• @dawgoneit all good, no worries.
    But i am concerned about you.
    Everything ok?


  • @aequitas-et-veritas now i am. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.


  • @dawgoneit thank you for being concerned. you’ve been very kind to me.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Tobruk to 96 Sea Zone
            2 bombers moved from Western Germany to 96 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                British defend with 1 cruiser
                    Germans roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
    
        Non Combat Move - Germans
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 bombers moved from 96 Sea Zone to Southern Italy
            5 infantry moved from Bulgaria to Romania
            3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            2 infantry moved from Norway to Finland
            2 armour and 2 mech_infantrys moved from Germany to Romania
            3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
            6 armour and 2 mech_infantrys moved from France to Germany
            1 aaGun moved from France to Normandy Bordeaux
            3 artilleries moved from France to Normandy Bordeaux
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            4 armour and 6 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    British regular : -0,50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
    
        Non Combat Move - Russians
            4 artilleries and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 artillery and 5 infantry moved from Western Ukraine to Bryansk
            2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
            11 infantry moved from Novgorod to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit the buy is ok.

    • Bessarabia need only one blocker
    • You can still be positioned in both, West Ukraine and Belaruss, just split them evenly and place your Fast Movers (FM) in Bela so you can threat Novgorod to Germany.
    • Also leave only 5 Inf in Novgorod along with a AA-Gun for a harder capturing by the Germans. Like leave two or three and build three Infs there.
  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
    
        Non Combat Move - Russians
            4 artilleries and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 artillery and 5 infantry moved from Western Ukraine to Bryansk
            2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
            11 infantry moved from Novgorod to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
            EDIT: Adding units owned by Russians to Ukraine: 1 infantry
            EDIT: Removing units owned by Russians from Bryansk: 5 infantry
            EDIT: Adding units owned by Russians to Belarus: 5 infantry
            EDIT: Removing units owned by Russians from Belarus: 2 infantry
            EDIT: Adding units owned by Russians to Novgorod: 2 infantry
            EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
            EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 infantry
            EDIT: Removing units owned by Russians from Bryansk: 3 artilleries
            EDIT: Adding units owned by Russians to Belarus: 3 artilleries
            EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Belarus: 1 armour, 1 fighter and 1 mech_infantry
            EDIT: Removing units owned by Russians from Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
    
        Non Combat Move - Russians
            4 artilleries and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 artillery and 5 infantry moved from Western Ukraine to Bryansk
            2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
            11 infantry moved from Novgorod to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
            EDIT: Adding units owned by Russians to Ukraine: 1 infantry
            EDIT: Removing units owned by Russians from Bryansk: 5 infantry
            EDIT: Adding units owned by Russians to Belarus: 5 infantry
            EDIT: Removing units owned by Russians from Belarus: 2 infantry
            EDIT: Adding units owned by Russians to Novgorod: 2 infantry
            EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
            EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 infantry
            EDIT: Removing units owned by Russians from Bryansk: 3 artilleries
            EDIT: Adding units owned by Russians to Belarus: 3 artilleries
            EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Belarus: 1 armour, 1 fighter and 1 mech_infantry
            EDIT: Removing units owned by Russians from Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 15 infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 15 infantry
            EDIT: Removing units owned by Russians from Bryansk: 4 artilleries
            EDIT: Adding units owned by Russians to Western Ukraine: 4 artilleries
            EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
            EDIT: Adding units owned by Russians to Western Ukraine: 2 aaGuns
            EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
            EDIT: Adding units owned by Russians to Belarus: 1 aaGun
            EDIT: Removing units owned by Russians from Bryansk: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Russians to Western Ukraine: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Western Ukraine: 4 artilleries and 1 infantry
            EDIT: Adding units owned by Russians to Bryansk: 4 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 harbour and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            2 bombers and 6 tactical_bombers moved from Kwangsi to Yunnan
            5 fighters moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers in Yunnan, round 2 : 10/16 hits, 8,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Siam to French Indo China
            2 bombers, 5 fighters and 6 tactical_bombers moved from Yunnan to French Indo China
            2 artilleries and 6 infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Anhwe
            2 artilleries moved from Japan to 6 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Jehol to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from French Indo China to Kwangsi
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 aaGun, 6 infantry and 1 mech_infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 harbour placed in Hainan
            1 marine placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 marine
            EDIT: Removing units owned by Japanese from Japan: 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 1,83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 49 Sea Zone to 46 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 14 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 49 Sea Zone to 46 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 14 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
                  British take 106 Sea Zone from Germans
            3 fighters moved from Iceland to United Kingdom
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 marine moved from Ethiopia to 76 Sea Zone
            1 cruiser and 1 marine moved from 76 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from India to Iraq
            2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to British Somaliland
            1 artillery moved from Ethiopia to British Somaliland
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Iraq
                British attack with 1 artillery, 4 infantry, 1 marine and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 4 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 2 infantry, 1 marine and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in British Somaliland
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in British Somaliland, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Iraq to 80 Sea Zone
            1 carrier moved from 76 Sea Zone to 80 Sea Zone
            1 fighter moved from India to 80 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 armour, 1 artillery and 1 fighter placed in Egypt
            2 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans AA : -0.17
    Neutral_Axis regular : 0.67
    British regular : 0.67
    

    Savegame


  • @aequitas-et-veritas sorry for the delay. this didn’t post on my notifications.


  • @dawgoneit all good

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
            2 fighters moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from 99 Sea Zone to Tobruk
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from Bessarabia to Greece
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,83
    Russians regular : -0,33
    British regular : -0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
    
        Combat Move - French
            Trigger Free French Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
            Trigger Free French Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
            Trigger Free French Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove
            Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
            Trigger Free French Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove
            Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
    
        Combat - French
            French creates battle in territory Southern France
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            3 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            2 bombers moved from Southern Italy to Southern France
            3 fighters and 4 tactical_bombers moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 3 artilleries, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
                French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Southern France, round 2 : 9/15 hits, 7,83 expected hits
                    French roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 2 artilleries owned by the French lost in Southern France
                Germans win, taking Southern France from French with 3 artilleries, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for French: 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
            2 bombers, 3 fighters and 4 tactical_bombers moved from Southern France to Western Germany
            10 armour and 8 mech_infantrys moved from Germany to Romania
            3 aaGuns, 5 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Romania to Bessarabia
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 infantry moved from Poland to Eastern Poland
            1 artillery and 9 infantry moved from Finland to Karelia
    
        Place Units - Germans
            1 artillery and 1 infantry placed in France
            4 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,00
    Germans regular : 1,17
    

    Savegame

  • 22 21 20 19 18 17 16

    Regarding your France turn:
    All good moves. You also had a shot on my German sub in 101sz.
    This is something you might want to consider if you don’t want a german sub robb some convoy dmg from US.
    The US can and will take care of it, but must decide to either attack the sz and will not be able to drop off troops in NCM or fight the Sub and stay where it is at.
    In our case you can attack with one Group of US Navy assets the sub while also perform a amphib. assault elsewhere aa per the rules.

    Wich I would advise you to do anyway bc you have enough DD’s.

    Re: German turn.
    I bought mainly FM ( Fast Movers), so you as russia know that the german Player is trying to build up enough punch against you.
    Consider this! No fancy buys with Russia. Build Infantry again and stack up! Your goal is to prevent Germany to grab Bryansk.
    It is up to you to attack E.Poland and Baltic States. Some players do, some not, but you will have no significant gains in attacking them and have to worry where to land your planes propperly. Best thing to do is to retreat and pull back your Stacks one space so that you have a conected line (Archangelsk, Smolensk, Bryansk and Rostov).
    This allows you to merge them next Turn and the turn after to fully block Bryansk. Try to keep blockers in Rostov so that Italy can not CANOPEN Rostov for Germany. ( i do one blocker for eack possible Italien canopener, planes included).
    Abbandon Novgorod, three is no gain in holding it and you only will loose precious units.
    Don’t forget your russian sub in sz111.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Baltic States
            1 fighter moved from Belarus to Baltic States
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Bryansk
            1 fighter moved from Eastern Poland to Bryansk
            2 aaGuns, 1 armour, 12 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun, 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 aaGun and 5 infantry moved from Novgorod to Archangel
            6 infantry moved from Russia to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Germans regular : 0.67
    Russians regular : -1.33
    

    Savegame

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