Some crazy bomber-on-bomber mutual destruction
21L PTV max334 (X+14) vs simone33 (Allies)
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Norway to Finland 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans 1 infantry moved from Yaroslavl to Gorky Russians take Gorky from Germans 26 infantry moved from Russia to Bryansk Combat - Russians Battle in Finland Russians attack with 2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys in Finland, round 2 : 7/21 hits, 5.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Bryansk 10 infantry moved from Yaroslavl to Russia 1 artillery and 19 infantry moved from Yaroslavl to Russia 1 armour and 9 infantry moved from Kazakhstan to Urals 2 fighters and 1 tactical_bomber moved from Russia to Urals 1 fighter moved from Russia to Urals Place Units - Russians 3 infantry placed in Urals 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by ANZAC to Java: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 59 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 59 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry moved from Northern Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Northern Manchuria to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 armour moved from Northern Manchuria to Yakut S.S.R. 1 armour moved from Northern Manchuria to Buryatia 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from French Indo China to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from 34 Sea Zone to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/6 hits, 2.83 expected hits ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 marine Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Korea to Amur 1 artillery and 2 infantry moved from Southern Manchuria to Northern Manchuria 1 artillery and 3 infantry moved from Jehol to Southern Manchuria 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Shantung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 carriers moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 34 Sea Zone to 56 Sea Zone 1 battleship, 1 carrier and 3 submarines moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 34 Sea Zone to 36 Sea Zone 1 artillery moved from Marshall Islands to 33 Sea Zone 1 marine moved from Gilbert Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to Davao 1 artillery and 1 marine moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 22 Sea Zone to 36 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Japan to 7 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Manilla 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Davao 1 fighter and 2 tactical_bombers moved from Japan to Davao 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 36 Sea Zone 1 fighter moved from Dutch New Guinea to 36 Sea Zone 1 fighter moved from Dutch New Guinea to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Davao 1 tactical_bomber moved from Caroline Islands to Davao 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Jehol to 36 Sea Zone 1 tactical_bomber moved from Southern Manchuria to Northern Manchuria 1 aaGun moved from Northern Manchuria to Amur 1 infantry moved from Northern Manchuria to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Davao Place Units - Japanese 1 carrier and 1 destroyer placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in 7 Sea Zone 1 artillery and 1 infantry placed in Japan 1 armour, 1 artillery and 1 infantry placed in Southern Manchuria Japanese undo move 2. 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17 ANZAC regular : 0.67
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Are we good?
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@max334 said in 21L PTV max334 (X+14) vs simone33 (Allies):
Are we good?
Will try and get to this today.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island 2 fighters moved from Western United States to 11 Sea Zone 1 artillery, 3 carriers, 3 destroyers, 5 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 132 Sea Zone to 44 Sea Zone 2 fighters and 1 tactical_bomber moved from 132 Sea Zone to 44 Sea Zone 1 destroyer and 1 fighter moved from 132 Sea Zone to 42 Sea Zone 1 destroyer moved from 132 Sea Zone to 59 Sea Zone 1 bomber moved from Eastern India to 59 Sea Zone 1 fighter moved from 132 Sea Zone to 59 Sea Zone 1 fighter moved from 132 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French West Africa to French Central Africa
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Scramble to SZ44?
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no scramble
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Forgot to attack Scotland. Can I add it, and scramble? Attack with everything, 14inf 1ftr.
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sure…yes scramble
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did you finish your turn
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comeon talk to me
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Sorry, been stressed.
inf:[dice 14d6]
ftr:[dice 1d6]def@2: [dice 8d6]
def@4: [dice 1d6] -
14d6: 2, 5, 4, 6, 3, 3, 5, 4, 6, 4, 6, 4, 1, 6
1d6: 5
8d6: 4, 5, 1, 5, 3, 1, 3, 3
1d6: 1 -
inf:[dice 11d6]
ftr:[dice 1d6]def@2: [dice 7d6]
def@4: [dice 1d6] -
1d6: 6
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Not sure what that dice above refers to, let’s just try the second round again.
inf:[dice 11d6]
ftr:[dice 1d6]def@2: [dice 7d6]
def@4: [dice 1d6] -
11d6: 2, 6, 5, 5, 4, 4, 2, 4, 4, 3, 5
1d6: 5
7d6: 5, 3, 6, 2, 5, 1, 6
1d6: 6 -
You have to be joking.
inf:[dice 9d6]
ftr:[dice 1d6]def@2: [dice 7d6]
def@4: [dice 1d6] -
9d6: 4, 2, 3, 6, 4, 1, 2, 6, 3
1d6: 2
7d6: 3, 3, 2, 6, 2, 3, 1
1d6: 5 -
inf:[dice 6d6]
ftr:[dice 1d6]def@2: [dice 5d6]
def@4: [dice 1d6]