Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
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CDS (Axis) vs FlyingBadger (Allies) - PtV
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Shansi to Honan 1 fighter moved from Northern Sinkiang to Hopei 3 infantry moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 airfield and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Wake Island Combat - Americans Strategic bombing raid in Wake Island Japanese roll AA dice in Wake Island : 0/1 hits, 0.17 expected hits Bombing raid in Wake Island rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Wake Island causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Wake Island to Hawaiian Islands 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport moved from 32 Sea Zone to 27 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 fighter and 8 infantry placed in Western United States 1 fighter placed in Western United States 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 4,5 Americans collect 47 PUs; end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Shansi to Honan 1 fighter moved from Northern Sinkiang to Hopei 3 infantry moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 airfield and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan Place Units - Chinese 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 bomber; Remaining resources: 7 PUs; Combat Move - British 4 bombers moved from United Kingdom to Western Germany Combat - British Air Battle in Western Germany British attacks with 4 units heading to Western Germany Germans launches 5 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.67 expected hits Defenders Fire, : 2/1 hits, 1.67 expected hits 2 bombers owned by the British lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Damaged units is as follows: airfield = 4, factory_major = 5 Cleaning up after air battles Non Combat Move - British 2 bombers moved from Western Germany to United Kingdom Place Units - British 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,2 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 5,2,4,4 British collect 12 PUs (4 lost to blockades); end with 19 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67 Japanese AA : -0.17 Defenders Fire, : 0.33 Germans AA : -0.33 Attackers Fire, : -0.67
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Quick round :)
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Union of South Africa to South West Africa Italians take South West Africa from British 3 armour moved from Union of South Africa to 73 Sea Zone 3 armour and 3 transports moved from 73 Sea Zone to 72 Sea Zone 3 infantry moved from Belgian Congo to 72 Sea Zone 2 destroyers and 1 submarine moved from 73 Sea Zone to 70 Sea Zone 3 armour, 3 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone 3 bombers moved from Belgian Congo to Brazil 3 fighters moved from Belgian Congo to French West Africa 3 infantry moved from Southern Caucasus to Northern Caucasus 1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan Italians take Kazakhstan from Russians 4 artilleries and 4 infantry moved from Northern Caucasus to Rostov Italians take Rostov from Russians 3 bombers moved from Southern Persia to Russia 1 armour moved from Northern Belarus to Smolensk Italians take Smolensk from Russians 1 armour and 3 mech_infantrys moved from Northern Italy to Romania
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Intercept?
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@cds Just guessing at this from the forum post. 2 Russian fighters v 3 Italian bombers? If yes then I’ll intercept :racing_motorcycle: mm:small_airplane: :sparkler:
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Yes, 2 ftrs vs 3 bmb
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 bombers, 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Union of South Africa to South West Africa Italians take South West Africa from British 3 armour moved from Union of South Africa to 73 Sea Zone 3 armour and 3 transports moved from 73 Sea Zone to 72 Sea Zone 3 infantry moved from Belgian Congo to 72 Sea Zone 2 destroyers and 1 submarine moved from 73 Sea Zone to 70 Sea Zone 3 armour, 3 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone 3 bombers moved from Belgian Congo to Brazil 3 fighters moved from Belgian Congo to French West Africa 3 infantry moved from Southern Caucasus to Northern Caucasus 1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan Italians take Kazakhstan from Russians 4 artilleries and 4 infantry moved from Northern Caucasus to Rostov Italians take Rostov from Russians 3 bombers moved from Southern Persia to Russia 1 armour moved from Northern Belarus to Smolensk Italians take Smolensk from Russians 1 armour and 3 mech_infantrys moved from Northern Italy to Romania Combat - Italians Air Battle in Russia Italians attacks with 3 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 1/1 hits, 0,50 expected hits Defenders Fire, : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Cleaning up after air battles Non Combat Move - Italians 2 bombers moved from Russia to Northern Belarus 1 aaGun moved from Northern Caucasus to Rostov 1 aaGun moved from Anglo-Egyptian Sudan to Egypt 1 aaGun moved from Rhodesia to Union of South Africa Place Units - Italians 1 submarine placed in 97 Sea Zone 1 carrier placed in 97 Sea Zone 3 bombers placed in Southern Persia Turn Complete - Italians Italians collect 40 PUs; end with 40 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0,33 Attackers Fire, : 0,50 Russians AA : -0,33
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Didnt ask this when we started the game, but what kind of victory conditions do you normally play with?
I think the VC conditions are sometimes ruining the game. Thats why I mostly play world domination.
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@cds Only played one game to completion (G40.2). Don’t mind, I think the VCs can seem harsh on the Allies if the Axis collapse on one side of the board, but PtV has more solid winning conditions. I think you’ve dominated this one, I’m just enjoying Bomber Command levelling western Europe.
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Yes, bomber command leveled W. Europe for sure. Not much left standing untouched. Would have been devastating for Axis if they werent so rich and had other facilities to work out from. I believe that this strategy can be very effective, but this wasnt the game for it to win it with.
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Want to at least take Moscow, havent got the pleasure of reaching this goal yet in any PtV game I played so far. In G40 I can take Moscow in 5 turns if all goes well, but here I still have to figure out a strategy for a quick collapse.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Marshall Islands to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Queensland to South Australia 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Marshall Islands to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Queensland to South Australia 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 5x factory_minor, 4x airfield; Remaining resources: 87 PUs; Germans buy 2 airfields, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 infantry moved from Brazil to British Guiana Germans take British Guiana from British 1 infantry moved from Brazil to Suriname Germans take Suriname from Dutch 1 submarine moved from 66 Sea Zone to 104 Sea Zone 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery and 4 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 93 Sea Zone to 112 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 9 infantry moved from Germany to Poland 1 artillery and 9 infantry moved from Poland to Baltic States 10 infantry moved from Eastern Poland to Western Ukraine 3 fighters moved from Northern Belarus to Western Ukraine 3 fighters moved from Leningrad to Western Ukraine 2 fighters moved from Western Germany to 117 Sea Zone 3 fighters moved from Western Germany to Smolensk 1 artillery and 1 infantry moved from Novgorod to Smolensk 8 armour and 6 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Stalingrad to Urals Germans take Urals from Russians 1 armour moved from Northeast Persia to Uzbekistan Germans take Turkmenistan from Russians Germans take Uzbekistan from Russians 1 artillery and 5 infantry moved from Northern Caucasus to Stalingrad 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 88 Sea Zone to 93 Sea Zone 1 infantry moved from Southeast Mexico to Mexico Germans take Mexico from Americans Combat - Germans Battle in Western Ukraine Germans attack with 6 fighters and 10 infantry Russians defend with 2 artilleries and 7 infantry Germans roll dice for 6 fighters and 10 infantry in Western Ukraine, round 2 : 5/1 hits, 4,67 expected hits Russians roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 3/0 hits, 3,00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 6 fighters and 7 infantry in Western Ukraine, round 3 : 4/1 hits, 4,17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 fighters and 6 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 7 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 3 fighters moved from Western Ukraine to Northern Belarus 3 fighters moved from Western Ukraine to Southern Belarus 1 infantry moved from Brazil to French Guiana Germans take French Guiana from Neutral_Axis Place Units - Germans 1 destroyer and 2 transports placed in 117 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 117 Sea Zone: 1 destroyer and 2 transports EDIT: Removing units owned by Germans from 117 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 carrier placed in 116 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 116 Sea Zone: 1 destroyer, 2 fighters and 2 transports EDIT: Turning off Edit Mode 1 airfield placed in Northern Belarus 1 airfield placed in Southern Belarus 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 74 PUs; end with 75 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 78 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 91 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,17
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With Mongolians Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk
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@cds Scramble?
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Scramble all planes, 6 total, to Smolensk
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OOL is infantry, artillery, armor (ita first) and finally fighters
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With Mongolians Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Italians scrambles 3 units out of Northern Belarus to defend against the attack in Smolensk Italians scrambles 3 units out of Southern Belarus to defend against the attack in Smolensk Battle in Smolensk Russians attack with 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 8 armour, 1 artillery, 9 fighters and 7 infantry; Italians defend with 1 armour Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 9/1 hits, 8.67 expected hits Italians roll dice for 9 armour, 1 artillery, 9 fighters and 7 infantry in Smolensk, round 2 : 13/1 hits, 13.17 expected hits 13 infantry owned by the Russians, 1 artillery owned by the Germans, 7 infantry owned by the Germans and 1 armour owned by the Italians lost in Smolensk Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 7/1 hits, 6.50 expected hits Italians roll dice for 8 armour and 9 fighters in Smolensk, round 3 : 10/0 hits, 10.00 expected hits 1 mech_infantry owned by the Russians, 9 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 2 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Russia Italians win with 1 armour and 9 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 22 infantry and 1 mech_infantry Casualties for Germans: 7 armour, 1 artillery and 7 infantry Casualties for Italians: 1 armour Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Northern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Moving scrambled unit from Smolensk back to originating territory: Southern Belarus Non Combat Move - Russians 1 infantry moved from Gorky to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.83