Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 106 Sea Zone
Combat Hit Differential Summary :
Scrambles in sz’s 111 and 110? And do you want your sub to submerge or fight it out in 106?
no scrambles , no submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 106 Sea Zone
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Germans: 1 fighter and 1 submarine
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/11 hits, 3.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Yugoslavia, round 3 : 4/10 hits, 3.00 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in France
Germans roll dice for 6 armour, 3 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/20 hits, 6.83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/17 hits, 6.33 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
1 armour and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -2.00
Neutral_Allies regular : -0.67
Germans regular : -1.33
British regular : 2.00
French AA : 0.67
You’ll notice I edited and switched out my casualty choice in SZ111(wanted the Battleship dead and replaced it with the fighter)
If this is not ok; let me know and I’ll switch it back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 106 Sea Zone
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Germans: 1 fighter and 1 submarine
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/11 hits, 3.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Yugoslavia, round 3 : 4/10 hits, 3.00 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in France
Germans roll dice for 6 armour, 3 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/20 hits, 6.83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/17 hits, 6.33 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
1 armour and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -2.00
Neutral_Allies regular : -0.67
Germans regular : -1.33
British regular : 2.00
French AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Vyborg to Novgorod
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
1 aaGun and 3 infantry moved from Sakha to Buryatia
1 aaGun and 3 infantry moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Anhwe
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
2 bombers moved from Japan to 19 Sea Zone
2 bombers moved from 19 Sea Zone to Hunan
2 bombers moved from Hunan to Yunnan
2 fighters moved from Manchuria to Anhwe
2 tactical_bombers moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
2 fighters moved from Anhwe to Hunan
2 tactical_bombers moved from Anhwe to Hunan
1 fighter moved from Formosa to Hunan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Manchuria to 19 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Kiangsu to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 aaGun, 1 artillery and 5 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
4 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Combat Move - British
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - British
Combat Hit Differential Summary :
scramble sz 97
no thank you
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 81 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 81 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 0/3 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 4 : 1/2 hits, 0.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 5 : 0/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Southern France, round 6 : 1/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Southern France, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from Ethiopia to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
2 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
French regular : -0.83
Italians regular : -3.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Western Australia
1 fighter moved from New Zealand to Western Australia
1 fighter moved from New Zealand to Western Australia
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Western Australia
1 fighter moved from New Zealand to Western Australia
1 fighter moved from New Zealand to Western Australia
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns, 1 infantry and 1 tactical_bomber
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 aaGuns, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
1 aaGun owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 aaGun, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 0,83 expected hits
French roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 aaGun, 1 infantry and 1 tactical_bomber in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits
French roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 aaGun, 1 infantry and 1 tactical_bomber in Holland Belgium, round 6 : 2/2 hits, 0,83 expected hits
1 aaGun owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
Germans win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 aaGuns
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
French regular : -0,33
Germans regular : -1,17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 17 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 6 mech_infantrys moved from Germany to Baltic States
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 96 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 1/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 4 : 2/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers in 96 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans roll dice for 4 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
1 cruiser owned by the British, 3 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans roll dice for 1 fighter and 4 tactical_bombers in 97 Sea Zone, round 3 : 5/5 hits, 2.67 expected hits
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans win with 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Germans
3 tactical_bombers moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
2 bombers moved from 96 Sea Zone to Western Germany
2 artilleries and 5 infantry moved from Yugoslavia to Romania
4 mech_infantrys moved from France to Germany
6 armour moved from France to Germany
3 artilleries moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
3 aaGuns moved from Poland to Baltic States
Place Units - Germans
1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
1 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -1.33
Germans regular : -0.33
British regular : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 17 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 6 mech_infantrys moved from Germany to Baltic States
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 96 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 1/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 4 : 2/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers in 96 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans roll dice for 4 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
1 cruiser owned by the British, 3 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans roll dice for 1 fighter and 4 tactical_bombers in 97 Sea Zone, round 3 : 5/5 hits, 2.67 expected hits
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans win with 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Germans
3 tactical_bombers moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
2 bombers moved from 96 Sea Zone to Western Germany
2 artilleries and 5 infantry moved from Yugoslavia to Romania
4 mech_infantrys moved from France to Germany
6 armour moved from France to Germany
3 artilleries moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
3 aaGuns moved from Poland to Baltic States
Place Units - Germans
1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
1 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral_Allies regular : -1.33
Germans regular : -0.33
British regular : 1.67
I edited the placement of one of my armor. From Germany to Western Germany.