Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Queensland
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 battleship moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            3 fighters moved from Malaya to Yunnan
            2 infantry moved from Alexandria to Egypt
            3 destroyers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 destroyer, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Kazakhstan from Russians
                  Germans take Tsinghai from Chinese
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            2 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Rostov to Northwest Persia
            3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Rostov to Vologda
            1 artillery and 2 infantry moved from Archangel to Vologda
            1 artillery and 1 infantry moved from Smolensk to Vologda
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Romania
            1 mech_infantry moved from Western Ukraine to Romania
            1 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Bryansk to Rostov
            2 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Rostov to Caucasus
            3 armour moved from Rostov to Caucasus
            3 armour moved from Germany to Eastern Poland
            1 armour moved from Western Ukraine to Rostov
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                British defend with 5 infantry
                    Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 4/12 hits, 4,00 expected hits
                    British roll dice for 5 infantry in Northwest Persia, round 2 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 4 armour, 2 artilleries and 4 mech_infantrys in Northwest Persia, round 3 : 1/10 hits, 3,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 4 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry and 2 mech_infantrys
                Casualties for British: 5 infantry
            Battle in Vologda
                Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2,67 expected hits
                    Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/6 hits, 2,50 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Archangel
            1 aaGun moved from Western Ukraine to Ukraine
            1 aaGun moved from Volgograd to Caucasus
            1 aaGun moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from France to Western Germany
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
    
        Place Units - Germans
            1 destroyer and 2 transports placed in 112 Sea Zone
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western Germany
            1 armour and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Rostov
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -4,00
    British regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Russia to Novosibirsk
            1 infantry moved from Russia to Smolensk
            4 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Ethiopia
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Novosibirsk
            1 artillery moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            8 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 10 infantry
                Germans defend with 1 aaGun and 7 infantry
                    Germans roll AA dice in Bryansk : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 10 infantry in Bryansk, round 2 : 4/12 hits, 2,67 expected hits
                    Germans roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 9 infantry in Bryansk, round 3 : 3/11 hits, 2,50 expected hits
                    Germans roll dice for 4 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Bryansk, round 4 : 2/8 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 aaGun and 7 infantry
            Battle in Smolensk
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 3/6 hits, 1,33 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 armour and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Novosibirsk to Russia
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0,17
    Germans regular : 2,17
    Russians regular : 4,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
            1 bomber moved from Kwangsi to 35 Sea Zone
            2 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 bomber moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            3 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
    
        Combat - Japanese
            Battle in 4 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 3 : 1/3 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kiangsi to Kwangsi
            1 bomber moved from French Indo China to Kwangsi
            1 bomber moved from 35 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter moved from 20 Sea Zone to Kwangsi
            2 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            2 bombers moved from Kwangsi to Kiangsu
            1 infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
            Japanese undo move 3.
            Japanese undo move 2.
            1 fighter placed in Japan
            1 fighter and 1 infantry placed in Kiangsu
            2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : 0,33
    UK_Pacific regular : -0,67
    ANZAC regular : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            1 artillery moved from Siberia to Amur
            1 infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Soviet Far East to Siberia
            4 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kwangtung
            1 bomber moved from Caroline Islands to Kwangtung
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
            1 destroyer moved from 3 Sea Zone to 4 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            1 artillery moved from Siberia to Amur
            1 infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Soviet Far East to Siberia
            4 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kwangtung
            1 bomber moved from Caroline Islands to Kwangtung
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
            1 destroyer moved from 3 Sea Zone to 4 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,1,6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Northern Italy causes 6 damage total. 
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 97 Sea Zone from Italians, taking 20 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                Americans attack with 1 bomber and 4 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 3 : 1/5 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 4 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Northern Italy to Algeria
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : -2,67
    Italians AA : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Chinese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 5 infantry
                Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits
                    4 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 0,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 5 infantry
                Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits
                    4 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/7 hits, 3,17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 1,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - British
            1 armour moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 armour moved from Bulgaria to Romania
            2 fighters moved from 99 Sea Zone to Romania
            1 artillery and 3 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            3 infantry moved from Yunnan to Kwangsi
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from India to Kwangsi
            1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - British
            Battle in Romania
                British attack with 1 armour and 2 fighters
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour and 2 fighters in Romania, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 armour and 2 fighters in Romania, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Romania
                2 fighters owned by the British retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Germans: 1 infantry
            Battle in French Indo China
                British attack with 2 artilleries and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 artilleries in French Indo China, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kwangsi
                British attack with 1 armour, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 1,83 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Japanese AA : -0,17
    Germans regular : -0,33
    British regular : -2,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            1 artillery moved from Siberia to Amur
            1 infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Soviet Far East to Siberia
            4 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kwangtung
            1 bomber moved from Caroline Islands to Kwangtung
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
            1 destroyer moved from 3 Sea Zone to 4 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,1,6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Northern Italy causes 6 damage total. 
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 97 Sea Zone from Italians, taking 20 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                Americans attack with 1 bomber and 4 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 3 : 1/5 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 4 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Northern Italy to Algeria
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 5 infantry
                Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits
                    4 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/7 hits, 3,17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 armour moved from Bulgaria to Romania
            2 fighters moved from 99 Sea Zone to Romania
            1 artillery and 3 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            3 infantry moved from Yunnan to Kwangsi
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from India to Kwangsi
            1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - British
            Battle in Romania
                British attack with 1 armour and 2 fighters
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour and 2 fighters in Romania, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 armour and 2 fighters in Romania, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Romania
                2 fighters owned by the British retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Germans: 1 infantry
            Battle in French Indo China
                British attack with 2 artilleries and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 artilleries in French Indo China, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kwangsi
                British attack with 1 armour, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 1,83 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,83 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Kwangsi
                    British roll dice for 1 tactical_bomber in Kwangsi, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters in Kwangsi, round 4 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Kwangsi
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 armour, 4 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            3 artilleries moved from Persia to Eastern Persia
            1 armour moved from Persia to Trans-Jordan
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Persia to Iraq
            1 artillery moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            2 fighters moved from Romania to 99 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 transport placed in 71 Sea Zone
            1 artillery placed in Quebec
            2 artilleries and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,17
    Japanese regular : -0,67
    Japanese AA : -0,17
    Germans regular : -0,33
    British regular : -1,50
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Southern Italy to Albania
            2 infantry moved from Yugoslavia to Albania
    
        Combat - Italians
            Battle in Albania
                Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 3 infantry
                    Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Albania, round 2 : 3/5 hits, 2,00 expected hits
                    British roll dice for 1 artillery and 3 infantry in Albania, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the British lost in Albania
                    Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Albania, round 3 : 1/5 hits, 2,00 expected hits
                    British roll dice for 1 artillery in Albania, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Albania
                Italians win, taking Albania from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Albania to Southern Italy
            1 tactical_bomber moved from Albania to Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -1,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from Yunnan to Kwangsi
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from Yunnan to Kwangsi
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Kwangsi
                ANZAC attack with 3 fighters
                Japanese defend with 1 fighter
                    ANZAC roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in Kwangsi
                    ANZAC roll dice for 2 fighters in Kwangsi, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                ANZAC win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to Yunnan
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -1,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from Yunnan to Kwangsi
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Kwangsi
                ANZAC attack with 3 fighters
                Japanese defend with 1 fighter
                    ANZAC roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in Kwangsi
                    ANZAC roll dice for 2 fighters in Kwangsi, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                ANZAC win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to Yunnan
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 11 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            2 artilleries moved from 111 Sea Zone to Scotland
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  Germans take 93 Sea Zone from British
            1 mech_infantry moved from Caucasus to Iraq
            1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Persia
            1 armour moved from Caucasus to Persia
            5 armour, 1 artillery and 3 mech_infantrys moved from Northwest Persia to Persia
            1 infantry moved from Urals to Vologda
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Archangel to Vologda
            2 infantry moved from Belarus to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Volgograd to Samara
            1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            1 infantry moved from Finland to Karelia
            1 armour moved from Eastern Poland to Romania
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in Bryansk
                Germans attack with 3 artilleries and 5 infantry
                Russians defend with 1 artillery and 5 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Bryansk, round 2 : 2/8 hits, 2,33 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 4/6 hits, 2,00 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 3 artilleries in Bryansk, round 4 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 1,00 expected hits
                    2 artilleries owned by the Germans lost in Bryansk
                1 artillery owned by the Germans retreated to Ukraine
                Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -14
                Casualties for Germans: 2 artilleries and 5 infantry
                Casualties for Russians: 3 infantry
            Battle in Persia
                Germans attack with 6 armour, 1 artillery and 5 mech_infantrys
                British defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 6 armour, 1 artillery and 5 mech_infantrys in Persia, round 2 : 5/12 hits, 4,33 expected hits
                    British roll dice for 4 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 4 infantry
            Battle in Szechwan
                Germans attack with 2 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 3/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Germans win, taking Szechwan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Scotland
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield and 2 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 3/6 hits, 2,50 expected hits
                    British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Iraq
                Germans attack with 1 artillery and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Samara
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 0/4 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Sikang
            1 armour moved from Volgograd to Tsinghai
            1 armour moved from Caucasus to Sikang
            2 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Volgograd to Kazakhstan
            4 mech_infantrys moved from Ukraine to Western Ukraine
            2 armour moved from Eastern Poland to Western Ukraine
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 armour moved from Caucasus to Volgograd
            1 aaGun moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            2 submarines placed in 110 Sea Zone
            1 artillery and 3 infantry placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Rostov
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Germans collect 70 PUs (2 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Russians regular : 4,50
    Germans regular : 0,00
    British regular : -0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Archangel
            1 artillery and 1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                1 tactical_bomber owned by the Russians retreated
                Germans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    Russians regular : -2,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Hunan to Yunnan
            2 bombers moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            2 infantry moved from Korea to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 infantry moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Shantung to Kiangsu
            1 fighter moved from Japan to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer and 2 transports
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
                Americans defend with 1 bomber; ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits, 2,50 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan
                1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
                Chinese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Americans: 1 bomber
                Casualties for Chinese: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 20 Sea Zone to Kiangsu
            1 fighter moved from Yunnan to Szechwan
            2 bombers moved from Yunnan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,4
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Americans regular : -0,33
    Japanese regular : -0,33
    ANZAC regular : -2,67
    Russians regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 battleship, 1 carrier, 7 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Germans
            1 bomber moved from Algeria to Gibraltar
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 fighter and 1 tactical_bomber moved from Borneo to Yunnan
    
        Combat - Americans
            Battle in Southern France
            Battle in 104 Sea Zone
                Americans attack with 2 artilleries, 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/13 hits, 5,67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Southern France from Germans with 1 battleship, 2 carriers, 8 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 armour moved from Tunisia to Tobruk
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 battleship, 1 submarine and 4 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 2.
            2 artilleries placed in Central United States
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,33
    Germans regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            4 artilleries and 1 mech_infantry moved from Eastern Persia to Persia
            1 armour moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Persia
            2 tactical_bombers moved from Egypt to Persia
            2 fighters moved from 99 Sea Zone to Persia
            1 artillery and 1 infantry moved from Greece to Albania
            2 artilleries and 2 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from India to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 19
  • 108
  • 106
  • 32
  • 48
  • 104
  • 125
  • 283
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.4k

Topics

1.8m

Posts