CDS (Axis) vs FlyingBadger (Allies) - PtV


  • @flyingbadger

    Yes, intercept with 3 fighters

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers and 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 destroyer moved from 11 Sea Zone to 66 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 34 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 destroyer moved from 24 Sea Zone to 32 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            2 fighters moved from Western United States to 11 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Midway
                    Japanese roll AA dice in Midway : 0/1 hits, 0.17 expected hits
                Bombing raid in Midway rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Midway causes 6 damage total. 
            Battle in Wake Island
    
        Non Combat Move - Americans
            1 bomber moved from Midway to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 cruiser and 2 destroyers placed in 11 Sea Zone
            3 infantry placed in Eastern United States
            6 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 91 Sea Zone. Rolls: 5,5,3,4,5,5,2,1,6,4,5,3,1,5,4
                Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 4,6
            Americans collect 49 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Inner Mongolia to Honan
            1 fighter moved from Inner Mongolia to Honan
            7 infantry moved from Inner Mongolia to Shansi
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shansi
                Chinese attack with 7 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 7 infantry in Shansi, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Shansi
                    Chinese roll dice for 7 infantry in Shansi, round 3 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 7 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Northern Sinkiang
    
        Place Units - Chinese
            3 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 bombers moved from United Kingdom to Western Germany
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 3 units heading to Western Germany
                Germans launches 3 interceptors out of Western Germany
                    Attackers Fire,  : 1/1 hits, 0.50 expected hits
                    Defenders Fire,  : 1/0 hits, 1.00 expected hits
                    1 bomber owned by the British lost in Western Germany
                    1 fighter owned by the Germans lost in Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total.  Damaged units is as follows: harbour = 5, factory_major = 6
            Cleaning up after air battles
    
        Non Combat Move - British
            2 bombers moved from Western Germany to United Kingdom
    
        Place Units - British
            2 bombers and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 6,5
            British collect 18 PUs; end with 19 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -1.00
    Japanese AA : -0.17
    Defenders Fire,  : 0.00
    Germans AA : -0.33
    Attackers Fire,  : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Persia to Union of South Africa
            1 infantry moved from Rhodesia to Union of South Africa
            1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
            3 fighters moved from Belgian Congo to Union of South Africa
            2 armour and 1 artillery moved from Egypt to 83 Sea Zone
            2 armour, 1 artillery, 2 destroyers and 3 transports moved from 83 Sea Zone to 74 Sea Zone
                  Italians take 74 Sea Zone from British
            1 infantry moved from French Madagascar to 74 Sea Zone
            2 infantry moved from Tanganyika Territory to 74 Sea Zone
            2 armour, 1 artillery, 2 destroyers, 3 infantry and 3 transports moved from 74 Sea Zone to 73 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 73 Sea Zone to Union of South Africa
            1 bomber moved from Iraq to Union of South Africa
            1 bomber moved from Southern Persia to Union of South Africa
            5 artilleries and 5 infantry moved from Southern Caucasus to Northern Caucasus
                  Italians take Northern Caucasus from Russians
            3 infantry moved from Northwest Persia to Southern Caucasus
    
        Combat - Italians
            Battle in Union of South Africa
                Italians attack with 3 armour, 1 artillery, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians roll dice for 3 armour, 1 artillery, 3 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Union of South Africa, round 2 : 6/0 hits, 6,00 expected hits
                    British roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 2 : 4/1 hits, 3,17 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Union of South Africa
                    Italians roll dice for 3 armour, 1 artillery, 3 bombers, 3 fighters and 1 mech_infantry in Union of South Africa, round 3 : 5/1 hits, 5,17 expected hits
                    British roll dice for 1 armour and 1 tactical_bomber in Union of South Africa, round 3 : 1/0 hits, 1,00 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Union of South Africa
                Italians win, taking Union of South Africa from British with 3 armour, 3 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
                Casualties for Italians: 1 artillery and 4 infantry
                Casualties for British: 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 aaGun moved from Belgian Congo to Anglo-Egyptian Sudan
            1 aaGun moved from Belgian Congo to Rhodesia
            3 fighters moved from Union of South Africa to Belgian Congo
            3 bombers moved from Union of South Africa to Belgian Congo
            1 aaGun moved from Southern Caucasus to Northern Caucasus
    
        Place Units - Italians
            3 bombers placed in Southern Persia
            1 armour and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    British regular : 0,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Marshall Islands
            1 carrier moved from 35 Sea Zone to 32 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
            2 artilleries and 9 infantry moved from South Australia to Queensland
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 32 Sea Zone
            2 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 35 Sea Zone to 47 Sea Zone
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
            1 submarine moved from 64 Sea Zone to 43 Sea Zone
            1 submarine moved from 64 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Marshall Islands
                ANZAC attack with 2 fighters, 2 infantry and 1 marine
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marshall Islands
                ANZAC win, taking Marshall Islands from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Marshall Islands to 32 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Marshall Islands
            1 carrier moved from 35 Sea Zone to 32 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
            2 artilleries and 9 infantry moved from South Australia to Queensland
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 32 Sea Zone
            2 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 35 Sea Zone to 47 Sea Zone
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
            1 submarine moved from 64 Sea Zone to 43 Sea Zone
            1 submarine moved from 64 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Marshall Islands
                ANZAC attack with 2 fighters, 2 infantry and 1 marine
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Marshall Islands
                ANZAC win, taking Marshall Islands from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Marshall Islands to 32 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major, 3x harbour; Remaining resources: 84 PUs; 
            Germans buy 1 artillery, 5 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Leningrad to Vologda
            1 infantry moved from Leningrad to Novgorod
            1 artillery moved from Northern Belarus to Novgorod
            2 fighters moved from Northern Belarus to Novgorod
            1 fighter moved from Leningrad to Vologda
            6 infantry moved from Eastern Poland to Northern Belarus
            10 infantry moved from Poland to Eastern Poland
            1 artillery and 9 infantry moved from Germany to Poland
            2 fighters moved from Western Germany to Leningrad
            1 fighter moved from 115 Sea Zone to Leningrad
            2 submarines moved from 115 Sea Zone to 112 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 115 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
            2 fighters moved from 91 Sea Zone to 66 Sea Zone
            1 infantry moved from Central America to Southeast Mexico
                  Germans take Southeast Mexico from Americans
            1 infantry moved from Central America to 91 Sea Zone
            2 infantry moved from West Indies to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 88 Sea Zone
            1 battleship and 1 cruiser moved from 91 Sea Zone to 88 Sea Zone
            1 destroyer moved from 91 Sea Zone to 88 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            3 infantry and 2 transports moved from 91 Sea Zone to 88 Sea Zone
            3 infantry moved from 88 Sea Zone to Brazil
            3 transports moved from 96 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Southern Caucasus to Stalingrad
                  Germans take Stalingrad from Russians
            1 artillery and 5 infantry moved from Southern Caucasus to Northern Caucasus
            1 armour moved from Baluchistan to Northeast Persia
            1 submarine moved from 105 Sea Zone to 66 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in 66 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 66 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters in 66 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 66 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/1 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/1 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Brazil
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Brazil, round 2 : 1/1 hits, 1,17 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Brazil, round 2 : 2/1 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Brazil
                Germans win, taking Brazil from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Novgorod
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 2 : 2/1 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/1 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    
        Non Combat Move - Germans
            Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
            2 fighters moved from Novgorod to Northern Belarus
            1 fighter moved from Vologda to Northern Belarus
            1 fighter and 1 tactical_bomber moved from Brazil to 88 Sea Zone
            2 fighters moved from 66 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            5 fighters placed in Western Germany
            1 artillery and 9 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 72 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Russians regular : -0,33
    Germans regular : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 7 infantry moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 artilleries and 7 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 2/1 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Samara to Russia
            1 infantry moved from Ukraine to Western Ukraine
            4 aaGuns, 1 armour and 2 artilleries moved from Smolensk to Russia
            8 infantry moved from Smolensk to Russia
            1 infantry moved from Russia to Gorky
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.17
    

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 5 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 56 Sea Zone
            1 destroyer moved from 46 Sea Zone to 47 Sea Zone
            2 tactical_bombers moved from Kwangsi to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to 47 Sea Zone
            2 marines moved from Paulau to 36 Sea Zone
            1 artillery and 12 infantry moved from Paulau to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 3 cruisers, 6 fighters, 9 infantry, 2 marines and 5 transports moved from 36 Sea Zone to 24 Sea Zone
            4 fighters, 1 submarine and 4 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            1 destroyer moved from 7 Sea Zone to 25 Sea Zone
            4 carriers, 2 destroyers and 2 submarines moved from 7 Sea Zone to 24 Sea Zone
            1 destroyer and 2 submarines moved from 22 Sea Zone to 24 Sea Zone
            1 destroyer and 2 submarines moved from 23 Sea Zone to 24 Sea Zone
            2 artilleries and 5 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Tsinghai to Eastern Sinkiang
                  Japanese take Eastern Sinkiang from Chinese
            1 mech_infantry moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Hopei to Tsinghai
            3 artilleries moved from Burma to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Yunnan to Hopei
            1 armour and 1 mech_infantry moved from Yunnan to Tsinghai
            3 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Sakha to Buryatia
            1 artillery and 1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery, 9 infantry and 2 marines moved from 24 Sea Zone to Wake Island
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
    

    Savegame


  • @flyingbadger

    Scramble?

  • 2024 '23 '22 '21

    @cds No thanks


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 5 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 56 Sea Zone
            1 destroyer moved from 46 Sea Zone to 47 Sea Zone
            2 tactical_bombers moved from Kwangsi to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from Davao to 47 Sea Zone
            2 marines moved from Paulau to 36 Sea Zone
            1 artillery and 12 infantry moved from Paulau to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 3 cruisers, 6 fighters, 9 infantry, 2 marines and 5 transports moved from 36 Sea Zone to 24 Sea Zone
            4 fighters, 1 submarine and 4 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            1 destroyer moved from 7 Sea Zone to 25 Sea Zone
            4 carriers, 2 destroyers and 2 submarines moved from 7 Sea Zone to 24 Sea Zone
            1 destroyer and 2 submarines moved from 22 Sea Zone to 24 Sea Zone
            1 destroyer and 2 submarines moved from 23 Sea Zone to 24 Sea Zone
            2 artilleries and 5 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Tsinghai to Eastern Sinkiang
                  Japanese take Eastern Sinkiang from Chinese
            1 mech_infantry moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Hopei to Tsinghai
            3 artilleries moved from Burma to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Yunnan to Hopei
            1 armour and 1 mech_infantry moved from Yunnan to Tsinghai
            3 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Sakha to Buryatia
            1 artillery and 1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery, 9 infantry and 2 marines moved from 24 Sea Zone to Wake Island
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Dutch New Guinea
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC, taking 43 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 56 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 26 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 4/1 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Wake Island
                Japanese attack with 1 artillery, 9 infantry and 2 marines
                Americans defend with 1 airfield and 1 marine
                    Japanese roll dice for 2 battleships and 3 cruisers in Wake Island, round 2 : 3/1 hits, 2,83 expected hits
                    Americans roll dice for 1 marine in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery, 8 infantry and 2 marines remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 marine
            Battle in 47 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 47 Sea Zone to Paulau
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Davao
            2 tactical_bombers moved from 43 Sea Zone to Celebes
            1 aaGun moved from Anhwe to Jehol
            1 aaGun moved from Chahar to Jehol
            4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 24 Sea Zone
    
        Place Units - Japanese
            1 carrier, 5 destroyers and 1 submarine placed in 7 Sea Zone
            2 fighters placed in 7 Sea Zone
            3 infantry placed in Southern Manchuria
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -2,67
    ANZAC regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to Wake Island
    
        Combat - Americans
            Strategic bombing raid in Wake Island
                    Japanese roll AA dice in Wake Island : 0/1 hits, 0.17 expected hits
                Bombing raid in Wake Island rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Wake Island causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Wake Island to Hawaiian Islands
            1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport moved from 32 Sea Zone to 27 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 fighter and 8 infantry placed in Western United States
            1 fighter placed in Western United States
            1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 4,5
            Americans collect 47 PUs; end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Shansi to Honan
            1 fighter moved from Northern Sinkiang to Hopei
            3 infantry moved from Honan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 airfield and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Honan
    
        Place Units - Chinese
            2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 fighters and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to Wake Island
    
        Combat - Americans
            Strategic bombing raid in Wake Island
                    Japanese roll AA dice in Wake Island : 0/1 hits, 0.17 expected hits
                Bombing raid in Wake Island rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Wake Island causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Wake Island to Hawaiian Islands
            1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport moved from 32 Sea Zone to 27 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 fighter and 8 infantry placed in Western United States
            1 fighter placed in Western United States
            1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 4,5
            Americans collect 47 PUs; end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Shansi to Honan
            1 fighter moved from Northern Sinkiang to Hopei
            3 infantry moved from Honan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 airfield and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Honan
    
        Place Units - Chinese
            2 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 bomber; Remaining resources: 7 PUs; 
    
        Combat Move - British
            4 bombers moved from United Kingdom to Western Germany
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 4 units heading to Western Germany
                Germans launches 5 interceptors out of Western Germany
                    Attackers Fire,  : 0/1 hits, 0.67 expected hits
                    Defenders Fire,  : 2/1 hits, 1.67 expected hits
                    2 bombers owned by the British lost in Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 9 damage total.  Damaged units is as follows: airfield = 4, factory_major = 5
            Cleaning up after air battles
    
        Non Combat Move - British
            2 bombers moved from Western Germany to United Kingdom
    
        Place Units - British
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,2
                Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 5,2,4,4
            British collect 12 PUs (4 lost to blockades); end with 19 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.67
    Japanese AA : -0.17
    Defenders Fire,  : 0.33
    Germans AA : -0.33
    Attackers Fire,  : -0.67
    

    Savegame


  • @flyingbadger

    Quick round :)


  • TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 bombers, 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
            3 armour moved from Union of South Africa to 73 Sea Zone
            3 armour and 3 transports moved from 73 Sea Zone to 72 Sea Zone
            3 infantry moved from Belgian Congo to 72 Sea Zone
            2 destroyers and 1 submarine moved from 73 Sea Zone to 70 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone
            3 bombers moved from Belgian Congo to Brazil
            3 fighters moved from Belgian Congo to French West Africa
            3 infantry moved from Southern Caucasus to Northern Caucasus
            1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            4 artilleries and 4 infantry moved from Northern Caucasus to Rostov
                  Italians take Rostov from Russians
            3 bombers moved from Southern Persia to Russia
            1 armour moved from Northern Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour and 3 mech_infantrys moved from Northern Italy to Romania
    

    Savegame


  • @flyingbadger

    Intercept?

  • 2024 '23 '22 '21

    @cds Just guessing at this from the forum post. 2 Russian fighters v 3 Italian bombers? If yes then I’ll intercept :racing_motorcycle: mm:small_airplane: :sparkler:


  • @flyingbadger

    Yes, 2 ftrs vs 3 bmb


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 bombers, 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
            3 armour moved from Union of South Africa to 73 Sea Zone
            3 armour and 3 transports moved from 73 Sea Zone to 72 Sea Zone
            3 infantry moved from Belgian Congo to 72 Sea Zone
            2 destroyers and 1 submarine moved from 73 Sea Zone to 70 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 72 Sea Zone to 70 Sea Zone
            3 bombers moved from Belgian Congo to Brazil
            3 fighters moved from Belgian Congo to French West Africa
            3 infantry moved from Southern Caucasus to Northern Caucasus
            1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            4 artilleries and 4 infantry moved from Northern Caucasus to Rostov
                  Italians take Rostov from Russians
            3 bombers moved from Southern Persia to Russia
            1 armour moved from Northern Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour and 3 mech_infantrys moved from Northern Italy to Romania
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 3 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 1/1 hits, 0,50 expected hits
                    Defenders Fire,  : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Italians lost in Russia
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            2 bombers moved from Russia to Northern Belarus
            1 aaGun moved from Northern Caucasus to Rostov
            1 aaGun moved from Anglo-Egyptian Sudan to Egypt
            1 aaGun moved from Rhodesia to Union of South Africa
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 carrier placed in 97 Sea Zone
            3 bombers placed in Southern Persia
    
        Turn Complete - Italians
            Italians collect 40 PUs; end with 40 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : 0,33
    Attackers Fire,  : 0,50
    Russians AA : -0,33
    

    Savegame

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