FMERommel vs dawgoneit (CP) 1914

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    TripleA Turn Summary: Germany round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 6,3,6,2 and gets 2 hits
            Germany removing all Technology Tokens after successful research.
            Germany discover lateFighter
    
        Combat Move - Germany
            1 cruiser moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
            2 stormtruppens moved from East Prussia to Sea Zone 11 Baltic Sea
            1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
            2 stormtruppens moved from West Prussia to Sea Zone 11 Baltic Sea
            1 cruiser, 4 stormtruppens and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
            1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
            1 destroyer moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
            1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
            3 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 4 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
            2 infantry moved from Holstein to Sea Zone 12 Baltic Sea
            2 infantry and 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden
            2 infantry moved from Warsaw to Eastern Poland
            2 stormtruppens moved from Silesia to Western Poland
            3 stormtruppens moved from Berlin to Brandenburg
            3 infantry moved from Mecklenburg to Pomerania
            2 infantry moved from Mecklenburg to Hanover
            1 infantry moved from Holstein to Hanover
            2 infantry moved from Belgium to Picardy
            3 fighters moved from Belgium to Picardy
            1 field_gun and 2 infantry moved from Alsace to Champagne
            1 infantry moved from Alsace to Champagne
            1 field_gun moved from Alsace to Champagne
            2 field_guns and 4 infantry moved from Wurttemburg to Alsace
            2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
            1 cavalry moved from German East Africa to British East Africa
                  Germany take British East Africa from Britain
            1 cavalry moved from British East Africa to German East Africa
            1 infantry moved from Alaska to Sea Zone 155 Bering Sea
            1 infantry moved from Sea Zone 155 Bering Sea to Aleutian Islands
                  Germany take Aleutian Islands from USA
    
        Purchase Units - Germany
            Germany buy 2 destroyers, 2 field_guns, 7 heavy_guns, 12 infantry, 10 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Champagne
                Germany attack with 2 field_guns and 3 infantry
                France defend with 1 field_gun and 1 infantry
                    Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 2 : 0/5 hits, 1.50 expected hits
                    France roll dice for 1 field_gun and 1 infantry in Champagne, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 3 : 1/5 hits, 1.50 expected hits
                    France roll dice for 1 field_gun and 1 infantry in Champagne, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the France lost in Champagne
                    Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 4 : 2/5 hits, 1.50 expected hits
                    France roll dice for 1 field_gun in Champagne, round 4 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the France lost in Champagne
                Germany win, taking Champagne from France with 2 field_guns and 3 infantry remaining. Battle score for attacker is 7
                Casualties for France: 1 field_gun and 1 infantry
            Battle in Sweden
                Germany attack with 2 infantry and 4 stormtruppens
                Neutral defend with 2 infantry
                    Germany roll dice for 2 infantry and 4 stormtruppens in Sweden, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Sweden, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Sweden
                Germany loses 0 PUs for violating Swedens neutrality.
                Germany win, taking Sweden from Neutral with 1 infantry and 4 stormtruppens remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 2 infantry
            Battle in Picardy
                Germany attack with 3 fighters and 2 infantry
                France defend with 1 infantry
                    Germany roll dice for 3 fighters and 2 infantry in Picardy, round 2 : 2/5 hits, 1.67 expected hits
                    France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Picardy
                Germany win, taking Picardy from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
    
        Non Combat Move - Germany
            3 fighters moved from Picardy to Belgium
            1 infantry moved from Alsace to Rhine
    
        Place Units - Germany
            4 heavy_guns and 3 trenchs placed in Mexico City
            2 destroyers placed in Sea Zone 12 Baltic Sea
            1 field_gun and 1 infantry placed in Warsaw
            10 stormtruppens placed in Berlin
            1 heavy_gun and 2 infantry placed in Dar es Salaam
            2 infantry placed in German New Guinea
            2 heavy_guns and 1 infantry placed in Belgium
            2 infantry placed in Mecklenburg
            1 field_gun and 4 infantry placed in Bavaria
    
        Activate Technology - Germany
            Germany activating lateFighter
            Trigger GermanyT3: buylate_fighter added to productionGermany
    
        Turn Complete - Germany
            Germany collect 130 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.83
    France regular : -2.00
    Neutral regular : 0.33
    

    Savegame


  • My Germany in a team game is rolling terrible tech and naval dice. Missed with 3 tech dice last turn and 4 tech dice today. And you get late fighter. Don’t recall anyone getting that tech in the few 1914 games that I’ve played. I chose inovation for my tech roll also. Germany can really benefit from it because it has the cash and the locations that would be advantageous for its use.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: France round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 6,6,2,2 and gets 2 hits
            France removing all Technology Tokens after successful research.
            France discover propaganda
    
        Combat Move - France
                France loses 0 PUs for violating Cape Verdes neutrality.
            1 infantry moved from Normandy to Picardy
            1 infantry moved from Paris to Picardy
            1 fighter moved from Paris to Picardy
            2 field_guns and 3 infantry moved from Burgundy to Champagne
            1 field_gun moved from Paris to Champagne
            1 colonial and 1 field_gun moved from Primorsky to Khabarovsk
            1 colonial and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
            1 colonial and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
            1 infantry moved from Canary Islands to Sea Zone 53 Mid Atlantic
            1 colonial moved from Canary Islands to Sea Zone 53 Mid Atlantic
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 51 Mid Atlantic
            1 colonial and 1 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde
                  France take Cape Verde from Neutral
    
        Purchase Units - France
            France buy 4 colonials, 1 destroyer, 8 heavy_guns and 5 infantry; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Picardy
                France attack with 1 fighter and 2 infantry
                Germany defend with 2 infantry
                    France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 1/3 hits, 0.83 expected hits
                    Germany roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
                    France roll dice for 1 fighter and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Picardy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Picardy
                1 fighter owned by the France retreated
                Germany win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for France: 2 infantry
                Casualties for Germany: 1 infantry
            Battle in Khabarovsk
                France attack with 2 colonials, 1 field_gun and 1 infantry
                Communists defend with 1 cavalry, 2 conscripts and 2 trenchs
                    France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 2 : 3/4 hits, 1.33 expected hits
                Units damaged: 1 trench owned by the Communists
                    Communists roll dice for 1 cavalry, 2 conscripts and 2 trenchs in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits
                    1 trench owned by the Communists lost in Khabarovsk
                    France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 3 : 1/4 hits, 1.33 expected hits
                    Communists roll dice for 1 cavalry, 2 conscripts and 1 trench in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits
                    1 trench owned by the Communists lost in Khabarovsk
                    France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 4 : 3/4 hits, 1.33 expected hits
                    Communists roll dice for 1 cavalry and 2 conscripts in Khabarovsk, round 4 : 1/3 hits, 0.50 expected hits
                    2 conscripts owned by the Communists, 1 cavalry owned by the Communists and 1 infantry owned by the France lost in Khabarovsk
                France win, taking Khabarovsk from Communists with 2 colonials and 1 field_gun remaining. Battle score for attacker is 11
                Casualties for Communists: 1 cavalry, 2 conscripts and 2 trenchs
                Casualties for France: 1 infantry
            Battle in Champagne
                France attack with 3 field_guns and 3 infantry
                Germany defend with 2 field_guns and 3 infantry
                    France roll dice for 3 field_guns and 3 infantry in Champagne, round 2 : 2/6 hits, 2.00 expected hits
                    Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germany and 2 infantry owned by the France lost in Champagne
                    France roll dice for 3 field_guns and 1 infantry in Champagne, round 3 : 2/4 hits, 1.33 expected hits
                    Germany roll dice for 2 field_guns and 1 infantry in Champagne, round 3 : 0/3 hits, 1.00 expected hits
                    1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Champagne
                    France roll dice for 3 field_guns and 1 infantry in Champagne, round 4 : 1/4 hits, 1.33 expected hits
                    Germany roll dice for 1 field_gun in Champagne, round 4 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany and 1 infantry owned by the France lost in Champagne
                France win, taking Champagne from Germany with 3 field_guns remaining. Battle score for attacker is 8
                Casualties for France: 3 infantry
                Casualties for Germany: 2 field_guns and 3 infantry
    
        Non Combat Move - France
            1 fighter moved from Picardy to Paris
            2 infantry moved from Brittany to Normandy
            1 field_gun moved from Brittany to Burgundy
            1 field_gun and 1 infantry moved from Rhone to Burgundy
            1 field_gun and 2 infantry moved from Marseilles to Rhone
            1 field_gun moved from Piedmont to Milan
            1 battlecruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea
            1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            2 colonials moved from Tobruk to Cyrenaica
            1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 cavalry moved from Western Sudan to Eritrea
            1 cavalry moved from Chad to Western Sudan
            1 infantry moved from Middle Congo to Western Sudan
            1 colonial and 1 infantry moved from Kamerun to Middle Congo
            1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 colonial moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            1 colonial and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            1 colonial moved from Sea Zone 138 Sea of Japan to Primorsky
            3 cruisers and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 infantry moved from Paris to Normandy
    
        Place Units - France
            3 infantry placed in Brittany
            8 heavy_guns placed in Paris
            2 infantry placed in Marseilles
            1 destroyer placed in Sea Zone 56 Gulf of Lyon
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
    
        Activate Technology - France
            France activating propaganda
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 81 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 1.00
    Communists regular : -0.50
    France regular : 2.83
    

    Savegame


  • France finally got its 2nd tech, 3 inf in capital, hurrah. Didn’t go all out to take Champ because you had so many units to counterattack. But after I took it with a small force, I calculated that my odds of holding it would have be just better than 50/50 if I had put all units in. I can retake it after your counterattack. French Foreign Legion attacked Commie Khab with intent of just taking out trenches so Rus can retake it. But Commies rolled poorly and I ended up taking it.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Serbia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Combat Move - Serbia
            1 fighter and 1 infantry moved from Serbia to Bosnia
            1 infantry moved from Serbia to Bosnia
    
        Purchase Units - Serbia
            Serbia buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Serbia
            Battle in Bosnia
                Serbia attack with 1 fighter and 2 infantry
                Austria defend with 1 infantry
                    Serbia roll dice for 1 fighter and 2 infantry in Bosnia, round 2 : 1/3 hits, 0.83 expected hits
                    Austria roll dice for 1 infantry in Bosnia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Bosnia
                Serbia win, taking Bosnia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Serbia: 1 infantry
                Casualties for Austria: 1 infantry
    
        Non Combat Move - Serbia
            1 fighter moved from Bosnia to Serbia
            1 infantry moved from Albania to Serbia
            1 field_gun and 2 infantry moved from Greece to Albania
    
        Place Units - Serbia
            5 infantry placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 0.17
    Austria regular : 0.67
    

    Savegame


  • Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Austria round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria rolls : 1/1 hits, 0.00 expected hits
            Austria removing all Technology Tokens after successful research.
            Austria discover railwayGuns
    
        Combat Move - Austria
            2 infantry moved from Baranya to Bosnia
            1 infantry moved from Baranya to Bosnia
            4 cavalrys moved from Bulgaria to Albania
            2 cavalrys moved from Montenegro to Albania
            1 infantry moved from Baranya to Bosnia
    
        Purchase Units - Austria
            Austria buy 3 field_guns, 3 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Albania
                Austria attack with 6 cavalrys
                Serbia defend with 1 field_gun and 2 infantry
                    Austria roll dice for 6 cavalrys in Albania, round 2 : 2/6 hits, 1.00 expected hits
                    Serbia roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Serbia and 1 cavalry owned by the Austria lost in Albania
                    Austria roll dice for 5 cavalrys in Albania, round 3 : 0/5 hits, 0.83 expected hits
                    Serbia roll dice for 1 field_gun in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 5 cavalrys in Albania, round 4 : 1/5 hits, 0.83 expected hits
                    Serbia roll dice for 1 field_gun in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Serbia lost in Albania
                Austria win, taking Albania from Serbia with 5 cavalrys remaining. Battle score for attacker is 6
                Casualties for Austria: 1 cavalry
                Casualties for Serbia: 1 field_gun and 2 infantry
            Battle in Bosnia
                Austria attack with 4 infantry
                Serbia defend with 1 infantry
                    Austria roll dice for 4 infantry in Bosnia, round 2 : 2/4 hits, 0.67 expected hits
                    Serbia roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia lost in Bosnia
                Austria win, taking Bosnia from Serbia with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Serbia: 1 infantry
    
        Non Combat Move - Austria
            1 heavy_gun moved from Venice to Tyrol
            6 infantry moved from Trieste to Venice
            3 infantry moved from Venice to Tyrol
    
        Place Units - Austria
            3 trenchs placed in Tyrol
            2 heavy_guns and 4 infantry placed in Venice
            8 infantry placed in Trieste
            3 field_guns, 1 heavy_gun and 1 infantry placed in Belgrade
    
        Activate Technology - Austria
            Austria activating railwayGuns
    
        Turn Complete - Austria
            Austria collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -1.00
    Austria rolls : 1.00
    Austria regular : 1.67
    

    Savegame


  • @fmerwinrommel said in FMERommel vs dawgoneit (CP) 1914:

    Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.

    thank you.
    i’ve been real busy. sorry for keeping you hanging


  • No problem, been busy with the team 1914 game. Just glad that you are okay.


  • Had to re-acquaint myself with this game after playing the team game. The industry tech really helped Aust this turn to increase defense against Italy. Those builds in Venice and Tri and trenches in Tyrol make an Italian advance impossible for foreseeable future. Italy doesn’t have enough cash or build capacity to buy enough gas to counteract the trenches.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 4,1 and gets 0 hits
    
        Combat Move - Italy
            1 cavalry moved from Italian Somaliland to British East Africa
                  Britain take British East Africa from Germany
            1 cavalry moved from British East Africa to Italian Somaliland
    
        Purchase Units - Italy
            Italy buy 2 heavy_guns and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Italy
    
        Non Combat Move - Italy
            2 field_guns and 1 heavy_gun moved from Piedmont to Milan
            4 field_guns and 5 infantry moved from Latium to Tuscany
            1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 field_gun and 2 infantry moved from Rome to Latium
            2 infantry moved from Tuscany to Milan
    
        Place Units - Italy
            2 heavy_guns and 1 infantry placed in Piedmont
            4 infantry placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Arabia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins; Remaining resources: 0 PUs; 
    
        Non Combat Move - Arabia
            16 Bedouins moved from Hejaz to Mecca
    
        Place Units - Arabia
            4 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Italy and Austria have massive forces on their border. Tried unsuccessfully to think of a way to end the stalemate. I’ll have to build mostly inf to keep up with Aust current level of builds on that front. At least Italy is tying up a major share of Aust builds and units. Having the prop tech really helped Italy from the start, in terms of free units plus letting me excess capacity in Rome.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Turkey round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Turkey
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            1 infantry moved from Jordan to Hejaz
            1 infantry moved from Arabia to Hejaz
            2 fighters moved from Arabia to Hejaz
            1 field_gun and 2 infantry moved from Arabia to Yemen
            2 field_guns and 3 infantry moved from Mesopotamia to Arabia
    
        Purchase Units - Turkey
            Turkey buy 1 destroyer, 3 field_guns, 10 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Turkey
            Battle in Yemen
                Turkey attack with 1 field_gun and 2 infantry
                Arabia defend with 1 Bedouin
                    Turkey roll dice for 1 field_gun and 2 infantry in Yemen, round 2 : 1/3 hits, 0.83 expected hits
                    Arabia roll dice for 1 Bedouin in Yemen, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Yemen
                Turkey win, taking Yemen from Arabia with 1 field_gun and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Turkey: 1 infantry
                Casualties for Arabia: 1 Bedouin
            Battle in Hejaz
                Turkey attack with 2 fighters and 2 infantry
                Arabia defend with 1 Bedouin
                    Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 3/4 hits, 1.33 expected hits
                    Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Turkey: 1 infantry
                Casualties for Arabia: 1 Bedouin
    
        Non Combat Move - Turkey
            2 fighters moved from Hejaz to Arabia
            1 field_gun and 4 infantry moved from Baghdad to Mesopotamia
            4 infantry moved from Damascus to Jordan
            1 infantry moved from Palestine to Sinai
            1 infantry moved from Damascus to Palestine
            1 cavalry and 1 field_gun moved from Armenia to Georgia
            1 field_gun, 1 heavy_gun and 1 infantry moved from Smyrna to Armenia
            2 infantry moved from Dardanelles to Bulgaria
            1 heavy_gun moved from Macedonia to Bulgaria
            1 infantry moved from Macedonia to Bulgaria
            3 infantry moved from Constantinople to Dardanelles
    
        Place Units - Turkey
            1 destroyer placed in Sea Zone 68 Aegean Sea
            1 field_gun and 2 infantry placed in Baghdad
            1 field_gun and 2 infantry placed in Damascus
            1 field_gun and 6 infantry placed in Constantinople
            1 trench placed in Georgia
            1 trench placed in Arabia
    
        Turn Complete - Turkey
            Turkey collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Turkey rolls : 0.00
    Arabia regular : 1.33
    Turkey regular : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Britain round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 15 on tech rolls
                Britain roll 5,1,1 and gets 0 hits
    
        Combat Move - Britain
            1 field_gun and 5 infantry moved from Greece to Albania
            1 cavalry, 2 colonials and 1 field_gun moved from Guadalahara to Acapulco
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 39 Bay of Campeche to Sea Zone 38 Gulf of Mexico
            1 field_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Acapulco
            1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 149 Pacific Ocean to Sea Zone 151 Bering Sea
            1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Aleutian Islands
            1 battlecruiser moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            1 submarine moved from Sea Zone 153 Pacific Ocean to Sea Zone 155 Bering Sea
            3 cruisers moved from Sea Zone 150 Pacific Ocean to Sea Zone 155 Bering Sea
    
        Purchase Units - Britain
            Britain buy 2 battlecruisers, 4 field_guns, 1 heavy_gun, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - Britain
            Battle in Aleutian Islands
                Britain attack with 1 field_gun and 1 infantry
                Germany defend with 1 infantry
                    Britain roll dice for 2 battlecruisers in Aleutian Islands, round 2 : 1/2 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Aleutian Islands
                Britain win, taking Aleutian Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
            Battle in Acapulco
                Britain attack with 1 cavalry, 2 colonials, 2 field_guns and 1 infantry
                Neutral defend with 2 infantry
                    Britain roll dice for 1 cavalry, 2 colonials, 2 field_guns and 1 infantry in Acapulco, round 2 : 4/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Acapulco, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 cavalry owned by the Britain lost in Acapulco
                Britain loses 0 PUs for violating Acapulcos neutrality.
                Britain win, taking Acapulco from Neutral with 2 colonials, 2 field_guns and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Britain: 1 cavalry
                Casualties for Neutral: 2 infantry
            Battle in Sea Zone 155 Bering Sea
                Britain attack with 3 cruisers and 1 submarine
                Germany defend with 1 battlecruiser and 1 transport
                    Britain roll dice for 1 submarine in Sea Zone 155 Bering Sea, round 2 : 1/1 hits, 0.50 expected hits
                    1 battlecruiser owned by the Germany lost in Sea Zone 155 Bering Sea
                    Britain roll dice for 3 cruisers in Sea Zone 155 Bering Sea, round 2 : 0/3 hits, 1.50 expected hits
                    1 transport owned by the Germany lost in Sea Zone 155 Bering Sea
                Britain win with 3 cruisers and 1 submarine remaining. Battle score for attacker is 23
                Casualties for Germany: 1 battlecruiser and 1 transport
            Battle in Albania
                Britain attack with 1 field_gun and 5 infantry
                Austria defend with 5 cavalrys
                    Britain roll dice for 1 field_gun and 5 infantry in Albania, round 2 : 0/6 hits, 1.33 expected hits
                    Austria roll dice for 5 cavalrys in Albania, round 2 : 0/5 hits, 0.83 expected hits
                    Britain roll dice for 1 field_gun and 5 infantry in Albania, round 3 : 0/6 hits, 1.33 expected hits
                    Austria roll dice for 5 cavalrys in Albania, round 3 : 1/5 hits, 0.83 expected hits
                    1 infantry owned by the Britain lost in Albania
                    Britain roll dice for 1 field_gun and 4 infantry in Albania, round 4 : 1/5 hits, 1.17 expected hits
                    Austria roll dice for 5 cavalrys in Albania, round 4 : 2/5 hits, 0.83 expected hits
                    1 cavalry owned by the Austria and 2 infantry owned by the Britain lost in Albania
                    Britain roll dice for 1 field_gun and 2 infantry in Albania, round 5 : 1/3 hits, 0.83 expected hits
                    Austria roll dice for 4 cavalrys in Albania, round 5 : 0/4 hits, 0.67 expected hits
                    1 cavalry owned by the Austria lost in Albania
                    Britain roll dice for 1 field_gun and 2 infantry in Albania, round 6 : 0/3 hits, 0.83 expected hits
                    Austria roll dice for 3 cavalrys in Albania, round 6 : 0/3 hits, 0.50 expected hits
                    Britain roll dice for 1 field_gun and 2 infantry in Albania, round 7 : 1/3 hits, 0.83 expected hits
                    Austria roll dice for 3 cavalrys in Albania, round 7 : 0/3 hits, 0.50 expected hits
                    1 cavalry owned by the Austria lost in Albania
                    Britain roll dice for 1 field_gun and 2 infantry in Albania, round 8 : 1/3 hits, 0.83 expected hits
                    Austria roll dice for 2 cavalrys in Albania, round 8 : 2/2 hits, 0.33 expected hits
                    1 cavalry owned by the Austria and 2 infantry owned by the Britain lost in Albania
                    Britain roll dice for 1 field_gun in Albania, round 9 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 1 cavalry in Albania, round 9 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 field_gun in Albania, round 10 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 1 cavalry in Albania, round 10 : 0/1 hits, 0.17 expected hits
                    Britain roll dice for 1 field_gun in Albania, round 11 : 1/1 hits, 0.33 expected hits
                    Austria roll dice for 1 cavalry in Albania, round 11 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Austria lost in Albania
                Britain win, taking Albania from Austria with 1 field_gun remaining. Battle score for attacker is 5
                Casualties for Britain: 5 infantry
                Casualties for Austria: 5 cavalrys
    
        Non Combat Move - Britain
            3 field_guns and 2 infantry moved from Goa to Sea Zone 79 Arabian Sea
            2 submarines moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            2 cruisers and 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            3 field_guns, 2 infantry and 3 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
            1 field_gun and 1 infantry moved from Calcutta to Orissa
            2 colonials moved from Ottawa-Montreal to New England
            2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic
            2 battlecruisers, 1 battleship, 4 cruisers, 3 destroyers and 4 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            2 submarines moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
            1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia
            1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
            1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
            1 infantry moved from England to Scotland
            1 infantry moved from London to England
            1 infantry moved from Niger to Chad
            3 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
    
        Place Units - Britain
            1 battlecruiser and 2 transports placed in Sea Zone 15 English Channel
            2 field_guns placed in London
            1 submarine placed in Sea Zone 70 Eastern Mediterranean
            1 heavy_gun placed in Cairo-Suez
            1 field_gun and 1 infantry placed in Cape Town
            1 battlecruiser and 1 transport placed in Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry placed in Goa
            2 infantry placed in Calcutta
            1 submarine placed in Sea Zone 115 Tasman Sea
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 121 Coral Sea: 1 transport
            EDIT: Removing units owned by Britain from Solomon Islands: 1 colonial
            EDIT: Removing units owned by Britain from Solomon Islands: 1 field_gun
            EDIT: Adding units owned by Britain to Sea Zone 145 Pacific Ocean: 1 transport
            EDIT: Adding units owned by Britain to Honolulu: 1 colonial and 1 field_gun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 146 Pacific Ocean: 1 transport
            EDIT: Adding units owned by Britain to Sea Zone 112 Pacific Ocean: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Oregon: 2 colonials
            EDIT: Adding units owned by Britain to British Columbia: 2 colonials
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 112 Pacific Ocean: 1 transport
            EDIT: Adding units owned by Britain to Sea Zone 153 Pacific Ocean: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Britain
            Britain collect 94 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.33
    Austria regular : -0.00
    Neutral regular : 0.33
    Britain regular : -2.50
    

    Savegame


  • Battles went well until the last, which went poorly and was the one that was most important to feed troops to Serbia. Sometimes I deliberately do the most important battle first, as it seems it works better. It shouldn’t. Edits were for tt’s in Pacific that should have NCM. Got confused and had to re-edit a tt to W.C. USA.

  • 25 24 23 22 21 20 19

    TripleA Move Summary: Russia round 5

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Russia
            Russia spend 10 on tech rolls
    
        Combat Move - Russia
            1 conscript moved from Lithuania to East Prussia
                  Russia take East Prussia from Germany
            1 conscript, 1 field_gun and 2 infantry moved from Lithuania to Eastern Poland
            5 conscripts, 5 field_guns, 1 fighter and 6 heavy_guns moved from Belarus to Eastern Poland
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Russia
            Russia spend 10 on tech rolls
                Russia roll 5,2 and gets 0 hits
    
        Combat Move - Russia
            1 conscript moved from Lithuania to East Prussia
                  Russia take East Prussia from Germany
            1 conscript, 1 field_gun and 2 infantry moved from Lithuania to Eastern Poland
            5 conscripts, 5 field_guns, 1 fighter and 6 heavy_guns moved from Belarus to Eastern Poland
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
    
        Purchase Units - Russia
            Russia buy 9 conscripts, 3 field_guns, 4 heavy_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Russia
            Battle in Eastern Poland
                Russia attack with 6 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry
                Germany defend with 3 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs
                    Russia roll dice for 6 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry in Eastern Poland, round 2 : 8/21 hits, 6.00 expected hits
                    Germany roll dice for 3 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs in Eastern Poland, round 2 : 4/13 hits, 5.00 expected hits
                    2 infantry owned by the Germany, 3 trenchs owned by the Germany and 4 conscripts owned by the Russia lost in Eastern Poland
                    Russia roll dice for 2 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry in Eastern Poland, round 3 : 4/17 hits, 5.33 expected hits
                    Germany roll dice for 3 field_guns, 2 heavy_guns and 6 infantry in Eastern Poland, round 3 : 3/11 hits, 4.33 expected hits
                    4 infantry owned by the Germany, 1 infantry owned by the Russia and 2 conscripts owned by the Russia lost in Eastern Poland
                    Russia roll dice for 6 field_guns, 1 fighter, 6 heavy_guns and 1 infantry in Eastern Poland, round 4 : 3/14 hits, 4.67 expected hits
                    Germany roll dice for 3 field_guns, 2 heavy_guns and 2 infantry in Eastern Poland, round 4 : 4/7 hits, 3.00 expected hits
                    1 field_gun owned by the Germany, 2 infantry owned by the Germany, 3 field_guns owned by the Russia and 1 infantry owned by the Russia lost in Eastern Poland
                1 fighter owned by the Russia retreated
                3 field_guns owned by the Russia and 6 heavy_guns owned by the Russia retreated to Belarus
                Germany win with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 7
                Casualties for Russia: 6 conscripts, 3 field_guns and 2 infantry
                Casualties for Germany: 1 field_gun, 8 infantry and 3 trenchs
    
        Non Combat Move - Russia
            1 fighter moved from Eastern Poland to Belarus
            1 conscript, 1 heavy_gun and 2 infantry moved from Latvia to Lithuania
            1 conscript, 3 field_guns and 5 infantry moved from Pskov to Latvia
            1 conscript, 1 field_gun and 3 infantry moved from St. Petersburg to Finland
            1 infantry moved from St. Petersburg to Pskov
            3 infantry moved from Minsk to Belarus
            2 conscripts and 1 heavy_gun moved from Kiev to Odessa
            5 conscripts moved from Odessa to Belarus
            1 conscript moved from Smolensk to Belarus
            2 field_guns and 1 infantry moved from Don to Caucasus
            2 conscripts and 1 heavy_gun moved from Moscow to Don
            3 conscripts, 1 field_gun, 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk
            1 field_gun moved from Vladivostok to Primorsky
            1 heavy_gun moved from Irkutsk to Buryatia
            2 heavy_guns moved from Irkutsk to Bratsk
            2 conscripts moved from Novosibirsk to Bratsk
            2 conscripts moved from Omsk to Novosibirsk
            1 conscript moved from Evenkia to Norilsk
            1 conscript moved from Bratsk to Evenkia
    
        Place Units - Russia
            1 heavy_gun and 5 infantry placed in St. Petersburg
            3 conscripts placed in Minsk
            1 conscript and 2 heavy_guns placed in Kiev
            2 conscripts and 1 heavy_gun placed in Moscow
            2 conscripts placed in Omsk
            3 field_guns placed in Irkutsk
            3 trenchs placed in Khabarovsk
            1 conscript placed in Vladivostok
    
        Turn Complete - Russia
            Russia collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -1.33
    Russia regular : -1.00
    

    Savegame


  • Your dice improved near the end, so I decided not to advance with mostly just HG left. Brought more cheap units to the front for next turn. You can also resupply and build trenches, but you don’t have much back up. You left E. Prus vacant, so I just walked in.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 1/1 hits, 0.00 expected hits
            Communists removing all Technology Tokens after successful research.
            Communists discover railwayGuns
    
        Combat Move - Communists
            5 conscripts moved from Aldan to Sakhe
            3 conscripts moved from Yakutsk to Sakhe
            2 field_guns moved from Yakutsk to Aldan
            1 conscript moved from Aldan to Amur
            1 infantry moved from Yakutsk to Sakhe
            4 conscripts and 2 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 2 conscripts, 1 field_gun, 2 heavy_guns, 1 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Communists
    
        Place Units - Communists
            1 trench placed in Sakhe
            2 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating railwayGuns
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 1.00
    

    Savegame

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