@VictoryFirst Glad you are ok. Your message is well received I would guess, since a lot here were worried! :-)
I will do my best to lead Germany as good as it can get!
@elrood And use Marti in the 2nd Test. is best to test as close to the “real world” as possible
Once the rest of us used the corrupted file, it stayed corrupted for us also. Editing all changes from a good G1 to an updated A1 is impractical. Allies and Axis will start building DD’s, making first sub strike rare. Most sea battles will be small, so we can manually adjust. Most land battles won’t use gas. My suggestion is: when attacking player uses gas, post to forum after tech roll/combat moves. If possible, click re-post after purchases. Do combat for gas battle first, and only first round. Save game manually (upper left corner). Close the game. Reload saved game for online, edit remove all gas and # of defenders based on gas hits. End edit and continue combat normally for that battle and all others. May have to manually calculate adjustment for subs and bombardment, but not gas.
I already did @Elrood 's first test - see the file I saved above. It seems from @FMErwinRommel 's post that we will have to live with it for this game. Sorry guys!
@private-panic Yes, likely Rommel is right, but I prefer have Adam test it first.
And if it is still not working properly i would vote for a new game. I do not care for the hassle of constant editing.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Italy
Italy spend 5 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover bunkers
Combat Move - Italy
1 heavy_gun and 3 infantry moved from Piedmont to Milan
2 infantry moved from Tuscany to Milan
Purchase Units - Italy
Italy buy 4 heavy_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italy
Battle in Milan
Italy attack with 1 heavy_gun and 5 infantry
Austria defend with 1 field_gun and 3 infantry
Italy roll dice for 1 heavy_gun and 5 infantry in Milan, round 2 : 2/6 hits, 1.33 expected hits
Austria roll dice for 1 field_gun and 3 infantry in Milan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italy and 2 infantry owned by the Austria lost in Milan
Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 3 : 1/4 hits, 1.00 expected hits
Austria roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Austria lost in Milan
Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 4 : 0/4 hits, 1.00 expected hits
Austria roll dice for 1 field_gun in Milan, round 4 : 0/1 hits, 0.33 expected hits
Italy roll dice for 1 heavy_gun and 3 infantry in Milan, round 5 : 1/4 hits, 1.00 expected hits
Austria roll dice for 1 field_gun in Milan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italy and 1 field_gun owned by the Austria lost in Milan
Italy win, taking Milan from Austria with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italy: 3 infantry
Casualties for Austria: 1 field_gun and 3 infantry
Non Combat Move - Italy
1 cavalry moved from Tripolitania to Tunisia
1 field_gun and 1 infantry moved from Tripoli to Tripolitania
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 field_gun and 2 infantry moved from Latium to Tuscany
1 field_gun and 2 infantry moved from Rome to Latium
1 cavalry moved from Apulia to Tuscany
2 infantry moved from Apulia to Latium
2 infantry moved from Naples to Rome
1 heavy_gun moved from Naples to Rome
Place Units - Italy
3 trenchs placed in Tuscany
3 heavy_guns placed in Piedmont
1 heavy_gun and 2 infantry placed in Rome
Activate Technology - Italy
Italy activating bunkers
Turn Complete - Italy
Italy collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italy regular : -0.33
Austria regular : 0.33
Italy rolls : 1.00
Excellent turn for Italy. Got bunker tech on 1 die roll, which improves defense of Tuscany. And retook Milan.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Purchase Units - Arabia
Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs;
Non Combat Move - Arabia
2 Bedouins moved from Yemen to Hejaz
2 Bedouins moved from Arabia to Hejaz
4 Bedouins moved from Mecca to Hejaz
Place Units - Arabia
4 Bedouins and 2 trenchs placed in Mecca
Turn Complete - Arabia
Arabia collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
@fmerwinrommel we just started the game. Can we not simply redo?
Arabs waiting for Lawrence to arrive and inspire them, with British gold, to attack the Turks.
@fmerwinrommel nvm, lets resume!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Turkey
Turkey spend 10 on tech rolls
Turkey roll 3,6 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover workingWomen
Combat Move - Turkey
1 battleship moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea
1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean
1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea
1 field_gun moved from Constantinople to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Greece
1 field_gun and 4 infantry moved from Armenia to Georgia
1 infantry moved from Oman to Yemen
Turkey take Yemen from Arabia
1 cavalry moved from Oman to Arabia
Turkey take Arabia from Arabia
1 cavalry moved from Arabia to Jordan
1 field_gun and 1 infantry moved from Trucial Coast to Sea Zone 72 Persian Gulf
1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Basra
1 field_gun and 1 infantry moved from Mesopotamia to Basra
1 fighter moved from Baghdad to Basra
2 infantry moved from Al-Dammam to Kuwait
1 fighter moved from Al-Dammam to Kuwait
1 cavalry moved from Damascus to Kuwait
1 cavalry moved from Anatolia to Georgia
Purchase Units - Turkey
Turkey buy 3 cavalrys and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Battle in Georgia
Turkey attack with 1 cavalry, 1 field_gun and 4 infantry
Russia defend with 1 conscript and 1 infantry
Turkey roll dice for 1 cavalry, 1 field_gun and 4 infantry in Georgia, round 2 : 4/6 hits, 1,33 expected hits
Russia roll dice for 1 conscript and 1 infantry in Georgia, round 2 : 0/2 hits, 0,50 expected hits
1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Georgia
Turkey win, taking Georgia from Russia with 1 cavalry, 1 field_gun and 4 infantry remaining. Battle score for attacker is 5
Casualties for Russia: 1 conscript and 1 infantry
Battle in Basra
Turkey attack with 2 field_guns, 1 fighter and 2 infantry
Britain defend with 1 field_gun, 1 infantry and 1 trench
Turkey roll dice for 2 field_guns, 1 fighter and 2 infantry in Basra, round 2 : 2/5 hits, 1,67 expected hits
Britain roll dice for 1 field_gun, 1 infantry and 1 trench in Basra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Turkey and 1 trench owned by the Britain lost in Basra
Turkey roll dice for 2 field_guns, 1 fighter and 1 infantry in Basra, round 3 : 2/4 hits, 1,33 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Basra, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Turkey, 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Basra
Turkey win, taking Basra from Britain with 2 field_guns and 1 fighter remaining. Battle score for attacker is 4
Casualties for Turkey: 2 infantry
Casualties for Britain: 1 field_gun, 1 infantry and 1 trench
Battle in Kuwait
Turkey attack with 1 cavalry, 1 fighter and 2 infantry
Britain defend with 1 cavalry and 1 infantry
Turkey roll dice for 1 cavalry, 1 fighter and 2 infantry in Kuwait, round 2 : 1/4 hits, 1,00 expected hits
Britain roll dice for 1 cavalry and 1 infantry in Kuwait, round 2 : 0/2 hits, 0,50 expected hits
1 cavalry owned by the Britain lost in Kuwait
Turkey roll dice for 1 cavalry, 1 fighter and 2 infantry in Kuwait, round 3 : 0/4 hits, 1,00 expected hits
Britain roll dice for 1 infantry in Kuwait, round 3 : 0/1 hits, 0,33 expected hits
Turkey roll dice for 1 cavalry, 1 fighter and 2 infantry in Kuwait, round 4 : 2/4 hits, 1,00 expected hits
Britain roll dice for 1 infantry in Kuwait, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Britain lost in Kuwait
Turkey win, taking Kuwait from Britain with 1 cavalry, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Britain: 1 cavalry and 1 infantry
Battle in Greece
Turkey attack with 1 field_gun and 1 infantry
Serbia defend with 1 Factory and 3 infantry
Turkey roll dice for 1 battlecruiser and 1 battleship in Greece, round 2 : 2/2 hits, 1,33 expected hits
Turkey roll dice for 1 field_gun and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
Serbia roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Serbia and 1 infantry owned by the Turkey lost in Greece
Turkey captures 19PUs while taking Serbia capital
Turkey win, taking Greece from Serbia with 1 field_gun remaining. Battle score for attacker is 6
Casualties for Turkey: 1 infantry
Casualties for Serbia: 3 infantry
Non Combat Move - Turkey
2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea
1 heavy_gun and 2 infantry moved from Dardanelles to Bulgaria
3 infantry moved from Constantinople to Smyrna
2 infantry moved from Smyrna to Armenia
2 infantry moved from Anatolia to Armenia
3 infantry moved from Kurdistan to Baghdad
1 infantry moved from Mesopotamia to Al-Dammam
1 infantry moved from Jordan to Arabia
2 infantry moved from Damascus to Jordan
1 heavy_gun and 1 infantry moved from Palestine to Sinai
1 infantry moved from Lebanon to Palestine
1 cavalry moved from Syria to Jordan
1 infantry moved from Syria to Mesopotamia
1 infantry moved from Baghdad to Mesopotamia
1 fighter moved from Kuwait to Jordan
1 fighter moved from Basra to Mesopotamia
Place Units - Turkey
3 infantry placed in Damascus
3 infantry placed in Baghdad
3 cavalrys placed in Constantinople
Activate Technology - Turkey
Turkey activating workingWomen
Trigger TurkeyT1: buyfield_gun_w added to productionTurkey
Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey
Trigger TurkeyT1: buyfield_gun removed from productionTurkey
Trigger TurkeyT1: buyheavy_gun removed from productionTurkey
Trigger TurkeyT1: buygas_w added to productionTurkey
Trigger TurkeyT1: buyfighter_w added to productionTurkey
Trigger TurkeyT1: buygas removed from productionTurkey
Trigger TurkeyT1: buyfighter removed from productionTurkey
Turn Complete - Turkey
Turkey collect 65 PUs; end with 84 PUs
Combat Hit Differential Summary :
Serbia regular : 0,00
Russia regular : -0,50
Turkey regular : 4,67
Britain regular : -0,50
I can see why Elrood prefers a restart. But Germany and Italy had great turns and Serbs had a great defensive win. The rest of us may not want to give up those gains. Restarting after G1’s great start would harm the allies.
@fmerwinrommel Yes yes, Serbia did great and will surely restock Belgrade losses soon enough. ;-)
We can resume.
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Britain
Combat Hit Differential Summary :
@elrood Had to edit some non coms for Ottomans
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Britain
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 2 cavalrys
EDIT: Adding units owned by Turkey to Sinai: 2 cavalrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 1 infantry
EDIT: Adding units owned by Turkey to Syria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Palestine: 1 cavalry
EDIT: Adding units owned by Turkey to Damascus: 1 cavalry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Finally! had some Network issues all of a sudden during posting! :anguished:
What a rollercoaster ride. Germany rolls great to start the game. Austria doesn’t retreat after early losses and is wiped out as Serbia makes a heroic defense. In great shape, but doesn’t build trenches. Then Turks roll +4.67 and take Greece for 20 cash and Serbs can’t build next turn and lost their advantage. Turks also aggressively take Basra, Kuwait and Georgia. Can the Bedouin camel cavalry come to the rescue?
Started doing B, but cannot remember how subs work in this variant!
Thx
Adam
@private-panic They work exactly like in G40 Global