Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
CDS (Axis) vs FlyingBadger (Allies) - PtV
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@cds No thanks
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 5 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 46 Sea Zone to 47 Sea Zone 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 47 Sea Zone 2 marines moved from Paulau to 36 Sea Zone 1 artillery and 12 infantry moved from Paulau to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 6 fighters, 9 infantry, 2 marines and 5 transports moved from 36 Sea Zone to 24 Sea Zone 4 fighters, 1 submarine and 4 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 2 submarines moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 2 submarines moved from 22 Sea Zone to 24 Sea Zone 1 destroyer and 2 submarines moved from 23 Sea Zone to 24 Sea Zone 2 artilleries and 5 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 3 artilleries moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Hopei 1 armour and 1 mech_infantry moved from Yunnan to Tsinghai 3 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 artillery moved from Yenisey to Timguska 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery, 9 infantry and 2 marines moved from 24 Sea Zone to Wake Island 1 destroyer moved from 34 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Caroline Islands Battle in Dutch New Guinea Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC, taking 43 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 56 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 26 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 4/1 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Wake Island Japanese attack with 1 artillery, 9 infantry and 2 marines Americans defend with 1 airfield and 1 marine Japanese roll dice for 2 battleships and 3 cruisers in Wake Island, round 2 : 3/1 hits, 2,83 expected hits Americans roll dice for 1 marine in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery, 8 infantry and 2 marines remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in 47 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Davao 2 tactical_bombers moved from 43 Sea Zone to Celebes 1 aaGun moved from Anhwe to Jehol 1 aaGun moved from Chahar to Jehol 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 24 Sea Zone Place Units - Japanese 1 carrier, 5 destroyers and 1 submarine placed in 7 Sea Zone 2 fighters placed in 7 Sea Zone 3 infantry placed in Southern Manchuria Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -2,67 ANZAC regular : 1,00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Wake Island Combat - Americans Strategic bombing raid in Wake Island Japanese roll AA dice in Wake Island : 0/1 hits, 0.17 expected hits Bombing raid in Wake Island rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Wake Island causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Wake Island to Hawaiian Islands 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 fighter and 8 infantry placed in Western United States 1 fighter placed in Western United States 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 4,5 Americans collect 47 PUs; end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Shansi to Honan 1 fighter moved from Northern Sinkiang to Hopei 3 infantry moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 airfield and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Wake Island Combat - Americans Strategic bombing raid in Wake Island Japanese roll AA dice in Wake Island : 0/1 hits, 0.17 expected hits Bombing raid in Wake Island rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Wake Island causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Wake Island to Hawaiian Islands 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 fighter and 8 infantry placed in Western United States 1 fighter placed in Western United States 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 4,5 Americans collect 47 PUs; end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Shansi to Honan 1 fighter moved from Northern Sinkiang to Hopei 3 infantry moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 airfield and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 bomber; Remaining resources: 7 PUs; Combat Move - British 4 bombers moved from United Kingdom to Western Germany Combat - British Air Battle in Western Germany British attacks with 4 units heading to Western Germany Germans launches 5 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.67 expected hits Defenders Fire, : 2/1 hits, 1.67 expected hits 2 bombers owned by the British lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Damaged units is as follows: airfield = 4, factory_major = 5 Cleaning up after air battles Non Combat Move - British 2 bombers moved from Western Germany to United Kingdom Place Units - British 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,2 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 5,2,4,4 British collect 12 PUs (4 lost to blockades); end with 19 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67 Japanese AA : -0.17 Defenders Fire, : 0.33 Germans AA : -0.33 Attackers Fire, : -0.67
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Quick round :)
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Union of South Africa to South West Africa Italians take South West Africa from British 3 armour moved from Union of South Africa to 73 Sea Zone 3 armour and 3 transports moved from 73 Sea Zone to 72 Sea Zone 3 infantry moved from Belgian Congo to 72 Sea Zone 2 destroyers and 1 submarine moved from 73 Sea Zone to 70 Sea Zone 3 armour, 3 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone 3 bombers moved from Belgian Congo to Brazil 3 fighters moved from Belgian Congo to French West Africa 3 infantry moved from Southern Caucasus to Northern Caucasus 1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan Italians take Kazakhstan from Russians 4 artilleries and 4 infantry moved from Northern Caucasus to Rostov Italians take Rostov from Russians 3 bombers moved from Southern Persia to Russia 1 armour moved from Northern Belarus to Smolensk Italians take Smolensk from Russians 1 armour and 3 mech_infantrys moved from Northern Italy to Romania
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Intercept?
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@cds Just guessing at this from the forum post. 2 Russian fighters v 3 Italian bombers? If yes then I’ll intercept :racing_motorcycle: mm:small_airplane: :sparkler:
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Yes, 2 ftrs vs 3 bmb
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Union of South Africa to South West Africa Italians take South West Africa from British 3 armour moved from Union of South Africa to 73 Sea Zone 3 armour and 3 transports moved from 73 Sea Zone to 72 Sea Zone 3 infantry moved from Belgian Congo to 72 Sea Zone 2 destroyers and 1 submarine moved from 73 Sea Zone to 70 Sea Zone 3 armour, 3 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone 3 bombers moved from Belgian Congo to Brazil 3 fighters moved from Belgian Congo to French West Africa 3 infantry moved from Southern Caucasus to Northern Caucasus 1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan Italians take Kazakhstan from Russians 4 artilleries and 4 infantry moved from Northern Caucasus to Rostov Italians take Rostov from Russians 3 bombers moved from Southern Persia to Russia 1 armour moved from Northern Belarus to Smolensk Italians take Smolensk from Russians 1 armour and 3 mech_infantrys moved from Northern Italy to Romania Combat - Italians Air Battle in Russia Italians attacks with 3 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 1/1 hits, 0,50 expected hits Defenders Fire, : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Cleaning up after air battles Non Combat Move - Italians 2 bombers moved from Russia to Northern Belarus 1 aaGun moved from Northern Caucasus to Rostov 1 aaGun moved from Anglo-Egyptian Sudan to Egypt 1 aaGun moved from Rhodesia to Union of South Africa Place Units - Italians 1 submarine placed in 97 Sea Zone 1 carrier placed in 97 Sea Zone 3 bombers placed in Southern Persia Turn Complete - Italians Italians collect 40 PUs; end with 40 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0,33 Attackers Fire, : 0,50 Russians AA : -0,33
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Didnt ask this when we started the game, but what kind of victory conditions do you normally play with?
I think the VC conditions are sometimes ruining the game. Thats why I mostly play world domination.
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@cds Only played one game to completion (G40.2). Don’t mind, I think the VCs can seem harsh on the Allies if the Axis collapse on one side of the board, but PtV has more solid winning conditions. I think you’ve dominated this one, I’m just enjoying Bomber Command levelling western Europe.
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Yes, bomber command leveled W. Europe for sure. Not much left standing untouched. Would have been devastating for Axis if they werent so rich and had other facilities to work out from. I believe that this strategy can be very effective, but this wasnt the game for it to win it with.
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Want to at least take Moscow, havent got the pleasure of reaching this goal yet in any PtV game I played so far. In G40 I can take Moscow in 5 turns if all goes well, but here I still have to figure out a strategy for a quick collapse.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Marshall Islands to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Queensland to South Australia 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Marshall Islands to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Queensland to South Australia 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 5x factory_minor, 4x airfield; Remaining resources: 87 PUs; Germans buy 2 airfields, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 infantry moved from Brazil to British Guiana Germans take British Guiana from British 1 infantry moved from Brazil to Suriname Germans take Suriname from Dutch 1 submarine moved from 66 Sea Zone to 104 Sea Zone 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery and 4 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 93 Sea Zone to 112 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 9 infantry moved from Germany to Poland 1 artillery and 9 infantry moved from Poland to Baltic States 10 infantry moved from Eastern Poland to Western Ukraine 3 fighters moved from Northern Belarus to Western Ukraine 3 fighters moved from Leningrad to Western Ukraine 2 fighters moved from Western Germany to 117 Sea Zone 3 fighters moved from Western Germany to Smolensk 1 artillery and 1 infantry moved from Novgorod to Smolensk 8 armour and 6 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Stalingrad to Urals Germans take Urals from Russians 1 armour moved from Northeast Persia to Uzbekistan Germans take Turkmenistan from Russians Germans take Uzbekistan from Russians 1 artillery and 5 infantry moved from Northern Caucasus to Stalingrad 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 88 Sea Zone to 93 Sea Zone 1 infantry moved from Southeast Mexico to Mexico Germans take Mexico from Americans Combat - Germans Battle in Western Ukraine Germans attack with 6 fighters and 10 infantry Russians defend with 2 artilleries and 7 infantry Germans roll dice for 6 fighters and 10 infantry in Western Ukraine, round 2 : 5/1 hits, 4,67 expected hits Russians roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 3/0 hits, 3,00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 6 fighters and 7 infantry in Western Ukraine, round 3 : 4/1 hits, 4,17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 fighters and 6 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 7 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 3 fighters moved from Western Ukraine to Northern Belarus 3 fighters moved from Western Ukraine to Southern Belarus 1 infantry moved from Brazil to French Guiana Germans take French Guiana from Neutral_Axis Place Units - Germans 1 destroyer and 2 transports placed in 117 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 117 Sea Zone: 1 destroyer and 2 transports EDIT: Removing units owned by Germans from 117 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 carrier placed in 116 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 116 Sea Zone: 1 destroyer, 2 fighters and 2 transports EDIT: Turning off Edit Mode 1 airfield placed in Northern Belarus 1 airfield placed in Southern Belarus 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 74 PUs; end with 75 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 78 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 91 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,17
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With Mongolians Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk
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@cds Scramble?