@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Russia to Novosibirsk 1 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Novosibirsk 1 artillery moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 8 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 10 infantry Germans defend with 1 aaGun and 7 infantry Germans roll AA dice in Bryansk : 0/1 hits, 0,17 expected hits Russians roll dice for 1 artillery, 1 fighter and 10 infantry in Bryansk, round 2 : 4/12 hits, 2,67 expected hits Germans roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 9 infantry in Bryansk, round 3 : 3/11 hits, 2,50 expected hits Germans roll dice for 4 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Bryansk, round 4 : 2/8 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun and 7 infantry Battle in Smolensk Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 5 infantry Germans defend with 2 artilleries and 1 infantry Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 3/6 hits, 1,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Novosibirsk Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 armour Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Novosibirsk to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans AA : -0,17 Germans regular : 2,17 Russians regular : 4,00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 bomber moved from Kwangsi to 35 Sea Zone 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 16 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 3 : 1/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from 35 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 2 bombers moved from Kwangsi to Kiangsu 1 infantry moved from Kiangsu to Shantung Place Units - Japanese 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kwangtung 1 infantry placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 1 fighter placed in Japan 1 fighter and 1 infantry placed in Kiangsu 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : 0,33 UK_Pacific regular : -0,67 ANZAC regular : -0,50 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Caroline Islands to Kwangtung 1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 3 Sea Zone to 4 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Caroline Islands to Kwangtung 1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 3 Sea Zone to 4 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in 20 Sea Zone Americans attack with 1 destroyer and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 20 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung Americans attack with 1 bomber and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 3 : 1/5 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 4 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Northern Italy to Algeria 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -2,67 Italians AA : -0,17 -
TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hitsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,83 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/7 hits, 3,17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 1,67 -
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - British 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Romania 2 fighters moved from 99 Sea Zone to Romania 1 artillery and 3 infantry moved from Greece to Albania British take Albania from Italians 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 3 infantry moved from Yunnan to Kwangsi 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone UK_Pacific take 37 Sea Zone from Japanese 1 cruiser moved from 33 Sea Zone to 36 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in Romania British attack with 1 armour and 2 fighters Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 armour and 2 fighters in Romania, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour and 2 fighters in Romania, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Romania 2 fighters owned by the British retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in French Indo China British attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 2 artilleries in French Indo China, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kwangsi British attack with 1 armour, 4 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 1,83 expected hitsCombat Hit Differential Summary :
Japanese regular : 0,67 Japanese AA : -0,17 Germans regular : -0,33 British regular : -2,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Caroline Islands to Kwangtung 1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 3 Sea Zone to 4 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in 20 Sea Zone Americans attack with 1 destroyer and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 20 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung Americans attack with 1 bomber and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 3 : 1/5 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 4 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Northern Italy to Algeria 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/7 hits, 3,17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs Purchase Units - British British buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Romania 2 fighters moved from 99 Sea Zone to Romania 1 artillery and 3 infantry moved from Greece to Albania British take Albania from Italians 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 3 infantry moved from Yunnan to Kwangsi 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone UK_Pacific take 37 Sea Zone from Japanese 1 cruiser moved from 33 Sea Zone to 36 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in Romania British attack with 1 armour and 2 fighters Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 armour and 2 fighters in Romania, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour and 2 fighters in Romania, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Romania 2 fighters owned by the British retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in French Indo China British attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 2 artilleries in French Indo China, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kwangsi British attack with 1 armour, 4 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 1,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,83 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Kwangsi British roll dice for 1 tactical_bomber in Kwangsi, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters in Kwangsi, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Kwangsi Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 armour, 4 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Non Combat Move - British 3 artilleries moved from Persia to Eastern Persia 1 armour moved from Persia to Trans-Jordan 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Persia to Iraq 1 artillery moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Romania to 99 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 transport placed in 71 Sea Zone 1 artillery placed in Quebec 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,17 Japanese regular : -0,67 Japanese AA : -0,17 Germans regular : -0,33 British regular : -1,50 Italians AA : -0,17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Southern Italy to Albania 2 infantry moved from Yugoslavia to Albania Combat - Italians Battle in Albania Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 3 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Albania, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 1 artillery and 3 infantry in Albania, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the British lost in Albania Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Albania, round 3 : 1/5 hits, 2,00 expected hits British roll dice for 1 artillery in Albania, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Albania Italians win, taking Albania from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 2 fighters moved from Albania to Southern Italy 1 tactical_bomber moved from Albania to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0,00 British regular : -1,67 -
TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Yunnan to Kwangsi 2 infantry moved from Egypt to Trans-Jordan Combat - ANZACCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Yunnan to Kwangsi 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines Battle in Kwangsi ANZAC attack with 3 fighters Japanese defend with 1 fighter ANZAC roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Kwangsi ANZAC roll dice for 2 fighters in Kwangsi, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kwangsi ANZAC win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Kwangsi to Yunnan Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,50 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Yunnan to Kwangsi 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines Battle in Kwangsi ANZAC attack with 3 fighters Japanese defend with 1 fighter ANZAC roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Kwangsi ANZAC roll dice for 2 fighters in Kwangsi, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kwangsi ANZAC win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Kwangsi to Yunnan Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,50 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 11 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 2 artilleries moved from 111 Sea Zone to Scotland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone Germans take 93 Sea Zone from British 1 mech_infantry moved from Caucasus to Iraq 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 5 armour, 1 artillery and 3 mech_infantrys moved from Northwest Persia to Persia 1 infantry moved from Urals to Vologda 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Archangel to Vologda 2 infantry moved from Belarus to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Tsinghai to Szechwan 1 armour and 1 mech_infantry moved from Sikang to Szechwan 1 infantry moved from Finland to Karelia 1 armour moved from Eastern Poland to Romania Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 3 artilleries and 5 infantry Russians defend with 1 artillery and 5 infantry Germans roll dice for 3 artilleries and 5 infantry in Bryansk, round 2 : 2/8 hits, 2,33 expected hits Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 4/6 hits, 2,00 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 artilleries in Bryansk, round 4 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Germans lost in Bryansk 1 artillery owned by the Germans retreated to Ukraine Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 2 artilleries and 5 infantry Casualties for Russians: 3 infantry Battle in Persia Germans attack with 6 armour, 1 artillery and 5 mech_infantrys British defend with 1 factory_minor and 4 infantry Germans roll dice for 6 armour, 1 artillery and 5 mech_infantrys in Persia, round 2 : 5/12 hits, 4,33 expected hits British roll dice for 4 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Persia Germans win, taking Persia from British with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for British: 4 infantry Battle in Szechwan Germans attack with 2 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Scotland Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 2 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 3/6 hits, 2,50 expected hits British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Iraq Germans attack with 1 artillery and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Samara Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 0/4 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Sikang 1 armour moved from Volgograd to Tsinghai 1 armour moved from Caucasus to Sikang 2 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Kazakhstan 4 mech_infantrys moved from Ukraine to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 armour moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Northwest Persia Place Units - Germans 2 submarines placed in 110 Sea Zone 1 artillery and 3 infantry placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Rostov 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Germans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Russians regular : 4,50 Germans regular : 0,00 British regular : -0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Archangel 1 artillery and 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara Combat - Russians Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara 1 tactical_bomber owned by the Russians retreated Germans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : -2,67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 2 bombers moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 infantry moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Japan to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry Americans defend with 1 bomber; ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2,83 expected hits Chinese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits, 2,50 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Americans: 1 bomber Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 20 Sea Zone to Kiangsu 1 fighter moved from Yunnan to Szechwan 2 bombers moved from Yunnan to Kiangsu 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in Kiangsu 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4 Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : -0,33 Japanese regular : -0,33 ANZAC regular : -2,67 Russians regular : 0,33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 battleship, 1 carrier, 7 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Germans 1 bomber moved from Algeria to Gibraltar 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 fighter and 1 tactical_bomber moved from Borneo to Yunnan Combat - Americans Battle in Southern France Battle in 104 Sea Zone Americans attack with 2 artilleries, 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/13 hits, 5,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Southern France from Germans with 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 armour moved from Tunisia to Tobruk 1 artillery and 3 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria Place Units - Americans 1 battleship, 1 submarine and 4 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Americans undo move 2. 2 artilleries placed in Central United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -3,33 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - British 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 4 artilleries and 1 mech_infantry moved from Eastern Persia to Persia 1 armour moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 2 tactical_bombers moved from Egypt to Persia 2 fighters moved from 99 Sea Zone to Persia 1 artillery and 1 infantry moved from Greece to Albania 2 artilleries and 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from India to Yunnan 2 infantry moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone Combat - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 battleship, 1 carrier, 7 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Germans 1 bomber moved from Algeria to Gibraltar 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 fighter and 1 tactical_bomber moved from Borneo to Yunnan Combat - Americans Battle in Southern France Battle in 104 Sea Zone Americans attack with 2 artilleries, 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/13 hits, 5,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Southern France from Germans with 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 armour moved from Tunisia to Tobruk 1 artillery and 3 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria Place Units - Americans 1 battleship, 1 submarine and 4 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Americans undo move 2. 2 artilleries placed in Central United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 4 artilleries and 1 mech_infantry moved from Eastern Persia to Persia 1 armour moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 2 tactical_bombers moved from Egypt to Persia 2 fighters moved from 99 Sea Zone to Persia 1 artillery and 1 infantry moved from Greece to Albania 2 artilleries and 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from India to Yunnan 2 infantry moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone Combat - British Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 6 Battle in Persia British attack with 1 armour, 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 6 armour, 1 artillery, 1 factory_minor and 4 mech_infantrys British roll dice for 1 armour, 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 3/13 hits, 5,50 expected hits Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in Persia, round 2 : 8/11 hits, 4,67 expected hits 1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans, 5 artilleries owned by the British and 2 infantry owned by the British lost in Persia 2 tactical_bombers owned by the British and 2 fighters owned by the British retreated British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 4/8 hits, 3,67 expected hits 1 armour owned by the British lost in Persia Germans win with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for British: 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry Casualties for Germans: 3 mech_infantrys Battle in 20 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 submarine British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Scotland British attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 2 artilleries and 1 infantry British roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Albania British attack with 1 artillery and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Albania, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Albania British win, taking Albania from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 mech_infantry moved from Greece to Bulgaria 1 aaGun moved from Greece to 99 Sea Zone 1 aaGun, 1 battleship, 1 carrier and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 aaGun, 1 battleship, 1 carrier and 3 transports moved from 98 Sea Zone to 81 Sea Zone 1 aaGun moved from 81 Sea Zone to Egypt Place Units - British 1 fighter placed in United Kingdom 2 destroyers placed in 110 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery and 2 infantry EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to West India: 1 artillery EDIT: Adding units owned by British to Burma: 2 infantry EDIT: Removing units owned by British from India: 2 infantry EDIT: Turning off Edit Mode 1 artillery placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 5 infantry Some Units in Kwangtung change ownership: 1 armour, 1 artillery and 1 infantryCombat Hit Differential Summary :
Americans regular : -3,33 Italians regular : 0,33 Japanese regular : -0,17 Germans regular : 2,33 British regular : 0,50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern Italy to Albania 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Southern Italy to Albania Combat - Italians Battle in Bulgaria Italians attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Bulgaria British win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Albania Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 artillery Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Albania, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Albania Italians win, taking Albania from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 fighters moved from Albania to Southern Italy 1 tactical_bomber moved from Albania to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British regular : 1,00





