heavy_guns moved from Belarus to Eastern Poland
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 5,2 and gets 0 hits
Combat Move - Russia
1 conscript moved from Lithuania to East Prussia
Russia take East Prussia from Germany
1 conscript, 1 field_gun and 2 infantry moved from Lithuania to Eastern Poland
5 conscripts, 5 field_guns, 1 fighter and 6 heavy_guns moved from Belarus to Eastern Poland
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
Purchase Units - Russia
Russia buy 9 conscripts, 3 field_guns, 4 heavy_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Eastern Poland
Russia attack with 6 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry
Germany defend with 3 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs
Russia roll dice for 6 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry in Eastern Poland, round 2 : 8/21 hits, 6.00 expected hits
Germany roll dice for 3 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs in Eastern Poland, round 2 : 4/13 hits, 5.00 expected hits
2 infantry owned by the Germany, 3 trenchs owned by the Germany and 4 conscripts owned by the Russia lost in Eastern Poland
Russia roll dice for 2 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry in Eastern Poland, round 3 : 4/17 hits, 5.33 expected hits
Germany roll dice for 3 field_guns, 2 heavy_guns and 6 infantry in Eastern Poland, round 3 : 3/11 hits, 4.33 expected hits
4 infantry owned by the Germany, 1 infantry owned by the Russia and 2 conscripts owned by the Russia lost in Eastern Poland
Russia roll dice for 6 field_guns, 1 fighter, 6 heavy_guns and 1 infantry in Eastern Poland, round 4 : 3/14 hits, 4.67 expected hits
Germany roll dice for 3 field_guns, 2 heavy_guns and 2 infantry in Eastern Poland, round 4 : 4/7 hits, 3.00 expected hits
1 field_gun owned by the Germany, 2 infantry owned by the Germany, 3 field_guns owned by the Russia and 1 infantry owned by the Russia lost in Eastern Poland
1 fighter owned by the Russia retreated
3 field_guns owned by the Russia and 6 heavy_guns owned by the Russia retreated to Belarus
Germany win with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 7
Casualties for Russia: 6 conscripts, 3 field_guns and 2 infantry
Casualties for Germany: 1 field_gun, 8 infantry and 3 trenchs
Non Combat Move - Russia
1 fighter moved from Eastern Poland to Belarus
1 conscript, 1 heavy_gun and 2 infantry moved from Latvia to Lithuania
1 conscript, 3 field_guns and 5 infantry moved from Pskov to Latvia
1 conscript, 1 field_gun and 3 infantry moved from St. Petersburg to Finland
1 infantry moved from St. Petersburg to Pskov
3 infantry moved from Minsk to Belarus
2 conscripts and 1 heavy_gun moved from Kiev to Odessa
5 conscripts moved from Odessa to Belarus
1 conscript moved from Smolensk to Belarus
2 field_guns and 1 infantry moved from Don to Caucasus
2 conscripts and 1 heavy_gun moved from Moscow to Don
3 conscripts, 1 field_gun, 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk
1 field_gun moved from Vladivostok to Primorsky
1 heavy_gun moved from Irkutsk to Buryatia
2 heavy_guns moved from Irkutsk to Bratsk
2 conscripts moved from Novosibirsk to Bratsk
2 conscripts moved from Omsk to Novosibirsk
1 conscript moved from Evenkia to Norilsk
1 conscript moved from Bratsk to Evenkia
Place Units - Russia
1 heavy_gun and 5 infantry placed in St. Petersburg
3 conscripts placed in Minsk
1 conscript and 2 heavy_guns placed in Kiev
2 conscripts and 1 heavy_gun placed in Moscow
2 conscripts placed in Omsk
3 field_guns placed in Irkutsk
3 trenchs placed in Khabarovsk
1 conscript placed in Vladivostok
Turn Complete - Russia
Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germany regular : -1.33
Russia regular : -1.00
Your dice improved near the end, so I decided not to advance with mostly just HG left. Brought more cheap units to the front for next turn. You can also resupply and build trenches, but you don’t have much back up. You left E. Prus vacant, so I just walked in.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 1/1 hits, 0.00 expected hits
Communists removing all Technology Tokens after successful research.
Communists discover railwayGuns
Combat Move - Communists
5 conscripts moved from Aldan to Sakhe
3 conscripts moved from Yakutsk to Sakhe
2 field_guns moved from Yakutsk to Aldan
1 conscript moved from Aldan to Amur
1 infantry moved from Yakutsk to Sakhe
4 conscripts and 2 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 conscripts, 1 field_gun, 2 heavy_guns, 1 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Sakhe
2 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating railwayGuns
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Communists rolls : 1.00
You’ve gotten 3 tech by buying only 4 dice and rolling only 6 dice total.
Need gas tech but have only 50% chance that or cavalry move 3, which I don’t need. So went for Innovation and got the 1/3 chance of what I don’t need, more builds per factory. I built factory in Wash with 8 capacity last turn. Either I miss or get what I don’t need.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 6,5,2,6 and gets 2 hits
USA removing all Technology Tokens after successful research.
USA discover industry
Combat Move - USA
1 cavalry, 3 field_guns and 4 infantry moved from Monterrey to Chihuahua
Purchase Units - USA
USA buy 1 battlecruiser, 3 field_guns, 10 gass, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry, 3 field_guns and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Chihuahua, round 2 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry, 3 field_guns and 3 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
3 gass moved from Louisiana to Texas
4 gass moved from Charleston to Louisiana
1 infantry moved from San Francisco to California
1 transport moved from Sea Zone 40 Caribbean Sea to Sea Zone 108 Pacific Ocean
2 field_guns and 2 infantry moved from New York to Hudson-Delaware
1 destroyer moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea
1 destroyer and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
Place Units - USA
2 field_guns and 2 gass placed in Charleston
8 gass placed in Washington D.C.
1 field_gun and 1 infantry placed in New York
1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic
Activate Technology - USA
USA activating industry
Turn Complete - USA
USA collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : -0.83
Neutral regular : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 6,5,2,6 and gets 2 hits
USA removing all Technology Tokens after successful research.
USA discover industry
Combat Move - USA
1 cavalry, 3 field_guns and 4 infantry moved from Monterrey to Chihuahua
Purchase Units - USA
USA buy 1 battlecruiser, 3 field_guns, 10 gass, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry, 3 field_guns and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Chihuahua, round 2 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry, 3 field_guns and 3 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
3 gass moved from Louisiana to Texas
4 gass moved from Charleston to Louisiana
1 infantry moved from San Francisco to California
1 transport moved from Sea Zone 40 Caribbean Sea to Sea Zone 108 Pacific Ocean
2 field_guns and 2 infantry moved from New York to Hudson-Delaware
1 destroyer moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea
1 destroyer and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
Place Units - USA
2 field_guns and 2 gass placed in Charleston
8 gass placed in Washington D.C.
1 field_gun and 1 infantry placed in New York
1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic
Activate Technology - USA
USA activating industry
Turn Complete - USA
USA collect 67 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by USA from Honolulu: 1 infantry
EDIT: Removing units owned by USA from Honolulu: 1 field_gun and 1 infantry
EDIT: Adding units owned by USA to Sea Zone 145 Pacific Ocean: 1 field_gun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : -0.83
Neutral regular : 0.33
Please use second posting, edited U.S. troops in Honolulu onto Brit tt.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 6,5,2,6 and gets 2 hits
USA removing all Technology Tokens after successful research.
USA discover industry
Combat Move - USA
1 cavalry, 3 field_guns and 4 infantry moved from Monterrey to Chihuahua
Purchase Units - USA
USA buy 1 battlecruiser, 3 field_guns, 10 gass, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry, 3 field_guns and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Chihuahua, round 2 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry, 3 field_guns and 3 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
3 gass moved from Louisiana to Texas
4 gass moved from Charleston to Louisiana
1 infantry moved from San Francisco to California
1 transport moved from Sea Zone 40 Caribbean Sea to Sea Zone 108 Pacific Ocean
2 field_guns and 2 infantry moved from New York to Hudson-Delaware
1 destroyer moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea
1 destroyer and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
Place Units - USA
2 field_guns and 2 gass placed in Charleston
8 gass placed in Washington D.C.
1 field_gun and 1 infantry placed in New York
1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic
Activate Technology - USA
USA activating industry
Turn Complete - USA
USA collect 67 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by USA from Honolulu: 1 infantry
EDIT: Removing units owned by USA from Honolulu: 1 field_gun and 1 infantry
EDIT: Adding units owned by USA to Sea Zone 145 Pacific Ocean: 1 field_gun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by USA to Honolulu: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : -0.83
Neutral regular : 0.33
Oops, accidentally removed an extra inf. Had to add back an inf to Hono. Please use latest posting.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - Germany
Germany spend 5 on tech rolls
Germany rolls : 1/1 hits, 0.00 expected hits
Germany removing all Technology Tokens after successful research.
Germany discover armour
Combat Move - Germany
2 field_guns and 4 infantry moved from Alsace to Champagne
1 cruiser and 3 destroyers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 infantry moved from Pomerania to Sea Zone 12 Baltic Sea
2 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
5 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
1 infantry and 4 stormtruppens moved from Sweden to Stockholm
5 infantry moved from Sea Zone 10 Baltic Sea to Stockholm
3 infantry moved from Hanover to Holland
2 field_guns and 4 infantry moved from Wurttemburg to Alsace
1 infantry moved from Rhine to Amsterdam
1 field_gun and 4 infantry moved from Bavaria to Wurttemburg
2 stormtruppens moved from Western Poland to East Prussia
1 field_gun and 1 infantry moved from Warsaw to Eastern Poland
1 cavalry moved from German East Africa to British East Africa
Germany take British East Africa from Britain
1 cavalry moved from British East Africa to German East Africa
1 field_gun and 2 infantry moved from German East Africa to Uganda
1 infantry moved from German East Africa to British East Africa
Purchase Units - Germany
Germany buy 1 cruiser, 1 destroyer, 10 infantry, 20 stormtruppens, 1 submarine and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Stockholm
Germany attack with 6 infantry and 4 stormtruppens
Neutral defend with 3 infantry
Germany roll dice for 6 infantry and 4 stormtruppens in Stockholm, round 2 : 3/10 hits, 2.33 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 5 infantry and 4 stormtruppens remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Battle in Champagne
Germany attack with 2 field_guns and 4 infantry
France defend with 3 field_guns
Germany roll dice for 2 field_guns and 4 infantry in Champagne, round 2 : 1/6 hits, 1.67 expected hits
France roll dice for 3 field_guns in Champagne, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 1 field_gun owned by the France lost in Champagne
Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 3 : 2/5 hits, 1.50 expected hits
France roll dice for 2 field_guns in Champagne, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germany and 2 field_guns owned by the France lost in Champagne
Germany win, taking Champagne from France with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 3 infantry
Casualties for France: 3 field_guns
Battle in Uganda
Germany attack with 1 field_gun and 2 infantry
Britain defend with 1 infantry and 1 trench
Germany roll dice for 1 field_gun and 2 infantry in Uganda, round 2 : 1/3 hits, 0.83 expected hits
Units damaged: 1 trench owned by the Britain
Britain roll dice for 1 infantry and 1 trench in Uganda, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Uganda, round 3 : 2/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry and 1 trench in Uganda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain and 1 trench owned by the Britain lost in Uganda
Germany win, taking Uganda from Britain with 1 field_gun and 2 infantry remaining. Battle score for attacker is 6
Casualties for Britain: 1 infantry and 1 trench
Battle in East Prussia
Germany attack with 2 stormtruppens
Russia defend with 1 conscript
Germany roll dice for 2 stormtruppens in East Prussia, round 2 : 1/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript in East Prussia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in East Prussia
Germany win, taking East Prussia from Russia with 2 stormtruppens remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Germany
1 heavy_gun moved from Dar es Salaam to German East Africa
Place Units - Germany
Turning on Edit Mode
EDIT: Removing units owned by Germany from Brandenburg: 3 stormtruppens
EDIT: Adding units owned by Germany to West Prussia: 3 stormtruppens
EDIT: Removing units owned by Germany from Berlin: 10 stormtruppens
EDIT: Adding units owned by Germany to Brandenburg: 10 stormtruppens
EDIT: Turning off Edit Mode
3 infantry and 3 trenchs placed in Belgium
Germany undo move 1.
3 trenchs placed in Eastern Poland
2 infantry placed in Warsaw
3 infantry placed in Belgium
1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea
2 infantry placed in Mecklenburg
20 stormtruppens placed in Berlin
3 infantry placed in Dar es Salaam
Activate Technology - Germany
Germany activating armour
Trigger GermanyT5: buytank added to productionGermany
Turn Complete - Germany
Germany collect 135 PUs; end with 135 PUs
Combat Hit Differential Summary :
Germany regular : 2.17
France regular : 1.33
Germany rolls : 1.00
Russia regular : -0.17
Neutral regular : 0.00
Britain regular : -0.67
Another tech with just 1 die roll. LF and tanks, oh my. Impressive 20 ST after 10 last turn. But no LFig builds. Too expensive and poor defense when you are on the defensive on both fronts. I figured you would leave USA holding a bagful of gas if I built lots of them. And you finally stopped reinforcing GNG. LF and tanks will give you overwhelming power in E Africa. Perhaps you were going for Industry to increase your builds per factory.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - France
France spend 10 on tech rolls
France roll 3,4 and gets 0 hits
Combat Move - France
2 infantry moved from Normandy to Picardy
1 fighter moved from Paris to Picardy
6 field_guns, 8 heavy_guns and 10 infantry moved from Paris to Champagne
2 field_guns and 1 infantry moved from Burgundy to Champagne
1 infantry moved from Franche-Comte to Champagne
1 cavalry and 2 colonials moved from Congo to Uganda
1 cavalry, 3 colonials and 1 infantry moved from Western Sudan to Uganda
1 colonial and 1 infantry moved from Cape Verde to Sea Zone 51 Mid Atlantic
1 colonial, 1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 100 Gulf of Guinea
1 colonial and 1 infantry moved from Sea Zone 100 Gulf of Guinea to Gabon
Purchase Units - France
France buy 3 colonials, 1 cruiser, 6 gass, 4 heavy_guns and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Battle in Picardy
France attack with 1 fighter and 2 infantry
Germany defend with 1 infantry
France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 1/3 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Picardy
France win, taking Picardy from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Uganda
France attack with 2 cavalrys, 5 colonials and 1 infantry
Germany defend with 1 field_gun and 2 infantry
France roll dice for 2 cavalrys, 5 colonials and 1 infantry in Uganda, round 2 : 2/8 hits, 2.17 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Uganda, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germany lost in Uganda
France roll dice for 2 cavalrys, 5 colonials and 1 infantry in Uganda, round 3 : 2/8 hits, 2.17 expected hits
Germany roll dice for 1 field_gun in Uganda, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Uganda
France win, taking Uganda from Germany with 2 cavalrys, 5 colonials and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germany: 1 field_gun and 2 infantry
Battle in Champagne
France attack with 8 field_guns, 8 heavy_guns and 12 infantry
Germany defend with 2 field_guns and 1 infantry
France roll dice for 8 field_guns, 8 heavy_guns and 12 infantry in Champagne, round 2 : 7/28 hits, 9.33 expected hits
Germany roll dice for 2 field_guns and 1 infantry in Champagne, round 2 : 0/3 hits, 1.00 expected hits
2 field_guns owned by the Germany and 1 infantry owned by the Germany lost in Champagne
France win, taking Champagne from Germany with 8 field_guns, 8 heavy_guns and 12 infantry remaining. Battle score for attacker is 11
Casualties for Germany: 2 field_guns and 1 infantry
Non Combat Move - France
1 fighter moved from Picardy to Paris
3 infantry moved from Brittany to Burgundy
1 field_gun and 2 infantry moved from Rhone to Franche-Comte
2 infantry moved from Marseilles to Rhone
1 destroyer moved from Sea Zone 56 Gulf of Lyon to Sea Zone 58 Tyrrhenian Sea
1 battlecruiser moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea
2 colonials moved from Cyrenaica to Western Sudan
1 colonial and 1 infantry moved from Middle Congo to Congo
1 cavalry moved from Eritrea to British Somaliland
1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 colonials and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
2 colonials moved from Sea Zone 69 Sea of Crete to Greece
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea
2 colonials moved from Sea Zone 58 Tyrrhenian Sea to Naples
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
1 infantry moved from Normandy to Paris
1 colonial moved from Primorsky to Khabarovsk
1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 136 East China Sea
1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean
1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 75 Red Sea
Place Units - France
2 colonials placed in Tobruk
1 cruiser placed in Sea Zone 55 Western Mediterranean
1 colonial placed in Algiers
3 gass placed in Marseilles
3 gass placed in Brittany
4 heavy_guns and 4 infantry placed in Paris
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : -2.67
France regular : -2.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Purchase Units - Serbia
Serbia buy 5 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Serbia
2 infantry moved from Greece to Albania
Place Units - Serbia
3 trenchs placed in Serbia
2 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Purchase Units - Serbia
Serbia buy 5 trenchs; Remaining resources: 0 PUs;
Non Combat Move - Serbia
2 infantry moved from Greece to Albania
Place Units - Serbia
3 trenchs placed in Serbia
2 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 11 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by France from Tuscany: 3 colonials
EDIT: Adding units owned by France to Milan: 3 colonials
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Forgot to NCM French colonials from Tusc > Milan. Please use latest Serb game turn.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 0/1 hits, 0.00 expected hits
Combat Move - Austria
1 infantry moved from Bosnia to Montenegro
Purchase Units - Austria
Austria buy 2 field_guns, 17 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Austria
5 infantry moved from Venice to Tyrol
8 infantry moved from Trieste to Venice
1 heavy_gun and 2 infantry moved from Belgrade to Baranya
Place Units - Austria
6 infantry and 3 trenchs placed in Venice
3 trenchs placed in Tyrol
8 infantry placed in Trieste
2 field_guns and 3 infantry placed in Belgrade
Turn Complete - Austria
Austria collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Austria rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - Italy
Italy spend 0 on tech rolls
Italy roll 3,3 and gets 0 hits
Purchase Units - Italy
Italy buy 6 infantry and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Latium to Tuscany
4 infantry moved from Tuscany to Milan
2 heavy_guns and 1 infantry moved from Piedmont to Milan
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
5 infantry moved from Rome to Latium
Place Units - Italy
2 trenchs placed in Milan
1 trench placed in Tuscany
3 infantry placed in Piedmont
3 infantry placed in Rome
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Purchase Units - Arabia
Arabia buy 2 trenchs; Remaining resources: 1 PUs;
Non Combat Move - Arabia
Place Units - Arabia
2 trenchs placed in Mecca
Turn Complete - Arabia
Arabia collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :