German Combat Move - Please make the German moves and then I will figure out the battle results.
6 Player Free For All
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Novosibirsk to Sinkiang 1 bomber moved from Archangel to India 7 infantry moved from Russia to Archangel 4 infantry moved from Caucasus to Persia 1 bomber moved from Archangel to Persia 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 bomber moved from Archangel to Yakut S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 9 infantry moved from Russia to Novosibirsk 1 bomber moved from Archangel to Sinkiang Combat - Russians Strategic bombing raid in India British roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory Bombing raid in India causes 2 damage total. Battle in Sinkiang Russians attack with 1 bomber and 2 infantry British defend with 1 armour Russians roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the British lost in Sinkiang Russians win, taking Sinkiang from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for British: 1 armour Battle in Persia Russians attack with 1 bomber and 4 infantry British defend with 2 armour Russians roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1.33 expected hits British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the British lost in Persia Russians win, taking Persia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for British: 2 armour Battle in Yakut S.S.R. Russians attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from India to Kazakh S.S.R. 1 bomber moved from Sinkiang to Archangel 1 bomber moved from Yakut S.S.R. to Archangel 1 aaGun moved from Russia to Archangel 1 bomber moved from Persia to Archangel 1 destroyer moved from 3 Sea Zone to 1 Sea Zone Place Units - Russians 4 armour, 1 artillery and 7 infantry placed in Archangel Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British AA : -0.17 Russians regular : 0.83 British regular : 0.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Trans-Jordan to Saudi Arabia Germans take Saudi Arabia from British 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 1 infantry moved from Turkey to Trans-Jordan 2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone 2 artilleries and 6 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Ukraine S.S.R. to Belorussia 1 infantry moved from West Russia to Belorussia 9 armour, 14 artilleries and 25 infantry moved from Karelia S.S.R. to Belorussia 1 aaGun, 1 artillery and 9 infantry moved from Eastern Europe to Belorussia 1 infantry moved from Balkans to Eastern Europe 2 infantry moved from Balkans to Ukraine S.S.R. Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 15 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier, 1 fighter and 1 tactical_bomber placed in 14 Sea Zone 2 artilleries and 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 11x factory; Remaining resources: 55 PUs; 1 techTokens; British buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Afghanistan to Kazakh S.S.R. 1 bomber moved from India to Kazakh S.S.R. 1 infantry moved from India to Persia 1 armour moved from India to Persia 1 armour moved from India to Persia 1 armour moved from China to French Indochina British take French Indochina from Japanese 1 armour moved from French Indochina to India 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Belgian Congo 3 bombers moved from India to Kazakh S.S.R. 1 bomber moved from India to Persia 2 infantry moved from India to Persia 2 armour moved from India to Persia 1 armour moved from India to Persia Combat - British Battle in Persia British attack with 5 armour, 1 bomber and 3 infantry Russians defend with 3 infantry British roll dice for 5 armour, 1 bomber and 3 infantry in Persia, round 2 : 1/9 hits, 3.67 expected hits Russians roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the British lost in Persia British roll dice for 5 armour, 1 bomber and 1 infantry in Persia, round 3 : 3/7 hits, 3.33 expected hits Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the British lost in Persia British win, taking Persia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Russians: 3 infantry Battle in Kazakh S.S.R. British attack with 1 armour and 4 bombers Russians defend with 1 bomber and 1 infantry British roll dice for 1 armour and 4 bombers in Kazakh S.S.R., round 2 : 4/5 hits, 3.17 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 bomber and 1 infantry Non Combat Move - British 2 armour moved from China to India 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Kenya 3 fighters moved from 27 Sea Zone to Belgian Congo 1 tactical_bomber moved from 27 Sea Zone to Belgian Congo 2 carriers, 5 destroyers and 5 submarines moved from 27 Sea Zone to 28 Sea Zone 4 infantry moved from India to Persia 1 aaGun moved from Afghanistan to Persia 1 armour moved from Afghanistan to Persia 1 armour moved from India to Persia 1 armour moved from India to Persia 3 infantry moved from India to Persia 2 bombers moved from Kazakh S.S.R. to India 1 bomber moved from Persia to India 2 bombers moved from Kazakh S.S.R. to Belgian Congo Place Units - British 10 infantry placed in India 1 artillery and 7 infantry placed in Union of South Africa Turn Complete - British British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Russians regular : 0.83 British regular : -2.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 artilleries, 2 bombers and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Kwantung to China Japanese take China from British 6 artilleries and 3 infantry moved from New Zealand to 41 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 38 Sea Zone 6 artilleries and 3 infantry moved from 38 Sea Zone to Australia 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Australia 5 artilleries and 4 infantry moved from Kwantung to China Combat - Japanese Battle in Australia Japanese attack with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Neutral defend with 5 infantry Japanese roll dice for 2 cruisers in Australia, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Australia, round 2 : 7/13 hits, 5.33 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia Japanese loses 0 PUs for violating Australias neutrality. Japanese win, taking Australia from Neutral with 6 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Australia to 38 Sea Zone 2 armour moved from Buryatia S.S.R. to China 14 artilleries and 10 infantry moved from Buryatia S.S.R. to Manchuria 2 bombers moved from Kwantung to Manchuria 5 transports moved from 59 Sea Zone to 61 Sea Zone 5 artilleries and 5 infantry moved from Japan to 61 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone 5 infantry moved from 59 Sea Zone to Kwantung 5 artilleries moved from 59 Sea Zone to Kwantung Place Units - Japanese 4 artilleries, 2 bombers and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67 Japanese rolls : 0.00 Neutral regular : 1.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 2 destroyers and 2 fighters Russians defend with 1 destroyer Americans roll dice for 2 destroyers and 2 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Russians lost in 1 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Russians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 transport moved from 20 Sea Zone to 10 Sea Zone 1 artillery moved from Venezuela to Brazil 3 infantry moved from Western United States to Mexico 2 artilleries moved from Western Canada to Eastern Canada 3 infantry moved from Western United States to Western Canada 11 transports moved from 18 Sea Zone to 10 Sea Zone Place Units - Americans 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : 0.67 Americans rolls : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Russians Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Sinkiang to Himalaya Russians take Himalaya from British 1 armour moved from Archangel to West Russia Russians take West Russia from Germans 1 armour moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 bomber moved from Archangel to India 4 artilleries and 26 infantry moved from Archangel to Russia 1 armour moved from Karelia S.S.R. to Archangel 1 armour moved from West Russia to Archangel 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 4 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R. 8 infantry moved from Novosibirsk to Russia 13 armour moved from Archangel to Novosibirsk Combat - Russians Strategic bombing raid in India British roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory Bombing raid in India causes 4 damage total. Battle in Kazakh S.S.R. Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers British defend with 1 armour Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 3/9 hits, 4.33 expected hits British roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the British lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from British with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for British: 1 armour Non Combat Move - Russians 1 bomber moved from India to Sinkiang 1 aaGun moved from Archangel to Russia 1 aaGun moved from Archangel to Russia 1 fighter moved from Kazakh S.S.R. to Russia 1 tactical_bomber moved from Kazakh S.S.R. to Russia 1 fighter moved from Kazakh S.S.R. to Archangel 2 fighters and 2 tactical_bombers moved from Kazakh S.S.R. to Novosibirsk Place Units - Russians 11 infantry placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : -1.33 British regular : 0.50
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Mechanized Infantry Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Belorussia 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 1 infantry moved from Trans-Jordan to Turkey 1 infantry moved from Saudi Arabia to Trans-Jordan 1 destroyer moved from 15 Sea Zone to 14 Sea Zone 2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone 2 artilleries and 6 infantry moved from 14 Sea Zone to Libya 2 infantry moved from Southern Europe to Balkans 1 infantry moved from Ukraine S.S.R. to Belorussia 1 infantry moved from Eastern Europe to Belorussia Place Units - Germans 1 carrier and 2 tactical_bombers placed in 14 Sea Zone 2 armour, 3 artilleries and 5 infantry placed in Southern Europe Activate Technology - Germans Germans activating Mechanized Infantry Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 60 PUs; 1 techTokens; British buy 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from India to Himalaya 1 infantry moved from India to Himalaya 1 armour moved from Persia to Caucasus British take Caucasus from Russians 1 armour moved from Caucasus to Persia 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Turkey 1 infantry moved from Persia to Trans-Jordan 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Belgian Congo 1 infantry moved from Persia to Kazakh S.S.R. 1 tactical_bomber moved from Belgian Congo to Trans-Jordan 1 fighter moved from Belgian Congo to Trans-Jordan 2 fighters moved from Belgian Congo to Turkey 3 bombers moved from India to Kazakh S.S.R. 1 bomber moved from Belgian Congo to Himalaya 1 bomber moved from Belgian Congo to Himalaya Combat - British Battle in Kazakh S.S.R. British attack with 3 bombers and 2 infantry Russians defend with 1 infantry British roll dice for 3 bombers and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Battle in Himalaya British attack with 2 bombers and 2 infantry Russians defend with 1 infantry British roll dice for 2 bombers and 2 infantry in Himalaya, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Himalaya British win, taking Himalaya from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Turkey British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Turkey, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Turkey British win, taking Turkey from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 bombers moved from Himalaya to India 3 bombers moved from Kazakh S.S.R. to India 1 fighter moved from Trans-Jordan to India 1 tactical_bomber moved from Trans-Jordan to India 2 fighters moved from Turkey to Persia 1 infantry moved from Kenya to Belgian Congo 1 artillery and 7 infantry moved from Union of South Africa to Kenya 5 submarines moved from 28 Sea Zone to 33 Sea Zone 8 infantry moved from India to Persia 4 armour moved from Persia to India Place Units - British 12 infantry placed in India 8 infantry placed in Union of South Africa Turn Complete - British British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Germans regular : -0.67 Russians regular : 0.33 British regular : -1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 5 artilleries and 5 infantry; Remaining resources: 9 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from French Indochina to China 5 artilleries and 5 infantry moved from Kwantung to China 6 artilleries moved from Australia to 38 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 38 Sea Zone to 37 Sea Zone 6 artilleries moved from 37 Sea Zone to East Indies Japanese take East Indies from Chinese 2 bombers moved from Japan to Manchuria 5 destroyers and 5 transports moved from 59 Sea Zone to 61 Sea Zone 4 infantry moved from Japan to 61 Sea Zone 3 artilleries and 3 infantry moved from Japan to 61 Sea Zone 3 artilleries moved from 61 Sea Zone to Manchuria 7 infantry moved from 61 Sea Zone to Manchuria Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 5 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 63 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 18 Sea Zone 2 fighters moved from 10 Sea Zone to 18 Sea Zone 1 cruiser moved from 10 Sea Zone to 18 Sea Zone 2 destroyers moved from 10 Sea Zone to 18 Sea Zone 1 destroyer moved from 1 Sea Zone to 10 Sea Zone 1 fighter moved from Eastern United States to Brazil 8 artilleries and 7 infantry moved from Eastern United States to 10 Sea Zone 8 artilleries, 7 infantry and 8 transports moved from 10 Sea Zone to 18 Sea Zone 7 infantry moved from 18 Sea Zone to Brazil 8 artilleries moved from 18 Sea Zone to Brazil 2 artilleries moved from Eastern Canada to Eastern United States 1 infantry moved from Venezuela to Brazil 3 infantry moved from Western Canada to Eastern Canada 3 infantry moved from Western United States to Western Canada 3 infantry moved from Mexico to Western United States 5 transports moved from 10 Sea Zone to 18 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 10 Sea Zone 2 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Activate Technology - Americans Americans activating AA Radar Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Russians Purchase Units - Russians Russians buy 7 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 armour moved from Karelia S.S.R. to Archangel 1 armour moved from Archangel to West Russia Russians take West Russia from Germans 1 armour moved from West Russia to Russia 1 bomber moved from Sinkiang to India 1 infantry moved from Russia to Caucasus Russians take Caucasus from British 4 artilleries, 1 fighter, 33 infantry and 1 tactical_bomber moved from Russia to Kazakh S.S.R. 13 armour, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Kazakh S.S.R. Combat - Russians Strategic bombing raid in India British roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory Bombing raid in India causes 1 damage total. Rocket attack in India does 4 damage to factory owned by British Rockets in Russia roll: 4 Battle in Kazakh S.S.R. Russians attack with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers British defend with 1 infantry Russians roll dice for 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 14/56 hits, 17.50 expected hits British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from British with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Russians 1 bomber moved from India to Archangel 3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Archangel Place Units - Russians 7 armour and 1 artillery placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : -3.50 British regular : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 6 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Belorussia Combat - Germans Non Combat Move - Germans 1 artillery and 1 infantry moved from Libya to 14 Sea Zone 3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone 2 armour and 2 infantry moved from Southern Europe to Ukraine S.S.R. 2 infantry moved from Balkans to Ukraine S.S.R. 4 artilleries, 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 16 Sea Zone 4 artilleries and 4 infantry moved from 16 Sea Zone to Ukraine S.S.R. 4 armour moved from Belorussia to Ukraine S.S.R. 6 artilleries moved from Belorussia to Ukraine S.S.R. 15 infantry moved from Belorussia to Ukraine S.S.R. 1 aaGun moved from Belorussia to Ukraine S.S.R. Place Units - Germans 6 armour, 1 fighter, 5 infantry and 1 tactical_bomber placed in Southern Europe Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 67 PUs; 1 techTokens; British buy 12 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Belgian Congo 1 infantry moved from Trans-Jordan to Saudi Arabia British take Saudi Arabia from Germans 1 infantry moved from Turkey to Caucasus 1 armour moved from India to French Indochina British take French Indochina from Japanese 1 armour moved from French Indochina to India 1 infantry moved from Himalaya to Sinkiang British take Sinkiang from Russians 1 infantry moved from Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 tactical_bomber moved from India to Caucasus 1 fighter moved from India to Caucasus 5 bombers moved from India to Caucasus Combat - British Battle in Caucasus British attack with 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry British roll dice for 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/11 hits, 5.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Russians with 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Afghanistan 1 aaGun moved from Persia to India 8 infantry moved from Persia to India 4 armour moved from Persia to India 5 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to India 1 artillery and 7 infantry moved from Kenya to Belgian Congo 8 infantry moved from Union of South Africa to Kenya 5 submarines moved from 33 Sea Zone to 28 Sea Zone Place Units - British 12 artilleries placed in India 3 infantry placed in Union of South Africa 1 fighter placed in 28 Sea Zone Turn Complete - British British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Russians regular : 0.67 British regular : -0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Japanese Japanese roll 2,4 and gets 0 hits Purchase Units - Japanese Japanese buy nothing; Remaining resources: 63 PUs; 2 techTokens; Combat Move - Japanese 6 artilleries moved from East Indies to 37 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 37 Sea Zone to 48 Sea Zone 1 infantry moved from Borneo to 48 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 48 Sea Zone to 49 Sea Zone 6 artilleries moved from 49 Sea Zone to Philipine Islands 1 infantry moved from 49 Sea Zone to Philipine Islands 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from French Indochina to China 4 bombers moved from Manchuria to China 17 artilleries and 17 infantry moved from Manchuria to Buryatia S.S.R. 5 artilleries and 5 infantry moved from Japan to 61 Sea Zone 5 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria Combat - Japanese Non Combat Move - Japanese Turn Complete - Japanese Japanese collect 54 PUs; end with 117 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Purchase Units - Americans Americans buy 2 artilleries, 1 factory, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 2 artilleries moved from 18 Sea Zone to Brazil 3 destroyers moved from 10 Sea Zone to 18 Sea Zone 3 infantry moved from Eastern Canada to Eastern United States 3 infantry moved from Western Canada to Eastern Canada 3 infantry moved from Western United States to Western Canada 2 artilleries moved from Western United States to Western Canada Place Units - Americans 1 factory placed in Brazil 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States Activate Technology - Americans Americans activating Jet Power Turn Complete - Americans Americans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Russians Purchase Units - Russians Russians buy 6 halftracks; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Kazakh S.S.R. 1 armour moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 armour moved from Archangel to West Russia Russians take West Russia from Germans 6 armour moved from Archangel to Kazakh S.S.R. 1 armour moved from Karelia S.S.R. to Archangel 1 armour moved from West Russia to Archangel 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 fighter moved from Archangel to Persia 1 tactical_bomber moved from Archangel to Persia 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Archangel to Caucasus 1 tactical_bomber moved from Archangel to Caucasus 1 fighter moved from Archangel to Sinkiang 1 tactical_bomber moved from Archangel to Sinkiang Combat - Russians Battle in Afghanistan Russians attack with 1 infantry British defend with 1 infantry Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians retreated to Kazakh S.S.R. Battle in Persia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Russians winBritish win with 1 infantry remaining, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sinkiang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sinkiang Russians win, taking Sinkiang from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakh S.S.R. 1 tactical_bomber moved from Persia to Kazakh S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Sinkiang to Kazakh S.S.R. 1 tactical_bomber moved from Sinkiang to Kazakh S.S.R. 2 aaGuns moved from Russia to Kazakh S.S.R. Place Units - Russians 6 halftracks placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Turkey Germans take Caucasus from British Germans take Turkey from British 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. Combat - Germans Non Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to 16 Sea Zone 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 16 Sea Zone to 14 Sea Zone 4 armour and 3 infantry moved from Southern Europe to 14 Sea Zone 4 armour and 4 infantry moved from 14 Sea Zone to Libya 1 armour moved from Southern Europe to Ukraine S.S.R. 3 artilleries and 8 infantry moved from Belorussia to Ukraine S.S.R. 1 fighter and 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. 1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya Place Units - Germans 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 14 Sea Zone 3 artilleries and 2 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 8 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 2 infantry moved from India to Persia 3 fighters moved from India to Persia 5 bombers moved from India to Persia 1 tactical_bomber moved from India to Persia 1 armour moved from India to French Indochina British take French Indochina from Japanese 1 armour moved from French Indochina to India 1 fighter moved from 28 Sea Zone to 34 Sea Zone 1 fighter moved from 34 Sea Zone to Persia Combat - British Battle in Persia British attack with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry British roll dice for 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits, 6.33 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia British win, taking Persia from Russians with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - British 7 armour, 1 artillery and 21 infantry moved from Belgian Congo to Kenya 3 infantry moved from Union of South Africa to Kenya 2 carriers, 5 destroyers and 5 submarines moved from 28 Sea Zone to 32 Sea Zone 1 infantry moved from Saudi Arabia to Trans-Jordan 5 bombers moved from Persia to India 1 tactical_bomber moved from Persia to 32 Sea Zone 3 fighters moved from Persia to 32 Sea Zone 1 fighter moved from Persia to India 1 infantry moved from Himalaya to India Place Units - British 6 artilleries and 6 infantry placed in India 2 artilleries, 1 fighter and 5 infantry placed in Union of South Africa Turn Complete - British British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Japanese Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from China to Himalaya Japanese take Himalaya from British 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from Himalaya to China 1 armour moved from French Indochina to China Combat - Japanese Non Combat Move - Japanese 3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Manchuria to China 2 artilleries and 2 infantry moved from Japan to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria 6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone 6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 3 artilleries and 8 infantry placed in Japan 1 factory placed in Manchuria Activate Technology - Japanese Japanese activating Paratroopers Turn Complete - Japanese Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Japanese Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from China to Himalaya Japanese take Himalaya from British 1 armour moved from China to French Indochina Japanese take French Indochina from British 1 armour moved from Himalaya to China 1 armour moved from French Indochina to China Combat - Japanese Non Combat Move - Japanese 3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 artilleries and 2 infantry moved from Manchuria to China 2 artilleries and 2 infantry moved from Japan to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria 6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone 6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 3 artilleries and 8 infantry placed in Japan 1 factory placed in Manchuria Activate Technology - Japanese Japanese activating Paratroopers Turn Complete - Japanese Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :