Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
It’s late and I miscounted a space for the tac from Japan to Kiangsi. I didn’t need it as I was 3 inf + 3 tac vs 1 inf without it.
I edited the tac to land with the others in SZ19. I hope you’re ok with that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from 125 Sea Zone to 127 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 127 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 fighter moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Norway
1 bomber moved from Gibraltar to Norway
1 fighter moved from Gibraltar to Egypt
3 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 submarine and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
3 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kwangsi
5 artilleries and 12 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 3 infantry moved from Ethiopia to British Somaliland
1 bomber moved from India to British Somaliland
Combat - British
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in British Somaliland
British attack with 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in British Somaliland, round 2 : 4/5 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from British Somaliland to Kenya
1 infantry moved from Egypt to Alexandria
6 infantry moved from Trans-Jordan to Egypt
3 fighters moved from United Kingdom to Norway
1 fighter moved from 33 Sea Zone to Kwangsi
4 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry moved from West India to Eastern Persia
4 infantry moved from India to West India
1 mech_infantry moved from India to West India
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17
Italians regular : 0,33
Japanese regular : 0,33
British regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Tunisia to Libya
1 infantry moved from Southern France to France
1 mech_infantry moved from Yugoslavia to Western Germany
2 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
2 fighters moved from Western Germany to 97 Sea Zone
1 armour moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 54 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Caroline Islands
ANZAC attack with 3 artilleries, 4 fighters and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 3 artilleries, 4 fighters and 5 infantry in Caroline Islands, round 2 : 5/12 hits, 4,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking 35 Sea Zone from Japanese, taking Caroline Islands from Japanese with 3 artilleries, 4 fighters and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from India to West India
2 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
Japanese AA : -0,50
ANZAC regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
7 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from Vyborg to Finland
1 bomber moved from Russia to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Finland, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 8 armour and 7 mech_infantrys
French defend with 1 infantry
Germans roll dice for 8 armour and 7 mech_infantrys in Trans-Jordan, round 2 : 7/15 hits, 5.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
3 aaGuns, 5 armour, 9 artilleries, 34 infantry and 9 mech_infantrys moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
5 infantry moved from Baltic States to Belarus
10 infantry moved from Poland to Baltic States
4 artilleries and 8 infantry moved from Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to Germany
5 tactical_bombers moved from Western Germany to Southern Italy
1 bomber moved from Tobruk to Southern Italy
1 bomber moved from Finland to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Russia to Belarus
1 artillery moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Germany to Germany
Place Units - Germans
7 artilleries and 3 infantry placed in Germany
10 infantry placed in Western Germany
1 bomber and 2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : 1.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Kansu to Szechwan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 armour moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
2 infantry and 2 marines moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 marines moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
7 carriers and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
4 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Kweichow, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/13 hits, 6.83 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Szechwan, round 2 : 3/7 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
9 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 aaGun moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Hopei
1 armour moved from Kansu to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Sikang
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Kweichow
1 aaGun and 1 infantry moved from Shensi to Kweichow
4 infantry moved from Kiangsu to 19 Sea Zone
2 carriers, 4 infantry, 2 submarines, 4 tactical_bombers and 3 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Philippines
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter, 6 infantry and 2 tactical_bombers placed in Japan
Japanese undo move 1.
1 infantry placed in Japan
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.17
Japanese regular : -0.17
ANZAC regular : -1.00
Edit. I grabbed all CVs and moved to Philippines. Needed 1 to land planes. It was an oversight, and moved to Sumatra to cover
@surfer This game is yours, GG was fun and I feel like Gaermany is gonna secure the last VC sooner than later!
@sovietishcat Thanks! GG. These 2 games have had a unique twist with the Russians trying to push into Japan early. I’m not sure if it was useful or not. The Japanese made short work of the Russians and it greatly helped the Germans as there was nothing to worry about from the East.
But the Japanese were hamstrung for the rest of the game. I simply just built a regional power that seemed to shrink and grow fitfully. It did ensure that Japan did not DOW J1, but Japan always has a hard time winning the game (for me anyway). So I wonder what would have happened with a less aggressive Russian push. – Impossible to know, as the game would have completely different character. Strange how 1 move changes the game so much.