Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 battleship, 1 carrier, 7 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Germans
            1 bomber moved from Algeria to Gibraltar
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 fighter and 1 tactical_bomber moved from Borneo to Yunnan
    
        Combat - Americans
            Battle in Southern France
            Battle in 104 Sea Zone
                Americans attack with 2 artilleries, 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/13 hits, 5,67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Southern France from Germans with 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 armour moved from Tunisia to Tobruk
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 battleship, 1 submarine and 4 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 2.
            2 artilleries placed in Central United States
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,33
    Germans regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            4 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
            1 armour moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Persia
            2 tactical_bombers moved from Egypt to Persia
            2 fighters moved from 99 Sea Zone to Persia
            1 artillery and 1 infantry moved from Greece to Albania
            2 artilleries and 2 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from India to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 battleship, 1 carrier, 7 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Germans
            1 bomber moved from Algeria to Gibraltar
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 fighter and 1 tactical_bomber moved from Borneo to Yunnan
    
        Combat - Americans
            Battle in Southern France
            Battle in 104 Sea Zone
                Americans attack with 2 artilleries, 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/13 hits, 5,67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Southern France from Germans with 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 armour moved from Tunisia to Tobruk
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 battleship, 1 submarine and 4 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 2.
            2 artilleries placed in Central United States
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            4 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
            1 armour moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Persia
            2 tactical_bombers moved from Egypt to Persia
            2 fighters moved from 99 Sea Zone to Persia
            1 artillery and 1 infantry moved from Greece to Albania
            2 artilleries and 2 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from India to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - British
            Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits.  Rolls: 6
            Battle in Persia
                British attack with 1 armour, 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 6 armour, 1 artillery, 1 factory_minor and 4 mech_infantrys
                    British roll dice for 1 armour, 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 3/13 hits, 5,50 expected hits
                    Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in Persia, round 2 : 8/11 hits, 4,67 expected hits
                    1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans, 5 artilleries owned by the British and 2 infantry owned by the British lost in Persia
                2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
                    British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 4/8 hits, 3,67 expected hits
                    1 armour owned by the British lost in Persia
                Germans win with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -24
                Casualties for British: 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in 20 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                British win, taking 20 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Scotland
                British attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 2 artilleries and 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Albania
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 2 infantry in Albania, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Albania
                British win, taking Albania from Italians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Greece to Bulgaria
            1 aaGun moved from Greece to 99 Sea Zone
            1 aaGun, 1 battleship, 1 carrier and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 aaGun, 1 battleship, 1 carrier and 3 transports moved from 98 Sea Zone to 81 Sea Zone
            1 aaGun moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 destroyers placed in 110 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
            EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
            EDIT: Removing units owned by British from India: 1 artillery
            EDIT: Adding units owned by British to West India: 1 artillery
            EDIT: Adding units owned by British to Burma: 2 infantry
            EDIT: Removing units owned by British from India: 2 infantry
            EDIT: Turning off Edit Mode
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 5 infantry
                Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -3,33
    Italians regular : 0,33
    Japanese regular : -0,17
    Germans regular : 2,33
    British regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
            1 artillery and 1 infantry moved from Yugoslavia to Albania
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 fighter moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                    Italians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Bulgaria
                British win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Albania
                Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Albania, round 2 : 3/5 hits, 2,33 expected hits
                    British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Albania
                Italians win, taking Albania from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Albania to Southern Italy
            1 tactical_bomber moved from Albania to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    British regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries moved from 20 Sea Zone to Kiangsi
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries moved from 20 Sea Zone to Kiangsi
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 111 Sea Zone
            1 destroyer moved from 99 Sea Zone to 81 Sea Zone
    
        Combat - French
            Battle in 111 Sea Zone
                French attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 111 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
    
        Non Combat Move - French
            1 fighter moved from 111 Sea Zone to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 11 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northern Italy to Southern France
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 fighter and 1 tactical_bomber moved from Sikang to Eastern Persia
            1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
            5 armour moved from Persia to Eastern Persia
            1 armour moved from Persia to Trans-Jordan
            1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Szechwan to Kweichow
            1 armour moved from Tsinghai to Szechwan
            1 armour moved from Sikang to Szechwan
            1 infantry moved from Kazakhstan to Sikang
            2 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
            1 artillery moved from Novgorod to Belarus
            1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Volgograd to Vologda
            1 artillery moved from Samara to Vologda
            1 infantry moved from Volgograd to Samara
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 11 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northern Italy to Southern France
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 fighter and 1 tactical_bomber moved from Sikang to Eastern Persia
            1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
            5 armour moved from Persia to Eastern Persia
            1 armour moved from Persia to Trans-Jordan
            1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Szechwan to Kweichow
            1 armour moved from Tsinghai to Szechwan
            1 armour moved from Sikang to Szechwan
            1 infantry moved from Kazakhstan to Sikang
            2 armour and 4 mech_infantrys moved from Western Ukraine to Belarus
            1 artillery moved from Novgorod to Belarus
            1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Volgograd to Vologda
            1 artillery moved from Samara to Vologda
            1 infantry moved from Volgograd to Samara
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 110 Sea Zone
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Kweichow
                Germans attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Germans win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Persia
                Germans attack with 5 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 fighters and 2 tactical_bombers
                    Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 7/9 hits, 4,33 expected hits
                    British roll dice for 2 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 2/4 hits, 2,33 expected hits
                    2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for British: 2 fighters and 2 tactical_bombers
            Battle in 93 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 93 Sea Zone
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win, taking 93 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 2 destroyers and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    British roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    2 destroyers owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 submarine
                Casualties for British: 2 destroyers and 1 fighter
            Battle in Archangel
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bulgaria
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                    Germans roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Bulgaria
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Trans-Jordan
                Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                British defend with 1 infantry; ANZAC defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 3 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans lost in Trans-Jordan
                1 artillery owned by the Germans and 1 armour owned by the Germans retreated to Iraq
                British win with 3 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 2 mech_infantrys
            Battle in Belarus
                Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Belarus, round 3 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Southern France
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Americans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                1 artillery owned by the Germans retreated to Samara
                Russians win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun and 2 infantry moved from Northwest Persia to Persia
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 112 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to France
            1 aaGun moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Germany to France
            1 armour and 1 mech_infantry moved from Germany to France
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
    
        Place Units - Germans
            1 carrier, 1 destroyer and 3 submarines placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Novgorod
            Germans undo move 4.
            3 infantry placed in Rostov
            2 infantry placed in Volgograd
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,00
    Russians regular : -0,33
    Germans regular : 1,83
    British regular : 1,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,83
    Russians regular : 1,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 3 infantry
            EDIT: Adding units owned by Germans to Persia: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 1,83
    Russians regular : 1,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 3 infantry
            EDIT: Adding units owned by Germans to Persia: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 1,83
    Russians regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            2 bombers moved from Kiangsu to 20 Sea Zone
            2 fighters moved from Kiangsu to 20 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; ANZAC defend with 2 battleships and 2 transports
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the ANZAC
                    British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 3 transports in 20 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/8 hits, 4,50 expected hits
                    British roll dice for 3 battleships and 3 transports in 20 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    1 carrier owned by the Japanese, 1 battleship owned by the British and 1 battleship owned by the ANZAC lost in 20 Sea Zone
                    Japanese roll dice for 2 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 6/8 hits, 4,50 expected hits
                    British roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    2 transports owned by the ANZAC, 1 transport owned by the British and 1 battleship owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from UK_Pacific with 2 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
                Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarines
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Casualties for ANZAC: 2 battleships and 2 transports
            Battle in Shensi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Timguska to Yenisey
            1 fighter moved from Shensi to Szechwan
            1 tactical_bomber moved from 20 Sea Zone to Kiangsu
            4 fighters moved from 20 Sea Zone to Kiangsu
            2 bombers moved from 20 Sea Zone to Kiangsu
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -1,50
    British regular : 0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 battleship, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Kwangsi to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kiangsi to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kwangsi to Kiangsi
            2 fighters moved from Caroline Islands to Kiangsi
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Southern France to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            4 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 destroyer and 1 transport placed in 93 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : 0,83
    Germans regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 3 infantry
                Germans defend with 3 armour and 1 mech_infantry; Japanese defend with 1 fighter
                    Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 3 armour, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 2,50 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 3 armour and 1 fighter in Szechwan, round 3 : 0/4 hits, 2,17 expected hits
                    1 armour owned by the Germans lost in Szechwan
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Szechwan, round 4 : 2/3 hits, 1,67 expected hits
                    1 armour owned by the Germans and 2 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Szechwan, round 5 : 1/2 hits, 1,17 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the Chinese lost in Szechwan
                Germans win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Germans: 3 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Germans regular : -3,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 battleship, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Kwangsi to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kiangsi to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kwangsi to Kiangsi
            2 fighters moved from Caroline Islands to Kiangsi
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Southern France to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 carriers, 7 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            4 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 destroyer and 1 transport placed in 93 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 3 infantry
                Germans defend with 3 armour and 1 mech_infantry; Japanese defend with 1 fighter
                    Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 3 armour, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 2,50 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 3 armour and 1 fighter in Szechwan, round 3 : 0/4 hits, 2,17 expected hits
                    1 armour owned by the Germans lost in Szechwan
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Szechwan, round 4 : 2/3 hits, 1,67 expected hits
                    1 armour owned by the Germans and 2 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Szechwan, round 5 : 1/2 hits, 1,17 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the Chinese lost in Szechwan
                Germans win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Germans: 3 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Scotland to United Kingdom
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 armour moved from Kwangtung to Kiangsi
            2 artilleries and 2 infantry moved from West India to Eastern Persia
            2 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 battleship moved from 81 Sea Zone to 80 Sea Zone
            1 carrier moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 artillery
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Iraq, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Iraq, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Iraq
                    British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Iraq, round 6 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Iraq, round 6 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Iraq
                Germans win with 1 armour remaining. Battle score for attacker is -9
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Eastern Persia
                British attack with 3 artilleries and 3 infantry
                Germans defend with 5 armour
                    British roll dice for 1 battleship in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 5 armour in Eastern Persia, round 2 : 2/5 hits, 2,50 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
                    British roll dice for 3 artilleries and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 3 armour in Eastern Persia, round 3 : 1/3 hits, 1,50 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                    British roll dice for 3 artilleries in Eastern Persia, round 4 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 2 artilleries remaining. Battle score for attacker is 17
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Germans: 5 armour
            Battle in Szechwan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 fighter
                    British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                British win, taking Szechwan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            5 infantry moved from India to West India
            1 artillery moved from India to West India
    
        Place Units - British
            1 battleship, 1 destroyer and 1 transport placed in 110 Sea Zone
            1 artillery placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in Kwangtung
            3 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
            UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 artilleries and 3 infantry
                Some Units in Kwangtung change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -1,33
    Italians regular : 0,83
    Germans regular : -4,00
    British regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Albania to Greece
                  Italians take Greece from British
            1 artillery moved from Albania to Bulgaria
                  Italians take Bulgaria from British
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Germans loiter and taunt; Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 battleship, 1 destroyer and 1 transport
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 93 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 1 tactical_bomber in 93 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Americans lost in 93 Sea Zone
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 destroyer and 2 fighters
                Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : -4,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries, 2 infantry and 2 transports moved from 66 Sea Zone to 86 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Yunnan to Kiangsi
            2 fighters moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Iraq
                ANZAC attack with 2 infantry
                Germans defend with 1 armour
                    ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Iraq
                    ANZAC roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Iraq
                ANZAC win, taking Iraq from Germans with 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to Kiangsi
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,83
    Germans regular : -1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries, 2 infantry and 2 transports moved from 66 Sea Zone to 86 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Yunnan to Kiangsi
            2 fighters moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Iraq
                ANZAC attack with 2 infantry
                Germans defend with 1 armour
                    ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Iraq
                    ANZAC roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Iraq
                ANZAC win, taking Iraq from Germans with 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to Kiangsi
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
            1 fighter moved from Scotland to United Kingdom
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,83
    Germans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 12 infantry and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Samara to Novosibirsk
            1 infantry moved from Volgograd to Samara
            2 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Sikang to Szechwan
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Rostov to Bryansk
            1 armour moved from Belarus to Archangel
            2 mech_infantrys moved from Belarus to Archangel
            1 artillery moved from Belarus to Archangel
            1 armour moved from Belarus to Archangel
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
            3 infantry moved from France to Normandy Bordeaux
            3 infantry moved from France to Holland Belgium
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from Americans
            1 mech_infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 armour moved from Volgograd to Sikang
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Rostov to Tambov
            1 artillery moved from Rostov to Tambov
            1 infantry moved from Rostov to Tambov
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/8 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 2,83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Eastern Persia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 artilleries
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/4 hits, 1,50 expected hits
                    British roll dice for 2 artilleries in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries
            Battle in Szechwan
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Szechwan
                Germans win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Eastern Persia to Persia
            1 fighter moved from Eastern Persia to Persia
            1 infantry moved from Rostov to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            3 infantry placed in France
            6 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Volgograd
            Germans undo move 5.
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Rostov
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : -1,67
    Russians regular : -0,33
    Germans regular : 5,67
    British regular : -0,67
    

    Savegame

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