Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : 1,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 33 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 33 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 8/20 hits, 9,67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/13 hits, 6,83 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 7/16 hits, 8,33 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/11 hits, 6,00 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 3/7 hits, 4,33 expected hits 2 fighters owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 5 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 33 Sea Zone, round 5 : 1/4 hits, 2,67 expected hits 2 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 6 : 3/7 hits, 4,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 106 Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 6 destroyers and 2 submarines placed in 101 Sea Zone Americans undo move 3. 1 destroyer placed in 10 Sea Zone 5 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 2 artilleries moved from 96 Sea Zone to Libya 1 fighter and 1 tactical_bomber moved from Egypt to Libya 1 cruiser moved from 39 Sea Zone to 55 Sea Zone Combat - British Battle in Libya British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry British roll dice for 1 battleship in Libya, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Libya, round 2 : 0/6 hits, 2,50 expected hits Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 3/4 hits, 1,83 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Libya British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 3 : 0/4 hits, 1,83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Libya British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 4 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 armour and 1 fighter in Libya, round 4 : 0/2 hits, 1,17 expected hits 1 armour owned by the Italians lost in Libya British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 5 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 fighter in Libya, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 artillery owned by the British lost in Libya British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Battle in 55 Sea Zone British attack with 1 cruiser Japanese defend with 1 destroyer British roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 2 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 tactical_bomber moved from Libya to Tobruk 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 transport moved from 76 Sea Zone to 79 Sea Zone 2 infantry moved from Burma to Shan State 4 infantry moved from Burma to Yunnan 2 artilleries moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Persia 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 destroyer and 1 transport placed in 39 Sea Zone 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 2 artilleries Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,83 Italians regular : -1,50 Japanese regular : -5,17 British regular : -3,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 8 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 battleship and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Malaya 1 fighter moved from Queensland to Malaya Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 battleship and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Malaya 1 fighter moved from Queensland to Malaya Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Vyborg to Finland Germans take Finland from Russians 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 4 infantry moved from Rostov to Volgograd 4 infantry moved from Rostov to Caucasus 2 artilleries moved from Rostov to Volgograd 2 artilleries moved from Rostov to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Rostov to Volgograd 3 armour moved from Rostov to Volgograd 3 armour moved from Rostov to Caucasus 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in 91 Sea Zone Germans attack with 1 fighter and 2 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Russians and Germans reach a stalemate . Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in Bryansk Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 2 artilleries and 3 infantry Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits, 3,00 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/7 hits, 2,67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Volgograd Germans attack with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Volgograd, round 2 : 4/12 hits, 3,67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Scotland Germans attack with 1 artillery and 1 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys British defend with 1 armour, 1 infantry and 1 mech_infantry; Russians defend with 2 artilleries and 1 infantry Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/12 hits, 3,67 expected hits Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 3 : 4/9 hits, 3,17 expected hits Russians roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Russians and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 3 armour moved from Eastern Poland to Ukraine 1 infantry moved from Karelia to Novgorod 1 fighter moved from 125 Sea Zone to 104 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Poland to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 armour moved from Belarus to Rostov 2 mech_infantrys moved from Belarus to Rostov Place Units - Germans 1 factory_minor placed in Rostov 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 armour placed in Germany 1 fighter placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 0,83 Germans regular : 4,00 British regular : -0,67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Italian Somaliland to Ethiopia Russians take Ethiopia from Italians 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Northwest Persia to Russia 1 tactical_bomber moved from Northwest Persia to Russia Combat - Russians Battle in Tunisia Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Tunisia Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -1,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 36 Sea Zone to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Chahar to Anhwe 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 2 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 4 infantry; Chinese defend with 2 artilleries and 3 infantry Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5,00 expected hits Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 3/9 hits, 3,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 4,00 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for British: 4 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Anhwe Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from 16 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 aaGun moved from Kiangsu to Kiangsi Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Gibraltar to 111 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians 1 artillery and 3 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 3 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Tunisia Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tunisia Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 111 Sea Zone to United Kingdom Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Italians regular : 0,00 Japanese regular : -0,17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Hopei 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 artillery Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Gibraltar to 111 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians 1 artillery and 3 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 3 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Tunisia Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tunisia Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 111 Sea Zone to United Kingdom Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Hopei 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 artillery Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 armour and 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 battleship moved from 96 Sea Zone to 99 Sea Zone 1 carrier moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 96 Sea Zone to Greece 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 3 infantry moved from Burma to Yunnan 1 infantry moved from Malaya to Shan State 1 infantry moved from Eastern Persia to Persia 1 artillery moved from Northwest Persia to Persia 3 infantry moved from Persia to Northwest Persia 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from India to West India 2 artilleries moved from Burma to Shan State 2 infantry moved from Malaya to Shan State Combat - British Battle in Greece British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greece British win, taking Greece from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Scotland British attack with 1 artillery and 4 infantry Germans defend with 1 airfield, 1 artillery and 1 infantry British roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 4/5 hits, 1,17 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Greece to 99 Sea Zone 1 tactical_bomber moved from Tobruk to Egypt 1 artillery moved from 80 Sea Zone to Persia 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 55 Sea Zone to 33 Sea Zone Place Units - British 1 mech_infantry and 1 tactical_bomber placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 1 transport EDIT: Removing units owned by British from Malta: 1 infantry EDIT: Removing units owned by British from Malta: 1 aaGun EDIT: Adding units owned by British to 99 Sea Zone: 1 transport EDIT: Adding units owned by British to Greece: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 1,33 Italians regular : 0,00 Japanese regular : -0,17 Germans regular : -1,33 British regular : 3,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy Non Combat Move - Italians 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 7 PUs (2 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Queensland 1 submarine moved from 45 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 3 fighters moved from Malaya to Yunnan 2 infantry moved from Alexandria to Egypt 3 destroyers moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Queensland 1 submarine moved from 45 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 3 fighters moved from Malaya to Yunnan 2 infantry moved from Alexandria to Egypt 3 destroyers moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 destroyer, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 armour and 1 mech_infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai Germans take Kazakhstan from Russians Germans take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Volgograd to Sikang Germans take Sikang from Chinese 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Rostov to Vologda 1 artillery and 2 infantry moved from Archangel to Vologda 1 artillery and 1 infantry moved from Smolensk to Vologda 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 2 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Western Ukraine to Romania 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Bryansk to Rostov 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Bryansk to Rostov 2 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Rostov to Caucasus 3 armour moved from Germany to Eastern Poland 1 armour moved from Western Ukraine to Rostov 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone Combat - Germans Battle in Northwest Persia Germans attack with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys British defend with 5 infantry Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 4/12 hits, 4,00 expected hits British roll dice for 5 infantry in Northwest Persia, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Northwest Persia Germans roll dice for 4 armour, 2 artilleries and 4 mech_infantrys in Northwest Persia, round 3 : 1/10 hits, 3,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for British: 5 infantry Battle in Vologda Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2,67 expected hits Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/6 hits, 2,50 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Volgograd to Caucasus 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Western Germany 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia Place Units - Germans 1 destroyer and 2 transports placed in 112 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western Germany 1 armour and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Rostov 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -4,00 British regular : 1,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Russia to Novosibirsk 1 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Novosibirsk 1 artillery moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 8 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 10 infantry Germans defend with 1 aaGun and 7 infantry Germans roll AA dice in Bryansk : 0/1 hits, 0,17 expected hits Russians roll dice for 1 artillery, 1 fighter and 10 infantry in Bryansk, round 2 : 4/12 hits, 2,67 expected hits Germans roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 9 infantry in Bryansk, round 3 : 3/11 hits, 2,50 expected hits Germans roll dice for 4 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Bryansk, round 4 : 2/8 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun and 7 infantry Battle in Smolensk Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 5 infantry Germans defend with 2 artilleries and 1 infantry Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 3/6 hits, 1,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Novosibirsk Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 armour Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Novosibirsk to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans AA : -0,17 Germans regular : 2,17 Russians regular : 4,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 bomber moved from Kwangsi to 35 Sea Zone 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 16 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 3 : 1/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from 35 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 2 bombers moved from Kwangsi to Kiangsu 1 infantry moved from Kiangsu to Shantung Place Units - Japanese 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kwangtung 1 infantry placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 1 fighter placed in Japan 1 fighter and 1 infantry placed in Kiangsu 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Japanese regular : 0,33 UK_Pacific regular : -0,67 ANZAC regular : -0,50
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Caroline Islands to Kwangtung 1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 3 Sea Zone to 4 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 4 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Caroline Islands to Kwangtung 1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 3 Sea Zone to 4 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in 20 Sea Zone Americans attack with 1 destroyer and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 20 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung Americans attack with 1 bomber and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans roll dice for 1 bomber and 4 infantry in Kwangtung, round 3 : 1/5 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 4 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Northern Italy to Algeria 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -2,67 Italians AA : -0,17
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TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3,17 expected hits 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,83