@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
regularkid L vs aagamerz13x+6 p2v rematch
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@aagamerz13 yes please
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Southern Belarus 2 cruisers moved from 99 Sea Zone to 94 Sea Zone 1 battleship moved from 99 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - Italians British scrambles 1 units out of Gibraltar to defend against the attack in 94 Sea Zone Battle in 94 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 submarine British defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport; French defend with 1 fighter Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship and 2 cruisers in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 94 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone Italians roll dice for 1 battleship and 2 cruisers in 94 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 94 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits 2 cruisers owned by the Italians lost in 94 Sea Zone Italians roll dice for 1 battleship in 94 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 94 Sea Zone, round 4 : 4/4 hits, 1.67 expected hits 1 battleship owned by the Italians lost in 94 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -38 Casualties for Italians: 1 battleship, 2 cruisers and 1 submarine Casualties for British: 1 destroyer Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 2 fighters moved from Eastern Poland to Southern Belarus 2 mech_infantrys moved from Slovakia Hungary to Southern Belarus 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Austria to Western Germany 1 infantry moved from British Somaliland to Italian Somaliland Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 4 infantry EDIT: Adding units owned by Italians to Romania: 1 artillery and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -2.33 British regular : 2.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 marine and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Yunnan to Western Sinkiang 1 fighter moved from Yunnan to Western Sinkiang 1 fighter moved from Yunnan to Western Sinkiang 1 infantry moved from Yunnan to Kweichow 1 fighter moved from New South Wales to Queensland 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to 55 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 55 Sea Zone to New Guinea Place Units - ANZAC 1 fighter and 1 marine placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 3 infantry moved from Morocco to Algeria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 40 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Gorky Germans take Gorky from Russians 1 infantry moved from Nenetsia to Kirov Germans take Kirov from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 2 bombers moved from Western Germany to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 2 infantry moved from Archangel to Leningrad 3 infantry moved from Southern Belarus to Bryansk 1 tactical_bomber moved from Southern Belarus to Ukraine 1 fighter moved from Southern Belarus to Bryansk 1 fighter moved from Eastern Poland to Leningrad 1 tactical_bomber moved from Southern Belarus to Leningrad 2 tactical_bombers moved from Southern Belarus to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 fighter moved from Western Germany to Leningrad 1 bomber moved from Norway to Russia 3 bombers moved from Southern Belarus to Russia Combat - GermansCombat Hit Differential Summary :
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@aagamerz13 land or sea scramble?
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@aagamerz13 scramble sea battle only. thx
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Gorky Germans take Gorky from Russians 1 infantry moved from Nenetsia to Kirov Germans take Kirov from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 2 bombers moved from Western Germany to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 2 infantry moved from Archangel to Leningrad 3 infantry moved from Southern Belarus to Bryansk 1 tactical_bomber moved from Southern Belarus to Ukraine 1 fighter moved from Southern Belarus to Bryansk 1 fighter moved from Eastern Poland to Leningrad 1 tactical_bomber moved from Southern Belarus to Leningrad 2 tactical_bombers moved from Southern Belarus to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 fighter moved from Western Germany to Leningrad 1 bomber moved from Norway to Russia 3 bombers moved from Southern Belarus to Russia Combat - Germans British scrambles 1 units out of Gibraltar to defend against the attack in 94 Sea Zone Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,4,5 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Bryansk Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 3 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 94 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport; French defend with 1 fighter Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 94 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 carrier owned by the British lost in 94 Sea Zone 1 transport owned by the British lost in 94 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 31 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Casualties for French: 1 fighter Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from 94 Sea Zone to Southern France 2 bombers moved from 94 Sea Zone to Southern Italy 2 aaGuns, 4 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Southern Belarus to Smolensk 2 fighters and 2 tactical_bombers moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Leningrad to Smolensk 1 infantry moved from Northern Belarus to Smolensk 1 fighter moved from Leningrad to Baltic States 10 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Ukraine to Western Ukraine 3 bombers moved from Russia to Smolensk 1 transport moved from 130 Sea Zone to 129 Sea Zone 2 infantry moved from Norway to 129 Sea Zone 2 infantry and 1 transport moved from 129 Sea Zone to 130 Sea Zone 2 infantry moved from 130 Sea Zone to Nenetsia 1 destroyer moved from 126 Sea Zone to 128 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 2 infantry moved from Northern Italy to Southern France Place Units - Germans 2 armour and 2 mech_infantrys placed in Germany 1 infantry placed in Normandy Bordeaux 4 fighters placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 2.83 British regular : 0.33 Russians AA : 0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 28 PUs; Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Rostov to Ukraine 1 fighter moved from Tula to Ukraine 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Yaroslavl to Novgorod 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Yaroslavl to Bryansk 1 artillery moved from Tula to Bryansk 1 infantry moved from Tula to Bryansk 1 infantry moved from Yaroslavl to Gorky 1 infantry moved from Yaroslavl to Vologda 1 fighter moved from Yaroslavl to Vologda 1 infantry moved from Southern Caucasus to Northern Caucasus 1 artillery moved from Russia to Gorky 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Bryansk, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Gorky Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Gorky, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Gorky, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Novgorod to Russia 1 aaGun and 11 infantry moved from Yaroslavl to Russia 1 fighter moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Tula to Kursk 1 mech_infantry moved from Stalingrad to Russia 1 armour moved from Stalingrad to Russia 1 mech_infantry moved from Tula to Stalingrad 2 armour and 1 mech_infantry moved from Tula to Russia 1 aaGun moved from Tula to Russia 1 artillery moved from Tula to Russia 2 infantry moved from Timguska to Urals 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Amur to Yakut S.S.R. 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Hunan to Kweichow 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Manilla 1 armour moved from Southern Manchuria to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Southern Manchuria to Chahar 1 infantry moved from Chahar to Shansi 1 infantry moved from Jehol to Shansi 1 bomber moved from Hunan to Manilla 1 tactical_bomber moved from 37 Sea Zone to Davao 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 39 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 2 infantry moved from 39 Sea Zone to Burma 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Malaya to Shan State 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser and 1 marine moved from 38 Sea Zone to 132 Sea Zone 1 marine moved from 132 Sea Zone to Siam 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Hunan to Burma 2 fighters moved from Hunan to Burma 1 tactical_bomber moved from 43 Sea Zone to Burma 1 battleship moved from 43 Sea Zone to 39 Sea Zone 1 fighter moved from Hunan to Shan State 1 cruiser moved from 43 Sea Zone to 39 Sea Zone 1 cruiser moved from 20 Sea Zone to 21 Sea Zone 1 transport moved from 38 Sea Zone to 44 Sea Zone 1 artillery moved from Borneo to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi 1 fighter and 1 tactical_bomber moved from Jehol to Kweichow 1 fighter and 1 tactical_bomber moved from Jehol to Kweichow 1 fighter and 1 tactical_bomber moved from Jehol to Shansi 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 fighter moved from Jehol to Kweichow Combat - Japanese Battle in Siam Battle in Celebes Battle in Guam Battle in Kweichow Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Kweichow Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Siam from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking Kweichow from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Battle in Shansi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shansi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Manilla Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Manilla, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Davao Japanese attack with 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Davao, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Davao Japanese roll dice for 1 infantry and 1 tactical_bomber in Davao, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Davao, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Davao, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Burma, round 3 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 1 artillery and 2 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to Malaya 1 carrier moved from 38 Sea Zone to 39 Sea Zone 2 fighters moved from Burma to 39 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Davao to 37 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from Shansi to Kwangsi 1 tactical_bomber moved from Shansi to Jehol 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to French Indo China 1 bomber moved from Manilla to Kwangsi 1 bomber moved from Burma to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 aaGun moved from Kiangsu to Kiangsi 1 destroyer moved from 7 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Southern Manchuria 1 fighter placed in Japan 1 carrier placed in 6 Sea Zone Japanese undo move 3. 2 mech_infantrys placed in Southern Manchuria 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.67 Japanese regular : -3.67 UK_Pacific regular : 0.33 Russians regular : 0.00 -
@aagamerz13 Hi Rk. Can you have france declare war on japan on Frances turn? it’s a technicality as i don’t recieve the +10 anymore
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@aagamerz13 receive i mean lol
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@aagamerz13 sure.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from 55 Sea Zone to 22 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 fighters moved from 27 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 47 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 3 carriers, 2 destroyers and 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 battleship moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 destroyer moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 56 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Gibraltar 1 mech_infantry moved from Central United States to 104 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Morocco 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 armour moved from 93 Sea Zone to Morocco 1 mech_infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 2 transports placed in 104 Sea Zone 3 infantry placed in Central United States Americans undo move 4. 1 infantry placed in Western United States 1 infantry placed in Central United States 1 submarine placed in 11 Sea Zone 1 destroyer placed in 11 Sea Zone Americans undo move 9. 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Hopei 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Szechwan to Hopei 1 fighter moved from Yunnan to Kansu Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from 55 Sea Zone to 22 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 fighters moved from 27 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 47 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 3 carriers, 2 destroyers and 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 battleship moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 destroyer moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 34 Sea Zone 1 fighter moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 56 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Gibraltar 1 mech_infantry moved from Central United States to 104 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Morocco 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 armour moved from 93 Sea Zone to Morocco 1 mech_infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier placed in 11 Sea Zone 2 fighters placed in Eastern United States 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 2 transports placed in 104 Sea Zone 3 infantry placed in Central United States Americans undo move 4. 1 infantry placed in Western United States 1 infantry placed in Central United States 1 submarine placed in 11 Sea Zone 1 destroyer placed in 11 Sea Zone Americans undo move 9. 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Hopei 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Szechwan to Hopei 1 fighter moved from Yunnan to Kansu Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tunisia to Tobruk British take Libya from Italians British take Tobruk from Italians 1 artillery moved from Yunnan to Shan State 2 infantry moved from Yunnan to Shan State 1 fighter moved from Szechwan to Shan State 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 2 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery moved from Iraq to 82 Sea Zone 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Italian Somaliland 1 infantry moved from Iraq to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 infantry moved from 78 Sea Zone to Italian Somaliland 1 cruiser moved from 82 Sea Zone to 78 Sea Zone 1 tactical_bomber moved from Southern Persia to Burma 1 fighter moved from Szechwan to Shan State 1 fighter moved from Southern Persia to Burma 2 infantry moved from Eastern India to Burma Combat - British Battle in Italian Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Italian Somaliland, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to Eastern India 2 fighters moved from Shan State to Yunnan 2 aaGuns, 1 artillery and 6 infantry moved from Szechwan to Yunnan 5 fighters moved from Southern Persia to Russia 1 bomber moved from Trans-Jordan to Russia 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from Northwest Persia to Southern Caucasus 1 battleship moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from Egypt to Southern Persia 1 fighter moved from Malta to Southern Persia 1 fighter moved from Malta to Southern Persia 1 fighter moved from Malta to Gibraltar 1 armour moved from Southern Persia to Western India 1 armour moved from Trans-Jordan to Southern Persia 1 mech_infantry moved from Trans-Jordan to Southern Persia 1 infantry moved from Algeria to Tunisia Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 109 Sea Zone 1 fighter and 2 infantry placed in Southern Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4 UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -0.67 British regular : -2.50 -
@aagamerz13 I assumed no scramble on either Burma or Shan State, since both were both 90+ odds. If you’d like a scramble on either, let me know, and I will reroll.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from Southern Belarus to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 2 fighters moved from Ukraine to Western Ukraine 1 artillery and 4 infantry moved from Romania to Bessarabia 2 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Western Germany to France 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 submarine placed in 99 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Russians regular : 0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 47 Sea Zone 1 infantry moved from New Guinea to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 2 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 64 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from Western Sinkiang to Russia Combat - ANZAC Battle in Paulau ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Paulau, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Paulau, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau ANZAC win, taking Paulau from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 81 Sea Zone to 82 Sea Zone 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Algeria to Tunisia 1 infantry moved from Anglo-Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 armour, 2 carriers and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Kirov to Komi Germans take Komi from Russians 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Smolensk to Novgorod 1 bomber moved from Smolensk to Vologda 1 bomber moved from Smolensk to Vologda 1 fighter moved from Baltic States to Novgorod 1 bomber moved from Smolensk to Novgorod 5 artilleries moved from Smolensk to Bryansk 7 mech_infantrys moved from Smolensk to Bryansk 14 armour moved from Smolensk to Bryansk 10 infantry moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 14 armour, 5 artilleries, 10 infantry and 8 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 14 armour, 5 artilleries, 10 infantry and 8 mech_infantrys in Bryansk, round 2 : 9/37 hits, 13.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 2 bombers and 1 infantry in Vologda, round 3 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Smolensk to Bryansk 8 infantry moved from Smolensk to Bryansk 1 infantry moved from Nenetsia to Archangel 1 cruiser and 1 transport moved from 130 Sea Zone to 128 Sea Zone 1 destroyer moved from 128 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern France to 113 Sea Zone 1 infantry moved from Bulgaria to Romania 3 fighters and 3 tactical_bombers moved from Smolensk to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 1 aaGun moved from Smolensk to Southern Belarus 1 bomber moved from Novgorod to Ukraine 2 bombers moved from Vologda to Germany 2 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Novgorod to Southern Belarus 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun and 1 infantry moved from Western Germany to France 1 fighter moved from Western Germany to 113 Sea Zone Place Units - Germans 1 airfield placed in Normandy Bordeaux 2 carriers placed in 113 Sea Zone 1 factory_minor placed in Leningrad 2 armour placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -3.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Stalingrad to Rostov 1 infantry moved from Kursk to Rostov 1 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Olgiy to Northern Sinkiang 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Komi 1 infantry moved from Evenkiyskiy to Yenisey 1 infantry moved from Timguska to Komi 1 infantry moved from Gorky to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Urals to Komi 1 fighter moved from Russia to Vologda 1 fighter moved from Stalingrad to Komi 1 tactical_bomber moved from Stalingrad to Komi Combat - Russians Battle in Komi Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Komi, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Komi Russians win, taking Komi from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Komi to Russia 1 infantry moved from Urals to Samara 4 artilleries moved from Russia to Samara 8 infantry moved from Russia to Samara 5 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 artillery moved from Gorky to Samara 1 aaGun moved from Russia to Samara Place Units - Russians 9 infantry placed in Russia 3 infantry placed in Stalingrad Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Gorky: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.17





