@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
bretters axis vs feckingwrecked allies PTV
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Libya to Southern Italy 1 fighter moved from Western Germany to Northern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 cruiser and 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 cruiser and 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Morocco to United Kingdom 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 marine moved from Western Germany to 115 Sea Zone 1 battleship and 1 marine moved from 115 Sea Zone to 118 Sea Zone 1 marine moved from 118 Sea Zone to Leningrad 3 artilleries and 8 infantry moved from Vyborg to Leningrad 1 destroyer moved from 116 Sea Zone to 113 Sea Zone 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine 6 armour moved from Romania to Ukraine 6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Finland to Northern Belarus 1 tactical_bomber moved from Finland to Northern Belarus 2 infantry moved from Baltic States to Northern Belarus 2 artilleries and 10 infantry moved from Baltic States to Leningrad 3 armour and 1 mech_infantry moved from Poland to Leningrad 1 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 marine moved from Western Germany to 115 Sea Zone 1 battleship and 1 marine moved from 115 Sea Zone to 118 Sea Zone 1 marine moved from 118 Sea Zone to Leningrad 3 artilleries and 8 infantry moved from Vyborg to Leningrad 1 destroyer moved from 116 Sea Zone to 113 Sea Zone 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine 6 armour moved from Romania to Ukraine 6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Finland to Northern Belarus 1 tactical_bomber moved from Finland to Northern Belarus 2 infantry moved from Baltic States to Northern Belarus 2 artilleries and 10 infantry moved from Baltic States to Leningrad 3 armour and 1 mech_infantry moved from Poland to Leningrad 1 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 113 Sea Zone Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 113 Sea Zone Germans win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Ukraine Germans attack with 14 armour, 5 artilleries, 11 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 10 infantry Germans roll dice for 14 armour, 5 artilleries, 11 infantry and 6 mech_infantrys in Ukraine, round 2 : 14/36 hits, 13.33 expected hits Russians roll dice for 10 infantry in Ukraine, round 2 : 3/10 hits, 3.33 expected hits 10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 14 armour, 5 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Russians: 10 infantry Battle in Northern Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 3 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Germans roll dice for 1 battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 armour, 5 artilleries, 18 infantry, 1 marine and 1 mech_infantry in Leningrad, round 2 : 5/28 hits, 7.67 expected hits Russians roll dice for 1 aaGun, 1 fighter and 10 infantry in Leningrad, round 2 : 3/11 hits, 4.00 expected hits 4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Leningrad Germans roll dice for 3 armour, 5 artilleries, 15 infantry, 1 marine and 1 mech_infantry in Leningrad, round 3 : 8/25 hits, 7.17 expected hits Russians roll dice for 1 fighter and 6 infantry in Leningrad, round 3 : 3/7 hits, 2.67 expected hits 6 infantry owned by the Russians, 1 fighter owned by the Russians and 3 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 3 armour, 5 artilleries, 12 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Germans: 6 infantry Casualties for Russians: 1 aaGun, 1 fighter and 10 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 fighter moved from Northern Belarus to Eastern Poland 1 tactical_bomber moved from Northern Belarus to Eastern Poland 2 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 1 aaGun moved from Denmark to Western Germany 1 aaGun moved from Denmark to Western Germany Place Units - Germans 3 armour placed in Romania 1 fighter placed in Western Germany 1 destroyer and 3 submarines placed in 115 Sea Zone Germans undo move 3. 1 destroyer and 3 submarines placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.33 Germans regular : -2.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 107 Sea Zone to 113 Sea Zone 1 infantry moved from Smolensk to Novgorod 2 infantry moved from Smolensk to Northern Belarus 1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus 1 artillery moved from Yaroslavl to Vologda 1 artillery moved from Tula to Kursk 1 mech_infantry moved from Russia to Tula 5 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Amur 1 infantry moved from Amur to Siberia 1 infantry moved from Timguska to Urals 1 mech_infantry moved from Tula to Rostov 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Northern Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Stalingrad 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Celebes to Kwangsi 1 tactical_bomber moved from Celebes to Kwangsi 1 submarine moved from 56 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Hawaiian Islands Non Combat Move - Japanese 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 aaGun and 3 infantry moved from Northern Manchuria to Korea 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 34 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 34 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Marshall Islands to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 artillery moved from Malaya to 132 Sea Zone 1 artillery moved from Malaya to 132 Sea Zone 2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports moved from 132 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Kwangsi 2 artilleries and 4 infantry moved from Kwangtung to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 artillery moved from 37 Sea Zone to Kwangsi 1 artillery moved from 37 Sea Zone to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 bomber moved from Celebes to French Indo China 1 bomber moved from Celebes to French Indo China Place Units - Japanese 1 artillery and 3 infantry placed in Japan 3 transports placed in 37 Sea Zone 1 airfield placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 108 Sea Zone to 113 Sea Zone 1 artillery moved from Gibraltar to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone 2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone 2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands 2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Kyushu 1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima 6 destroyers moved from 8 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 2 fighters moved from 8 Sea Zone to 7 Sea Zone 2 fighters moved from Queensland to Dutch New Guinea Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in 27 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Kyushu Battle in Iwo Jima Battle in Hawaiian Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 113 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 submarines moved from 8 Sea Zone to 7 Sea Zone 1 carrier moved from 8 Sea Zone to 7 Sea Zone Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : 0.33 Germans regular : 0.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 3 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Hunan to Kwangsi 4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi Combat - Chinese Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 21 infantry Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits 10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 3 artilleries owned by the Chinese retreated to Yunnan Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27 Casualties for Chinese: 1 artillery and 21 infantry Casualties for Japanese: 1 artillery and 12 infantry Moving scrambled unit from Kwangsi to French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 108 Sea Zone to 113 Sea Zone 1 artillery moved from Gibraltar to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone 2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone 2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands 2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Kyushu 1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima 6 destroyers moved from 8 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 2 fighters moved from 8 Sea Zone to 7 Sea Zone 2 fighters moved from Queensland to Dutch New Guinea Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in 27 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Kyushu Battle in Iwo Jima Battle in Hawaiian Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 113 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 submarines moved from 8 Sea Zone to 7 Sea Zone 1 carrier moved from 8 Sea Zone to 7 Sea Zone Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 3 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Hunan to Kwangsi 4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi Combat - Chinese Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 21 infantry Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits 10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 3 artilleries owned by the Chinese retreated to Yunnan Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27 Casualties for Chinese: 1 artillery and 21 infantry Casualties for Japanese: 1 artillery and 12 infantry Moving scrambled unit from Kwangsi to French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Moving scrambled unit from Kwangsi back to originating territory: French Indo China Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery EDIT: Turning off Edit Mode UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from United Kingdom to Germany 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone 1 armour, 1 battleship, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Egypt to Baluchistan Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to Normandy Bordeaux 1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 4 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - British 2 cruisers, 1 destroyer and 1 transport placed in 113 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : 3.17 Americans regular : 3.17 Japanese regular : 1.67 Germans AA : -0.17 Germans regular : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 99 Sea Zone to 100 Sea Zone 1 fighter moved from Southern Italy to 100 Sea Zone 1 tactical_bomber moved from Southern Italy to 100 Sea Zone Combat - Italians Battle in 100 Sea Zone Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 2 destroyers in 100 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 100 Sea Zone Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 destroyer Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 100 Sea Zone to Greece 1 tactical_bomber moved from 100 Sea Zone to Greece 1 fighter moved from Northern Italy to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine and 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from United Kingdom to 113 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 4x factory_major; Remaining resources: 57 PUs; Germans buy 3 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 4 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Leningrad to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Leningrad to Nenetsia 1 armour moved from Leningrad to Nenetsia 1 armour moved from Leningrad to Nenetsia 1 infantry moved from Leningrad to Novgorod 1 artillery moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 infantry moved from Ukraine to Kursk 1 artillery moved from Leningrad to Vologda 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 artillery moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Vologda 1 marine moved from Leningrad to Novgorod 1 fighter moved from Eastern Poland to Kursk 1 infantry moved from Ukraine to Kursk 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Ukraine to Rostov 1 tactical_bomber moved from Eastern Poland to Kursk Combat - Germans Battle in Vologda Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -8 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery Battle in Novgorod Germans attack with 2 artilleries, 3 infantry and 1 marine Russians defend with 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 marine in Novgorod, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers British defend with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 3 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/15 hits, 7.17 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 5 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 7/12 hits, 6.17 expected hits Americans roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/3 hits, 1.83 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry Casualties for Americans: 1 artillery Casualties for British: 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Battle in Rostov Germans attack with 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys in Rostov, round 2 : 9/31 hits, 12.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 14 armour, 5 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Battle in Northern Belarus Germans attack with 2 artilleries and 6 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 6 infantry in Northern Belarus, round 2 : 1/8 hits, 2.00 expected hits Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans roll dice for 2 artilleries and 6 infantry in Northern Belarus, round 3 : 2/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Kursk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Kursk to Ukraine 1 fighter moved from Kursk to Ukraine 3 armour moved from Romania to Ukraine 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 cruiser moved from 115 Sea Zone to 116 Sea Zone 1 battleship moved from 118 Sea Zone to 116 Sea Zone Place Units - Germans 1 factory_minor placed in Leningrad 3 armour placed in Romania 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Western Germany 1 transport placed in 116 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 1.67 Germans regular : -8.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 7 infantry moved from Siberia to Amur 1 infantry moved from Stalingrad to Tambov 1 artillery moved from Stalingrad to Northern Caucasus 3 infantry moved from Samara to Stalingrad 1 artillery moved from Samara to Stalingrad 1 infantry moved from Urals to Samara 1 infantry moved from Southern Belarus to Bryansk 1 armour and 1 mech_infantry moved from Tula to Kursk 6 armour and 6 mech_infantrys moved from Tula to Stalingrad 1 infantry moved from Russia to Gorky 2 fighters and 1 tactical_bomber moved from Russia to Kursk Combat - Russians Battle in Kursk Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kursk to Russia 2 fighters moved from Kursk to Stalingrad 2 aaGuns moved from Siberia to Amur Place Units - Russians 1 fighter and 2 mech_infantrys placed in Stalingrad 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.50 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 fighter moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 fighter moved from Kwangsi to 7 Sea Zone 1 tactical_bomber moved from Kwangsi to 7 Sea Zone 1 fighter moved from French Indo China to 7 Sea Zone 1 tactical_bomber moved from French Indo China to 7 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to Shan State -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 bomber moved from French Indo China to 7 Sea Zone 1 fighter moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 1 fighter moved from Kwangsi to 7 Sea Zone 1 tactical_bomber moved from Kwangsi to 7 Sea Zone 1 fighter moved from French Indo China to 7 Sea Zone 1 tactical_bomber moved from French Indo China to 7 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from French Indo China to 132 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to Shan State Combat - Japanese Battle in Kyushu Japanese attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 infantry in Kyushu, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Kyushu Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kyushu, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Kyushu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Kyushu Japanese win, taking Kyushu from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in 7 Sea Zone Japanese attack with 2 bombers, 1 carrier, 3 fighters, 4 submarines and 3 tactical_bombers Americans defend with 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 2 transports Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 3 : 7/8 hits, 4.50 expected hits Americans roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated 1 carrier owned by the Japanese retreated to 20 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 58 Casualties for Japanese: 4 submarines and 1 tactical_bomber Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber could not land in 7 Sea Zone and were removed 1 fighter moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan 1 bomber moved from 7 Sea Zone to Japan 1 bomber moved from 7 Sea Zone to Manilla 1 fighter moved from Kyushu to Korea 9 artilleries moved from Kwangsi to 37 Sea Zone 9 artilleries, 1 battleship and 10 transports moved from 37 Sea Zone to 132 Sea Zone 9 artilleries moved from 132 Sea Zone to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in Malaya 1 bomber placed in French Indo China 1 artillery, 1 infantry and 1 tactical_bomber placed in Japan 1 destroyer and 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6 Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 4.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 28 Sea Zone 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands 1 battleship moved from 28 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marshall Islands Americans attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 7 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 destroyers and 2 submarines Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 113 Sea Zone to 93 Sea Zone 1 submarine moved from 113 Sea Zone to 108 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans 1 destroyer and 4 transports placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Fukien to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 2 infantry placed in Southern Manchuria 2 infantry placed in Northern Manchuria 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 28 Sea Zone 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands 1 battleship moved from 28 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Marshall Islands Americans attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 7 Sea Zone Americans attack with 2 destroyers and 3 submarines Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 destroyers and 2 submarines Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar 1 cruiser moved from 113 Sea Zone to 93 Sea Zone 1 submarine moved from 113 Sea Zone to 108 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans 1 destroyer and 4 transports placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Fukien to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 2 infantry placed in Southern Manchuria 2 infantry placed in Northern Manchuria 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 113 Sea Zone to 94 Sea Zone 1 infantry moved from Trans-Jordan to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 fighter moved from Baluchistan to Eastern India 1 armour and 3 infantry moved from United Kingdom to 113 Sea Zone 1 armour and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Tunisia Battle in Normandy Bordeaux British attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Tunisia from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Northeast Persia to Northwest Persia 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Place Units - British 1 destroyer and 1 transport placed in 113 Sea Zone 3 artilleries and 1 fighter placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.83 Germans regular : -0.33 British regular : -1.17





