Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
CDS (Axis) vs FlyingBadger (Allies) - PtV
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@cds We can barely run our own country never mind someone else.
Scarmble from 36 to Paulau?
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone Combat - Americans
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@flyingbadger Assumed you didn’t, but we can go back if you did. Also took a hit on the wrong ship so edited that, hope that’s okay?
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 battleship, 4 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 battleship, 4 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Battle in Caroline Islands Battle in 34 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win, taking Paulau from Japanese, taking Caroline Islands from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Americans to 35 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 48 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 48 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 104 Sea Zone to 52 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western United States 1 bomber moved from British Guiana to Hawaiian Islands 2 aaGuns moved from Western United States to Central United States 2 infantry moved from Central United States to Eastern United States 2 infantry moved from Western United States to Central United States 1 artillery and 1 infantry moved from British Guiana to Brazil Place Units - Americans 2 destroyers placed in 104 Sea Zone 3 destroyers placed in 11 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 5,5 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 1.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - British British buy 1 bomber; Remaining resources: 9 PUs; Combat Move - British 3 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 108 Sea Zone 1 tactical_bomber moved from Rhodesia to 74 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
Combat Hit Differential Summary :
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@flyingbadger Assumed you didn’t, but we can go back if you did. Also took a hit on the wrong ship so edited that, hope that’s okay?
Forgot to change the @ to @cds
Intercept in W.Germany? I’d guess yes, but I’ll let you decide.
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TripleA Move Summary: British round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - British British buy 1 bomber; Remaining resources: 9 PUs; Combat Move - British 3 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 108 Sea Zone 1 tactical_bomber moved from Rhodesia to 74 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - British British buy 1 bomber; Remaining resources: 9 PUs; Combat Move - British 3 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 108 Sea Zone 1 tactical_bomber moved from Rhodesia to 74 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa Combat - British Air Battle in Western Germany British attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 1/1 hits, 0.50 expected hits Defenders Fire, : 1/0 hits, 1.00 expected hits 1 bomber owned by the British lost in Western Germany 1 fighter owned by the Germans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: factory_major = 6, airfield = 5 Battle in 74 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 74 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 108 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 2 submarines
Combat Hit Differential Summary :
Defenders Fire, : 0.00 Germans AA : -0.33 Attackers Fire, : 0.50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 battleship, 4 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 battleship, 4 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Battle in Caroline Islands Battle in 34 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win, taking Paulau from Japanese, taking Caroline Islands from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Americans to 35 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 48 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 48 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 104 Sea Zone to 52 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western United States 1 bomber moved from British Guiana to Hawaiian Islands 2 aaGuns moved from Western United States to Central United States 2 infantry moved from Central United States to Eastern United States 2 infantry moved from Western United States to Central United States 1 artillery and 1 infantry moved from British Guiana to Brazil Place Units - Americans 2 destroyers placed in 104 Sea Zone 3 destroyers placed in 11 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 5,5 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 bomber; Remaining resources: 9 PUs; Combat Move - British 3 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 108 Sea Zone 1 tactical_bomber moved from Rhodesia to 74 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa Combat - British Air Battle in Western Germany British attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 1/1 hits, 0.50 expected hits Defenders Fire, : 1/0 hits, 1.00 expected hits 1 bomber owned by the British lost in Western Germany 1 fighter owned by the Germans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: factory_major = 6, airfield = 5 Battle in 74 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 74 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 108 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 2 submarines 2 submarines owned by the Germans submerged British roll dice for 2 fighters in 108 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 108 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Cleaning up after air battles Non Combat Move - British 2 fighters moved from 108 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from 74 Sea Zone to Union of South Africa Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 1.33 Defenders Fire, : 0.00 Germans AA : -0.33 Attackers Fire, : 0.50 Germans regular : -0.33 British regular : 0.00
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@cds Screw it, I went with my guess. If you want to go back to any point or edit it that’s fine with me, just thought you’d be itching to get going with the second coming of the Roman Empire.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 airfield, 2 armour, 1 artillery and 2 bombers; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Non Combat Move - Italians 3 infantry moved from Southern Persia to Northwest Persia 1 aaGun, 5 artilleries and 5 infantry moved from Northwest Persia to Southern Caucasus 3 fighters moved from Egypt to Belgian Congo 1 infantry moved from Kenya to Tanganyika Territory 2 aaGuns, 3 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Belgian Congo 1 armour moved from French Equatorial Africa to Belgian Congo 1 submarine moved from 83 Sea Zone to 73 Sea Zone 1 destroyer moved from 97 Sea Zone to 83 Sea Zone 1 armour moved from Novgorod to Northern Belarus Place Units - Italians 2 armour and 1 artillery placed in Egypt 1 airfield and 2 bombers placed in Southern Persia Turn Complete - Italians Italians collect 34 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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Yes, I wanted to give you a headsup about it before I went to bed, but wasnt sure if you would do the same trick there with the airbase/fleet, so I left it open and waited for the action/question. But you made the right choice in this decission, unfortunately I got hit aswell.
Well the bomber campaign is really succesfull and amazing to see how much get trough, without getting shot down :(
Not much action with Italy this turn. Going to use SBR against Moscow, Italy is the perfect player for it at this moment, payback time ;)
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 fighters moved from New Guinea to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 2 aaGuns and 3 infantry moved from Queensland to South Australia 2 fighters moved from 47 Sea Zone to Caroline Islands 1 fighter moved from New Guinea to Caroline Islands 1 marine moved from New Guinea to 47 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 35 Sea Zone 2 fighters moved from 56 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 fighters moved from New Guinea to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 2 aaGuns and 3 infantry moved from Queensland to South Australia 2 fighters moved from 47 Sea Zone to Caroline Islands 1 fighter moved from New Guinea to Caroline Islands 1 marine moved from New Guinea to 47 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 35 Sea Zone 2 fighters moved from 56 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from 114 Sea Zone to 122 Sea Zone 1 fighter moved from 122 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x harbour, 2x factory_major, 3x airfield; Remaining resources: 84 PUs; Germans buy 1 artillery, 1 cruiser, 3 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Morocco to 93 Sea Zone 2 submarines moved from 108 Sea Zone to 105 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from 93 Sea Zone to 105 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to West Indies 2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Central America 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 115 Sea Zone 1 fighter moved from 115 Sea Zone to Leningrad 8 armour, 8 artilleries, 32 infantry and 3 mech_infantrys moved from Novgorod to Northern Belarus 1 artillery and 4 infantry moved from Leningrad to Northern Belarus 2 artilleries, 2 bombers and 8 infantry moved from Eastern Poland to Northern Belarus 2 fighters moved from Western Germany to Northern Belarus 1 infantry moved from Vologda to Novgorod 3 infantry moved from Vologda to Leningrad 10 infantry moved from Germany to Poland 6 infantry moved from Poland to Eastern Poland 3 transports moved from 83 Sea Zone to 96 Sea Zone 1 artillery and 5 infantry moved from Northwest Persia to Southern Caucasus 1 armour moved from Western India to Central India Germans take Central India from UK_Pacific 1 armour moved from Central India to Baluchistan 1 submarine moved from 115 Sea Zone to 128 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 destroyer Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win, taking 91 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West Indies Battle in Central America Battle in 105 Sea Zone Germans attack with 2 fighters and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win, taking West Indies from Americans, taking Central America from Americans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber Americans defend with 2 destroyers Germans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from 105 Sea Zone to 91 Sea Zone 5 aaGuns moved from Novgorod to Northern Belarus Place Units - Germans 1 cruiser and 2 submarines placed in 115 Sea Zone 3 fighters placed in Western Germany 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : -0,33
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Smolensk to Northern Belarus 3 fighters and 1 tactical_bomber moved from Russia to Northern Belarus 3 infantry moved from Yaroslavl to Novgorod 1 infantry moved from Nenetsia to Vologda Russians take Vologda from Germans 3 infantry moved from Komi to Samara 1 artillery and 5 infantry moved from Kursk to Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Rostov to Ukraine 2 artilleries and 8 infantry moved from Russia to Smolensk
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@flyingbadger Scramble?
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Yes, scramble to Belarus
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Want preference on order of losses (save AA guns?) or do it round by round?