Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 mech_infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 50 Sea Zone Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Japanese 1 fighter moved from Normandy Bordeaux to France Combat - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@flyingbadger shoot, I was waiting for you. Only now, I realized that it is my turn already.
It is obvious that you wanted, should and could kill the transport with no risk. I will edit it away.
I’ve put the transport back, it’s only fair and it’ll teach me to check my moves (I got too excited when I realised my bomber could reach the other transport near China).
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@flyingbadger well, I also edited some forgotten non-combat movements. In any real board game situation, this would be accepted, as these moves are obvioius and natural. The same counts for this transport. You even flew a tactical bomber there and undid that move, without having that tactical bomber doing anything else. I insist on removing this transport :-) You learned from this experience anyway. And it is not fun taking New Zealand thanks to a forgotten move.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 78 PUs; Germans buy 2 armour, 6 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 artilleries moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Iraq to Syria Germans take Syria from French 1 mech_infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 armour moved from Eastern Persia to Kazakhstan 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 artillery moved from Volgograd to Kazakhstan 2 infantry moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Poland to Belarus 2 mech_infantrys moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 5 armour and 10 mech_infantrys moved from Rostov to Bryansk 5 artilleries and 15 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 3 armour moved from Volgograd to Bryansk 1 armour moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Belarus 2 bombers moved from Northwest Persia to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Bessarabia to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Bessarabia to Tambov 1 tactical_bomber moved from Novgorod to Samara 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Tambov 2 mech_infantrys moved from Romania to Ukraine Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@FlyingBadger do you scramble from Moscow?
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@martin No thanks
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 78 PUs; Germans buy 2 armour, 6 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 artilleries moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Iraq to Syria Germans take Syria from French 1 mech_infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 armour moved from Eastern Persia to Kazakhstan 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 artillery moved from Volgograd to Kazakhstan 2 infantry moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Poland to Belarus 2 mech_infantrys moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 5 armour and 10 mech_infantrys moved from Rostov to Bryansk 5 artilleries and 15 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 3 armour moved from Volgograd to Bryansk 1 armour moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Belarus 2 bombers moved from Northwest Persia to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Bessarabia to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Bessarabia to Tambov 1 tactical_bomber moved from Novgorod to Samara 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Tambov 2 mech_infantrys moved from Romania to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits Bombing raid in Russia rolls: 6,6,6 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Northern Italy Germans attack with 2 artilleries, 1 fighter and 3 infantry Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 2/0 hits, 2,00 expected hits Americans roll dice for 3 infantry in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 3 : 2/1 hits, 1,83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 3 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter and 3 infantry British defend with 1 infantry; French defend with 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/1 hits, 1,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for French: 2 infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Belarus, round 2 : 2/1 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Samara Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour, 1 artillery and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Russia to Bryansk 3 bombers moved from Russia to Ukraine 1 tactical_bomber moved from Samara to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 1 tactical_bomber moved from Kazakhstan to Rostov 2 armour moved from Persia to Northwest Persia 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Northern Italy to Western Germany 2 infantry moved from Germany to Western Germany 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Greater Southern Germany to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Germany to Western Germany Place Units - Germans 2 armour placed in Ukraine Germans undo move 1. 2 armour placed in Rostov 3 artilleries and 7 infantry placed in Western Germany 3 infantry placed in Novgorod 1 artillery placed in Rostov 2 artilleries and 1 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,2,4,3,5,4,5,3,1,4,1 Germans collect 62 PUs (6 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -1,00 Germans regular : 0,00 British regular : 0,67 Russians AA : -0,50
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@flyingbadger well, I also edited some forgotten non-combat movements. In any real board game situation, this would be accepted, as these moves are obvioius and natural. The same counts for this transport. You even flew a tactical bomber there and undid that move, without having that tactical bomber doing anything else. I insist on removing this transport :-) You learned from this experience anyway. And it is not fun taking New Zealand thanks to a forgotten move.
That’s very kind. You are a gentleman.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 7 PUs; Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy 2 armour and 2 mech_infantrys moved from Vologda to Evenkiyskiy 1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Tsinghai to Kazakhstan 1 armour moved from Russia to Novosibirsk 1 mech_infantry moved from Vologda to Novosibirsk 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Samara 11 infantry moved from Vologda to Russia 2 artilleries moved from Vologda to Russia 1 fighter moved from Russia to Samara 3 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Russia Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Samara Russians attack with 2 fighters and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 3 infantry in Samara, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 fighters and 3 infantry in Samara, round 3 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 artillery and 4 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Kazakhstan Russians roll dice for 1 artillery and 4 infantry in Kazakhstan, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 artillery Battle in Evenkiyskiy Russians attack with 2 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Samara to Russia 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -1.67 Russians regular : -1.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 5 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 49 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 33 Sea Zone to 35 Sea Zone 1 armour moved from French Equatorial Africa to Nigeria Japanese take Nigeria from British 1 armour moved from Nigeria to French West Africa Japanese take French West Africa from French 1 artillery moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Ethiopia to Kenya 1 infantry moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 2 infantry moved from Tsagaan Olom to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 carriers moved from 42 Sea Zone to 37 Sea Zone 3 fighters moved from 42 Sea Zone to Burma 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport British defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun, 6 armour, 1 artillery, 3 mech_infantrys and 5 tactical_bombers moved from Yunnan to Burma 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Shan State to Burma 1 mech_infantry moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 mech_infantry moved from Malaya to Burma 1 bomber moved from Kiangsu to Burma 1 fighter moved from 6 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 bombers placed in Kwangtung 2 bombers placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 72 PUs (4 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,17 British regular : 0,83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Northern Italy 1 fighter, 6 infantry and 1 tactical_bomber moved from Southern Italy to Northern Italy 1 artillery moved from France to Northern Italy 2 bombers moved from Southern Italy to Germany 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Guam to Philippines 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Strategic bombing raid in Philippines Japanese roll AA dice in Philippines : 0/1 hits, 0.17 expected hits Bombing raid in Philippines rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Philippines causes 5 damage total. Battle in Persia Battle in Northern Italy Americans attack with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll AA dice in Northern Italy : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 10 infantry in Northern Italy, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/1 hits, 1.67 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 8 infantry in Northern Italy, round 3 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Northern Italy, round 3 : 1/0 hits, 1.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Americans win, taking Persia from Germans, taking Northern Italy from Germans with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry Battle in Trans-Jordan Americans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 33 Sea Zone Americans attack with 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Northern Italy to France 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Germany to Southern Italy 1 bomber moved from Philippines to Guam Place Units - Americans 3 infantry placed in Southern Italy 6 infantry placed in Eastern United States 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.67 Japanese AA : -0.17 Germans AA : 0.33 Germans regular : 1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - British 2 fighters moved from France to Western Germany 2 bombers moved from United Kingdom to Western Germany 3 infantry moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 3 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 artillery moved from France to Holland Belgium 3 fighters and 2 tactical_bombers moved from India to West India 1 submarine moved from 41 Sea Zone to 43 Sea Zone UK_Pacific take 42 Sea Zone from Japanese UK_Pacific take 43 Sea Zone from Japanese 3 artilleries and 20 infantry moved from India to West India 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia
Combat Hit Differential Summary :
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@martin Intercept in W.Germany?
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@flyingbadger no, thank you.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Northern Italy 1 fighter, 6 infantry and 1 tactical_bomber moved from Southern Italy to Northern Italy 1 artillery moved from France to Northern Italy 2 bombers moved from Southern Italy to Germany 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Guam to Philippines 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Strategic bombing raid in Philippines Japanese roll AA dice in Philippines : 0/1 hits, 0.17 expected hits Bombing raid in Philippines rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Philippines causes 5 damage total. Battle in Persia Battle in Northern Italy Americans attack with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll AA dice in Northern Italy : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 10 infantry in Northern Italy, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/1 hits, 1.67 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 8 infantry in Northern Italy, round 3 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Northern Italy, round 3 : 1/0 hits, 1.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Americans win, taking Persia from Germans, taking Northern Italy from Germans with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry Battle in Trans-Jordan Americans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 33 Sea Zone Americans attack with 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Northern Italy to France 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Germany to Southern Italy 1 bomber moved from Philippines to Guam Place Units - Americans 3 infantry placed in Southern Italy 6 infantry placed in Eastern United States 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from France to Western Germany 2 bombers moved from United Kingdom to Western Germany 3 infantry moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 3 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 artillery moved from France to Holland Belgium 3 fighters and 2 tactical_bombers moved from India to West India 1 submarine moved from 41 Sea Zone to 43 Sea Zone UK_Pacific take 42 Sea Zone from Japanese UK_Pacific take 43 Sea Zone from Japanese 3 artilleries and 20 infantry moved from India to West India 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia Combat - British Air Battle in Western Germany British attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Western Germany causes 10 damage total. Battle in Eastern Persia Battle in Holland Belgium British attack with 1 artillery, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Eastern Persia from Germans, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in West India British attack with 3 artilleries, 3 fighters, 20 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 3 artilleries, 3 fighters, 20 infantry and 2 tactical_bombers in West India, round 2 : 7/1 hits, 7.67 expected hits Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India British win, taking West India from Germans with 3 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - British 3 aaGuns moved from India to West India 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 3 fighters and 2 tactical_bombers moved from West India to Persia 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 98 Sea Zone to 80 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Union of South Africa 1 tactical_bomber moved from Holland Belgium to France 2 bombers and 2 fighters moved from Western Germany to France Place Units - British 1 fighter and 4 infantry placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.17 Japanese regular : 1.33 Japanese AA : -0.17 Germans AA : 0.00 Germans regular : 1.33 British regular : -0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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@FlyingBadger it looks like the Italians switched sides ;-)
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@FlyingBadger it looks like the Italians switched sides ;-)
That would never happen…
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 50 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 2 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :