I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Freh (x) vs Odonis (L+10) - BM4
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Libya to Tobruk 2 fighters moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 2 submarines moved from 94 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Rostov to Belarus 1 armour moved from Bryansk to Belarus 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 3 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria -
@Odonis scramble from Gibraltar?
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@freh
no thanks!! -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Libya to Tobruk 2 fighters moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 2 submarines moved from 94 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Rostov to Belarus 1 armour moved from Bryansk to Belarus 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 3 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer, 4 fighters and 2 submarines Americans defend with 1 destroyer and 2 transports Italians roll dice for 1 destroyer, 4 fighters and 2 submarines in 92 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits Americans roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone 1 transport owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Algeria Italians attack with 1 artillery and 3 infantry Americans defend with 2 artilleries and 1 infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 artilleries and 1 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 2 infantry Casualties for Americans: 2 artilleries and 1 infantry Battle in Tobruk Italians attack with 6 infantry British defend with 1 mech_infantry Italians roll dice for 6 infantry in Tobruk, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 5 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 2 fighters moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 94 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to 94 Sea Zone 1 aaGun moved from Southern France to France Place Units - Italians 3 infantry placed in Ukraine 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.83 Russians regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from South Australia to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from South Australia to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 3 bombers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to United Kingdom 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Samara 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 submarine moved from 106 Sea Zone to 101 Sea Zone Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in 101 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 101 Sea Zone 1 transport owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from Norway to Western Germany 1 submarine moved from 119 Sea Zone to 109 Sea Zone 9 armour moved from Russia to Volgograd 1 mech_infantry moved from Archangel to Novgorod 2 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 artillery moved from Southern France to France Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia 3 artilleries placed in Novgorod 3 submarines placed in 110 Sea Zone 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Americans AA : -0.17 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 airfield, 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 infantry moved from 39 Sea Zone to Ceylon 1 fighter moved from 39 Sea Zone to Ceylon 1 tactical_bomber moved from 39 Sea Zone to Ceylon 1 bomber moved from India to Persia 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Ceylon Combat - Japanese Strategic bombing raid in Persia Americans roll AA dice in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Ceylon Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Ceylon, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Ceylon, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ceylon Japanese win, taking Ceylon from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Ceylon to India 2 tactical_bombers moved from Ceylon to India 4 armour and 1 mech_infantry moved from Burma to West India 2 infantry moved from India to West India 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 bomber moved from Malaya to French Indo China 1 tactical_bomber moved from 42 Sea Zone to French Indo China 1 bomber moved from Japan to French Indo China 2 bombers moved from Japan to French Indo China 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Urals to Kazakhstan 2 mech_infantrys moved from Evenkiyskiy to Novosibirsk 1 mech_infantry moved from Sikang to Volgograd 1 infantry moved from Novosibirsk to Kazakhstan 2 mech_infantrys moved from Anhwe to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Anhwe to Hunan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 bombers and 1 fighter placed in French Indo China 1 fighter placed in Japan 2 mech_infantrys placed in India 1 factory_minor placed in West India 1 airfield placed in French Indo China 1 destroyer placed in 39 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Americans AA : 0.83 UK_Pacific regular : -0.33 -
TripleA Turn Summary for game
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 77 PUs; Americans buy 1 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Gibraltar to 92 Sea Zone 4 fighters moved from 92 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Persia to Eastern Persia Americans take Eastern Persia from Japanese Combat - Americans Battle in 92 Sea Zone Americans attack with 3 fighters Italians defend with 1 destroyer and 2 submarines Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone retreated to 92 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Algeria Americans attack with 6 fighters Italians defend with 1 artillery and 1 infantry Americans roll dice for 6 fighters in Algeria, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans win with 5 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters moved from Algeria to Gibraltar 3 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Norway 2 armour moved from Norway to Finland 3 carriers, 1 cruiser and 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 armour moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 battleship, 6 carriers, 1 cruiser, 10 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour, 1 artillery and 1 mech_infantry placed in Persia 3 infantry placed in Caucasus 1 artillery and 2 mech_infantrys placed in Finland 2 fighters and 1 mech_infantry placed in Norway 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 2.50 Italians regular : 0.00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 77 PUs; Americans buy 1 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Gibraltar to 92 Sea Zone 4 fighters moved from 92 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Persia to Eastern Persia Americans take Eastern Persia from Japanese Combat - Americans Battle in 92 Sea Zone Americans attack with 3 fighters Italians defend with 1 destroyer and 2 submarines Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone retreated to 92 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Algeria Americans attack with 6 fighters Italians defend with 1 artillery and 1 infantry Americans roll dice for 6 fighters in Algeria, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans win with 5 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters moved from Algeria to Gibraltar 3 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Norway 2 armour moved from Norway to Finland 3 carriers, 1 cruiser and 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 armour moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 battleship, 6 carriers, 1 cruiser, 10 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour, 1 artillery and 1 mech_infantry placed in Persia 3 infantry placed in Caucasus 1 artillery and 2 mech_infantrys placed in Finland 2 fighters and 1 mech_infantry placed in Norway 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to Tobruk 1 armour and 2 mech_infantrys moved from Egypt to Tobruk Combat - British Battle in Tobruk British attack with 1 armour, 2 fighters and 2 mech_infantrys Italians defend with 5 infantry British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 5 infantry in Tobruk, round 2 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Tobruk British roll dice for 1 armour and 2 fighters in Tobruk, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 4 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 fighter owned by the British lost in Tobruk British roll dice for 1 armour and 1 fighter in Tobruk, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Tobruk British roll dice for 1 armour in Tobruk, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Tobruk, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tobruk, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Tobruk, round 7 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tobruk, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is -13 Casualties for British: 2 fighters and 2 mech_infantrys Casualties for Italians: 5 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 6 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4 British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 2.50 Italians regular : -0.67 British regular : -0.83 -
@odonis hey, I see you edited out a German sub in SZ 101. You don’t have any destroyers in the Atlantic so I don’t see any way that you could have destroyed it. what’s up?
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@freh
Yes! Sorry! I forgot to replace it. TripleA wouldn’t let me move my ships into SZ10 so I removed it to move the ships in and forgot to re-edit back in. Can you do it for me? -
@odonis sure!
wow that’s weird! there’s no reason why it should do that! It’s a perfectly legal move. Sea zones with only enemy submarines aren’t considered hostile.
I’ll do 2 die rolls using the dicebot for convoy damage and (if necessary) edit USA’s income.
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Convoy damage: [dice 2d6]
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2d6: 4, 2
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@freh
Yes, good point about the convoy - didn’t even think about that.Agreed, but TripleA has some of these weird blips occasionally.
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@odonis yeah It was probably on my mind more than you hehe.
Gonna reduce USA income by 2. and then do the move!





