edited two planes from russia to volgograd. please use second post
FMERommel vs dawgoneit (CP) 1914
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I miscounted number of units needed to build in Omsk and had an extra unit. So if you don’t mind, I edited to remove 2 conscripts from StPete/Vlad and built 1 art instead. Couldn’t get a hit in Bury, so your solo conscript killed both attackers. But I cleared the Germans from the Baltic states. Got railway gun tech which gives my 18 HGs an extra defense point.
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USA should have built factory in Washington on turn 2 or 3. Twice the capacity of NY and just as close as Charleston to Mexico. USA income is high enough to exceed current total factory capacity of 8 units. Max gas builds now only 32 cash. Could build 12 gas in Char/Wash and the rest for research or build units for Europe in NY.
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover propaganda Purchase Units - Communists Communists buy 7 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 4 field_guns moved from Yakutsk to Aldan Place Units - Communists 7 conscripts and 2 field_guns placed in Yakutsk 1 trench placed in Tiksi Activate Technology - Communists Communists activating propaganda Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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Will take my turn shortly. Lost internet, landline phone and wifi this morning when a no-name company tore out the neighbors broken asphalt driveway and repaved it without calling “miss utility” to locate and mark the utilities. Just got reconnected. The new team game is moving along. Private Panic and I are the Axis. Not happy to see the Commies get propaganda. You discovered two tech at a cost of only 15 cash or 5 dice.
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What, the Commies are going defensive on me.
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I attacked with just gas and they didn’t fire. Didn’t have enough ground troops to make a meaningful attack. I will redo with 1 infantry if you don’t mind, and edit the result into my turn. Didn’t see anything about requiring other units in a gas attack.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 10 on tech rolls USA roll 5,4,1,1 and gets 0 hits Combat Move - USA 1 infantry moved from California to San Francisco USA take San Francisco from Germany 4 gass moved from Louisiana to Mexico City Purchase Units - USA USA buy 1 Factory, 2 field_guns, 4 gass and 2 infantry; Remaining resources: 13 PUs; 4 techTokens; Combat - USA Battle in Mexico City USA attack with 4 gass Germany defend with 1 Factory, 1 field_gun, 4 heavy_guns and 3 trenchs Some non-combat units are destroyed: Non Combat Move - USA 2 infantry moved from Texas to Monterrey 1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 40 Caribbean Sea 2 field_guns and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 2 field_guns moved from Sea Zone 38 Gulf of Mexico to Monterrey 3 gass moved from Charleston to Louisiana 1 destroyer and 3 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 destroyer moved from Sea Zone 41 Caribbean Sea to Sea Zone 52 Mid Atlantic Place Units - USA Turning on Edit Mode EDIT: Removing units owned by Germany from Mexico City: 1 field_gun and 3 heavy_guns EDIT: Adding units owned by Germany to Mexico City: 1 heavy_gun EDIT: Removing units owned by Germany from Mexico City: 1 heavy_gun EDIT: Turning off Edit Mode 1 Factory placed in Washington D.C. 4 gass placed in Charleston 2 field_guns and 2 infantry placed in New York Turn Complete - USA USA collect 66 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 10 on tech rolls USA roll 5,4,1,1 and gets 0 hits Combat Move - USA 1 infantry moved from California to San Francisco USA take San Francisco from Germany 4 gass moved from Louisiana to Mexico City Purchase Units - USA USA buy 1 Factory, 2 field_guns, 4 gass and 2 infantry; Remaining resources: 13 PUs; 4 techTokens; Combat - USA Battle in Mexico City USA attack with 4 gass Germany defend with 1 Factory, 1 field_gun, 4 heavy_guns and 3 trenchs Some non-combat units are destroyed: Non Combat Move - USA 2 infantry moved from Texas to Monterrey 1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 40 Caribbean Sea 2 field_guns and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 2 field_guns moved from Sea Zone 38 Gulf of Mexico to Monterrey 3 gass moved from Charleston to Louisiana 1 destroyer and 3 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 destroyer moved from Sea Zone 41 Caribbean Sea to Sea Zone 52 Mid Atlantic Place Units - USA Turning on Edit Mode EDIT: Removing units owned by Germany from Mexico City: 1 field_gun and 3 heavy_guns EDIT: Adding units owned by Germany to Mexico City: 1 heavy_gun EDIT: Removing units owned by Germany from Mexico City: 1 heavy_gun EDIT: Turning off Edit Mode 1 Factory placed in Washington D.C. 4 gass placed in Charleston 2 field_guns and 2 infantry placed in New York Turn Complete - USA USA collect 66 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by USA from Monterrey: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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All 4 gas hit. Removed 4 units, but didn’t see any units so added one back, then saw there were 2, so removed the duplicate. Then edited to remove the infantry that attacked. Ignore the second round of marti dice for tech. Had to replay my turn just to get to combat.
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 6,3,6,2 and gets 2 hits Germany removing all Technology Tokens after successful research. Germany discover lateFighter Combat Move - Germany 1 cruiser moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 2 stormtruppens moved from East Prussia to Sea Zone 11 Baltic Sea 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 2 stormtruppens moved from West Prussia to Sea Zone 11 Baltic Sea 1 cruiser, 4 stormtruppens and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea 1 destroyer moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 3 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 4 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 2 infantry moved from Holstein to Sea Zone 12 Baltic Sea 2 infantry and 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 2 infantry moved from Warsaw to Eastern Poland 2 stormtruppens moved from Silesia to Western Poland 3 stormtruppens moved from Berlin to Brandenburg 3 infantry moved from Mecklenburg to Pomerania 2 infantry moved from Mecklenburg to Hanover 1 infantry moved from Holstein to Hanover 2 infantry moved from Belgium to Picardy 3 fighters moved from Belgium to Picardy 1 field_gun and 2 infantry moved from Alsace to Champagne 1 infantry moved from Alsace to Champagne 1 field_gun moved from Alsace to Champagne 2 field_guns and 4 infantry moved from Wurttemburg to Alsace 2 field_guns and 4 infantry moved from Bavaria to Wurttemburg 1 cavalry moved from German East Africa to British East Africa Germany take British East Africa from Britain 1 cavalry moved from British East Africa to German East Africa 1 infantry moved from Alaska to Sea Zone 155 Bering Sea 1 infantry moved from Sea Zone 155 Bering Sea to Aleutian Islands Germany take Aleutian Islands from USA Purchase Units - Germany Germany buy 2 destroyers, 2 field_guns, 7 heavy_guns, 12 infantry, 10 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Champagne Germany attack with 2 field_guns and 3 infantry France defend with 1 field_gun and 1 infantry Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 2 : 0/5 hits, 1.50 expected hits France roll dice for 1 field_gun and 1 infantry in Champagne, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 3 : 1/5 hits, 1.50 expected hits France roll dice for 1 field_gun and 1 infantry in Champagne, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the France lost in Champagne Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 4 : 2/5 hits, 1.50 expected hits France roll dice for 1 field_gun in Champagne, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the France lost in Champagne Germany win, taking Champagne from France with 2 field_guns and 3 infantry remaining. Battle score for attacker is 7 Casualties for France: 1 field_gun and 1 infantry Battle in Sweden Germany attack with 2 infantry and 4 stormtruppens Neutral defend with 2 infantry Germany roll dice for 2 infantry and 4 stormtruppens in Sweden, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Sweden, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Sweden Germany loses 0 PUs for violating Swedens neutrality. Germany win, taking Sweden from Neutral with 1 infantry and 4 stormtruppens remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Battle in Picardy Germany attack with 3 fighters and 2 infantry France defend with 1 infantry Germany roll dice for 3 fighters and 2 infantry in Picardy, round 2 : 2/5 hits, 1.67 expected hits France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Non Combat Move - Germany 3 fighters moved from Picardy to Belgium 1 infantry moved from Alsace to Rhine Place Units - Germany 4 heavy_guns and 3 trenchs placed in Mexico City 2 destroyers placed in Sea Zone 12 Baltic Sea 1 field_gun and 1 infantry placed in Warsaw 10 stormtruppens placed in Berlin 1 heavy_gun and 2 infantry placed in Dar es Salaam 2 infantry placed in German New Guinea 2 heavy_guns and 1 infantry placed in Belgium 2 infantry placed in Mecklenburg 1 field_gun and 4 infantry placed in Bavaria Activate Technology - Germany Germany activating lateFighter Trigger GermanyT3: buylate_fighter added to productionGermany Turn Complete - Germany Germany collect 130 PUs; end with 130 PUsCombat Hit Differential Summary :
Germany regular : -0.83 France regular : -2.00 Neutral regular : 0.33 -
My Germany in a team game is rolling terrible tech and naval dice. Missed with 3 tech dice last turn and 4 tech dice today. And you get late fighter. Don’t recall anyone getting that tech in the few 1914 games that I’ve played. I chose inovation for my tech roll also. Germany can really benefit from it because it has the cash and the locations that would be advantageous for its use.
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TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - France France spend 5 on tech rolls France roll 6,6,2,2 and gets 2 hits France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France France loses 0 PUs for violating Cape Verdes neutrality. 1 infantry moved from Normandy to Picardy 1 infantry moved from Paris to Picardy 1 fighter moved from Paris to Picardy 2 field_guns and 3 infantry moved from Burgundy to Champagne 1 field_gun moved from Paris to Champagne 1 colonial and 1 field_gun moved from Primorsky to Khabarovsk 1 colonial and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 1 colonial and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 infantry moved from Canary Islands to Sea Zone 53 Mid Atlantic 1 colonial moved from Canary Islands to Sea Zone 53 Mid Atlantic 1 colonial, 1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 51 Mid Atlantic 1 colonial and 1 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde France take Cape Verde from Neutral Purchase Units - France France buy 4 colonials, 1 destroyer, 8 heavy_guns and 5 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat - France Battle in Picardy France attack with 1 fighter and 2 infantry Germany defend with 2 infantry France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy France roll dice for 1 fighter and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Picardy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy 1 fighter owned by the France retreated Germany win with 1 infantry remaining. Battle score for attacker is -3 Casualties for France: 2 infantry Casualties for Germany: 1 infantry Battle in Khabarovsk France attack with 2 colonials, 1 field_gun and 1 infantry Communists defend with 1 cavalry, 2 conscripts and 2 trenchs France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 1 trench owned by the Communists Communists roll dice for 1 cavalry, 2 conscripts and 2 trenchs in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits 1 trench owned by the Communists lost in Khabarovsk France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 3 : 1/4 hits, 1.33 expected hits Communists roll dice for 1 cavalry, 2 conscripts and 1 trench in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits 1 trench owned by the Communists lost in Khabarovsk France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 4 : 3/4 hits, 1.33 expected hits Communists roll dice for 1 cavalry and 2 conscripts in Khabarovsk, round 4 : 1/3 hits, 0.50 expected hits 2 conscripts owned by the Communists, 1 cavalry owned by the Communists and 1 infantry owned by the France lost in Khabarovsk France win, taking Khabarovsk from Communists with 2 colonials and 1 field_gun remaining. Battle score for attacker is 11 Casualties for Communists: 1 cavalry, 2 conscripts and 2 trenchs Casualties for France: 1 infantry Battle in Champagne France attack with 3 field_guns and 3 infantry Germany defend with 2 field_guns and 3 infantry France roll dice for 3 field_guns and 3 infantry in Champagne, round 2 : 2/6 hits, 2.00 expected hits Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germany and 2 infantry owned by the France lost in Champagne France roll dice for 3 field_guns and 1 infantry in Champagne, round 3 : 2/4 hits, 1.33 expected hits Germany roll dice for 2 field_guns and 1 infantry in Champagne, round 3 : 0/3 hits, 1.00 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Champagne France roll dice for 3 field_guns and 1 infantry in Champagne, round 4 : 1/4 hits, 1.33 expected hits Germany roll dice for 1 field_gun in Champagne, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the France lost in Champagne France win, taking Champagne from Germany with 3 field_guns remaining. Battle score for attacker is 8 Casualties for France: 3 infantry Casualties for Germany: 2 field_guns and 3 infantry Non Combat Move - France 1 fighter moved from Picardy to Paris 2 infantry moved from Brittany to Normandy 1 field_gun moved from Brittany to Burgundy 1 field_gun and 1 infantry moved from Rhone to Burgundy 1 field_gun and 2 infantry moved from Marseilles to Rhone 1 field_gun moved from Piedmont to Milan 1 battlecruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 2 colonials moved from Tobruk to Cyrenaica 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 cavalry moved from Western Sudan to Eritrea 1 cavalry moved from Chad to Western Sudan 1 infantry moved from Middle Congo to Western Sudan 1 colonial and 1 infantry moved from Kamerun to Middle Congo 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 colonial moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 colonial and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 colonial moved from Sea Zone 138 Sea of Japan to Primorsky 3 cruisers and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 infantry moved from Paris to Normandy Place Units - France 3 infantry placed in Brittany 8 heavy_guns placed in Paris 2 infantry placed in Marseilles 1 destroyer placed in Sea Zone 56 Gulf of Lyon 2 colonials placed in Algiers 2 colonials placed in Tobruk Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 81 PUs; end with 85 PUsCombat Hit Differential Summary :
Germany regular : 1.00 Communists regular : -0.50 France regular : 2.83 -
France finally got its 2nd tech, 3 inf in capital, hurrah. Didn’t go all out to take Champ because you had so many units to counterattack. But after I took it with a small force, I calculated that my odds of holding it would have be just better than 50/50 if I had put all units in. I can retake it after your counterattack. French Foreign Legion attacked Commie Khab with intent of just taking out trenches so Rus can retake it. But Commies rolled poorly and I ended up taking it.
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TripleA Turn Summary: Serbia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Combat Move - Serbia 1 fighter and 1 infantry moved from Serbia to Bosnia 1 infantry moved from Serbia to Bosnia Purchase Units - Serbia Serbia buy 5 infantry; Remaining resources: 0 PUs; Combat - Serbia Battle in Bosnia Serbia attack with 1 fighter and 2 infantry Austria defend with 1 infantry Serbia roll dice for 1 fighter and 2 infantry in Bosnia, round 2 : 1/3 hits, 0.83 expected hits Austria roll dice for 1 infantry in Bosnia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Bosnia Serbia win, taking Bosnia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Serbia: 1 infantry Casualties for Austria: 1 infantry Non Combat Move - Serbia 1 fighter moved from Bosnia to Serbia 1 infantry moved from Albania to Serbia 1 field_gun and 2 infantry moved from Greece to Albania Place Units - Serbia 5 infantry placed in Greece Turn Complete - Serbia Serbia collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Serbia regular : 0.17 Austria regular : 0.67 -
Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.
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TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 5 on tech rolls Austria rolls : 1/1 hits, 0.00 expected hits Austria removing all Technology Tokens after successful research. Austria discover railwayGuns Combat Move - Austria 2 infantry moved from Baranya to Bosnia 1 infantry moved from Baranya to Bosnia 4 cavalrys moved from Bulgaria to Albania 2 cavalrys moved from Montenegro to Albania 1 infantry moved from Baranya to Bosnia Purchase Units - Austria Austria buy 3 field_guns, 3 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Albania Austria attack with 6 cavalrys Serbia defend with 1 field_gun and 2 infantry Austria roll dice for 6 cavalrys in Albania, round 2 : 2/6 hits, 1.00 expected hits Serbia roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Serbia and 1 cavalry owned by the Austria lost in Albania Austria roll dice for 5 cavalrys in Albania, round 3 : 0/5 hits, 0.83 expected hits Serbia roll dice for 1 field_gun in Albania, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 5 cavalrys in Albania, round 4 : 1/5 hits, 0.83 expected hits Serbia roll dice for 1 field_gun in Albania, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Serbia lost in Albania Austria win, taking Albania from Serbia with 5 cavalrys remaining. Battle score for attacker is 6 Casualties for Austria: 1 cavalry Casualties for Serbia: 1 field_gun and 2 infantry Battle in Bosnia Austria attack with 4 infantry Serbia defend with 1 infantry Austria roll dice for 4 infantry in Bosnia, round 2 : 2/4 hits, 0.67 expected hits Serbia roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Bosnia Austria win, taking Bosnia from Serbia with 4 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria 1 heavy_gun moved from Venice to Tyrol 6 infantry moved from Trieste to Venice 3 infantry moved from Venice to Tyrol Place Units - Austria 3 trenchs placed in Tyrol 2 heavy_guns and 4 infantry placed in Venice 8 infantry placed in Trieste 3 field_guns, 1 heavy_gun and 1 infantry placed in Belgrade Activate Technology - Austria Austria activating railwayGuns Turn Complete - Austria Austria collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Serbia regular : -1.00 Austria rolls : 1.00 Austria regular : 1.67 -
@fmerwinrommel said in FMERommel vs dawgoneit (CP) 1914:
Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.
thank you.
i’ve been real busy. sorry for keeping you hanging -
No problem, been busy with the team 1914 game. Just glad that you are okay.
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Had to re-acquaint myself with this game after playing the team game. The industry tech really helped Aust this turn to increase defense against Italy. Those builds in Venice and Tri and trenches in Tyrol make an Italian advance impossible for foreseeable future. Italy doesn’t have enough cash or build capacity to buy enough gas to counteract the trenches.
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 4,1 and gets 0 hits Combat Move - Italy 1 cavalry moved from Italian Somaliland to British East Africa Britain take British East Africa from Germany 1 cavalry moved from British East Africa to Italian Somaliland Purchase Units - Italy Italy buy 2 heavy_guns and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Italy Non Combat Move - Italy 2 field_guns and 1 heavy_gun moved from Piedmont to Milan 4 field_guns and 5 infantry moved from Latium to Tuscany 1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 field_gun and 2 infantry moved from Rome to Latium 2 infantry moved from Tuscany to Milan Place Units - Italy 2 heavy_guns and 1 infantry placed in Piedmont 4 infantry placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :





