Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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@Martin Intercept in W.Germany?
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@flyingbadger yes, I would like to intercept with both fighters. Thank you
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs; Americans buy 1 carrier, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers and 2 fighters moved from Southern France to Western Germany 4 infantry and 4 mech_infantrys moved from Northern Italy to France French take France from Germans French take Normandy Bordeaux from Americans French take Southern France from Americans 1 artillery and 2 infantry moved from Southern France to France 3 infantry moved from Normandy Bordeaux to France 1 bomber moved from Wake Island to 20 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from 20 Sea Zone to Guam 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Southern France to Southern Italy 1 armour, 2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 95 Sea Zone to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 3 transports moved from 95 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy 4 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Germans Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 bombers and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 submarine moved from 78 Sea Zone to 41 Sea Zone 1 submarine moved from 58 Sea Zone to 37 Sea Zone Combat - British Battle in Holland Belgium Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 3 infantry moved from Union of South Africa to Rhodesia 1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 fighter moved from United Kingdom to France 1 fighter moved from Northern Italy to France 1 aaGun and 4 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun, 4 infantry and 3 transports moved from 95 Sea Zone to 81 Sea Zone 1 aaGun and 4 infantry moved from 81 Sea Zone to Egypt 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to Egypt Place Units - British 2 bombers and 3 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.33 Defenders Fire, : 0.67 Germans AA : -0.33 Attackers Fire, : -0.67 British regular : -0.33
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@flyingbadger Darn, forgot to kill you’re rouge transport near Australia…
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@flyingbadger shoot, I was waiting for you. Only now, I realized that it is my turn already.
It is obvious that you wanted, should and could kill the transport with no risk. I will edit it away.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - Italians 1 infantry moved from Northwest Persia to Iraq Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 mech_infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 50 Sea Zone Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 mech_infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 50 Sea Zone Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Japanese 1 fighter moved from Normandy Bordeaux to France Combat - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@flyingbadger shoot, I was waiting for you. Only now, I realized that it is my turn already.
It is obvious that you wanted, should and could kill the transport with no risk. I will edit it away.
I’ve put the transport back, it’s only fair and it’ll teach me to check my moves (I got too excited when I realised my bomber could reach the other transport near China).
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@flyingbadger well, I also edited some forgotten non-combat movements. In any real board game situation, this would be accepted, as these moves are obvioius and natural. The same counts for this transport. You even flew a tactical bomber there and undid that move, without having that tactical bomber doing anything else. I insist on removing this transport :-) You learned from this experience anyway. And it is not fun taking New Zealand thanks to a forgotten move.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 78 PUs; Germans buy 2 armour, 6 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 artilleries moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Iraq to Syria Germans take Syria from French 1 mech_infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 armour moved from Eastern Persia to Kazakhstan 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 artillery moved from Volgograd to Kazakhstan 2 infantry moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Poland to Belarus 2 mech_infantrys moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 5 armour and 10 mech_infantrys moved from Rostov to Bryansk 5 artilleries and 15 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 3 armour moved from Volgograd to Bryansk 1 armour moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Belarus 2 bombers moved from Northwest Persia to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Bessarabia to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Bessarabia to Tambov 1 tactical_bomber moved from Novgorod to Samara 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Tambov 2 mech_infantrys moved from Romania to Ukraine Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@FlyingBadger do you scramble from Moscow?
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@martin No thanks
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 78 PUs; Germans buy 2 armour, 6 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 artilleries moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Iraq to Syria Germans take Syria from French 1 mech_infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 armour moved from Eastern Persia to Kazakhstan 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 artillery moved from Volgograd to Kazakhstan 2 infantry moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Poland to Belarus 2 mech_infantrys moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 5 armour and 10 mech_infantrys moved from Rostov to Bryansk 5 artilleries and 15 mech_infantrys moved from Ukraine to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 3 armour moved from Volgograd to Bryansk 1 armour moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Belarus 2 bombers moved from Northwest Persia to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Bessarabia to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Bessarabia to Tambov 1 tactical_bomber moved from Novgorod to Samara 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Tambov 2 mech_infantrys moved from Romania to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits Bombing raid in Russia rolls: 6,6,6 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Northern Italy Germans attack with 2 artilleries, 1 fighter and 3 infantry Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Northern Italy, round 2 : 2/0 hits, 2,00 expected hits Americans roll dice for 3 infantry in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 3 : 2/1 hits, 1,83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 3 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter and 3 infantry British defend with 1 infantry; French defend with 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/1 hits, 1,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for French: 2 infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Belarus, round 2 : 2/1 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Samara Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour, 1 artillery and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Russia to Bryansk 3 bombers moved from Russia to Ukraine 1 tactical_bomber moved from Samara to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 1 tactical_bomber moved from Kazakhstan to Rostov 2 armour moved from Persia to Northwest Persia 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Northern Italy to Western Germany 2 infantry moved from Germany to Western Germany 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Greater Southern Germany to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Germany to Western Germany Place Units - Germans 2 armour placed in Ukraine Germans undo move 1. 2 armour placed in Rostov 3 artilleries and 7 infantry placed in Western Germany 3 infantry placed in Novgorod 1 artillery placed in Rostov 2 artilleries and 1 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,2,4,3,5,4,5,3,1,4,1 Germans collect 62 PUs (6 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -1,00 Germans regular : 0,00 British regular : 0,67 Russians AA : -0,50
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
@flyingbadger well, I also edited some forgotten non-combat movements. In any real board game situation, this would be accepted, as these moves are obvioius and natural. The same counts for this transport. You even flew a tactical bomber there and undid that move, without having that tactical bomber doing anything else. I insist on removing this transport :-) You learned from this experience anyway. And it is not fun taking New Zealand thanks to a forgotten move.
That’s very kind. You are a gentleman.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 7 PUs; Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy 2 armour and 2 mech_infantrys moved from Vologda to Evenkiyskiy 1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Tsinghai to Kazakhstan 1 armour moved from Russia to Novosibirsk 1 mech_infantry moved from Vologda to Novosibirsk 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Samara 11 infantry moved from Vologda to Russia 2 artilleries moved from Vologda to Russia 1 fighter moved from Russia to Samara 3 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Russia Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Samara Russians attack with 2 fighters and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 3 infantry in Samara, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 fighters and 3 infantry in Samara, round 3 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 artillery and 4 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Kazakhstan Russians roll dice for 1 artillery and 4 infantry in Kazakhstan, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 artillery Battle in Evenkiyskiy Russians attack with 2 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Samara to Russia 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -1.67 Russians regular : -1.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 5 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 49 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 33 Sea Zone to 35 Sea Zone 1 armour moved from French Equatorial Africa to Nigeria Japanese take Nigeria from British 1 armour moved from Nigeria to French West Africa Japanese take French West Africa from French 1 artillery moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Ethiopia to Kenya 1 infantry moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 2 infantry moved from Tsagaan Olom to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 carriers moved from 42 Sea Zone to 37 Sea Zone 3 fighters moved from 42 Sea Zone to Burma 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport British defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun, 6 armour, 1 artillery, 3 mech_infantrys and 5 tactical_bombers moved from Yunnan to Burma 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Shan State to Burma 1 mech_infantry moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 mech_infantry moved from Malaya to Burma 1 bomber moved from Kiangsu to Burma 1 fighter moved from 6 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 bombers placed in Kwangtung 2 bombers placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 72 PUs (4 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,17 British regular : 0,83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Northern Italy 1 fighter, 6 infantry and 1 tactical_bomber moved from Southern Italy to Northern Italy 1 artillery moved from France to Northern Italy 2 bombers moved from Southern Italy to Germany 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Guam to Philippines 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Strategic bombing raid in Philippines Japanese roll AA dice in Philippines : 0/1 hits, 0.17 expected hits Bombing raid in Philippines rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Philippines causes 5 damage total. Battle in Persia Battle in Northern Italy Americans attack with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll AA dice in Northern Italy : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 10 infantry in Northern Italy, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/1 hits, 1.67 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery, 1 fighter and 8 infantry in Northern Italy, round 3 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Northern Italy, round 3 : 1/0 hits, 1.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Americans win, taking Persia from Germans, taking Northern Italy from Germans with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry Battle in Trans-Jordan Americans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 33 Sea Zone Americans attack with 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Northern Italy to France 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Germany to Southern Italy 1 bomber moved from Philippines to Guam Place Units - Americans 3 infantry placed in Southern Italy 6 infantry placed in Eastern United States 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.67 Japanese AA : -0.17 Germans AA : 0.33 Germans regular : 1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67